Transplicators Planets
and Colonies Earth
Power Blocks Faster Than Light
Deflector/Shields Mobilizing
Army, Air force, Navy Battleships
Shuttle_Y9A
Tommy_Paris_is_Tommy_Bowler
Neptune_TransplicatorZERO
Federation_Weapons_Navy
Naquadah
Earth_Families_in_Possum_Grape
CONTACT! Fires
in the Sky
Notes
on Changes to SGC, Voyager, implied ideas or background
material.
Samples of story text
Yet
to be completed
VOYAGE'S END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2375
The Time ship from the 29th century is so badly damaged in
it's battle with Voyager that it's power core detonates within the
temporal wormhole it has just created and entered to escape.
Voyager
attempts to power out of the wormhole, but is pulled into the
now very unstable wormhole anomaly and is badly strained by the
gravity shears within. The wormhole is going wild as it's far end not
fully stabilized before the Time ship's destruction starts drifting
in the higher dimensions passing through multiple parallel
universes, while remaining fixed in the lower dimensions at
a point in Earth's solar system and a moment in 1996. At the
future end of the wormhole Voyager is slowly trying to climb out
unaware that their end is moving backwards in time carrying Voyager
into it's immediate past. Finally Voyager loses it's battle with the
worm hole and is pulled through into another time and universe.
.
The unstable wormhole appears before an approaching Voyager
with a Voyager still visible inside. Voyager drops out of warp
and hangs well back from the anomaly watching in confusion as the
Starship Voyager in front of them is slowly being pulled deeper into
a very unstable wormhole. The trapped Voyager loses the battle to
escape and Voyager watches as Voyager is dragged into it's
tortured depths seconds before it vanishes.
Moments
after the wormhole vanishes an exact duplicate of the 29th
century Federation starship that attacked the other trapped Voyager
appears and hail's the younger Voyager. A man politely
introduces himself as a Federation officer from the future
investigating a chronal anomaly. He ask politely for a detailed
transmission of their logs of the anomaly and then say's he can't
take them home because of what history said happened, but history
also shows that he did give them some things to help them in their
journey and suddenly beams over two tiny devices that appear on the
command deck. He apologizes and says history shows that he had
appeared from the future after a temporal anomaly and gave them gifts
both for them and the ship's doctor before vanishing back to the
future.
Mid November 1996
It's November of 1996 nearly 2 years after the events in the Star
Gate movie where Ra was nuked by O'Neil.(one L wish he had played the
series as a brother.) The stargate program is shutdown and the
stargate is stored as a relic in the mountain and is inert when the
temporal/dimensional anomaly opens on the far side of the sun and
a damaged Voyager tumbles out.
Voyager's warp core
purposely overloaded to keep the ship intact in it's passage
through the extremely unstable cross dimension chronal anomaly goes
critical forcing the crew to eject it to save the ship. When the
power core detonates the ship is stranded in an alternate universe's
Earth 1996 solar system.
December 1, 1996
On the first day of December Janeway her ship trapped
at sublight speeds reluctantly orders the implementation of the plans
her crew has developed for a home base on this universe's version of
20th century Earth.
Janeway and her crew set into motion a
plan that will see the construction of a hidden repair base and the
integration of the crew into Earth's society as they work to repair
the ship and find a way back to their own universe and time. A
task that using their best case estimate will take a decade or more
of research and rebuilding to gain even a slim chance to return
to their home universe and time.
Voyager running under fusion
impulse power and backup fusion reactor power with minimal shields
configured to hide from Earth's primitive radar enters Earth orbit
dropping within easy transporter range of the planet's surface.
SAMPLE
--------------------------------------------------------------------
Janeway watched the planet pass below.
It's colour, continents and cloud cover a perfect match for home
making her heart ache as it filled her with the contradictory
feelings of homecoming and a deep home sickness.
The
Planet below was doubly not their own both in time and space.
----------------------------------------------------------------------
By December 10th 1996 voyager has placed a dozen human operatives
in several large cities in Canada and America. Most of these
operatives have solid computer backgrounds inserted into the
electronic data bases, but four have flawless backgrounds that
would pass any background check possible with Earth's current
technology.
Tom Paris is one of those four, they were able to
create a flawless identity for him, based on a runaway orphan that
died of exposure 15 years before. Tom is beamed down and takes
on the identity of Tommy Bowler a Missouri orphan
and teen runaway that died of exposure just over 15
years before and has not had his Social Security number re-assigned.
The police and coroner reports and other records of the child's death
due to exposure are altered and the orphanage's archived records
are replaced via transporter with records that match Tom
Paris's and indicate the boy was never found.
Tom beams
into the prepared identity of Tommy Bowler now an adult drifter
with a transporter/replicator created paper trail and computer
records trail of minor arrest that extends back for the last 13
years. These arrest show him drifting or wondering around the 48
states with numerous widely scattered charges for vagrancy, loitering
and disturbing the peace. All the false arrest for the last 7
years have been carefully attributed to police personnel that are
dead or no longer work or live in the area of the arrest report and
would be very unlikely to remember the minor arrest.
SAMPLE
------------------------------------------
Tom blinked his
eyes trying to adjust from the bright transporter room to the dim
ally, finally able to see again he spent a few moments inspecting the
deserted Saint Lois alley before he shivered at the cold and pulled
what appeared to be a battered if serviceable old coat around himself
and took his first steps on Earth in nearly four years.
Leaving
the small shop Tom smiled as he studied the fine print on the
back of the small ticket. Studying the rules carefully he headed for
his decrepit room a idea slowly taking form in his mind. One
that his captain might not like, but was to good to pass up, it was
going to take some work to convince the captain and B'lanna to use
his plan and he needed to have the proper plan roughed out if he
was going to get to do it.
------------------------------------------
December 15, 1996
The captain makes the final decision and a small town on the
Arkansas and Missouri boarder is picked as the new base for the
Voyager it is relatively isolated, has a very small population of
less than 50 with a large number of homes for sale by the current
owners, there is enough infrastructure to support the entire crew and
better yet the majority of the town and surrounding land is owned by
a group of speculators looking to sell what has become a very bad
investment.
Possum Grape positioned in the rough Missouri
country near the Arkansas border had a peak population of just
over 3000 until the town's small Zinc mine was forced closed
through a combination of the vein starting to play out and the surge
in fuel prices in the early 1970's. This was followed
less than a decade later by the town's main highway
being bypassed in the late 1970's. The town's final deathblow
came in the early 1980's when a bridge washed out and the state
decided to not replace it turning the one highway through the town
into a dead end road. By 1990 there are less than fifty
people in the town.
December 17, 1996
On December 17 a week after beaming down to Earth Tom with a little help from 24th century technology wins the state lottery in ??Missouri?? for just over Seven million dollars.
SAMPLE
------------------------------------------
B'Lannae watched,
one eye on the transmitted live broadcast the other watching the
readouts of equipment that was currently filling the void normally
reserved for bouncing balls. The holographic projector transported in
nearly an hour before was currently displaying the illusion of balls
bouncing madly around a glass sided box. In reality the balls
were in low earth orbit laying inert held in a large glass bucket,
the balls holding the numbers Tom had picked were aligned and
carefully isolated in the correct order and held in force fields at
the precise position they were to be transported back to the
machine on the Earth below.
B'lannae watched as
the model's smile seemed to change to more of a
grimace. She knew the poor woman and the camera crew were being
subjected to a horrendous sound. The TV audience couldn't hear
the noise toy that she had set to mimic a screeching ventilation fan,
currently the fan was in perfect condition. That would change as
soon as the show was over and Tom's numbers were correctly placed.
The holograhic equipment would be switched with the unpicked balls,
the fan would be replaced with a replicated version that had
worn out bearings that were several seconds from loudly locking the
impellers followed by the transporter removing the now unneeded noise
toy.
----------------------------------------
6 Members of Voyagers human crew compliment using the cover of
being a set of recently retired friends approach several
homeowners in Possum Grape that have homes and land for sale and
manage to purchase three homes on the edge of the nearly dead town,
Janeway and Chokotae are acting as one of the couples.
December 23, 1996
Tom travels in style to Vegas on December 23 as a celebration trip and "accidentally" meets a young couple from Alaska supposedly raised in the outback of that state. They meet a young woman supposedly from New York city that has worked as a waitress at a tiny now closed restaurant since leaving an orphanage that burned and is now trying her luck at gambling and new job searching. The Alaskan couple have won ??$585,000?? and the young woman has won roughly ??$495,000?? from the Casino's and ends up as a foursome exploring Las Vegas. Tom "accidentally" meets the CEO of the investment company that owns the largest part of Possum Grape and in a conversations over the gaming table he "accidentally" finds out about the town of Possum Grape Tom mentions he has passed through there before the bridge went out and says he really likes the town and the surrounding country.
January 15 1997
By January 15, 1997 this group of winners seemingly following the suggestions of Tom approach the CEO and purchase the company's investment in the town and surrounding land. Possum Grape's population now brought below 42 native residents by the 3 "couples" from Voyager plummets further as several residents take the opportunity to sell to the Gambler's group from Los Vegas and move out.
January 25, 1997
Tom and the other voyager Operatives move into the town and with the help of the 3 "couples" already there start to lay the ground work to build identities for the other crew members with plans for the entire crew to have backgrounds rooted in the town's official population. Tom, the New York infiltrator and the infiltrators from Alaska each pick the largest homes among the many they now own in Possum Grape and start to rebuilding them. They "hire" carpenters and plumbers all these workers are actually from Voyager's crew and use this excuse to move into the town for the duration of the renovation and expansion.
January 30, 1997
Tom starts the Bowler trucking company purchasing 12 used
tractor/trailers and bases it in Possum Grape 16 of the drivers are
humans from Voyager that for various reason were able to established
very tight identities. These 16 members of Voyager's crew
all buy or rent property in Possum Grape, while the 8 native
drivers also hired by Bowler trucking have homes in nearby towns in
Missouri and Arkansas
With the shipboard replicators very
limited in what it can produce after the loss of the warp core the
Voyagers engineers and crew fall back on purchasing 20th century
building materials and using the ship's still operational
transporters to enlarge and then transport in material to reinforce
the underground cavern turning it into a huge hanger bay that will be
able to hold voyager and act as a home port and crude dry dock.
Only a relatively small amount of construction material is
shipped directly to Possum Grape instead large amounts of
construction material are moved by the Bowler Trucking to rented
storage sites in Missouri and the surrounding states within easy
reach of Voyager's Transporters.
Possum Grape is located on
the higher ground of small valley almost against the valley's steep
slopes and is directly in front of a large undiscovered cavern
that will become Voyager's new base.
For nearly 5 weeks
Voyager spends up to 6 hours a night hovering just above 120,000 feet
with only her side and top shields active as she uses her
transporters both in excavating the cave and in accessing the
stockpiled 20th century building materials. The replicators while not
fully useable are able to produce materials that are superior to what
has been purchased and they are used to reinforce the cavern's walls
and slightly enhance the stockpiled materials. The materials, which
are purely standard 20th century construction materiel, are purchased
by operatives working nation wide and trucked, usually by
Bowler trucking to several rented storage sites within range
of Voyager's transporters.
There are now nearly 50 members of Voyagers crew with fictional
civilian backgrounds that have officially moved into the town
and are rebuilding various homes and businesses.
9 families
have refused to sell and there are 34 native humans left in Possum
Grape.(19 adults 15 children)
Jenkens Smilten's family(3
adults 3 children)
Mayor Jenkens because he was the town's
last mayor and is still officially listed as the mayor.
He has a
large home just within what was the city limits where he and his 36
year old daughter Milly, her husband Jack Smilten and three
children live. Jenkens is a local semi-retired cattleman and widower,
his daughter is the town post master, while her husband and their 3
children twin 17 year old boys and a 19 year old daughter run a large
truck patch farm and a year round greenhouse.
Dan Oliver's
family(3 adults 1 child)
Dan is a programmer writing his
own shareware and working as a professional software security
consultant he and his son have moved back in with his
parents after his wife abandoned him and her child a few months after
the eight year old boy was born.
Danny Benson family(1 adult
1 child)
Gulf war veteran was in the special forces, he is
a widower, his wife died during child birth, while he was in the Gulf
fighting. He returned to Possum Grape in 1992 after 25 years in
the army. Serves as the town's constable and is part of what's
left of the city's fire department working 3 day weekends
and emergency calls for the county police department. The
Smilten and Street family often babysit Danny Jr for Mr. Benson.
Buck
Dodson(1 adult)
Drifter and one time drunkard hitch hiked
into the town in the mid 1980's, the day before the bridge
washed out, eventually arrested for vagrancy and given a job as part
time Janitor for the jail and city hall. He has remained in town
and still cleans both buildings regularly even after both have
effectively closed. Buck, until the buy out worked as a very low
pay part time custodian for over three dozen absentee landlords. He
hasn't left the town in ten years and has been dry for the same
length of time. He often "patrols" the town with or
for Mr. Benson and is a volunteer fireman and currently batches”
in Possum Grapes only fire station carefully maintaining it and it's
equipment.
Ben Jensons family (4 adults 3 children)
Ben
is a construction worker, he and his wife Willow and their 3 pre-teen
children live next door to his parents both of whom are retired from
the Navy. Willow is a nurse working as part of an ambulance crew
Saturday through Tuesday based at a small city 75 miles from Possum
Grape
Milly Street family(1 adult 2 children)
Milly
was divorced by her husband soon after the twins were born in 1981.
Her daughters Brenda and Martha for the last two years have been
available as babysitters for the other families. Milly works at
a quickmart located on the road that bypassed Possum Grape doing ten
hour shifts on Thursday, Friday, Saturday and Sunday. She also
makes grocery deliveries for Buck and other local families.
Vera
Wendi Stattell(former resident and recently weekly visitor.)[not
counted in total native residents]
Milly
Streets boss and owner of several quick marts (Called "very
windy" by all who know her) is an infamous gossip who once
lived in Possum Grape known for her tall tales and an all around
busy body with a good heart and ruthless business streak. The woman
has recently became very nosy about Possum Grape because of the
strange lights she has watched on several nights hovering over
the town. Very Windy seems to have developed a crush on Tom
Bowler and never misses an opportunity to pump the Bowler truck
drivers and anyone else living in Possum Grape that stops at her
Quick marts. Lately she has taken to visiting Possum Grape
regularly, usually stopping by the Bowler trucking company's main
office to see if Tom is about.
6
adults 5 children needed
_________ family
_________
family
_________ family
mid to Late February 1997
Voyager's new home is now far enough into construction
that voyagers crew can focus on readying the carefully
constructed and concealed entrance for it's first opening to allow
Voyager's entrance.
The crew wait for a night with heavy
cloud cover and then the crippled Starship finally makes it's way to
Possum Grape and the hanger cavern buried in the small valley's steep
wall face behind the town.
After Voyager settles into it's
new hanger one of the first things the crew does is move their ship's
industrial replicators and off load the two type 6 shuttles that were
badly damaged in previous flight accidents or incidents.
Using
these two shuttle's anti-matter warp cores allows the industrial
replicator to slowly create the critical twenty third century
components they need to build three large and very powerful
fusion power plants. These fusion plants will dwarf Voyagers
secondary fusion system, but will still be several times smaller than
the main antimatter core.
Very early March 1997
First the Jenson's children, while under the care of the Street
twins discover the base and through them the other children and
finally the native adults find out that "aliens are among us".
what to do?
The natives and "Aliens" form what is at
first a very tentative friendship, this friendship quickly
formalizes a deal to keep silent about the crippled
starship in return for giving the native town folks and especially
their children advanced 24th century medical care and an
advanced 24th century education so that the Natives can make well
informed decisions about what technologies to introduce to
the rest of the world.
Part of the agreement in keeping
Voyagers secrets is a requirement that Janeway has to make
weekly reports to the native adults about their actions and
reasons for these actions. Eventually after reading these reports and
included references to Federation history several families and
individuals formally join the crew as cadets.
The knowledge
sharing deal is implemented as Voyager's crew start work on
building the infrastructure they need to repair their starship. These
construction projects also act as hands on training for the Native
adults and their children.
Voyager's holographic doctor and
the less technical oriented surviving members of the original crew
are tasked with teaching/training the native towns people and their
children.
The doctor knows a technique of forced or
accelerated learning (Known informally by it's victims as Pain Gain)
that can give the equivalent of up to a year's training in 7 days and
has no long term side effects other than the knowledge and skill. It
has proven to be "harmless" to adults and teenagers even if
it does have the "minor" short term side effect of
causing a 2 hour migraine headache after the 8 hour
teaching/training session. It does have a secondary drawback in that
to make full use of the skill and knowledge gained in these high
speed 8 hour sessions it must be followed by the "victim"
spending 8 to 12 hours a day for the next three days being tested
extensively and practicing hands on work either in reality or
holographic simulators.
The Doctor programs himself with
a collection of several other advanced teaching techniques that are
less speedy and painful, but when used together allow a human to
learn at least seven times faster than the current teaching
methods of the 20th century.
The Doctor decides to
organize his lessons in groups of 3 week projects the first week
using the forced teaching, testing and practice for the adults and
older teenagers followed by two weeks using the slower and less
painful 24th century teaching methods for all, including the younger
children. He call's it his medically approved and sane teaching
method, but his students or cadets secretly and not so secretly call
it his personal method of "torture".
Each of his projects require that his students attempt to
use 24th century knowledge and training to build crude 24th century
analogs with 20th century resources.
Early to Mid March of 1997
The holographic Doctor lobby's Janeway, who is still refusing
to give him replicator rations to use with his classes, but
eventually Janeway reluctantly gives the Doctor very limited access
to the ships sensors and the freight transporters to recover
discarded electronic equipment found in the garbage of nearby
towns. The Doctor's Garbage salvaging operations are still hampered
by Voyager's currently ground limited transporter range of 175
kilometers.
The head of Voyager's security approaches
Janeway with a proposal to anonymously tip off the Texas Rangers and
DEA about several large drug smuggling organizations that have
shown up on the Voyagers sensors and in ship's security's
defensive compromises of America's primitive computer and
communication networks around them. He plans on using the confusion
from the arrests to hide the transferal of several very large
numbered swiss bank accounts to the use of Voyager's crew.
mid April of 1997
The Doctor and his students finish their first training project and succeed in building a subspace communicator that can accomplish all the major functions of the crew's com badges. It is constructed within a microwave oven's case with mostly unmodified 20th century electronics the "com badge" uses a 100 mhz computer running a personal unix derivative with 32 megabytes RAM and a 300 megabyte hard drive and a floppy drive for reprogramming. It lacks voice recognition command capability and uses the microwave's original speaker, keypad and LED display as the primary control interface. The subspace circuit was created by heavily modifying a magnetron salvaged from the oven itself. This "Com wave" is limited to only the lowest and slowest short ranged subspace bands. The unit requires an external 12 volt twenty amp power supply and has nearly twice the range of the voyagers thumb sized com badges.
Buck Dodson is the first native to officially request permission
to become a member of Voyager's crew.
Late April of 1997
Using money from the Swiss accounts stolen from several drug
cartels and then "washed" into legitimate accounts Tuvoc,
Tom and several of the other crew members with very good Earth
identities buy into Dan Oliver's personal shareware company
creating Voyager Software Incorporated. Voyager's crew plan to
slowly expand this "seed" company into several high
technology companies all based in the town of Possum Grape.
The
Doctor's next torture project is Voyagers computer software, AI
and the biological and optical hardware it depends on, given the
complexity and multiple facets of the tech he allocates 7 weeks for
the project and puts his victims to work creating 20th century
analogs where possible. He also has them building interfaces and
support circuits out of 20th century electronics for Isolinear chips,
bio-gelpacks and the optical buses used extensively in Voyager's
hardware.
Voyager Software Inc.'s first three products are a
email program, a web browser and a graphics processing program. The
Graphics program is released as a timeout shareware and
the web browser and email program are released as disabled feature
shareware. They do extremely well for shareware and quickly become
well known for speed, reliability, security, ease of use and the
flaw of being slight hogs of memory.
