Superman Unbound d20 conversion:
*Size and Type:*
Unchanged (can only be added
to a normal human subtype)
*Initiative: *
+2 (derived from improved stats.)
*Speed:*
+30' speed per 5SA. Gain flight at level
40SA of 300' that increases by +30' per 5SA above 40SA.
*Armor Class:*
Unchanged.
*Base Attack/Grapple:*
+0/+3 (derived from increased
+6 base strength. Also has "Super Strength, but this does not affect
your attack modifiers.)
*Attack and Full Attack:*
no change.
*Damage:*
5d4+1d4 per 5SA (Maximum of 25d4) +3
(derived from enhanced strength.)
*Space/Reach:*
No change.
*Special Attacks:*
Cold breath, Heat Vision, Area
Flurry of attacks.
*Special Qualities:*
Physical Damage Reduction,
10/magic. Increases by 2 per 5SA. Fire, Cold, Energy, Acid reduction of 10,
increasing per 2 every 5SA points.
Penalty to Magic of -2, as they seem to
have a weakness to magic. Super Strength Lifting 10 times normal strenth per 5SA.
*Abilities:*
+6 STR, +4 DEX, +4 CON, +4 INT.
*Environment:*
Typical human.
*Organization:*
Varied.
*Challenge Rating:*
+5 and upwards.
*Level Adjustment:*
+8 and upwards.
Specific version of a 5SA citizen.
*Acquired Template:*
Superman Aura (5SA Minor)
*Size and Type:*
Unchanged (can only be added
to a normal human subtype)
*Hit Dice and Hit Points:*
+3HD and all hit dice
increase by one category.
*Initiative: *
+2 (derived from improved stats.)
*Speed:*
+30' speed.
*Armor Class:*
Unchanged.
*Base Attack/Grapple:*
+0/+3 (derived from increased
+6 base strength. Alsohas "Super Strength, but this does not affect
your attack modifiers.)
*Attack and Full Attack:*
no change.
*Damage:*
6d4+3
*Space/Reach:*
No change.
*Special Attacks:*
None
*Special Qualities:*
Physical Damage Reduction,
10/magic. Fire, Cold, Energy, Acid reduction of 10.
Penalty to Magic
of –2. Super Strength Lifting 10 times normal strenth per 5SA.
*Abilities:*
+6 STR, +4 DEX, +4 CON, +4 INT.
*Environment:*
Typical human.
*Organization:*
Varied.
*Challenge Rating:*
+5
*Level Adjustment:*
+8