Voyagers
surviving type 9 and type 9A shuttles along with the Aeroshuttle
have their shields modified to spoof Earth's primitive
RADAR start an extensive survey and search of Earth's solar
system for the critical hard to replicate or non-replicatable
minerals needed to build the facilities to build the equipment
needed to build parts for the starship.
Early June of 1997
Milly Street and her two daughters request permission to join Voyager's crew. Milly focuses on life support and her daughters choose engineering.
The Doctor's cadets the native adults and the younger students
along with their teachers complete their second project a subspace
sensor system roughly the equivalent of the capabilities of a science
Tricorder commonly used by the science officers of the
first constitution class starships. The completed device based
on 24th century theories and ideas is constructed wholly from
20th century technology. Like the standard tricorder of the
2260's it is limited to three subspace bands for scanning,
but weighs just under half a metric ton with the associated liquid
cooling system and requires a separate 5 kilowatt power source. It's
maximum effective subspace scan range is 4 times the 2260's hand held
version or just over 18000 kilometers at the lowest resolution
longest range settings. Surprisingly the primitive tricorder made
from salvaged electronics taken from the town's abandoned building
and transported from nearby garbage contains less
than $6000 dollars worth of electronics if purchased new. The bulk of
that cost being the 6 converted microwave magnetron needed to create
three subspace scan heads.
Late June of 1997
The Doctor start's his students and cadets on the next
study project the construction of a subspace shield
system. Again he plans to limit his student's resources to only 20th
century technologies. Voyager's original engineering crew and techs
are very skeptical that they can produce viable shields with
Earth's current level of technology.
July of 1997
The Voyager's crew is shocked when sensors in Voyager pick up the
repeated short term existence of a worm hole on or near the Earth's
surface. The single surviving type 9 shuttle with most of it's crew
compartment filled with a jury rigged holographic cloak and special
sensors is quickly used to home in on the location of the
intermittent worm hole. The Type 9A shuttle is currently
mining one of Jupiter's moons for critical materials. The Aerowing is
doing a mineral survey in the outer solar system, the
historical charts from their universe's version of Earth and
it's solar system don't seem to match up except in a almost
random way.
Janeway orders the Aerowing to return from a
survey mission in the ort cloud to use the tiny ship's short range
transporters to embed a large number of hidden and stealthed sensors
into the concrete and rocks of Stargate Commands underground base.
Voyager's crew began to study the Stargate and spy extensively on
Stargate Command.
In the coming months Voyager's crew in
many cases literally looking over SGC's personnel's shoulders through
the spy sensors are watching the American base and it's personnel
closely and reading every top secret report and order the SG teams
are generating and receiving in their dealings with other planets and
societies in the Galaxy.
Early September of 1997
The Doctor and his students are having problems with building a functional advanced Voyager style shield generator. The Technology available to the students simply isn't enough to manipulate gravity, which is a requirement for Voyager style shields so the Doctor allows his students to change the design to a simpler less effective shield design originally being developed by pre-Federation Earth. The pre-Federation shield design had just finished trails and was in the process of being fielded as the Federation was born and was made obsolete by the Vulcans sharing their more advanced shielding technology with Earth. Unlike Earth's pre-Federation subspace focused magnetic fields and polarized plasma based shields the Vulcan technology was as much a deflector technology as a shield technology making use of complex dense plasma, highly focused magnetic fields and focused gravity fields it was much more powerful and flexible. The early Vulcan shield tech was rated in the very low double digit megaton range as compared to Earth's high triple digit kiloton system.
The Earth's pre-Federation shield design was a direct
outgrowth of Polarized armour technology and the study of magnetic
fusion plasma containment research. The earliest design used a
simple polar molecule, usually water and Fusion scale magnetic fields
focused via subspace emitters to create a defensive screen or shield
for a starship. In some ways this technology can be considered a half
step to SIF generators or structural integrity field generators and
in spite of this significant step down in their goals the students
continue having problems. The best materials readily available at
20th century tech levels isn't strong enough to fully support the
stress and strain levels needed within the subspace
generator's emitter heads. The salvaged Titanium from golf clubs
only allows the array of emitter heads to generate a
relatively shallow subspace distortion for focusing the magnetic
fields. The water used as the shield's polar material barely
reaches the consistency of a hard plastic when they generate a globe
shield at the specified 100 meters diameter.
The engineers grading the cadets project are impressed
with even that level of results, but point out that at it's current
level of protection even large caliber handguns can penetrate
it's two centimeter thick layer of plastic like protection.
Voyager's engineers suggest that the students redesign and reposition
the shield generator's subspace emitter heads so that they overlap
and deepen each others subspace distortion focusing of the magnetic
fields. As advised the students reposition all the emitter heads
and create a half sphere shield that is a 100 meter diameter
dome. This doubling up of emitters and reduction of surface area
allows their shield generator to greatly deepen the subspace
distortion that is focusing the magnetic fields strengthening
the water used as the polar material to levels of hardness
and strength approaching that of aircraft aluminum.
Apophis
orders a small fast stealth equipped scout ship to survey Earth.
The scout ship is launched from the nearest Base Apophis has to
Earth, it was recently acquired in his power grab after Ra's death.
The trip will take nearly four months one way and then have a two
month run to meet up with Apophis's two Flag ships already
moving through what had been Ra's territory and even now
heading toward Earth's sector.
Mid September 1997
Voyager's underground base switches from drawing power from the
warp cores of the 2 damaged type 6 shuttles a week after the two
large fusion reactors have come on line and are fully stabilized. The
shuttle's warp power systems now relieved of supplying power for the
base are combined with excess fusion power from the base's fusion
reactors increasing the capability of the Industrial
replicator taken from Voyager. Voyagers crew start slowly
replicating parts and equipment to make the equipment that will make
equipment to make parts for the equipment that will finally make a
new warp core and other replacement parts Voyager desperately
needs.
The local and national news is filled with stories of
wide spread drug raids crippling or destroying the distribution
systems of several major drug cartels.
Late September 1997
Janeway and her crew are slowly becoming very worried by the
picture that is being built up of this alternate universe they have
found themselves in and its Goa'uld. More than half the native
families request permission to join the crew. This is directly
related to the reports Janeway is making to the local "observers"
about the activity and discoveries of the SGC and the exploration
teams.
Janeway allocates replicator rations toward the
production of heavily stealthed and shielded transporter relay
links. These relay links are to be used to create two ground level
transporter lines both running from the hidden base in Missouri. One
line is to run to the Stargate facility and the other is to run
to Washington DC.
The transporter relay links put stealth
first and are designed to be hidden by replacing solid rock via
transporters. Each relay has the volume of three 55 gallon oil drums,
which contains the transporter relay it's associated sensors and
the power storage system needed for the transporter's power demand.
It also must contain an internal fusion power unit that requires 73
minutes to recharge the high yield capacitors and superconducting
coils between each maximum rated transport of 4 metric tons.
Her
crew already overloaded with other projects, Janeway assigns the
"cadets" and the doctor the job of finding the best paths
that minimizes number of relays needed and maximizes the stealth of
the two transporter relay lines. The other native families help them
as well going on "vacation" trips to various locations when
long range sensor reading are confused or ambiguous and a local
tricorder scanning is needed.
The final submission for the two
routes of relay lines is completed by the first of October and
through the use of both the Aerowings's transporter and the previous
positioned relay transporter they manage to place the seventeen
relays needed to gain access to StarGate Command and the
nineteen relays needed to reach Washington DC by the first day of
November.
Early December 1997
A multi-way way drug war starts in South America and Mexico
as rival drug cartels accuse each other of theft and of helping
the American DEA.
Voyagers crew use the ship's transporters to
build a anti-hydrogen containment chamber nearly 2 kilometers below
and 3 kilometers to the side of the valley Possum Grape is
located in.
Located directly below uninhabited land that is set
aside for national forest the small under ground facility is
designed both with active gravity and magnetic containment along with
a passive magnetic field designed to hold the anti-hydrogen if the
power fails, but vacuum is maintained. The anti-matter storage
is designed to have it's containment loaded and unloaded via
transporter.
The Anti-hydrogen fuel is produced via a
small type III fusion powered replicator that is designed
to slowly replicate anti-hydrogen at a rate of a few million
atoms a hour. It is the most efficient and safest way known to the
Federation to produce anti-hydrogen atoms. The storage facility is
designed to only hold enough anti-hydrogen to refuel the anti-matter
storage system of a single type 6 shuttle. If containment
is lost the resulting release of 25 megatons of energy should be a
sufficient distance below the surface to cause only minor
surface shaking and damage.
The Doctor starts his students on
studying and trying to reproduce the Federations medical technology
with 20th century technology. A task that quickly proves impossible
for the majority of the medical devices, but they do succeed in
producing a few bathtub sized designs of hand held devices. They also
succeed in producing some modified treatments that while less
effective will work using 20th century tech and drugs.
Mid December 1997
Janeway on a personnel level has come to admire SC's commanding
officers and the majority of the base's population and has come to
believe the Prime Directive technically no longer applies to this
parallel Earth, because of the active Star Gate. Janeway
realizing her personal feelings are clouding her judgment finally
put's the decision before the crew and native humans asking for
advice along with a secret ballot vote.
The crew by a large
majority vote to maintain a "wait and spy" posture,
deciding to not get involved unless SGC gets in over it's head. The
crew and even the native cadets and other families are
ultimately swayed away from contacting SGC by their discovery of
the NID organization and what it and the senators and power blocks in
Washington supporting that organization are willing to do. Captain
Janeway is also heavily influenced by the obvious fact that what must
be among America's most ethical, best and brightest seem
to be following a modified version of the prime directive and don't
think the general public is ready for a first contact.
Another
Possum Grape family asks to join the Voyager's crew this time when
asked they attribute their decision to the highly unethical actions
the sensor are revealing to be the standard operation methods of the
NID organization and of several highly respected senators that are
secretly backing the deep black government agency.
Late December 1997
December
the 28th Voyager's crew puts the anti-hydrogen production facility
into operation and it starts slowly accumulating anti-matter. This
anti-matter production facility will be the only one built on Earth
for over a hundred years and is the only anti-matter production
facility available until 2002 when a large base is completed on
the Moon and over 2 dozen large fusion powered anti-matter production
units are put into operation deep below it's surface.
First week January 1998
The Aeroshuttle currently anchored to a small asteroid located
near the inner edge of the asteroid belt and using it's transporter
to mine trace amounts of Dilithium picks up the arrival of a Goa'uld
scout ship dropping out of hyperspace just outside Jupiter's orbit.
The Aeroshuttle goes dark and uses it's emergency station keeping
thrusters to place most of the bulk of the asteroid between them and
the small Goa'uld ship even as they burst transmit a warning via
subspace to the Voyager at Possum Grape. Despite the Goa'uld's
cloaking device the Voyager's passive subspace sensors are just
barely able to track the ship for roughly half of it's several polar
orbits as it spends a week mapping the planet especially the
area around the active Star Gate.
Still holding to their
current policy of watching SGC and waiting Janeway changes the focus
of her engineers and techs from dimensional research and slowly
building the infrastructure needed to build the machines to build the
machines to make the parts needed to fully repair the Voyager to
finding a way of making her ship warp and war capable as quickly as
possible. All the remaining families save for Danny Benson and
Ben Jenson's Parents request permission to join Voyager's crew. The
three natives humans that won't join Voyagers crew refuse to because
of the conflicts in the Federation Cadet's oath and the one they have
already sworn to the American military eventually Captain Janeway
proposes to bring them in as adviser/observers allowing their oaths
to the American military to have limited precedence.
Captain
Janeway orders the Doctor and his cadets to work on finding or
developing credible weapon systems and technology that could be
easily implemented by the current level of technology in
America and be a threat to the small starship that had just surveyed
the planet.
All the native adult Cadets that have job's
external to the city of Possum Grape quit their current job and are
"hired" by Bowler trucking or Voyager software, but instead
of working for these two companies they devote their time to helping
the rest of the crew try and prepare for a possible Gou'ald attack of
Earth.
Watching the scout starship and other events unfold
over the month of January Janeway and her crew are now
extremely worried that the Goa'uld might be planning to
send an invasion force to Earth.
When Voyager's network
of spy sensors in Washington pick up talk of a power grab to
gain control of the Stargate taking place in Washington Janeway
reluctantly pulls the adult native cadets and all
non-essential non-engineering crew from their assigned task and
gives them the job of wading through the computer
generated transcripts from the sensor spying on the senators,
military and civilian power blocks of Washington. The children
and teenagers continue the research on defensive and offensive
systems for Earth, while voyagers engineers and tech crew go
into high gear trying to get Voyager ready to fly and fight.
Mid January 1998
Ben Jenson's Farther a retired captain of a navy destroyer suggest
focusing on navel ships as weapons platforms. He points out that most
modern ships have a relatively compact power source that are
relatively near the same order of magnitude as Voyager's
warp capable shuttles.
Voyager's engineers decide that the
quickest way to make Voyager FTL capable again is not to build a
large fusion power plant, but to instead boost the existing fusion
power systems and take the Aeroshuttle's anti-matter warp core and
modify it to serve as an extremely limited warp core for the
Voyager. It' won't be anywhere near enough, but with the boosted
fusion it should give them single digit warp, shields and weapons,
just not all at the same time.
The Aeroshuttle, the type 9A
cargo shuttle and the single surviving type 9 shuttle are recalled
from surveying and transporter mining of Earth's solar system.
The Aeroshuttle's tiny warp core isn't anywhere
near large enough to fully handle Voyager's needs, but calculations
and test indicate it along with several extra small fusion power
plants assembled in the inner shuttle bay and a couple of cargo bays
will allow the starship to operate at up to warp 2 in burst just
over 60 seconds long or warp 1.3 for far longer periods. Sadly
to fully charge the weapons will require Voyager to go sublight for
nearly ten minutes, while the warp core and most of the fusion power
is directed to charging the phaser capacitors and powering up
each Photon torpedo in succession.
The type 9A
shuttle it's cargo bay loaded with a quickly assembled holographic
"invisibility" cloak and extra sensors goes to Norfork
and other shipyards spending nearly 29 hours doing high resolution
scans of the battleship Iowa and every military ship in or near the
shipyards.
Unwilling to completely lose the use of her
Aeroshuttle with it's tiny replicator, small transporter, relatively
heavy Phasers and more importantly it's twin micro-torpedo launchers.
Janeway orders the warp core pulled from the damaged type 6
shuttles and used on their base to be removed from Possum Grape's
power grid. Instead of boosting the plasma temperature of the fusion
plasma powering the base's industrial replicator the cores are
going to be used to power the Aeroshuttle. Modified slightly they
will act as lower power replacements for the Aeroshuttle's original
warp core, modeling indicates using the warp core will give the
Aeroshuttle a maximum speed of warp 2.5 with no weapons charging
or warp 1.7 and a weapons firing rate a third of it's original
capability.
Using data gained from watching the stealthed
Goa'uld starship enter hyperspace and leave the solar system the
engineers of Voyager create a number of sensors designed to use
subspace to look for hyperspace distortions leaking into normal space
and subspace. To work effectively the sensors, which are
each built inside a heavily modified 18 wheeler trailer must be
placed in widely spaced orbits at least 15 light hours from the sun.
Janeway orders the type 9A cargo shuttle to place the 16 sensor
stations on 16 asteroids all of which are between 17 and 22 light
hours from the sun. Simulation and modeling indicate the array
of specialized subspace sensors will be able to detect the
hyperspace wake of a starship of the size and speed already seen
out to 8 light years.
The still grounded Voyager, it's remaining internal replicators
now approaching more normal operation thanks to the Aeroshuttles
warp core are used to pick up the slack caused by the external
industrial replicator's loss of capability. The base's now cooler
plasma coming from the purely fusion power plants greatly limits
what industrial materials that can be replicated.
The Doctor
successfully argues for a significant amount of holodeck time to
allow his cadets to better model the various enhancements and ideas
for America's Navel forces. The first ships picked as possible
candidates for enhancement are the Iowa class battleships.
Janeway
assigns the remnants of one type six shuttle to be further salvaged
for it's sensors, shields and phasers and assigns them to be
used to build a defense for the Possum Grape base. Even
augmented and enhanced the Shuttle's shield generator can't fully
protect the town or the underground base that now exist under it. The
shuttle's deflector shield is augmented with six heavily enhanced
versions of the student's obsolete shield generator. The
Shuttle's shield generator and the additional six Cadet designed 20th
century shield units are mounted in seven turrets shaped to match
large boulders and positioned on the higher points around the valley
holding Possum Grape. The turret holding the shuttles shield
generator also mounts the phasers and the shuttles small
supplementary fusion power plant. In addition this turret also has a
plasma conduit running from the base's plasma power grid, while
the other six shield turrets only have heavy duty electrical power
lines for feeding their primitive shield generators.
All
holodeck rations are completely removed from use by the crew as a
source of entertainment, all it's remaining free time is
dedicated to creating holographic copies of Federation
industrial machines for the pre and post processing of critical
materials. The idea originated after a 14 year old native cadet being
treated for mumps by the Doctor asks B'lanna "why she couldn't
use the holodeck to create a holographic copy of the machines that
make Isolinear chips and have it make them instead of using the
replicators." The head engineer whom the Doctor was
trying to treat for severely lacerated knuckles was complaining
loudly about having to waste replication resources on something
as simple as a Isolinear chip grew silent and thoughtful. Eventually
she thanked the young girl and suggested she think about becoming an
engineer and left the medical bay before the Doctor had finished
treating her hand.
B'lanna manages to program
several holographic replica production machines and while the
holographic machines can't produce complete parts they can
preprocess or post process many components significantly reducing the
load on the replicators or more importantly managing to enhance the
quality of what the replicators are producing.
Early February 1998
The second damaged type 6 shuttle, the warp system already removed
is further gutted to increase the power levels, shield
strength and fire power of the remaining warp capable shuttles, the
Aerowing and Voyager itself.
Several original crew
members who have hobbies dealing with history or historical role
playing join the cadets in trying to find ways to upgrade America's
space defenses without unduly draining Voyager and the Possum Grape
base's very limited production capability and resources.
Tom
notices the two gutted type 6 shuttles hulls pushed into a dim side
tunnel and decides to make them fly again as a personal project. Only
allowed to use his now very limited free time and forbidden to use
replicator rations he is limited to transporters, discarded material
and 20th century technology. He eventual pulls in several of the
cadets and a few members of Voyagers original crew into his
fighter project. Tom and the others helping him are forced to
jury rig many replacement components from 20th century equipment and
material and name the single type six they are currently focusing
on Albatross jokingly designating it a type Y for obsolete.
The type Y shuttle uses a single badly damaged impulse engine that
has been repaired with 20th century technology and derated to 350
millecochranes. Tom manages to convince the Engineering crew to
donate some time and together with Tom and the children and native
adults are still unable to design and build a replacement shield
out of 20th century components that is small enough to fit the
shuttle. Finally giving up, two of Voyager's crew offer
two pairs of remote control toy ships. Each toy is a scale model
of a 19th century ship and each has a set of miniature tractor beam
generators designed to repulse and float the model ship. These
tiny repulsars become the 24th century core of a higher powered 20th
century point deflector array based on tractor/repulser beams.
The "crew" rebuilding the shuttle manage to gain permission
to use a transporter to reshape the hull and "meld" the
materials salvaged from the other shuttle into wings and
aerodynamic control surfaces. It's not quite replication, but it
allows them to reform the hull into a better aerodynamic shape needed
for what is to be a one man atmospheric to LEO fighter.
All
the type 6 shuttle's weapons were removed and many of the parts have
been salvaged to increase the firepower and defensive strength of the
base or the other shuttles. The Cadets start working on building
a energy weapon, but quickly decide the Albatross is already far
to underpowered to support any type of energy weapon. Captain Janeway
gives them permission to "commandeer" some weapons systems
from the US military via transporter.
ALBATROSS
TYPE Y
SHUTTLE
------------------------------
Power--
1
impulse fusion engine damage derated to 350 milliCochranes
2
secondary superconductor power storage systems
Deflector/shield--
None, instead it has 8
small repulsar beam generators able to generate 8 KJ pulse out
to 15 meters, each with a 30 pulse/ minute cycle rate.
Performance--
Max delta-v 13,000 m/s safety
limited to LEO only.
4RCS thrusters and retrofitted
aerofins and lift wings
Max safe sub 10,000 meter
atmospheric speed limited mach 2.4 and a maximum emergency
acceleration of 12 gravities
Emergency atmospheric reentry
speed is limited to mach 6.0
Sensors--
Standard hand held tricorder due to sensor systems being
salvaged for the other shuttles.
3 LIDAR
targeting lasers low power near red constructed from consumer
land survey systems uses modulated encrypted pulses.
Weapons--
Wing pods
2 M242 Bushmaster chain guns 25 mm
each with 200 rounds ammunition "borrowed"
forward facing 20 degrees horizontal &
vertical tracking wobble.
Rear turret
1 M134 Gatling 7.62 mm 6 barrel with 300 rounds ammunition
"borrowed"
200 degrees
horizontal & 100 degrees vertical.
-----------------
Last week February 1998
Voyager's crew suddenly find their attention diverted from their
own projects and the politic rumbles in Washington and focused on
Stargate command by a sensor recording and transcript of
Daniel's description of a device for traveling to alternate
universes. Given the recent alien scouting mission they are
extremely worried by the story Daniel is telling and desperately want
access to the device that allowed him to travel so easily to an
alternate universe.
Janeway and the crew have another vote
this time deciding to contact SGC they are in the process of
planning this first contact when they notice Senator Kensey's
arrival. Voyager's crew, thanks to it's spying in Washington are
aware the Senator already has full knowledge of the Stargate and
that he is a major player in what Janeway and her crew has discovered
to be the highly unethical NID organization. Focusing
on Kinsey they quickly discover he and NID itself are part of a
private power block aiming to take control of the Stargate and
use the power and knowledge it hints at for their interest. Janeway
decides to side with General Holland and the President and orders her
crew to review the spy sensor transcript logs from Washington to
collect enough material to try and stop Kensey's and his power blocks
attempt to take the Stargate.
2050
CST February 27 of 1998
CONTACT!
Wanting to talk with Daniel, about the ancient mirror device and to make sure the people that have proven themselves so well both to her and her crew keep control of the Stargate Janeway decides to beam SG1 out of SGC's infirmary and initiate first contact. SG1 in the midst of making plans to use the stargate address Daniel has acquired suddenly find themselves on Voyagers transport pads staring at a group of humans in strange uniforms.
SAMPLE
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Jack blinked, the shock of a sudden change in his surroundings followed by the words of the "human?" leader finally leaving him speechless a condition he rarely if ever had found himself in before. The sudden if not completely unfamiliar sensation of becoming energy for an undefinable instant followed by the appearance of an unfamiliar room hadn't been enough to silence him and he was opening his mouth to give what he thought would be the perfect comment when the woman that was probably in command had beat him to the punch and with a smirk he wasn't sure he had seen spoke saying "Take us to your leader." Jack's mouth had snapped shut in shock as the woman seemed to read his mind speaking his line almost before he had realized he was going to say it.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
0757 EST February 28 of 1998
After nearly four hours spent in discussion with SG1 followed by a short five hours of rest Captain Janeway transports General Holland from one of SGC's elevators as it is carrying him down to work. A call to the president by General Holland using a Federation com system is followed by General Holland and captain Janeway transporting to meet the president in the Oval office. The warnings about a recent Gou'ald cloaked survey and a presentation of who and what Senator Kinsey true goals are along with a demonstration of how Janeway hopes to undermine his power block takes place and the president slowly agrees to fallow the plans of these stranded "aliens".
Janeway's meeting continues as she and the
president make some carefully worded phone calls nudging
dominoes to fall nibbling away Kinsey's and NID's support and disrupt
the power of the groups he represents even as assistants to the
president work on crafting a treaty for the Voyager group.
Janeway
is leaning toward a treaty that includes very limited technology
sharing and resource trades with the the US Finally Janeway reveals
her fear that Daniel's invasion story is almost a certainty backing
that story with her experience as a starship captain about what she
would have scanned for an attack and the fact that the cloaked
starship recently seen scouting and scanning the Earth
had followed a close match to the Federations captain's own
choices.
Carter working with B'Leanna and the voyager's
scientist and engineers helps to refine the software of the 12
sensors placed in the Sun's Ort cloud. The refinements created
by the mixing of Carter's theoretical research and Voyager's
actual sensor data greatly improves the sensors range and they
quickly pick up a hyperwake headed almost directly at Earth. The
hyperwake is roughly 17 light years out and at it's current speed
will reach Earth's solar system in just over 5 days. Chekota
immediately contacts Janeway interrupting her stay at the White House
and nearly constant meeting with the President and other powerful
political leaders.
The president shocked by the knowledge that
at least one large Gou'ald starship or fleet of smaller ships appears
to be coming leads to him quickly offering a political deal or
treaty that is a combination of a recent tech sharing deal he has
just completed with Israel and the idea behind the old
lend/lease deal for bases that was set up with England during
World War II. Janeway reluctantly agrees to the treaty/deal not
liking that it only applies to the United States and that it will
give a single nation most of the benefits of Voyager's advanced
technology. Janeway also agrees to allow the President
and his political allies to use the technology she will be
trading them as a justification for the great expense of the SGC
program. Thanks to her spying on Washington and the various political
factions she is very aware the presidents and his allies are probably
the most ethical group in Washington and while she nominally dislikes
their politics and dependance on the capitalistic system they support
she is willing to strengthen their political power base to keep
the far less ethical groups from gaining more control of the stargate
or the technology she is being forced to introduce. Possum Grape via
executive order is now an official Federation starbase under the
direct control of Captain Janeway with civilian matters being under
the jurisdiction of the town's current acting mayor.
Janeway beams back to Voyager taking General Hammond
with her as the President orders the US military to start
mobilizing even as proceeding to secretly contact the leaders of
America's closest allies are started.
While on board Voyager
General Hammond sees several children including the teenage Street
twins acting in their role as Federation Cadets and ask several
questions of them and Captain Janeway. During the conversation
about the "cadets" Hammond is given more information
on the small town of Possum Grape and it's residents and how the
starship ended up hidden here.
Janeway orders the
Street twins, who have been serving as Federation Cadets, mostly
gophers for the ship's crew to give the General a one hour briefing
on the Voyager and the capability of Federation tech compared to
Earth's technology.
The president contacts Canada's prime
minister and on a devious whim manages to get the prime minister to
accidentally reveal that he already knew about the active
Stargate under SAC headquarters.
An hour later the president
contacts England's Prime minister and informs him of the probable
incoming starships and is now only slightly surprised to
discover that England also knows of the Stargate when the prime
minister takes the opportunity to asks for access to the
technology that America has been gaining through the device.
General
Hammond is finally beamed back to his command at the Stargate
with a Voyager com badge and new orders waiting there from the
president,
SAMPLE
-------------------------
Senator
Kinsey fought the urge to gloat as he stood in the gate room and
smiled as thoughts of all the potential that were now his. Idly he
thought "It was really too bad, but letting the air force keep
it would have wasted most of the power it represented. Earth
needed protecting her technology was centuries behind the threats out
there and the ones formerly in command weren't willing to do what was
needed."
"Your not going to get it." The
Senator whirled in surprise at the sound of a familiar voice behind
him. Almost immediately he began to frown as he recognized General
Hammond, confusion starting to creep into his thoughts as
he realized the man didn't look defeated.
------------------------
Less than an hour after sending him off Captain
Janeway is back in contact with the General Hammond asking for
additional heavily armed SG teams to be placed on her starship. It
was suggested by Jack after a careful questioning of Teal'c has
revealed the possibility that Voyager's transporters might be
able to penetrate Gou'ald shield technology.
The
sensor's watching the incoming hyper-wake cannot tell how many ships
are creating the wake, but given a comparison to the one recorded
example they know it is either much larger than that small starship
or a large number of ships like the small cloaked starship that
scanned Earth. Questioning of Teal'c reveals that many of
the larger starships he is familiar with often carry over 150
death gliders and 4 or 5 large troop transports, not to mention close
to 4000 Jaffa, but those starships are also limited to FTL
speeds well under 100 c.
Janeway Gives General Hammond and
the SGC scientist copies of the cadets Shield and Tricorder
project. They include a complete 20th century parts list, detailed
design schematics, software and notes showing the most common
modifications needed to the parts and where improvement
might be possible with a higher quality substitution.
General
Hammond starts to order the SGC scientist and techs under his command
not tasked with sending people, equipment and supplies to the Alpha
site with studying the Tricorder and Shield plans, but after nearly a
half hour of skimming the included document's provided by
the cadet's and Voyagers engineers he instead calls
Voyager's chief of security. After a short discussion with the
security chief Hammond then calls the commanding officers
of the Peterson, Buckley and Schriever air force bases and the
commander of the SAC facility above him along with a personal
friend who is a bird colonel named Foster Grant at Fort Carson army
base.
Hours after placing his calls a very tired General
Hammond is walking toward a SAC conference room where he is met
by his army friend a Bird Colonel. His friend Foster Grant
warns him the General in charge of Fort Carson had been
very busy with the sudden alert and it was not easy to persuade him
to be here. He tells Hammond that he now OWES! him big time for
the favor of convincing his base commander to come here with no
advanced idea of what is going on and on extremely short almost a
moments notice.
Foster starts to enter the conference
room when Hammond apologizes and tells him he doesn't have the
clearance for this part of the meeting and he must wait with the high
security techs and engineers he has asked each general to
gather and bring with them.
General Hammond enters the room
and faces three very curious airforce generals and a curious and very
irritated army general. The five Generals all have enough
clearance to know of the Stargate operating relatively close to their
commands, but only the SAC and Peterson airforce base commanders
have been fully briefed on it's existence and the Goa'uld threat.
Hammond gives each of them a thick stack of papers and CDs that
are copies of the construction instruction and design notes for
the shield generator, the Wavecom and the subspace
Tricorder.
General Hammond is surprised when his proof in
the form of a tech advisers he arranged to have beamed in
results in him getting a set of young girls that are twins. For
some reason the Vulcan in charge of security had determined that the
Teenage Street twins were the best choice for technical advisers
that Voyager can release and lend to SAC.
SAMPLE
-----------------
Finishing his conversation with one of Voyager's security officer Hammond listened to the distinctive sound of the Voyager's transporter placing the adviser behind him he allowed a slight smile to show at the reaction of the other Generals and said "It sounds like our adviser has arrived." Turning toward his adviser Hammond wondered if the Vulcan would send one of the more alien crew members. Instead Hammond was shocked to see it was a couple of teenage girls after a moment of shocked silence he blurted out their names saying Cadet Brenda! Cadet Martha! what are you doing here?"
-----------------
After a hour spent in a quick verbal briefing by
General Hammond on the Gou'ald and estimates of their equipment
and approaching forces he outlines his plan to get as many air
force and army bases as possible to building their own defensive
shields before the projected arrival of the aliens. General
Hammond is able to communicate his deep worry about the arrival of
the starship and gains the full support of the General's present. The
General in charge of Peterson air force base volunteers to supply
equipment, a hanger and maintenance shop for the techs building the
first few Shield generators. By 1850 MST Colonel Foster Grant is
given nominal command of the mixed army and air force personnel
assigned at Peterson to the project. He orders the now more than 60
engineers and techs to break up into five balanced teams each
starting the construction of a shield generator and assigns just over
thirty non-essential non-technical enlisted personnel detailed from
SAC and Peterson to act as record keepers, extra hands, gofors and
purchasing agents for the civilian products that are on the parts
list for the shield generators. As the evening progresses Colonel
Foster mindful of a "friendly" threat from General Hammond
and as he comes to see how critical the two teenage "adviser"
techs are with their training, experience and odd laptops asks for
and gets a VIP room on the airbase and at midnight orders Martha
Street to go to bed and get at least 8 hours of sleep.
0823 MST March 2, 1998
Working through the night the first shield generator
of the five being constructed is completed by the Fort Carson
team and activated at Peterson air force base. It
weighs roughly 3.5 tons and is more powerful than then the
original design constructed by the Holographic Doctor's students. The
shield generator and a 7 kilowatt power plant are mounted on the
platform of a 9 ton Air Force Hi-lift truck allowing them to move the
shield up and down by lifting the shield generator. Using
this truck they can bring the lower edge of the generated shield dome
down within 30 centimeters of the ground or raise the edge as high as
5 meters off the ground.
When first activated their is a loud
pop and buzz as the air starts to dimly glow around the
truck forming a half sphere 100 meters in diameter. The
buzzing quickly fades, but the dim glow slowly increases as the
energy being pumped into the focusing subspace distortion starts to
ionize air molecules and trapping suspended dust and water vapor
creating what appears to be a transparent crystalline shell.
For the next 30 minutes the truck mounted power plant
roars loudly at it's maximum sustained output feeding power into
the shield generator. The techs watch as their shield goes from the
appearance of a thin glowing cloud of glinting dust
particles to a transparent light green crystalline dome almost
10 centimeters thick. After 30 minutes the shield's glow abruptly
fades leaving a greenish transparent dome and the generator winds
down to nearly idle as the shield generator drops it's
power demand from over 5000 watts to just under 200 watts
of power needed to maintain the shield under current
conditions.
The generated shield is visible in
daylight as a transparent green distortion that most describe as
appearing to be a dome of cut green glass. As the day
passes the techs are relieved to see the shield pass several ad hoc
and jury rigged test that show that it is nearly matching
the specification data provided to them. From their point of
view the shield generator's abilities are almost beyond belief, as
long as an attack doesn't pack enough kinetic energy to
completely overload the energy stored in the trapped ionized
air, water vapor and dust the shield uses the trapped material to
create an an incredibly hard and strong surface.
The
shield can reach bonding strengths within the polarized ionized
particles that are at levels of hardness that exceed diamond with a
tensile strength that is better than the best know titanium alloys
with an apparent melting point greater than the best known ceramics.
The techs estimate that the energy field and air are roughly as
tough as a half meter of cold rolled steel armour for most
conventional attacks, but seems to be relatively vulnerable
to local or point failures from the highest velocity and most
powerful anti-armour weapons. It is also vulnerable to any sustained
attack that is applying more than 7000 watts of power.
1130 MST March 2, 1998
A second team finish their shield generator this time
fix mounted on the roof of a heavily reinforced hanger building
with a 5 kilowatt generator inside. As they power it up they spray
water from a fire hose directly into the shield generator's dome
shaped subspace distortion and while it takes nearly four hours the
opaque greenish shield that forms is at least a thousand times
stronger than the one formed only from the ionized air,
dust and trapped water vapor. Like the mobile shield
generator the quickly assembled teams can't come near fully
testing the shield's full capability, but what test they do
perform seem to indicate it might live up to the claim of being able
to survive a direct hit from a high single digit kiloton range
atomic warhead.
Foster Grant manages to get Martha to agree
and then reluctantly assigned by Hammond and Janeway to travel
with his army team heading back to Fort Carson. They are taking the
Shield Generator his team installed on an Air Force's old 9 ton High
lift truck. Each of the Air Force teams from the other bases also
head home with the functional Shield Generator they have just
built. The SAC and Peterson Techs remain at the Air Force base
it's members slowly being rotated with fresh techs as the team
continues building shield generators.
Several smaller teams are started following the instructions for building the crude subspace communicators and tricorders, usually near the teams constructing the shield generators.
1506 CST March 2, 1998
Janeway and her command
staff are in a meeting trying to finalize what to provide America's
Navel forces with a quick review of what easily
replicatible weapons systems can be made to strike at orbit. So
far they have very few system they believe have a chance of being
effective, even for striking at Low Earth orbit. In addition Janeway
and her ship's crew have been watching and on occasion supplying
technical support to the twins through each twin's homemade laptop
that had been enhanced with a subspace comlink, Tricorder parts and
a Isolinear chip. She and Voyager's crew which have been keeping
an eye on the twins are impressed with the results the American
military is achieving and the fact that they have managed to
construct 5 functional shield generators with the first reports
of building teams being formed at many other Air Force, Army and
Navel bases around the country.
Janeway is very reluctant for several reasons to just start replicating and handing over 24th century weapon systems. One reason is the reliance of most of her weapons and other systems on high temperature high density confined plasmas as a power sources, something no one on Earth outside her crew has any experience with. Another thing is cost in terms of the increased wear and tear placed on the replicators having to operate at the extremely high plasma temperatures needed to produce the advanced weapons with their high precision atomic scale resolution parts and exotic high atomic number materials. Janeway final reason was NID she was very worried about the risk of the Federations most advanced and dangerous technologies falling into the hands of morally bankrupt groups like the NID.
Weapons Selected
Pulse Phase
Particle Cannon is a slightly modified version of
the electrically powered test models of the first particle beam
phase weapons. From the point of view
of a plasma
powered model this weapon is over sized, prone to overheating
and severely power limited having a maximum Pulse limit of 1.5
Gigajoules.
However it retains an effective range of
nearly two light seconds and is constructed of easily replicated
material requiring only molecular level precision and
relatively low atomic number superconductors and metals. It
contains a single small long lasting high atomic
number crystal designed to add the extra "punch"
of a subspace phase shift or nadeon to the particle beam.
GravFocus Magnetic Coil Gun Suggested by Tuvok it was
originally designed and used during Sarak's life
and abandoned soon after his death as peace
spread
across Vulcan. It was designed to fire 5 inch shells at
orbiting platforms and spaceships. It requires far more
replicator resources than the PPPC as
well as a very
large source of electricity and a very heavily reinforced
mounting system, but it has the ability to fire 5 inch 50
kilogram shells at upwards of
12 km/s. When a
sacrificial precursor 25 mm dart is used to clear atmosphere by being
fired milliseconds before the main 5 inch shell it allows the main
shell to easily
reach altitudes just above
10,000 kilometer with their kiloton range atomic warheads.
16 inch scram jet shells A aluminum and steel
projectile that closely matches the standard 16 inch armour
piercing shell in outer shape and mass, but
has
a central narrow cavity running the length of the
shell that has the characteristic shape of a ram jet engine
reinforced with high strength thick steel lining. This
central lining is coated with a layer of plastic
that is the fuel that boosts the shell to scram jet speeds. The
outer casing is covered in a shallow complex structure of
shaped channels that burn away forming a hypersonic scram jet
that burns it's own outer aluminum hull casing as
a fuel. Calculations and models indicate
that at
a flame out altitude of 30 km the
shell's remnant aluminum and central steel ram jet
lining will mass 30 kilograms and be traveling at speeds sufficient
to
reach a maximum altitude of over 1800
km. The shell has a lot of limitations, it can't carry an explosive
load, is unguided, inaccurate, is relatively slow and
short ranged, but it has two huge advantages. The
first is that it can be fired from a unmodified 16 inch gun
using standard explosives, the second is that a
unmodified freight transporter that has access to a source
of standard copper, aluminum, steel
and plastic blanks can produce scram jet
shells at the rate of 20
per hour.
Repulsar
generators Again a modified version of the electrically
powered test model for the first Tractor beam. This primitive
specialized version of a Tractor
Beam Generator is
fairly easy on the replicators with only a few high precision exotic
parts, but from the point of view of the more advance Plasma
powered
generators the electrical version are short
ranged, huge, weak and prone to overheating. However the design will
fit into a Missouri class main turret and use
it's associated ammunition storage space to allow each of
the 3 repulsar generators mounted in the turret to apply 300
megawatts of repulsive power for up
to 2
seconds each. Each of the repulsars have a range of just
over 2000 km and are water cooled, but will come very close
to thermal shutdown after only 6
seconds of operation. The three repulsars can be
operated simultaneously to form an extended range repulsar pulse of
900 megawatts with a maximum range
of 5000 km,
but thermal shutdown will probably occur after less than 2
seconds of operation.
X-Ray Laser Cannon Atomic pumped this weapon
is a one shot device based on a late twenty-first century weapon
developed on Earth and the only known
laser
capable of penetrating a Federation shield. Given an
existing atomic bomb this device is a very low demand on the
replicators and is a relatively
simple conversion
that will allow a 150 kiloton atomic bomb to convert 0.00008
percent of it's energy into a columinated soft x-ray laser beam
initially
30 centimeters in diameter. The original
X-ray weapons had a beam divergence of over 15 milliradian,
but Voyagers engineers believe that with the replicator
and some post processing they can produce an encapsulating
crystal columnator with 1.5 milliradian divergence. Each
converted atomic bomb in addition to
the crystal
columnator requires a targeting sensor system, a subspace
command channel and a small thrust package to orient and aim
the weapon. Replacing
the reentry casing of the
standard atomic warhead designed for the MIRV system in a
ballistic missile produces a weapon that can fill the same
space, but is
significantly heavier. This
increase of weight of the warheads will also require
relatively minor enhancements of the ballistic missile's final
two stages.
Enhanced
Phaser Rifle Emitter
Turret an idea
initially discarded because the Phaser Emitters used in the Rifle
like all hand phasers emit a relatively low
velocity
nadion enhanced particle beam that is very power limited. It
contains only enough energy to punch through about 200 km of
atmosphere and requires
nearly 4 seconds to travel a
mere 100 kilometers. The proposed enhanced design for installation in
navy ships only increased the phaser's range for low angles
of targeting to about 800 km, but at firing angles greater than 75
degrees where the phaser pulse only has to burn through a few
kilometers of dense
atmosphere it can achieve ranges as
high as 2500 km. Eventually Voyager's crew working on
the resource chart were forced to return to this idea to give
more
ship's an ability to strike LEO. Designed to
reuse much of the material found in a standard 5 inch gun and turret
the EPRET consists of a replicated
phaser rifle emitter head placed in the breech of the
5 inch gun barrel. The outside and inside of the barrel was
lined with a series of crude, but easily replicated
gravity
plates that served to accelerate the beam velocity to
35 km/s. The design also boosted the power of each
pulse to 500 kilojoules at the cost of
requiring water
cooling and limiting the EPRET's firing rate to a maximum of 15
pulses a minute. The Phaser rifle emitter head like nearly
all Federation
technology is plasma powered and will
require the replication of a 500 kilowatt electricity to
plasma converter that must be used to feed the
powering
plasma pulse to the emitter
head In spite of this weapons relatively meager 10 megajoules a
minute power draw it will put a severe strain on most Navy
ships
power generation ability and electrical
grid. Even with supplemental generators added most of the
smaller ships will be required to run
all electrical
generators at full capacity and all
emergency electrical generators just to approach the weapon's power
demands..
1905 EST March 2, 1998
SAMPLE
B'lanna
arguing with two high ranking
admirals
-----------------------------------
"The battleship's and
Submarines have the highest priority! You simply don't have anything
else with ballistic missile storage or the structural integrity
to withstand the recoil of firing 50 kilogram shells with a muzzle
velocity of over 12 km/s." B'lanna crossed her arms and glared
at America's two highest ranking admirals ignoring the jabber of
words after a long moment she finally stepped forward between
them shoving each slightly to the side as she headed down
the hallway aiming for the Secretary of the Navy's
office silently fuming at captain Janeway for dropping this in
her lap.
Pausing at the Navel Secretary's door she spoke
without turning knowing the two admirals who were trailing three
steps behind would hear and said with much exasperation "The USS
Voyager is a single partially operational starship and according
to our best information sources even if it were fully operational it
will be out gunned, out powered and out massed by even one Gou'ald
Ha'tak. Outside of Low Earth Orbit their is nothing America or
the rest of the world can offer to support the Voyager's fight and at
the moment even in LEO all you have to support us is a few laughably
large, crude, slow and clumsy ballistic missiles."
Taking
a breath she continued saying "Your aircraft carriers can
only control an AIR! Space and in case you have forgotten the
President and Joint Chief''s briefing your about to be facing SPACE!
Ships. If your lucky the upgrades we are installing in the
battleships stand a slim chance of being enough to force them back
beyond their plasma cannon's effective range. It will then be up to
your precious fighters to keep the Death Gliders from
overwhelming your nation and the Battleships otherwise the big
ships will drop into low Earth orbit and FRY! your surface ships and
BOIL! your submarines."
Pushing through the door B'Lannae gives a nod to the wide eyed man behind the desk and after a moment she said "Chief Engineer B'lanna of the Voyager to see the secretary."
-----------------------------------
2030 CST March 2, 1998
The Type 9A cargo shuttle
arrives at Norfork and hovers into a large warehouse before landing
to begin production of 16 inch scramjet shells for the battleships.
It is also carrying several of the cadet designed subspace tricorders
for installation in submarines that are in port. In the adjoining
warehouse 200 navy techs and engineers are two hours into building
their first 20 shield generators based on the designs supplied to the
Air Force and Army in Colorado.
There are now 9
operational 20th century tech 100 meter Shield generators completed
at two military facilities in Colorado with an additional
fifteen production groups in the process of assembling engineers,
techs and supplies at major bases of the Air Force, Army and Navy
scattered across the 48 states. All the Air Force bases and most of
the Army bases also have an unedited copy of a 6 hour video tape
showing the construction of the first successful Air Force shield
generator with both of the Street twins figuring prominently in it.
As the copied video tapes and plans for the shield
generator go out to all American bases a Destroyer from Denmark's
navy stationed at a Greenland Navel base is accidentally listed as
having it's engineers and techs take part in the breakneck
construction of shield generators. Confused and very curious the
Destroyer's captain decides to "play along" and sends
himself and pulls his ship's entire technical compliment off shore
leave sending them to the American facility and six hours
later they return to their ship shocked and confused, but between the
copies of plans and their memories of constructing a functional
shield generator they are able to begin construction of their ship's
own shield generator. The mix up that allowed Denmark to gain
the plans occurred both at the lowest levels as a clerical error at
the Greenland base and at the international level when an
American navel officer called Washington for confirmation and it was
accidentally confirmed that Denmark was a party to a treaty
giving them access. The security breach might have ended with
this single Denmark ship's tech crew gaining a shield, but the
combination of the Destroyer's captain having both a
background in engineering and having some highly placed
personal friends within the Denmark fleet command results in the
shield plans being carried by his first officer via military jet to
fleet command in Denmark.
After listening to Daniels
description of the final minutes of that other Star Gate Command
Janeway orders the Possum Grape replicators to start production of
several Structural integrity Field Generators to be used to
reinforce the stone, concrete and steel construction of the buried
facility.
2040 EST March 2, 1998 and 1945 EST March 3, 1998
Battleship BB-61 Iowa and BB-63 Missouri at Norfork
Voyager is floating near BB-61 a low level forcefield keeping the water from her hull as the on board sensor, replicators and transporters are helping to drive the ship's tiny warp core and secondary fusion power plants to the limits. Her crew and hastily recalled Navy crewman are rebuilding the battleship into a something that can reach out and touch Near Earth Orbit. Simultaneously with Voyager's 9 hour upgrade of the Battleship Iowa her Aroshuttle is floating near battleship BB-63 using it's own sensors, transporters and now very limited replicator to give the Voyager a jump on it's next night of upgrades on the Missouri.
Battleship BB-61 Iowa
Using it's transporters and
replicators Voyager repairs, re-enforces, rebuilds and modifies the
Iowas starting with the hull, especially around the number 3 and
number 2 turrets followed by a careful scanning, repairing
and strengthening of the ship's internal equipment. The
battleship's main engines, gearing and shafts are modified and
up-rated to 300,000 shp. Voyager replaces almost all the
internal volume of the stern part of the ship above the 4 propeller
shafts past gun turret 3 with 5 electrical generators
designed to draw power from the 4 shafts, adding the stern's port and
starboard 2 shield/deflector screen generators requires the creation
of a near deck level two meter rounded outward bulge and the
elevation of the helicopter pad by six feet. The Number 3 Turret's
machinery, powder storage and 3/4's of it's shell storage
are completely replaced by the equipment needed for the three 5
inch Gravfocus Magnetic Coil Guns mounted inside the barrels of each
of the old 16 inch guns. The two stern most 5 inch twin
mount turrets aren't removed this night, but the night of February
28 the two 5 inch highly automated turrets removed and replaced at
sea from CGN 36 and CGN 37 during daylight hours are used to
replace the older more crew intensive turrets. The forward two
starboard and the two port turrets mounting twin 5 inch guns, along
with their associated ammunition storage spaces are removed and
replaced by a single port and starboard much larger turret each
mounting a single Pulse Phase Particle Cannon. Turret number 2
has it's three 16 inch gun's transported out and replaced with 3
repulser generators. Turret Number 2's associated powder and
shell storage is given over completely to superconductor power
storage for the repulser generators and acts as additional reserve
for the two Pulse Phase Particle Cannons. The number 1 turret
is almost completely unchanged, only the hull is strengthened with a
low power structural integrity field generators added to the powder
store area and designed to aid in forcing any explosion upward away
from the rest of the ship. The forward or bow shield generators are
mounted just forward of the number 1 turret and create a
large bulge on the port and starboard sides of the ship above
the water line and flush with the deck. Each of the Iowa's Battery
directors are replaced by slightly enhanced and networked versions of
the Cadets oversized tricorder design that use conventional 20th
century tech.
Each of the 5 electrical generators are modified
and uprated to 30 MW of power. Four of these electrical generators
draw their power directly from a single propellar shaft, while
the fifth can draw power from all four shafts. The power from four of
these Generators is fed to four 15 MW superconducting lines that feed
power directly to Turret 3's six Gigajoule power storage. The two
outboard port generators also feed power through short 15 MW
superconductor line to the port and starboard shield/deflector screen
generators and the associated 15 MJ power storage. There is also a 15
MW superconducting cross feed running from the 6 GJ power store
to the two stern shield/deflector generators and their associated 25
MJ power storage. The two inboard generators also each feed power
forward in a 15 MW port and starboard superconductor line to Turret
Number 2's power storage and the port and starboard Pulse Phase
Particle Cannon Turret's port and starboard 1.5 GJ power storage. A
5th 30 MW electrical generator draws power from all four shafts and
feeds a single 25 MW superconductor forward to the two bow
shield/deflector screen Generators. These bow shield screen
generators also have a single direct 15 MW superconducting link
to Turret number 2's 6.5 GJ power storage. The 5th generator also
has three short 5 MW emergency cross lines running to Turret 3
and the two stern shield screen generators and their associated 15 MJ
power storage.
The remaining forward improved
Diesel generators feed the ship's remaining conventional copper wire
power network and have been modified and uprated to produce 20
megawatts of combined power that feed directly to the copper network
and a closely associated 50 MJ superconductor storage. The
copper wire power network has two 10 MW converters one linked
directly to Turret number 2's power storage and the other converter
linked directly to the two forward shield/deflector generators.
The forward starboard and port side turrets containing
the Pulsed Phased Particle Cannons are able to fire a 1500
MJ pulse every 15 seconds or fire a minimal 100 MJ pulse
every second with a effective surface to orbit combat range
of over 1 light second. Both the starboard and port
turrets can aim and fire it's weapon in a vertical sweep from 2
to 88 degrees with a horizontal rotation of 160 degrees with a 5
degree overlap to the stern. Each Turret has a 1.5 GJ power storage
that is linked via a 15 MW line to Turret number 2's 6.5 GJ power
storage and the inboard 30 MW generators.
Turret 1's three 16
inch gun are almost completely unchanged, but only 1/5 of the
turrets standard load out of high explosive and armour piercing
shells is loaded. The other 4/5 of it's shell space is dedicated to
special load shells, these shells will be created by the Type 9A's
transporter and quickly trucked to the two battleship's by the Navy,
but the final 1/5 of it's shell capacity will be partially filled
with a variety of experimental shells mostly sub munition rounds
designed to extend the guns range and altitude reach. There is also a
wide variety of scatter, flechette and even special fused designs to
strike at aircraft at altitudes outside the normal missile
and 5 inch gun range.
Turret 2's three Repulsar
generators are modified version's of electrically powered early
model tractor beams and have been optimized for repulsor operations
to increase their range and reduce their size. Each repulsar
generator extends roughly three meters from the turrets housing
and fills roughly a third of the turret. These generators have a
vertical training range of 98 degrees and each can apply 300
megawatts of repulsive power for 6 seconds before it goes into
thermal shutdown requiring nearly eight minutes of cool down. Turret
2's associated ammunition storage space are given over to a 6.5
GJ superconductor power storage. Each of the
repulsar generators has a maximum range of 2000 km at maximum power
and the three generators can be combined to fire a single 900 MW
beam with a extended range of 5000 km that will go into thermal
shutdown in 4 seconds and require nearly 16 minutes to cool
down. Turret 2's power storage is also heavily linked to both
the forward shield/deflector screen generators and the Pulsed Phase
Particle Cannons.
Turret 3's five inch Gravfocus Magnetic Coil Guns
are mounted in the barrels of each of the old 16 inch guns and 3/4 of
the turrets 3's shell storage and all it's powder storage are given
over to holding the 6.5 GJ superconductor power storage system. Most
of the turret itself is filled with high density capacitors and high
current switching circuits for the superconducting coils and gravity
plating wrapped around the inside and outside of the barrel. The
loading is completely automated for the conventional non-nuclear
5 inch rounds and the 30 mm sacrificial precursor rounds. The bridge
can order a shell from any one of five automated shell stores
that are each optimized to hold up to sixty 5 inch shells of the
same configuration. Their is also a sixth and seventh shell
store that requires a crew of 2 and 3 to operate. The sixth
shell store can hold up to forty rounds of odd sized 5 inch
shells, while the seventh shell store is heavily armoured and
shielded with lead and is optimized to hold thirty 5 inch nuclear
weapons. To access the seventh shell store requires an additional
officer with sufficient clearance to handle nuclear weapons. The
seventh shell store is protected with locks, the first lock
requires a key from the captain given to the third nuclear rated
officer, the second lock requires a second personal key from a
officer, there is a mechanical combination lock and a electronic lock
with 365 rotating yearly day codes accessible by the captain and at
least 3 other officers. In addition before the atomic shell can be
armed it requires the three crewman simultaneously turn two keys
while the third uses his dog tags as a key in a third lock. During
the night of March 2 the Voyager uses weapons grade material supplied
by the US Navy to design and replicate 30 atomic 5 inch shells and
transports them into turret 3's seventh magazine. Each 5 inch
nuclear shell is rated at 20 kilotons and have a variety of fuses, 5
of the shells contain no explosive or electronics and require a
direct hit on the targets shield or hull to detonate. The other 25
are of a more conventional design and can be fused as timed, contact,
proximity or closest approach.
The four shield
screen generators installed in both the ships bow and stern on
the port and starboard sides are based directly on the Cadet's 20th
century technology design with a few significant improvements.
One serious disadvantage that Voyagers engineers tried to address
with 24th century enhancement, but were able to only partially solve
is the simplicity of the subspace emitter heads. There is simply
no provision for firing ports and frequency selectivity in the
polarized ionized materials or the system's subspace focused
magnetic containment fields. When activated the four shield
generators form a shield that appears as a transparent or opaque
green dome 335 meters in diameter centered over the ship and not
quite touching the water. When water is pumped into the shield as it
forms it blocks or greatly attenuates a frequency range from roughly
3 cm to well into the gamma ray band. Voyagers engineers could
only create rough approximation of firing ports by designing each of
the four shield generator's to have emitter heads that can swivel 90
degrees allowing up to four opening or cracks up to nearly 90
degrees wide for the ship to fire through. It also had the benefit of
allowing the ship to shift and reinforce the shields in the direction
of attack. Other improvements to the generators consisted of
replacing the large gauge wires with high temperature 24th century
superconductors and the use of tritanium alloys,
salvaged from the non-functional type 6 shuttles hull instead of
titanium in the subspace emitter heads. The voyagers engineers
also made integral to the design the addition of a small 15
MJ superconductor power storage coil to help speed each shields
ability to be dropped and then raised. Another change was
the large degree of narrowing of the Shield screens subspace emitter
heads from the coverage of half sphere to the coverage of only a
eighth of a sphere. This allowed each generator's to
carry less of a load and thicken their portion of the shield to over
40 centimeters. Simulations and calculations indicate that Each
of the 4 Shield generators can build up sufficient energy in it's
shield to deal with very high double or low triple digit kiloton
range detonations, but each shield section requires nearly five
hours for the shield generators and available ship's power to fully
charge to that level of protection.
The Final
upgrade to the battleship is the replacement of the four
main battery directory emplacements by four networked copies of the
cadet's 20th century technology version of a Tricorder.
All four have their subspace scan systems linked and
synchronized with the shield generator's harmonics reducing
interference and increasing the scan range by 60% to over
28,000 km. A single Isolinear crystal is linked to 8
desktop computers and a array of interface programs are used to
offload processing the sensor data to the Isolinear crystal.
Increasing data processing speed by a factor of nearly
5000. Due to incompatibilities with the tricorder sensor
technology only the three GravFocus Magnetic Coil Guns, the two
Pulsed Phased Particle Cannons, the remaining conventional 5 inch gun
, 16 inch guns and the four defensive gatlings could directly use
targeting data provided by the advanced scanners. All
missiles systems with their dependence on light speed radio and
optical systems were unable to use the tricorders and were
further hampered by the shield systems interfering with many of the
light speed radio frequencies.
MARCH 3, 1998
20:15 DDG 993 Kidd and 12 hours later DDG 994 Callaghan
As soon as the Voyagers takes over upgrading the
Missouri the Aerowing is parked and carefully hidden near the
decommissioning mooring for the Kidd. The small starship gaining a
tiny power boost from four 500 kW electricity to plasma
converters drawing power from the Norfork power grid is using it's
transporter to move components and processing raw material trucked in
and taken from the warehouse's around it through it's small
replicators. Using it's tiny replicators and transporters it is
slowly upgrading the Destroyer. In order to speed up the
upgrade the Aerowing is making extensive use of available 20th
century technology in every place it is possible to substitute it.
The ship's storage, handling and firing equipment
for the torpedoes is removed via transporter and the space is used to
mount three 20th century alternators, two are rated at 400 kW
and the other is rated at 600 kW. The 600 kW alternator draws
power from both shafts, while the other two are each powered
from only one of the ship's reinforced propeller shafts. The
three units feed their electricity to a single associated 300
megajoule superconductor power storage coil that supplies power to
the two EPRET converted 5 inch gun turrets. Each of these Enhanced
Phaser Rifle Emitters Turrets are fed power by a 3 megawatt
superconducting power line.
The Aerowing lacking time
to replicate a full shield generator instead have the
decommissioning crew install the first three 100 meter shield
generators built by the techs and engineers working at the navy
base. The 3 shield generators are installed two on the stern and one
on the bow and have their standard fixed 100 meter half sphere
emitter heads modified to cover only 1/6 of a sphere. The
Aerowing's replicater also adds the ability for each shield's
emitter heads to swivel 20 degrees left or right. This gives both
the Kidd and later the Calaghan the ability to open three cracks
up to 40 degrees wide. for weapons fire. One directly to the stern,
one directly to the bow and the other off the port side of the ship.
The three shield generators are significantly weaker than those used
on the Battleships and are estimated to be at best resistant to
strikes in the very low double digit kiloton range.
The final
improvement was the addition of a single tricorder amid ship of the
same design as those installed in the Battleships and nuclear
cruiser, but limited to a range of 18,000 km.
0810 EST March 3 and 1530 EST March 4, 1998
Voyager starts on the
Cruiser CGN 37 North Carolina 500 km inbound for anchorage in Norfork
Voyager switches 7 hours later to CGN 36 California 210 km
inbound for anchorage in Bremerton.
The aft LS-2 missile launcher, the 5 inch turret
mounted gun and the aft Harpoon launcher along with their associated
ammunition are removed to the Voyager's empty hanger deck. They
are replaced with a shield generator mounted under what was the
helicopter pad, a turret mounted sea water cooled Pulsed Phased
Particle Cannon and a updated versions of a mid twenty-second century
high efficiency high output electrical generator buried in the hull
directly over and directly connected to the ship's propeller shafts
the same as the 5 installed in BB-61. The forward harpoon system as
well as the other systems in the space on the freeboard deck
between the forward and aft superstructures are replaced with
the port and starboard shield generators.
The
Pulsed Phased Particle Cannon is an exact copy of those mounted on
the BB-61 with the only difference being in the horizontal and
vertical coverage. The PPPC turret has a vertical sweep from 3 to 88
degrees with a horizontal sweep of 280 degrees. The electrical
generator buried in the Cruisers hull over the two propeller shafts
is the same as the 5 on BB-61. This electrical generator is
linked directly via individual 15 megawatt superconductor power lines
to the phase particle cannon and all three shield/deflector
screen generators with a cross coupling that allows the 1.5 GJ power
storage of the PPPC turret to be shunted automatically into one
or both of the shield generators.
The cruiser only have room
for three shield generators one in the bow and the other two in
the stern, these are the same design as the four installed on
the Battleship's, but the reduced number of generators forces the
subspace heads of each unit to have a wider focus reducing the
focusing and increasing the load. This reduced the strength to
roughly 3/4's of the battleship's shield generators strength and
allowed only three firing ports to be formed.
The
Final upgrade to the North Carolina and California was the
addition of two linked copies of the 20th century version of a
Tricorder both are installed midship between the two superstructures
and are the same as the four installed on the Battleships. The
Tricorders have their subspace scan systems linked and
synchronized with each other and the shield generators
increasing the scan range and resolution to 23,000 km. A single
Isolinear crystal is linked to 8 desktop computers and a array of
interface programs are added to off load the processing of the sensor
data to the Isolinear crystal increasing the array's data
processing speed by nearly 5000. Due to incompatibilities with
the tricorder sensor technology only the Phased Particle cannon,
the remaining forward 5 inch gun and the two defensive gatlings can
directly use targeting data provided by the advanced scanners.
All missiles systems with their internal dependance on light
speed radio and optical systems were unable to use the
tricorders.
The missiles, 5 inch gun turrets and
ammunition from these two cruisers were installed in the Iowa by
the Voyager's transporters after helping to quickly load tons of
food and ammunition to speed the Navy's effort in fully
preparing the Battleships for action.
SAMPLE
Pain Gain Learning
---------------
Captain Hargraves of the North Carolina slumped in one of Voyagers holographic rooms suffering a skull splitting headache in determined silence his eyes scanning the endlessly scrolling questions as he punched in solutions on the holographic keyboard and issued verbal orders. Across from him a tech moaned as he worked on a holographic model of his ship's newest weapon system pulling parts and performing emergency repairs followed by seemingly endless maintenance procedures.
---------------
0953 CST March 4, 1998
The Denmark Destroyer two hours out from it's Greenland port attempts to activate it's hurriedly constructed shield generator for the first time. It starts to form, and fails after only ten minutes of operation, but it is quickly repaired and is successfully reactivated at a lower charge rate. However that shield generator is not the first Denmark shield generator to be successfully activated. The honor goes to a large team working in a Denmark Navel yard. The large team working under the direct supervision of an admiral beats the destroyer by almost an hour, the admiral is extremely impressed with the shield technology and not a little frightened by the reports of a large amount of confusing activity in all the armed forces of United States, Canada and Great Britain. Returning to head quarters the Admiral orders the team to continue constructing, testing and stockpiling shield generators, later in the day when reports appear of Russia suddenly ramping up it's military activity and that activity shifting into the same confusing pattern that the US and her closest allies are following leads the admiral to bring his project before the highest ranking members of Denmark's Navy and after much discussion they decide to quadruple the number of teams building the American technology and start shipping finished shield generators to Denmark's navel vessels and other military assets. When Apophis's Death glider swarm attacks the United States on March 6th a burst of desperate construction activity results in Denmark completing and activating nearly 67 highly visible shield generators before the two Ha'taks are forced out of the sky coming down in Europe. Many of these shield generators go to Denmark's navel vessels, but enough are allocated to the nation's political centers, air and army bases for their use to be very obvious to both the civilian population and the governments of the rest of Europe.
0148 CST March 4, 1998
The incoming hyperwake abruptly slows then drops
out of hyperspace in the vicinity of the Ross 248 solar system
vanishing from the sensor's available to Voyager. The reprieve is
less than an hour long as the hyperwake is again detected followed
a few seconds later by a second hyperwake slowly accelerating from
deep within the star's solar system, within 4 hours the two wakes
have merged into one slightly larger wake heading for Earth. All told
the Earth has gained nearly 12 hours of a delay at the cost of a
probable doubling of the incoming forces.
New and old
Microwave ovens, Video Cassette Recorders, all types of Pyrex bowls
and a dozen other types of consumer items along with almost
every spare Pole mounted 25 kVA distribution transformer has
vanished from Colorado stores and electrical suppliers. The same
things are also starting to vanish from the stores in other
states as all major Navy, Army and Air Force bases across
the United States start to acquire these products to obtain the
critical components needed to build shield generators,
Tricorders and subspace transceivers.
SAMPLE
You want my what?
---------------
Our Microwave? Why don't the army just bu... Sold out? Pyrex? I'll hunt up what you gave me, but I'll telling you right now your not getting your mother's or my mother's pyrex bowls even if it is the president asking nicely.
---------------
The Air force commander at the Misawa base in
Japan has the security clearance and is aware of the Stargate at the
mountain. He is also aware that all space tracking has been
focused on the outer solar system well beyond Mars's orbit.
He is also an old friend of General Hammond and aware just
what his friend is the commander of so he decides to contact
Hammond directly after receiving the plans and video for
constructing shield generators. The two men dig deeply into their
past experiences together and dance around what is really going
on. Based on his conversation with General Hammond the Misawa
commander decides to try and convince the Army, Navy and
Marine units also stationed at Misawa to put as many techs on the
shield building project as they can spare. The Misawa Air force
commander has misinterpreted hints from General Hammond and over
estimates the shield generator's effectiveness resulting in over 500
Army, Navy, Marines and Air force techs assigned to the production of
shield generators in spite of the call for full mobilization.
0648 EST March 4, 1998
Canada and England's prime ministers are informed
of the stop or slow down then apparent increase in the number of
forces headed for Earth and they order their forces, already on high
alert to start a full mobilization. The President contacts the
Japanese prime minister and informs him of the approaching starships
and ask him to mobilize his defense forces. About an hour later the
President personally contacts Russia's prime minister and informs him
of the incoming starships and is again surprised and irritated when
the Russian leader immediately believes him and actually brings
up the Stargate. The President contacts the Chinese leadership
and is rebuffed they are increasing the alert level of their armed
forces, but as a reaction to Russia and the US's military and refuse
to believe the presidents explanation of aliens.
Using the
standard top secret high priority channels the US military
informs NATO armed forces and member nations of the approaching
starships and includes an abridged information packet on the
Gou'ald and their starships, known biology and weapons technology.
Israel and several other nations with close ties to the US, but
not part of NATO are requested to mobilize their forces and are also
given a slightly thinner version of the same Gou'ald information
packet .
SAMPLE
You
want us to mobilize! Because of a
what?
--------------------------------------------
The
video ended and the lights came up and the American General saying
simply "Questions?" as he used the opportunity of the
sudden light and voice to study the NATO representatives faces
as they looked toward the speaker. He had been
ordered rather pointedly to watch for any hint they already knew
about the Stargate. Back when the president had first taken office he
had made the mistake of trying to show the President how important
secrecy was and had informed the president that he was considered a
security risk with barely enough clearance to know there
was even a program called Stargate.
Almost immediately two
voices spoke in unison asking "Snakes that curl around your
spine and bite your brain? Is this some sort of Joke?"
This
was followed by complete silence as the German and Italian generals,
who had spoke in unison looked around frowning as they glanced at
each other slightly irritated to hear their own words echoed by
another. The other NATO members hadn't spoken, but most faces held
looks of disbelief, irritated confusion or the smirk of someone
who thinks he's just seen a good joke and oddly a look of extremely
deep worry coming from the Swedish and Denmark generals.
--------------------------------------------
The Japanese Airforce, Navy and Army are aware of the sudden
frantic activity in America's armed forces and are getting worried
about what ever is going on. Finally the highest
ranking Japanese commanders also operating out of Misawa are hearing
high level rumors about the Americans and an experimental defense
technology being rushed into service. These Japanese commanders
succeed in getting their superior officers from each branch of
Japan's self defense forces to directly confront the Japanese prime
minister and about 1205 EST March 3 or 0205 am March 4
local Japanese time. The prime minister of Japan already
shook up by what the American president has revealed calls the White
house and demands/begs for access to the experimental defense
technology. The President reluctantly agrees to a joint construction
project at the Misawa base with 1/4 of the shield generators produced
being made available to Japan's self defense force. Roughly 4 hours
later an additional 400 confused Japanese techs and engineers with
high security clearances arrive. Ordered from every branch of the
Japanese armed forces they are added to the shield generator
production effort and a secondary group of nearly 1000 Japanese
reservist are tasked with acquiring what ever is needed and getting
it to the edge of the Misawa base's high security zones. At the
advice of his political advisers the US president calls the prime
ministers of both Canada and England and offers each the same deal as
the Japanese Prime minister has just successfully lobby for and
within 8 hours each of these countries have a large number of
rather confused high security military techs and engineers helping to
assemble shield generators at most America bases with in or near
their nation's borders.
2105 EST March 4, 1998
The Aerowing still parked in Norfork starts work on the DDG-72
Mahan followed just over 5 hours later by DDG-74 McFaul. To save
time and replicator resources the Aerowing only makes minor changes
to the locally assemble Shield Generator and Tricorder. The
only major replicator changes to the ships being centered
around the 5 inch gun Turret and it's ammunition store. It's 5
inch turret was reconfigured as an Enhanced Phaser Rifle Emitter
Turret or a EPRET and the
ammunition store are converted to a 30 megajoule superconducting
power storage coil and a 0.5 megawatt electricity to plasma power
converter. This power storage coil is charged directly off the ship's
existing electrical grid and a single 200 kilowatt oil powered
generator is added to the remaining free space when the recharge rate
was found to be very limiting for the EPRET weapon system.
0548 EST March 5, 1998
The Aerowing arrives at Perl Harbor, where a prepared dock side
warehouse and several ships are waiting already being modified by
work crews.
In the next 16 hours the Aerowing uses it's Replicator
and transporters to modify three ships. Both the Hooper DDG 70
and Russell DDG 59 have their 5 inch gun turret and it's
associated ammunition store modified to house and power a EPRET or
Enhanced Phaser Rifle Emitter Turret configuration. In addition the
four locally assembled shield generators and two tricorders used on
the DDG70 and DDG 59 are enhanced by the Aerowing's replicator.
The Captain of the Port Royal CG 73 receives three
locally assembled shield generators, two locally assembled
tricorders and reluctantly allows both of his 5 inch gun turrets and
ammunition store be converted to the EPRET
format.
0600 EST March 5,
1998
SSBN-729 Georgia somewhere in the Pacific
eventually followed by six more Ohio class subs from the pacific
fleet in the next 19 hours.
Voyager floating at sea level her crew using two tractor
beams one to hold themselves steady and the other to hold the
SSBN-729 Georgia. The Voyager spends the next three hours
making minor upgrades to the sub, but mostly focusing on the
Ohio class subs 24 Trident II ballistic missiles. The only other
major upgrade to the Ohio class submarine was the addition of
linked copies of the 20th century version of a Tricorder which
replaced both active SONARS and did not make either boat's captain
happy with the thought of getting an unknown sensor system. The
Tricorders replacing two of the sub's sonars are poorly placed for
their primary focus of scanning space, but they have their
subspace scan systems linked and synchronized with each other
increasing the scan range to 11,000 km. A single Isolinear
crystal is linked to 4 desktop computers and an array of interface
programs are added to off load the processing of the sensor
data to the Isolinear crystal increasing the array's data
processing speed by nearly 3000. These linked tricorders also
do double duty as the Submarine's main communication link with
Voyager and fleet command providing a single 2 megabits/s
input/output channels and 30 two kilobits/s command channels design
for providing guidance data to it's modified ballistic
missiles.
Each of the Ship's 24 Trident II ballistic missiles
has the lower stage upgraded slightly to compensate for the increased
weight of the 5 modified atomics and the upper stage. In spite
of the weight increase Voyager's engineers manage to keep the boost
flight characteristics of the original unmodified design. The
upper stage has it's main thruster replaced by a heavier improved
design, while each atomic bomb is almost unchanged save for
improved encryption programming and EM shielding of the self
destruct and detonation electronics. The outer aerodynamic casing of
each bomb undergoes major changes both in shape and material as it is
replaced with the special crystalline material used as the columnater
and lasing head. It's shape now optimized within the limits of
the nose cones available space for aiming and firing a x-ray
laser pulse. The ablative heat shield on the warheads bottom is
removed replaced with an advanced command/control and sensor package
linked to a tiny subspace sensor/transmitter and a small
thrust pack designed to provide sufficient thrust for the needed
weapons separation and aiming. When the final checking and
rechecking of each of the 24 ballistic missiles is finished after 5
hours the Georgia is the first American submarine armed with 120
X-ray laser cannons and in the following 30 hours 6 additional
pacific based Ohio class subs will be converted to this
configuration.
Each of these X-Ray Laser Cannons are
a one shot devices pumped by an atomic explosion and are
based on a late twenty-first century weapon developed on Earth.
It is the only known type of Laser capable
of penetrating the shields of a Federation starship and it
is hoped they will punch through a Gou'ald shield.. The original
weapon was designed to work with a 50 kiloton power source, but
Voyager's engineers believe they were able to improve the crystal
collumnator/lasing material to make a more efficient use of the
submarine's nominal 150 kiloton atomic bombs allowing the cannon to
convert 0.00008 of the explosion energy into a well columinated
soft x-ray laser beam. A beam that should pack roughly 50.4
Gigajoules of energy in it's pulse. The original X-ray weapons had a
beam divergence of over 15 mradian, but Voyagers engineers
believe that their version of the crystal lasing/columnator will have
a 1.5 mradian divergence.
0900 EST March 5, 1998
The two teams as Peterson
Air Force base have managed to produce 83 working 100 meter shield
generators of widely varied quality, but it has been eclipsed by
Misawa base in Japan, which has produced 97 shield generators.
In addition Fort Carson has produce just over 32 and there are at
least 57 other US military bases across Canada, England, Europe,
Japan and the other US states that have completed between 1 and 16
working shield generators each.
The reporters and the news
media world wide are caught flat footed by the sudden inexplicable
military activity and instead focus on where their
reporters numbers are strongest in Washington and in other national
capitols.
There is several valid leaks to reporters
about "America preparing for an attack by alien brain
biting snakes.", but these are discounted and ignored by the
reporters, uncleared congressmen and senators that receive the leaks.
The world news organizations are full of speculation about the
worldwide mobilization, but somehow the secret of the approaching
alien starships and the feverish and often ad hoc production of
primitive shield generators and other advanced technology at all
major American mainland bases and at an expanding number of off shore
bases is being over looked or actually ignored by reporters
looking for something completely different.
General Hammond after much thought calls Voyager and
invites their non-combatants to hide at the secret backup
Alpha site off world, he also suggest they might want to send some of
their equipment and archives off world. After some discussion
with her crew Janeway decides to wait until the hyperwakes is an
hour from arrival and then drop one of the ship's Work Bees and
a cargo attachment loaded with equipment down to the stargate via
tractor beam.
Possum Grape starts making last minute additions
to it's defenses and those assigned to Security at possum grape start
producing explosives devices designed to be used with the
transporter, planning on the possibility of having to use the in
place Transporter network as a weapon system.
0102 EST March 6, 1998
After hovering for nearly an hour over Cheyenne Mountain helping to prepare it's defenses and move their own equipment through the Stargate Voyager finally leaves skipping just above the outer edge of the atmosphere as it circles the planet to eventually come to rest in the middle of a joint American/Japanese task force just off the coast of Japan. Voyager, her Aerowing and the type 9A shuttle use the sixty-four minutes waiting for the hyperwake to reach earth's solar system to make a few additional upgrades to several of the surface ships around them. The Aerowing focuses on performing minor upgrades to the American and Japanese surface ships mostly by using it's transporters and replicator to enhance the crude shield generators already installed and to enhance the tricorders built with Earth's current crude technology. Voyager spends it's time waiting modifying a single 5 inch gun turret along with their associated ammo store on the Bunker Hill CG 52, Mobil Bay CG 53 to the EPRET configuration of phaser energy weapon and replicating a relatively short ranged and weak phaser rifle turret along with the associated electrical to plasma converters for the Curtis Wilbur DDG 54.
SAMPLE
Sweet
Simmons
---------------------
Janeway fought the urge to laugh as her ship dropped silently from the sky, Voyager's belly shields now altered to reflect RADAR frequencies stood out like a beacon to the surface fleet below and as expected the crews had reacted the fleet commander using the descending starship as part of a drill. The primitive half sphere screens shimmered into existence their unstable fields flickering all across the surface fleet as they ever so slowly started to stabilize and build in power. It reminded her of sliced sweet simmons from Alpha 5, making the ship's look like a retro-tech artist's idea of a fruit salad. The two Carriers were partially covered with six generators alternating three to a side and canted outward at 45 degrees, the cruisers used two shield generators one on their bow and on on the stern each angled to let two 100 meter domes cover a ship that was several meters shorter than 200 meters. The Destroyers and Frigates either didn't have a shield or were having to make do with a single 100 meter screen even if it didn't fully cover the ship. Frowning at the slowness she watched as the screens on most of the ship's started to move slightly. The domes canting, shifting or rotating to one side either covering more of the ship facing the descending starship or exposing the ship's missiles ports and gun turrets.
----------------------
As the hyper wake enters the solar system Voyager
floating in the ocean and her shuttles resting on nearby
carriers go dark dropping their systems back to minimum power
levels hoping to hide in the cloud of electrical noise that
the primitive surface fleet is generating. Both Voyager and
the SGC are surprised when the hyperwake fades far out in the solar
system and two very large starships drop to sublight speeds. The
two ships continue at sublight traveling inward at
only 1/10 light speed taking nearly 12 hours to reach Earth.
Voyager and SGC are almost relieved to see via the Oort cloud
subspace sensors and NASA telescopes that it is only two starships,
albeit far larger than anything Teal'c has described.
The East coast enhanced Battleships, cruisers and other ships are formed into a large carrier group and ordered away from the coast in the hope that when/if they have to attack the incoming starships that their fire will draw all return fire safely out to sea. Several tour ships carrying reporters, film crews, hired navel experts and tourist follow the carrier group out staying within visual range of the battleships, but out of the carrier groups exclusion zone.
A current minor news story is that the US military is
to blame for the sudden vanishing of microwave ovens, pyrex, VCRs,
electrical generators and several other consumer products from all
commercial outlets.
1222 EST March 6, 1998
The two Gou'ald starships fail to enter orbit instead
they simply stop at 3000 kilometers directly over Washington DC and
hover under power silently waiting making no attempts at
contact. After waiting nearly twenty minutes Captain Janeway comes to
a decision and using minimum levels of impulse power order Voyager
and the other warp capable shuttles to climb slowly to
3000 kilometers where they hover mirroring on the far side of
the Earth the silent Gou'ald Starships.
There are now
just over 4000 operational low tech shield generators and nearly 2700
tricorders scattered among the various American military bases
and navel vessels and more than 1300 additional shield
generators in operation world wide. Mostly produced by close allies
with Japan at the Misawa base having made the largest number.
Every major and many of the smaller American military
bases or facilities world wide have at least one quickly
assembled shield generator, many are of dubious quality, but
nearly all are functional and many will be clearly visible to
civilians when they are activated.
SAMPLE
Fire in the sky
-----------------------------
"They
fired!" the President looked up tensing expecting to feel
something immediately after a long moment the tech running the
tricorder spoke saying ETA 115 seconds. The next eight seconds
waiting for the Iowa and Missouri's response were spent in strained
silence not broken by any within the bunker deep beneath the
White house.
When the Battleship's Iowa and Missouri detonated
the first four incoming plasma bolts just above 2600 kilometers
president ______ happened to be
looking at the technician as she announced the successful
interception. Noticing the woman's eyes widen and her dark Italian
skin paling as she stared at the screen, the president got a cold
feeling in his stomach and ignored the minor celebration occurring
around him instead forcing his way to her station. Working his way
around the crude quickly installed equipment until he had
reached the tech's back he finally quietly ask "What
is it?" The tech looked up at him the fear quite easy to
read as she pressed a finger on the screen pointing at a pop up
window. Taking a moment to interpret the symbols the president's
eye's widened as he blurted out "432 megatons!" silently
the tech nodded her head and then gasped as the pop up vanished and
another quartet of red dots started to make their way down the
screen. Unbidden the woman's hands dropped to the keyboard and mouse
where a series of rapid movements and typed commands caused a moving
window to appear. The window held a flashing "estimate"
doing nothing to soften the 100 megaton number linked to each
incoming round. He and the tech continued to stare in shock as
a few moments later four more red dots appeared just before the
previous four were detonated and the window tracking them switched to
a flashing "detonation" banner filled with the codes
and numbers that indicated 408 megations.
Turning from the
screen the president bumped into a white faced Admiral and two
very grim Generals he hadn't realized had been looking over his
shoulder and asked "What can we strike back with?"
The Admiral gulped and said "We don't dare order the
battleship's mass drivers to engage it would suck the power from the
beam weapons Voyager installed and we need those to detonate what's
incoming." The Army and Air Force Generals currently
acting as adviser simply shook their heads the Air Force
officer spoke saying "Unless they get significantly closer
we don't have anything that they couldn't easily swat out of the sky
or simply dodge."
-----------------------------
SAMPLE
My
ship for a fusion generator
-------------------------------------
Captain Jones watched the repeater screens being fed by the tricorders one hand tightly gripping a rail placed for rough seas, he had thought the Battleship's upgraded 300,000 shp boilers and over 120 megawatts of electrical generating capacity coupled with gigajoule range superconductor storage would have been enough. It should have been, But 30 seconds into the fight and the Destroyers with the EPRET and the cruisers with the PPPC modifications were already dangerously overheating and facing power depletion and at this rate even his own ship's PPPCs were burning through the superconductor reserves faster than he had imagined possible..
-------------------------------------
SAMPLE
Battleship Shields, Lasers and look up in the Sky!
-----------------------------------
Tony Smart frowned fiddling with his video camera's optical controls trying to figure out exactly what was wrong with his camera, the image had been clear and crisp, at least as clear and crisp as it got in the small display, but now he couldn't get it to clear up. The distant battleship and was blurring and gaining an odd tinge in his viewfinder display. After a several fruitless moments adjusting settings he heard a gasp and his talking head Pam Dawson spoke saying “What? Are all those Domes of light and why are they spraying water into them?” Lifting his head from the
After nearly an hour with no
messages from the ground a contemptuous Apophis and his son
order's their Ha'taks to each fire four 100 megaton plasma bolts
targeted to bracket the White house. Fired from 3000 km out each bolt
had a muzzle velocity of 25 km/s. Almost immediately the
battleships Iowa and Missouri in the carrier fleet 120 kilometers off
the east coast use their Tricorders and PPPC cannons to track,
intercept and detonated the incoming bolts at altitudes above
2600 kilometers. In the next 30 seconds as Voyager warps out
and around the Earth the modified Battleship's Iowa and Missouri
along with two modified cruiser and several modified Destroyers
detonate just over thirty 100 megaton range plasma bolts before they
can drop below 2000 kilometers.
The Captains of the two
battleships independently coming to the decision to hold all their
ship's power reserves for the large PPPCs acting as plasma
bolt point defense do not directly fire on the two Ha'tak's with
their mass driver guns or Repulsar beams. The Scram-jet rounds
from their single remaining conventional 16 inch turret are also
unable to respond because those rounds have a maximum attainable
altitude of only 1500 km. For 30 tense seconds the captains and
crew of the the modified surface ships watch their power
reserve stored in multiple superconducting coils quickly
draining away. Every electrical generator is red lined and still they
are fighting a losing battle their power generation
capacity little more than a garden hose to the EPRET and
PPPC firehose demands.
Janeway in contact both with the
Submarines, the President's military staff and the surface fleet
advises them not to launch missiles, currently only 2 of the 7
Ohio class submarines carrying Voyager modified ballistic missile are
in a good position to fire on the Ha'tak ships and given the power
level of the plasma bolts she is not sure that two subs worth of
missiles will be able to punch through the Gou'old starship's
shields.
The 100 megaton range plasma explosions slowly
walking down into the upper atmosphere above the east
coast are clearly visible across more than half the continent.
The President uses the EBS or Emergency Broadcast System sending
warnings of the attack and orders all civilians to seek shelter below
ground. He also assures the general public that the military is
fully prepared and that secret "star wars"
equipment developed during the Reagan era is currently
intercepting all incoming rounds at least a 1000 kilometers above the
surface.
The American, British,Canadian, Denmark and Japanese
Military forces well aware that it takes nearly 30 minutes for the
crude shield generators to reach reasonable if relatively low levels
of strength and stability immediately activate their shield
generators as soon as reports of the Ha'tak's firing on
Washington arrive. Around the world these crude shield domes
appear singly or in groups over every major and many minor US
and her closest allies military bases and surface ships. The
military bases and surface ships forced to work with limited numbers
of quickly assembled poorly understood generators have
cobbled together unique patterns of spotty or overlapping
shield coverage. Adding to the surreal nature of the formation of
these strange domes is the fact that many of the hurriedly assembled
Shield Generators have minor flaws that slip past the
supplied self test software and make for quite visible and sometimes
spectacular secondary light shows.
Thirty-two seconds
after the attack on Washington DC starts nearly 5.2 Tera joules of
phaser power, four 64 megaton photon torpedoes and four 500
kiloton mini-photon torpedoes each traveling with 40 km/s of
real space kinetic energy and a non-inertial warp speed of 0.85% of
light speed strike Apophis's ship dropping the shields stability 5%
and punching enough kinetic energy through to slightly disrupt
the inertial dampeners and bounce Apophis and every Jaffa on board.
It is later estimated that because of the subspace component nearly
30% of the Phaser fire directed at the Ha'taks penetrates the
shields. In the coming battle the Federation Phaser weapons will
scour the two Ha'taks depleted naquadah armoured surfaces clean,
disintegrating or phasing away everything not protected by depleted
naquadah armour. Unfortunately the depleted naquadah is a extremely
high atomic number material that is a near match for the miss-named
neutronium that was commonly used as armour for the planet eater
doomsday devices. Ultimately Voyager and her shuttle's phaser
fire destroys the two Ha'taks most effective unarmoured sensors and
non-critical external systems forcing the Gou'ald ships to depend
on armoured secondary sensors and communication antennas, but
does little to no crippling damage.
The Voyager appears
dropping out of warp at distance of 1/5 of a light second and puts
the 2 alien ships under a constant barrage of low power phaser
fire as her underpowered systems load Photons and charge
launchers for another barrage. The Aerowing and other warp
capable shuttles drop out of warp within 1/8 of a light second from
the two Hataks and focus on intercepting any Plasma fire headed for
the Earth's surface taking the load from the overheating beam
weapons and energy starved surface ships allowing them to work
on recharging their power reserves and cool their weapons.
For
the next several minutes Apophis and his son continue their
methodical relatively slow 100 megaton a shot firing rate expecting
the constant attack to bring the Tauri ships within range of his
weapons. Finally Apophis growing frustrated by the Tau'ri
starship and blocky fighters staying just outside of his plasma
weapons effective ship to ship range orders both Ha'taks to go to
rapid fire mode. Each Gou'ald starship pauses in it's slow methodical
firing for several seconds then starts firing 20 plasma bolts a
second at Washington DC. Each bolt's yield is slightly greater than a
megaton, but even in this underpowered state any missed bolt would
devastate the city.
Voyager immediately retasks her phasers
with detonating the almost overwhelming swarm of plasma bolts
heading for America's capitol and tells the modified surface ships
via subspace communicator to concentrate on intercepting any plasma
bolts that gets below 1000 kilometers because that puts Voyager
and her small fleet dangerously close to having to fire phasers
directly at the planet.
Satisfied by the abrupt end to the
beam weapons ineffectively bathing his shields and hull armour
Apophis orders the high speed launch of over 1300 death gliders
and 12 troop carriers holding over 6000 heavily armed Jaffa.
These Jaffa are launched in a poorly planned attack directly
into the face of the armed forces of the US and Canada, worse yet
those defending forces have had 3 to 6 days warning to
prepare.
There is no clear orders or goal for the attack
Anubis simply orders his Jaffa pilots and ground troops to "Take
and burn the city below and make the other cities on the same
Continent an example for the rest of his slaves on the
planet."
Voyager, her shuttles and America's modified
surface vessels are fully occupied detonating the descending megaton
range plasma bolts and cannot engage the Death Gliders or the larger
troop transports as they do a high speed battle dive into Earth's
atmosphere.
After the Death Gliders and Troop
transports enter Earth's atmosphere the two Gou'ald ships suddenly
perform a hyper jump to within 150 kilometers of Voyager and almost
succeed in destroying her in the 4 seconds it takes for her crew
to transfer power back to warp from the phaser systems and vanish via
warp FTL.
The Aeroflyer and
the shuttles planning to make attack runs on the
descending Gou'ald invasion force after helping to finish off the
last of the incoming Plasma bolts are instead ordered to follow
the two Ha'taks when the two huge starship use hyperspace jumps
to again appear within effective weapon's range of Voyager.
The
invasion force still at unreachable altitudes for 20th century
technology are descending almost completely unhindered, only the two
battleships are capable of responding in spite of their PPPC's
and other light speed weapons again being non-operational due to
thermal overload and all superconductor power reserves being depleted
are able to respond with wave after wave of scramjet rounds
fired on interception paths that will start to intersect the invasion
force at 1500 km. . All the other Voyager modified ships are
unable to attack the descending invasion their new light speed
weapons both in thermal shutdown and superconductors power
stores drained dry.
The battleships are the only surface
assets with a capability of firing on the invasion swarm's at the
extreme altitudes and they score the first kills among the descending
Jaffa fighters. The shear number of descending alien fighters
assuring that a few of the intercepting waves of 3 to 6
ballistic scramjet shells would strike a few fighters partially
blinded by the high speed entry into Earth's atmosphere. Both
Battleships along with all the other ships Voyager modified have
fallen out of fleet formation and are nearly dead in the water moving
at a crawl instead of fleet speed as power is shunted
to the electrical generators charging the superconductors and cycling
the coolant systems at overload rates.
In contrast to
the smaller unchanged ships the two Carriers are a frantic mad
house as they launch every available fighter aircraft to try and
support the mainland bases. The plan to try and draw any attack out
to sea a failure as they watch on conventional RADAR, with crude
tricorders, telescopes and even the unaided eye a large invasion
force burn it's way down out of the sky. To the
conventional RADAR the 1300 plus fighters and 12 larger troop
transports quickly distorts into one object. The air superheated
by the multiple hypersonic atmospheric entries producing a single
large ionized cloud impenetrable to conventional RADAR and even
fuzzing the subspace sensors on the crude tricorders now salted
throughout America's armed forces.
In space the battle is
currently fairing far worse as Janeway quickly discovers her crippled
ship is no match for one let alone two Ha'tak and is forced to use
harassment tactics based on Voyager's longer ranged light speed
weapons and ability to almost instantly drop from and then 6
seconds later return to roughly three times light speed. The one big
problem is that these strikes must be followed by a relatively
long sublight cruises to recharge the weapons as her ship does it's
best to stay outside of the Gou'ald's relatively short weapon's
range.
During these short periods
of relatively safety waiting for the Ha'taks to appear from it's own
version of FTL her crew work on nursing the jury rigged and
constantly overloading Aeroflyer warp core into slowly charging both
photon torpedoes and phaser banks for their own next attack
run.
What follows for Voyager and the world is a highly
visible running battle that spirals and hop scotches in and out
around the Earth and Moon dozens of times and includes several dozen
atmosphere grazing approaches to Earth over the next six hours. This
constant if unpredictable "FIRE IN THE SKY" almost
upstages the news video being broadcast world wide of the Death
Gliders attacking first Washington DC and then moving on to
other towns and cities of America's Eastern coast and Canada.
This initial devastating attack is followed by ever spreading dog
fights and ground straffing raids that ultimately reach beyond
the Mississipi river into the central part of the United
States. The alien craft are shown world wide via live news
feeds from terrified news crews as they watch American and Canadian
forces engaging them with fighters, helicopters and surface
missiles shooting down alien craft often just before they are
overwhelmed by what at first seems to be a unlimited number of alien
fighters firing energy weapons.
The Voyager's battle
circles the planet dozens of times as Janeway and her swarm
of phaser armed shuttles desperately fight the Ha'taks. Her battle
is putting on an irregular show that varies from distant, but
intensely bright pin prick flashes to atmosphere churning close
approaches that cause the extreme upper atmosphere to glow brightly
on the day side and creates frightening levels of light for
unnervingly long periods on the night side. The spray of
multiple megaton range Plasma bolts being intercepted and
detonated prematurely along with direct shield hits from multiple 64
megaton and 500 kiloton photons makes for a clearly noticeable
show even when the battle in space races out to the moon on the
night side of the planet and is an almost unnoticeable, series of
pinpricks of intensely bright light in the blue sky of
Earth's day side.
The Global satellite communication network,
while not being directly targeted is slowly being disrupted and is
eventually badly hashed by the upper atmospheric ionization of the
running battle, but it remains partially operational with
undersea cable picking up enough of the load to keep the news
video and eye witness reports flowing world wide.
Well over
200 civilian American and Canadian aircraft are shot down by the
maurading Death Gliders mostly in the states and Canadian territories
east of the Mississippi river and this total also includes 28 large
passenger jets with a combined total of just under 5600 civilian
passengers and crew killed.
The fight in orbit eventually
settles into a spectacular dynamic stalemate, but the fight in
Washington and across the United States and in several Canadian
provinces isn't anywhere near a stalemate. American and Canadian
forces, while initially overwhelmed by the shear numbers that
drop out of the sky over Washington are actually giving better than
they are receiving. America and Canada's military forces are
initially killing Death Gliders at the rate of roughly 1.2
to1, but as the Death Gliders spread out across the North American
continent they lose their overwhelming numbers and the ratio climbs
to better than 2 to 1 in the American and Canadian armed forces
favor.
The 1147 Death Gliders that succeed in escorting the
troop transports through the waves of unguided long range
Battleship scramjet shells and then through the barrage of guided
missiles fired from surface bases, several coast guard vessels and
land based fighter jets quickly sweep the sky clean of all airborne
American aircraft and then follow this up minutes later by
overwhelming and burning the unshielded coast guard vessels. Less
than ten minutes after reaching 1000 meters the swarm of troop
transports Death Gliders have achieved complete air superiority over
Washington and the surrounding area as all unshielded military
anti-aircraft assets are overwhelmed and destroyed and the heavily
shielded bases run dry of missiles and are forced hide behind their
shields with only a few obsolete small caliber anti-aircraft guns to
reply to the Death Gliders.
Roughly twenty minutes into
the battle for Washington the Jaffa commander makes his first mistake
by ordering the large bulk of his surviving Death Gliders to start
carrying out his gods orders for the rest of the North American
continent. Satisfied with an over watch of just 40 Gliders on
Washington he orders the remaining 1107 Death Gliders to split
into ever randomly dividing sorties that head west, south and north
attacking any aircraft and firing randomly down into both
American and Canadian cities.
The 12 troop transports land
at a Washington DC airport and quickly
take control killing every person they find and use it's buildings
and runways as a staging base. The transports have shields
and each mount a top side twin heavy staff turret for air
defense and ground attack. Also in addition to the heavily armoured
troops each transport carries one wide area relatively low power
shield generator and 3 heavy staff cannons that are used by the
Jaffa to quickly establish a shielded and fortified
base.
Quickly positioning and activating the shield generators
and 36 heavy staff cannons on the airports perimeter they lay down a
barrage of plasma fire until the airport is literally ringed
by burning building almost 1500 meters deep.
At first the
large number of Death Gliders spreading out from Washington DC
overwhelms the Eastern state's military bases scrambled fighters and
ground based air defenses, but as the swarm spreads across the nation
the Jaffa quickly lose that advantage and by the time Death
Gliders reach the Mississippi river fewer than 190 remain and these
are actively being hunted by F-16's scrambled from mid western Air
Force bases, A-10 thunderbolts and army helicopters. It is a
flight of A-10 thunder bolts along with a single surviving eastern
F-16 that take down the final 8 Death Gliders with
sidewinders, 30mm and 20 mm cannon fire in a heavily video taped dog
fight over Kansas City Missouri. This final Death Glider battle takes
place almost exactly 6 hours after the invasion force first dropped
below 100,000 feet over Washington DC.
The Washington area is
completely depleted of both defending aircraft and all surface
to air missiles by the initial wave of Deathgliders and the city and
surrounding area remains under complete Gou'ald air superiority for
the first three hours until elements of the now strung out
carrier group clears the horizon and start catching the
patrolling Death Gliders with beam weapons, 25 mm precurser rounds
from the Grav Focus Magnetic cannon and ship launched missiles every
time they climb to an altitude that makes them visible to the
approaching surface fleets.
The Death Gliders were proving
critical to any Jaffa sorties trying to move down the highways
leading from the burning building that surround the airport and reach
into the rest of the city. The Jaffa are literally attempting to
carry out their Lords orders and are punishing the Tau'ri by using
their staff weapons to set building fires and kill any civilians
they encounter. The Jaffa, while extremely well armed and
armoured by any System Lords standard are unused to fighting a
civilization with a technology capable of supporting firearms and are
taking relatively heavy casualties. The resistance is so heavy they
believe and report that they are already facing advanced
elements of Tauri military units and they keep the Death Gliders
busy calling in ground attacks to break up ad hoc road
blocks set by armed civilians and police units trying to protect
neighborhoods. The Death Gliders ground attacks are also badly
hindering all attempts at evacuation, fighting fires and the movement
of an ever growing number of army units being dispatched into or
toward the capital and the Gou'ald foothold.
After
over 3 hours of slow movement out of the airport the Jaffa ground
troops are quickly stripped of all air cover as the surviving 29 over
watch Death Gliders are eliminated in the space of ten minutes
when the now strung out carrier group devoid of all fixed wing
attack aircraft starts to arrive back in America's coastal waters
near Washington. The carrier group now being lead by the two
still recharging battleships and faster cruisers finally close
to 40 miles off the coast and catch 19 of the Jaffa pilots by
surprise with long range guided missiles and beam weapons fire. The
remaining 10 Jaffa fighter craft are killed over the next nine
minutes by guided missiles following signals from high flying AWACS
aircraft.
As the sky is cleared of Death Gliders the
nearest Army bases and Carriers quickly send out their surviving
helicopters sheltering under shield domes or hidden under bridges and
overpasses and the multi-prong Jaffa advance from the airport foot
hold base comes to an abrupt bloody stop as these attack choppers and
troop carrying helicopters quickly ambush and pin down or slaughter
entire Jaffa units trying to advance into the city. The commanding
Jaffa suddenly realizing that he is in danger of losing fully eighty
percent his ground forces orders four of his troop transports
back into the air and instructs the crews to go and support the
trapped units. The crew worried by the beam attacks that took out
most of the Death Gliders and not aware that their light depleted
naquadah armour makes them effectively immune to that
weapon unknowingly opt to emulate tanks and never leave ground
effect. Instead they use landing mode and hover along at speeds
approaching 40 km/hr hiding in the ground clutter and behind their
shields as their top mounted staff cannons slowly destroy
buildings, down any attacking helicopters and driving off or
breaking up any concentrations of Tauri infantry.
The battle for DC has again turned
against America's ground forces and the Jaffa quickly start
carrying out the orders of their lord and are punishing the Tau'ri by
literally burning their way across Washington. The Jaffa in
addition to having problems with 20th century firearms are also being
hindered by their inexperience in dealing with the building
materials and practices commonly used in America. The brick and
concrete structures from the perspective of a alien used to
burning primitive wooden huts or dropping poorly designed stone
structures by shattering the foundation stones are finding it far
harder than they imagined to destroy a modern building built with
structural steel, concrete and protected by sprinklers. To
address this problem and the ever growing numbers of snipers and
regular Tau'ri army units the surviving Jaffa sorties are
allowed to merge into a three prong attack that are coordinating
their movements and firepower closely. The four troop
transports are close enough to supply mutual fire support to each
other and the ground infantry advancing slowly as they attempt to set
fire or destroy out right every structure along the streets they are
advancing down. In this on going tank like battle the ever
growing number of American Army and Marine troops facing the shielded
Jaffa transports do have some limited success against the Jaffa
infantry by inflicting such high injury and death rates that the
commanding Jaffa has no choice, but to order the surviving
ground units into the troop transports. This Jaffa
infantry not content to just hide in the transport turn every exit
into firing ports for their staff weapons and supplement the
main cannons in the task of defending the small ship, destroying
buildings and trying to kill anything that moves.
The
President far more worried by the com updates, sensor glimpses and
com intercepts of Janeway's Battle in space is aware of the
ground battle. They are also fairly well informed by police
reports, military reports and even a data stream from a couple of
tricorder equipped AWACS aircraft deployed from the carriers and
circling just outside the Jaffa's plasma weapons max range. They
know the Jaffa are purposely trying to destroy all buildings and
worse yet are taking no prisoners killing indiscriminately any human
they encounter. Well aware of the power of the surface fleets weapons
the President is reluctant to follow his advisers recommendations
and order a navel bombardment on the advancing aliens, but
finally as the damage reports mount and the atrocities increase
he orders the fleet including the Battleships to start firing on
the occupied airport and the alien troop transports. The barrage of
surface to surface ship missiles fired from the still
approaching cruiser and destroyers prove even less effective
than the local infantry's anti-tank missiles. The shoulder fired
and chopper launched anti-tank missile's have a shaped charge warhead
that are clearly penetrating the enemy's shields, but the
hypersonic jets of copper are so badly disrupted by both their
passage through the shield and the airgap distance to the hull that
they are doing little damage to the transport's armoured skin. At
best they are occasionally killing a jaffa firing from an open
port, but most of the time the jet only gouges an extremely shallow
pit in the transport's depleted naquadah armoured hull.
Finally
the two Battleships moving very close to the shore open up with their
single remaining conventional 16 inch gun turrets each firing
three armour piercing rounds at interception coordinates for the
four advancing alien transports. The six shells nominally aimed at
the center of the Jaffa transport deployment only directly
strike two transport's shield and while neither nearly 3000 pound
round fully penetrates the transport's shield twin streams of
liquified steel and large splinters are splattered or partially
embedded across the top side of the transport's hull jamming the main
plasma cannon so that it is pointing uselessly at the sky. In
addition the induced shock wave inside the shield kills all exposed
Jaffa firing at open ports and stuns even the pilots.
After
the first six 16 inch shells have been fired both the crude
tricorders on the AWACS and eye witness police reports clearly
show that damage has been done to at least one of the transports
and seems to have rattled the crew of the other three
transports. Both battleship captains order the gun crews to
continue firing on the now stalling Jaffa attack. The next two waves
of six shells manages to catch the stunned Jaffa more or less
acting like sitting ducks the entire formation coasting to a stop
with the two crippled transport and while there is only one direct
hit from the second set of six 16 inch shells fired it cripples
another transport jamming it's plasma cannon so that it can only
fire at a point 300 meters to the left side of the transport.
The Jaffa crews are shocked and stunned for several long seconds
unsure what to do and how to react or reply to such a massive out of
the blue bombardment. They are not shaken out of their shocked
state until they hear the screaming words of the commanding Jaffa
ordering them to take evasive action and return to the foothold base.
The four transports turn and try to spread out only to find
themselves trapped by the burning rumble and narrow confines of the
highways they have been traveling down. One of the severely crippled
Transports it's pilot aware his shield is just minutes from complete
failure inadvertently climbs into the line of sight of the strung out
carrier group exposing itself to the beam weapon on some ships. The
Battleships, Cruisers and Destroyers that have been modified to carry
beam weapons immediately open fire with every phase cannon or EPRET
system they have, but the transport's failing shields appears to hold
easily against the nadion enhanced particle beams weapons, much to
the relief of the Jaffa, which are unaware of the almost
instantaneous removal of all hull materials not made of or covered
by depleted naquadah armour. Climbing to a low altitude and
using high speed and evasive maneuvers the four transports
quickly retreat to the foothold base each taking multiple, but
essentially harmless hits from both beam weapons and surface to air
missiles fired from the still arriving carrier group.
The
return of the troop transports to the foothold base brings with it
the fire of the two Battleship's single remaining conventional 16
inch gun turrets and the Jaffa working under the protection of
the Gou'ald foothold base shield quickly find themselves trying
to deal with jets of molten metal and splinters of metal that are
randomly and sometimes lethally punching through. The Jaffa commander
unsure what to do about the unprecedented and powerfully armed
fleet of surface ships bombarding his base from off shore eventually
orders his Jaffa infantry off the transports and to the edges of the
base where his heavy staff cannons and perimeter patrols are now
starting to take heavy sniper fire as well as mortar and
anti-tank rockets fired at and under the lower edges of the
base's shields. Once 8 of the 12 transports are nearly empty he
orders those 8 transports to back off from the coast and then climb
to an altitude where they can destroy the fleet of surface vessels
attacking his lord's newest base.
The 8
transports travel a short distance westward away from the coast
before turning and popping up above the surface fleets horizon
nearly 70 kilometers from the fleets leading elements. The
move, while not a surprise is effective, the transports having been
easily tracked by the several carrier launched AWACS circling well
out to sea, but there is little the US navy can do to stop
them. The Navy's beam weapons prove to be nearly useless
against the depleted naquadah armour the Gou'ald transports are
protected with and the conventional 5 inch guns are well out of
range, while the heaviest anti-aircraft missiles proves to
be only a minor problem at best for the alien transport's
shields.
These hovering transports ordered to stop the
bombardment of 16 inch shells partially penetrating the shield of
their foot hold base focus their weapons on the two battleships, but
the Voyager constructed beam weapons mounted both on the Battleships
and several of the other surface ships prove quite adept at
intercepting the streams of plasma bolts aimed at the battleships.
Between the almost overwhelming combined fleet point defense and
crude shields of the Battleships the firepower of the 8 alien
transports is fully nullified. This allow the Battleships to
keep their protective shields split open for the relatively long
period it takes for them to aim and fire broadsides of
conventional shells at the foothold base as well as 25 mm percursor
rounds and guided missiles at the hovering alien transports.
The
cruisers and smaller ships their crews long trained in protecting
aircraft carriers find it easy to switch to defending the Battleships
and manage to quickly coordinate with the battleship's counter
attack using their own missiles in a coordinated swarm attack
that ultimately proves futile. The surface to air missiles simply
can't damage the alien's advanced shields. The missiles aren't fast
enough and the relatively small warhead designed to spread
shrapnel don't have the focused power needed to create point
failures in the hovering transport's shields, while the 25 mm
percursor round from the battleships can penetrate they are simply to
small to be effective with what remains after it punches
through the shields.
After several minutes of mutually
ineffective attacks the 8 hovering transport suddenly switch
tactics and target 8 of the battleship's escorts. This change of
targets catches the surface ships by surprise and several of
the ships can't close their shields fast enough to block
the bolts or redirect their point defense in time to fully intercept
the streams of plasma bolts moving along new vectors. A cruiser and
four destroyers each take a half dozen plasma bolts
directly on their unarmoured hulls. The high density high temperature
plasma badly damages three ships burning through the unarmoured
hulls and spreading molten metal and superheated plasma into the
decks below starting major fires.
The Navy reacts quickly
to the aliens change in tactics reorienting both their vessels and
their shields to allow the firing of missiles and beam weapons from
behind the safety of their shields, but the change severely limits
the carrier fleets attack and point defense abilities, only the two
Battleships are now risking exposure of their hulls to enemy fire.
They are maintaining a position on the far side of the escort ships
forcing the streams of plasma bolts aimed at them to run a gauntlet
of head on point defenses from the battleships and several layers
of side profile point defense fire from the escort fleet..
The
Alien transports quickly discover that spreading plasma cannon
fire across the now completely shielded escort fleet is useless
and return their focus to the battleships, which are still
firing conventional 16 inch shells at the alien's airport foothold
base and have started several fires under the
shield.
Sadly the navy's missiles and beam weapons have proven
to be ineffective on the hovering alien transports. The Voyager
installed beam weapons are useless against the depleted naquadah
armour and the long range missiles now fire blindly from behind the
shields and guided by the circling AWACS are not able to penetrate
the alien's shields. Only the 25 mm precursor rounds from the
Battleship's Grav focused magnetic cannons are penetrating the
shields, when they hit, but the rounds already eroded by their
hypersonic flight through nearly a 100 kilometers of very dense
atmosphere are shattering as they penetrate the alien's shields and
the surviving splinters aren't enough to damage the transport's
armour.
The battleships in spite of again being the center of
the hovering alien's attention are proving to be nearly as immune
to the alien's fire as the aliens have been to the surface ship's
attacks. There is a small number of plasma bolts making it
through the escort fleet's layered point defense, but the Battleships
have kept up their conventional attack on the alien's foothold base,
their thick armour and partially re-designed superstructure and
multiple sprays of water from the ship's fire hoses are making
them very resistant to the relatively low power explosive force of
the plasma bolts and the large pulses of heat from the released high
density plasma. .
The Jaffa commander orders the two remaining
fully operational transports out from under the shield and they start
making low level passes around the foothold base trying to break
up the Tau'ri forces that are slowly being accumulated around the
occupied airport and are becoming a problem for it's defenses. In the
fifth slow pass the trailing transports is shot down,
literally knocked out of the sky when it is ambushed by
six helicopters and nearly three dozen ground units armed with
anti-tank missiles. The Transport's shield takes over 80 direct hits
from anti-tank missiles from the ground and the suddenly appearing
helicopters just before it plows into two still climbing
helicopters. Moments later it's wavering shields go down completely
under sustained heavy machine gun and rocket fire from the remaining
helicopters. The alien transport jolted into the top of a roof by the
collision and explosion of the two helicopters never has a
chance to recover as it scraps across the top of a burned out and
still smoldering concrete shell. The remaining helicopters and ground
units continue pouring in rockets and machinegun fire quickly chewing
through the relatively thin depleted naquadah armour killing the
pilots in a cloud of shattered 20 mm armour piercing cannon
shells. In spite of the success in downing the ship, the
attacks were focused on taking out the ship's main weapon and cockpit
and the alien craft doesn't burn. After the fighting is over it's
shields, sensors, power systems and drive systems provide
significant salvage.
The surviving transport
immediately turns for revenge, but the commanding Jaffa fearing that
a second ambush is waiting nearby instead orders it to join the
high altitude transports engaging the surface fleet.
The Jaffa
commander once again issues new orders to the transports engaging the
surface fleet and the 8 alien ships suddenly focus on the outermost
escort ship closest to them and farthest from the two battleships.
The captain of the attacked destroyer and the rest of the fleet are
initially unsure what to do as the small ship's shields are being
quickly drained and no amount of evasive maneuvering is helping.
Even point defense fire currently only available from the two
battleships is not making enough difference. The destroyer's
shield fails after nearly three minutes long before the rest of the
ships in the fleet can move to put it behind the protection of
additional point defenses. The combined plasma firepower of the
now 9 troop transports take less than thirty seconds to turn the
exposed unarmoured ship into a floating firestorm and within a
minute the ship's remaining missiles and ammunition
stores detonate taking the ship's entire crew with
it. During the quick wearing down of the outermost
destroyer's shield several of the other ships besides the Battleships
tried to open their shields and add additional point defense
fire to the battleships, but each time this was tried the late
arriving ninth alien transport would quickly switch to firing on the
now exposed ship and six more of the fleet's ships are now on fire
their crews preoccupied with putting out the deck and below deck
fires caused by the plasma bolts that got past their defenses.
After the Destroyer's explosion the Jaffa crews on the
transports quickly switch to using the tactic on the next nearest
surface ship, another destroyer from which smoke is now
leaking from opposite side firing ports of the ship's
shield. Another undamaged destroyer is nearby and the two ships
quickly start to sail dangerously close to each other weaving in
and out of the streams of plasma bolts the aliens are trying to
focus on a single ship forcing them to spread the attack between both
ship's shields. Both ships shield's are still eroding away albeit at
a much slower rate, but the fact remains that even sharing the load
in a little less than ten minutes one or both Destroyers will lose
their shield and be exposed to the extremely lethal streams of
plasma bolts.
The admiral in charge of the fleet
and the captains of both battleships are at a loss for any option
other than the one they dread implementing. It's not practical for
more than two ships to do what the two destroyers are doing and
incredibly dangerous for even two ships sailing in open
water to be weaving that closely in and out across each others
course let alone trying to have multiple pairs doing it in a carrier
fleet along a cluttered coast.
Reluctantly the admiral in
charge of the carrier fleet orders both Battleships to start firing
on the hovering transports with their biggest weapons. The two
Battleship captains fully aware of what that means for the civilian
population below reluctantly give the order for their gravfocus
magnetic coil guns to complete a full firing cycle. The six 25
mm precursor rounds are followed a moment later by six 5 inch
conventional shells all are traveling at 10 kilometers a second and
for some of the trip to the targeted alien spacecraft the projectiles
are less than 2 kilometers above the city and it's suburbs. The 25 mm
precursor rounds and 5 inch main round are odd sight to see with the
double bulged ionized streak fooling most of those that see it into
thinking the Battleships are firing the previously dimly seen energy
weapons at overload levels..
The shock waves of several
volleys of the six main 5 inch hypersonic rounds passing so close to
the city below are later estimated to have killed at least
nine civilians with flying glass and injured dozens more as well
as doing over a million dollars in shock wave damage to the city. The
Jaffa pilots are caught by surprise and the targeted troop transport
reacts to late to the 12 rounds aimed at it and it vanishes in a
cloud of superheated fragments as at least three 25 mm precursor
rounds ineffectively hit the ship's armour followed an instant
later by at least two 5 inch rounds that pass through the
transport and it's shield twice continuing on for an additional 20
kilometers before finally shattering under air pressure and burning
up in an instant creating a large secondary fireball at high
altitude.
The remaining 8 transports
immediately go to evasive action and the focused attack on the two
destroyers drops to a level that the two ships can easily sustain.
Over the next fifteen minutes the battleships fires eight more
barrages and after the second barrage are forced to stop firing
conventional 16 inch shells at the foothold base instead
switching over to ram jet rounds sent at the now wildly
evasively flying alien ships still firing far less effectively
at the fleet. Finally after about fifteen minutes the jaffa commander
orders the remaining now badly battered transports to drop back
down below the surface fleets horizon. As the transports abruptly
head for the surface one of them changes it flight path to avoid a
wave of 16 inch supersonic ramjet rounds and is destroyed by a
glancing blow from a single hypersonic 5 inch round.
The
surviving 7 transports now following orders to attack the surface
fleet at close range make the mistake of flying directly
for the coast and while they are traveling at supersonic speeds they
are moving at a constant speed in a straight line. The
AWACS planes are easily tracking them and are able to warn an
armoured convoy that they will be passing near allowing them to fire
a barrage of anti-tank missiles up into the low flying alien
spacecrafts flight path. The angle of attack is very poor and
none of the anti-tank missiles actually strike the alien ships,
but the Jaffa pilots react to the sudden attack and two of the
transports have a shield collision. The shield collision does little
damage to either transport's hull, but the crash severely weakens
one's craft's shield and drops the others shield completely forcing
both alien ships to return to the foothold base.
The
only reaction of the 5 remaining alien transport to the attack is to
spread slightly further apart and gain a little altitude the pilots
continue on in a straight line at a constant supersonic speed unaware
that as soon as they clear the coast they will be flying blindly into
a quickly prepared barrage of conventional 16 inch and 5 inch shells
followed a moment later by a large wave of anti-ship missiles.
The attack placed to occur just before the low flying alien
transports clear their own horizon is devastating only four fly out
of artillery barrage and as planned just as the fleet starts to come
into view over the horizon that view is filled with a large
number of AWACS guided missiles. Only three of the surviving alien
ships still have functioning shields and only two of
those survive the multiple strikes of guided missile.
Neither of the remaining two survive to fire more than four or five
plasma burst before exploding as they fly into an almost solid wall
of carefully coordinated 20 mm and 5 inch shells fired from well
over a dozen ships in the fleet.
At first it was believed that
none of the 5 transports survive their attempted close range attack
on the fleet, but as the fleet again heads back towards the coast a
single alien transport is found drifting in the ocean with little
apparent external damage.. Eventually boarders will discover that it
has had significant internal damage and all Jaffa on board are dead
apparently killed by a massive shock. It will be determined that the
alien ship had been driven into the water by the impact of at
least one 16 inch shell. The large explosion's shock wave and impact
drove the transport into the water at supersonic speed with it's
shield still active and while that shield mostly protected the
ship the inertial dampeners failed and the crew was killed
instantly with the pilot's chairs literally torn loose by the
uncompensated acceleration.
The President and the Joint
chiefs are keeping track of the battles occurring on the
ground, off the coast and in the air of the eastern states now
moving further west, but it's the running battle in space that
is scaring them. Most advisers including the very few from
Voyager's crew are starting to believe that the crippled Voyager and
her small fleet of shuttles aren't going to be able to beat the
Ha'taks. They know the air battle occurring over the eastern half of
the nation and the battle for the capitol is a strategic side show,
it's outcome will be made meaningless by whoever wins the battle in
space.
More importantly the President and his advisers have
realized they will win the surface sideshow. Outside of the heavy
damage to Washington DC and the surrounding towns and suburbs the
military is reporting relatively light damage to most of the larger
cities that have been attacked. Most of the damage consists
of fires and relatively minor external structure damage,
while the smaller cities and more densely packed suburbs and towns
built largely of wood are in a very few cases having
significant problems with the fires started by the strafing
runs.
This relatively light damage reflects the Jaffa's lack
of experience with attacking an advanced civilization and the fact
that the Glider's are only armed with two small plasma cannons firing
what is even by 20th century standards very light aircraft weapons
with little ability to deeply penetrate brick, concrete or stone
structures.
1854 EST March 6, 1998
Much of the American public is in a state of shock starting
to verge toward panic, it appears to the public the fighting is
increasing. After nearly 6 hours the news media is still focusing
heavily on showing video filtering in of the heavy dog
fighting from earlier in the sky's of the Eastern half of the Nation.
Also figuring prominently is several videos of the standoff between
the alien transports at altitude and the US Navel forces just
off the coast. They are just reporting that the American army
is trying to push the aliens back to their landing point and prevent
the alien warriors from breaking out of the thin containment
perimeter that is just slowing their advance through the D C.
Also
making the public fear much worse is the reports of the
initially mysterious and intensely bright explosions in the sky
now being seen and reported literally around the world..
Finally after Voyager and the two pursuing Ha'tak burn their way
through the outer edges of the atmosphere directly over Austrialia a
news agency there starts broadcasting nearly 40 seconds of video in
which 24 seconds is showing surprisingly clear images of two roughly
pyramidal shaped ships firing on a smaller white modified saucer or
spoon shaped ship. This video, taken by an Austrialian observatory is
being feed world wide on the partially intact satellite news
feeds barely 6 and half hours after the initial attack on
Washington. This video finally forces the US President to do a
live broadcast from the emergency bunker under the White house, where
he has been trapped by the Gou'ald's unexpected high speed
invasion of Washington.
The president often in direct contact
with Voyager decides to wrap the truth around a lie that is a
desperate bluff aimed at the two Gou'ald starship's Janeway is
facing in space. He also hopes that the broadcast will quell the
growing panic across America and around the world as disorganized
news reports are making it appear that much of America's east coast
and eastern states are burning. These news images are painting a far
worse picture of the damage making it look like America is
losing the air war that military reports are making clear is now
winding down firmly in favor of American and Canadian armed
forces.
The first thing the President does in his emergency
broadcast is to assure the public that the conventional forces are
winning the battle against the invasion forces telling them that they
have already shot down most of the alien fighters and are
fighting the alien ground troops in Washington to a stand still even
as a ever growing number of army and marine units join that
battle. He then explains that the white vaguely saucer shaped
ship seen in the Austrialian video is one of America's
starships currently fighting a running battle with two
Alien Snakes or Gou'ald starships keeping them at bay until the rest
of America's starfleet can return from deep space deployment. The
president then Launches into a rambling seven minute thumbnail
revelation that doesn't reveal the stargate or Possum Grape, but is
based on his own briefing notes as he explains the Gou'ald parasite,
their history as Egypt's Gods, Humanity and their genetically
engineered Jaffa slaves. He then admits/claims that the US
government has known of aliens and the military has been
studying and reverse engineering a huge cache of alien equipment
since the 1920's and while Voyager and Admiral Janeway have
their hands full they are in control of the battle and as soon
as a few more American starships return from deep space they will
make short work of the two Ha'taks.
In the coming hour
parts of the President's broadcast is presented to Apophis by his
Jaffa and confident it is a lie he orders his Death gliders to
report. When less than 20 Death Gliders reply and the commanding
Jaffa of his invading army reluctantly reports they are pinned down
by unknown weapons and what he thinks must be tens of thousand of
well armed human soldiers. Apophis attempts to berate the commander,
but an attack run by Voyager and her small fleet jars him badly
setting an almost musical counterpoint in sound to the constant booms
coming from his Jaffa commanders transmission. Steadying
himself Apophis, his attention now turned from the failure of
his Jaffa on the planet allows his irritation and frustration to
change to a fury now focused on the small starship and it's attack
craft. Telling his Jaffa commander that he is returning he cuts the
transmission and makes the decision to ignore Voyager's
harassment and return to a position over Washington where he will
make a full demonstration of his godhood.
The two Gou'ald
starships heads back toward Earth on a least time sublight
course aiming for a point 1000 kilometers above Washington to
resume a bombardment that he plans not to stop until half the
continental United States is molten rock forcing Earth's single
starship into a stand up fight that Apophis knows it can't hope
to win.
Instead Apophis has unknowingly ordered both
Ha'taks into a trap and just over 30 minutes later roughly 9 hours
after he opened fire he reaffirms his orders in spite of seeing the
launch of a barrage of 96 submarine based ballistic missiles. The
system lord brazenly ignores the crude weapons and his ships never
deviate from their obvious flight plan. At 3500 kilometers both alien
starships enters the jaws of the trap as the ballistic missiles
now consisting only of their topmost stage each releases 5 atomic
warheads. Apophis's sensor see no naquadah and assume the warheads
are only simple primitive atomics and will not allow any deviation
from his set coarse, still confident his shields will survive what
few primitive warheads aren't swept from the sky by a few well
placed plasma bolts. Apophis has discounted what his sensor
show to be very oddly shaped warheads and does not imagine that
the atomic warheads are actually the power source for a powerful
X-ray laser cannon each programmed to pop up above the atmosphere and
lock onto an enemy starship. In this case the energy surge from
Apophis's own command to open counter fire at 300 kilometers range
causes Voyager's computer to order the near simultaneous detonation
of 480 atomic bombs each with a nominal yield of 150 kiloton.
The
two Ha'tak's fly directly into a almost simultaneous crossfire of
mass driver rounds, photon torpedoes and the beams of nearly
480 x-ray laser cannons each pumped by a 150 kiloton atomic bomb. The
two Ha'tak's have their shields knocked flat and both
take damage to their outer armour layers and even the outermost
decks as the X-ray beams and near miss anti-matter and near miss low
yield atomic explosions obscure them from view for several
moments.
After the two Ha'tak's lose their
shields Voyager warps into transporter range and the remaining
Jaffa on both alien starships suddenly find themselves facing a large
number of heavily armed and armoured human combatants made up of
Voyager's Security teams, Navy Seals and special forces teams from
the Airforce and Army.
In the few seconds Voyager has her
shields down to transport in the boarding parties she takes a plasma
broadside and while she dodges or uses her phasers to intercept all
the plasma bolts several detonate close enough to her hull to
put both the starship's jury rigged warp core and two of the
three overloaded fusion power plants off line.
The
mixed teams of American special forces and Voyager security parties
beamed from Voyager appear in force in the engineering and Bridge
sections and very quickly gain the upper hand, but the fact remains
there are 3 large starships on a collision coarse with Earth. One
can't quite stop and on the other two the people who could change the
flight paths are rather busy trying to avoid grenades, bullets,
phaser beams and Staff or Zat bolts.
Apophis's
two damaged, but mostly intact Ha'tak Pyramid ships are
headed for semi-controlled crashes on Earth, while his lest
trustworthy Jaffa are fighting a losing war in his ship Apophis
rings over to his son's ship and they escape with a large number
of his most loyal Jaffa through that starship's stargate.
The
Ha'tak that is carrying Breetak's rebels quickly organize a
surrender to Voyager's boarding parties as it enters the
atmosphere Breetak is able to bring his starship down in a
relatively soft gliding crash that plows a trail starting just over a
kilometer inside France's border and ending 50 meters inside
Switzerland's border less than 500 meters from the Italian border.
(This almost causes a shooting incident as the armed forces of all
three nations respond to the "invasion" each trying to
claim the downed starship.)
As the Voyager and the other
Ha'tak drop into the deeper atmosphere Janeway her ship now having
two fusion reactors on line beams her boarding parties out of the two
Ha'taks leaving the surviving jaffa crews to make a more or less
controlled atmospheric entry. The Ha'tak abandoned by Apophis
and carrying none of Breetak's rebels is slightly less controlled and
it creates a sonic boom that shatters windows in a strip 180
kilometers wide that runs from France's coast to Moscow where it
makes a relatively destructive 4 kilometer sliding crash in the
suburbs of that city. This Ha'tak is mostly intact, but hits much
harder than the French/switzerland and Italy Ha'tak and will
never fly again it's structural integrity destroyed
with far fewer Jaffa survivors.
The France/Switzerland
and Italian Crashed Ha'tak will fly again within 4 years reflagged as
a starship used by the Earth power block that will be called the
Union in Space or UiS and crewed with both Jaffa
rebels, Europeans and eventually other members of the UiS.
The Moscow Ha'tak's hull is badly damaged and eventually
gutted of advanced technology and it's hull disassembled for armour
and other resources. It's hyper drive, engines, armour and
shields going into the NiS's first Carrier
Battleship and other major systems ending up installed in several
Russian/Chinese built starships.
Voyager unable to return to
orbit on two secondary fusion power plant and emergency reserves
has to make it's own emergency and ultimately very public landing via
it's tractor beams at an American Air force base in England. The
Starship clearly visible in England's night sky thanks to several
plasma leaks venting spectacularly into the atmosphere has taken
enough external hull damage that it leaves misleading English
identifiers visible to telescopic news cameras. Voyager's hull now
only reads "USS Voyager and NC 7" and that is
what the world sees misinterpreting it to mean United States Ship
Voyager Navel Construction Seven.
The President's speech and
bluff, the Voyager's bit of accidental evidence and the sudden
appearance of shield domes over various key American facilities
leads to most of the world refusing to believe that the President was
actually bluffing about America having more starships.
World
wide Public sentiment quickly explodes into anger at
America and the American military for hiding advanced technology and
starting a war with an alien superpower.
In the days following
the "Fire in the Sky" and the crash landings there are near
daily world wide demonstrations demanding answers and in spite of
continued almost daily revelations by the US president, which seems
to be defusing much of the demonstration fever in the US, it is
of little help in other nations.
Finally roughly a week after
the Ha'tak's crash and capture in a surprise move France, Switzerland
and Italy allow UN observers in and start live uncensored televising
of the interrogation of the Jaffa prisoners and the growing
riots abruptly fizzle as the crowds choose to watch the aliens
instead. In the coming days and weeks as these
interrogations progress there is a subtle change in the public's
opinions as the world watches and learns what the rest of the Gou'ald
Galaxy is like and the horror Earth's human population has mostly
avoided for 10,000 years.
Most historians will eventually pin
the subtle, but critical change in public opinion to Breetak's
first televised interrogation session he was the eighth Jaffa
publicly interrogated and the first to not be a "rabid"
worshiper of the Gou'ald Apophis. Instead of ranting about what his
god would do Breetak speaks carefully and clearly and the shock of
the difference allows Breetak to essentially take control of the
televised interrogation session and he makes a impassioned and
eloquent speech that first begs the people of Earth for help and
then chides them for only building what are obviously exploration
vessels unsuited for war. Breetak's ends his plea with a final
warning stating that there has been recent changes in Gou'ald
FTL technology and no longer can the Tau'ri count on the great
distances to this world protecting them.
Breetak later backed
up by Teal'c proves to be a major break through and rosetta stone for
the French, Italians and Swedish interrogators and researchers trying
to unravel the Ha'tak's technology he is willing to help and more
importantly is able to point out other members of the
rebellion that are also willing to help the Tau'ri. Breetak and the
other rebel Jaffa along with SG-1's Teal'c inadvertently capture the
public's attention and cripple several political hate movements aimed
at punishing or using the USA as a scapegoat. These rebel Jaffa's
statements make it very clear that Earth's time of Isolation was
essentially up and that events unrelated to the actions by America
had at last given the Gou'ald a FTL drive now capable of pushing
their massive Ha'taks from 500 to 1000 times the speed of light.
No longer must they rely on the relatively tiny Tel'taks and
stargates for intersteller speeds above 100 times light speed.
The
anger at America's secret starship program remains, but now it
often covers a desperate and almost embarrassing hope that the US
does have enough starships to protect the Earth, many politicians and
party's make use of this remaining anger to create and shape the
various multinational power blocks that the Gou'ald will
suddenly find themselves facing from Earth.
10:50 EST March 9, 1998
With major repairs to her
power system partially completed and limited power again being
supplied from her tiny warp core Voyager limps from England
to Washington DC and starts using it's transporters to beam out one
in thirty Jaffa putting them minus all metal in a hastily
created POW camp at a local army base. The sudden "going away"
so closely resembling the Asgard methods of attack scares the
remaining Jaffa and their leaders quickly surrender to the army
and marine forces still assembling around the badly damaged airport
and the no mans land of burned out ruble.
At 10:50
the leader of the remaining Jaffa at the airport surrenders and
the ground fighting in Washington ends.
0330 March 11, 1998
Voyager limps back to it's base at Possum Grape after a short stop in Norfork to pick up nearly 250 Navy Techs and Engineers. Their focus and the focus of most of Possum Grapes repair and production capability will be to try and bring Voyager back to it's full operational potential. In the following months several major industries in the US, Canada, Japan and England are put to work trying to speed up the building of a full warp core for Voyager. The same day the base at Possum Grape also starts transferring Air Force Personnel reassigned from SGC and SAC to the Possum Grape facilities via the transporter relay line.
General Electric and Sony in a hastily arranged deal with the
US Air Force, Army and Navy starts production of a significantly
upgraded version of the rather crude and quickly assembled
Shield generators. The Actual production lines don't start
operation in the US and Japan until march the 20th, but by April each
company has a facility turning out 16 Shield generators per day
with most earmarked for the Air Force, Navy and Army.
This mass produced 5 ton unit is just over twelve times as
powerful as the best of the hastily built versions created in the
repair centers of US military bases and allied bases around the
world. The Shield generator's emitter heads are optimized
to the Air Force specifications because much of the titanium used in
the emitter heads is coming from Air Force stocks and reserves. Each
standard generator unit's emitter heads are designed to cover 1/6 of
a 100 meter diameter sphere and can be commanded to swivel plus or
minus 15 degrees allowing slots to be opened as firing ports or
entrances or exits.
March 13, 1998
The conspiracy theorist initially floored by the 1920's and Egypt parts of the President's story are having a field day pointing out America and her allies force field protection over military bases and some critical government structures. No amount of explaining seems able to convince them that America hasn't secretly already built at least 7 starships. After all Voyager's lettering code of USS Voyager NC 7 is clear for all to read. The politicians of the European nations and Russia and China mostly suspect or know the truth, but feel it's politically expedient to support the conspiracy theories spreading wildly through the masses to gain support for the large expenditures and redistributions that are taking place in their own nations.
In the coming days as the
Jaffa are publicly interrogated Janeway, the President and eventually
most other world leaders realize that the general population's
angry words now often directly coupled with some statement about
America's 7 starships is becoming a mostly subconscious attempt
to suppress a growing worry, fear and terror as the Jaffa
prisoners make very clear just what is the fate of most of
humanity is outside Earth's solar system. Psychologist working
for the American government advises the leaders that the world's
anger might turn to panic and plans are made to allow more
Intrepid class American starships to be seen through the "magic"
of hologram generators mounted on the Aerowing.
The USS
Wanderer NCC 6 puts in an appearance in the last week of March, it
is actually a hologram generated around the Aerowing gunboat and
claimed to be the first starship in America's survey fleet to
publicly "return" from deep space. It is promptly
ordered go on a high security sentry duty on the outer edge of the
solar system until Voyager is fully repaired.
Early
April of 1998
The President, selected members of the US Senate and Congress are
allowed to read a top secret report jointly written by
Samantha Carter and B'lanna that deals with the pros and cons of
using Anti-hydrogen vs Naquada to provide a power boost to the
current starship designs. Later in the week Daniel Jackson with
the backing of Admiral Janeway, General Holland and the rest
of the United States Government joins a group of
ambassadors to Abydos to formally establish a set of treaties with
the people of Abydos. This treaty leads to Abydos's people
joining the USA as a member state with slightly more autonomy than
Texas within 4 years. The planet quickly became the USiS's main
source of Naquada and later a large source of low grade or shattered
dilithium after a survey of the planet's solar system finds a large
deposit in an asteroid crater on the Mars class world that is
the next planet out from Abydos.
The stargate is heavily used
transferring personnel back from the holdout base and moving supplies
to Abydos laying the foundation to bring it's civilization up to
Earth's standard and expand the Naquadah mining operations.
Even as Abydos's first layer of infrastructure is being moved in
several schools are started and a team of specialist from
Voyager are assigned to help the US Government's ambassadors and the
Abydonian citizens adjust to each other and the coming break neck
speed of technology driven social change.
Voyager's personnel
are working with the techs of SGC to install a sensor grid and
containment force fields first to overlay and reinforce the Iris
and secondly to allow the emergency isolation of the Gate room. When
the SGC's atomic reactor proves too small to fully power the advanced
deflector/shield force field systems replicated for Star Gate
Command they along with much of SGC's tech and engineering
staff began construction of four 550 megawatt fusion reactors based
on late twenty second century designs.
A large contingent of
high security clearance Air Force, Navy and Army medical
personnel from America, Canada, England and Japan are assigned to
Possum Grape studying under Voyager's Holographic Doctor. These high
security medical personnel focus on techniques and medicine
reproducible by 20th century technology. The goal is to start
spreading 24th century medical knowledge to American and
closely allied military medical facilities and then from there to the
civilian hospital in the US and other nations around the world.
Mid April of 1998
The "rumour"
about Apophis losing two of his newest and most powerful Ha'taks has
severely hurt the System Lords standing both with his own Jaffa and
more importantly with Sokar and the other system lords, they are
starting to think they see a weakness. In a desperate move
Apophis barely able to maintain control of his own "loyal"
Gou'ald and Jaffa carefully releases a counter rumour claiming
that Earth was Ra's most closely guarded secret, a Industry and
research world without precedent working on radical new
technologies and those ideas now belongs to Apophis's and his two
best Ha'taks rest there even now being upgraded.
Unfortunately
for Earth this second rumour was far more believable
from the point of view of the arrogant System Lords and Sokar along
with the other System Lords start looking into finding ways of
removing Earth from Apophis's control and what resources they
can divert toward destroying or capturing Earth.
After
putting out the counter rumour Apophis hunts up the female security
Guard taken from Earth in his first host raid back in July of 1997.
The Guard now the unwilling host of a minor Gou'ald serving under
Apophis was not extremely knowledgeable, but the Gou'ald in control
exaggerates her Knowledge. Apophis orders her to reproduce the
missile technology that destroyed so many of his Death Gliders and
helped in the loss of his two best ships. Apophis is unwilling and
unable to supply much in the way of resources and only allocates her
a very small amount of resources in the form of a world with a single
small industrial city mostly dedicated to producing stainless steel
plumbing and pressure pipes for starships. He forbids his "Tau'ri"
Gou'ald to use any naquadah in her designs, after all the slaves on
Earth hadn't used it, so she won't have a need of it.
Late April of 1998
As the SG1 and the other SG teams start
to return to near normal operation amid the Stargate operating
at better than four times it's previous level the US continues
building up the Alpha site and starts regular shipments to and from
Abydos. Voyager's techs are also working to greatly upgrade what
the conventional 20th century sensor systems on the malps and the
conventional 20th century electronics carried by the SG teams can
do. For the moment the SGC and Voyager have chosen to keep
the advanced Federation technology within Earth's solar system
requiring special passes and self destruct alterations before any
subspace technology can be carried through the Stargate..
A Voyager
away team and SG 1 retrive the mirror that gave Daniel warning of the
impending attack. It is taken to Possum Grape and jointly
studied by American scientist and Voyager's engineers and
scientist.
A Transporter system is installed within the SGC
and with 3 days of experimental tweaking of the transporter Voyager's
crew manage to successfully impliment very limited bidirectional
wormhole transporter operation. The limitations require the
transported object to be within a narrow 10 degree cone directly
out from the stargate and no more than 1013 meters distance.
Bi-directional transporter operations through the stargate are
also very sensitive to nearby electro-magnetic interference. Large
amounts of wide band EM noise such as from very heavy industrial
activity, a thunderstorm above SGC or near the other stargate can
prevent any transporter operations through the stargate..
Voyagers researchers and the Navel and Airforce personnel
hammer out a warp and impulse capable shuttle design based on the
type 9A cargo shuttle. The Shuttle has far less than half the FTL
speed and roughly half the internal cargo capacity of the
Federation version, but the majority of it's parts can be or soon
will be manufactured within America, Canada, England and
Japan's industry. In addition to it's internal cargo capacity
the new production shuttle will have a set of 4 robotic twist locks
that give it the capability of locking a single ISO 6.1
container on the bottom of the shuttle, where it can lift
it to interplanetary distances. When a ISO 6.1 container is mounted
the type Y9A cargo shuttle is limited to sublight speed and an
acceleration a third normal, but the shuttle is still able to reach
the moon in less than two hours and Mars for most of the year in
under a day.
Boeing sets up a production line building
a modified version of the tricorders design given to SGC and quickly
introduce several minor improvements that increase the range,
increase it's capability and reduced it's size and weight by a
significant margin and streamlining production.
The
shuttle officially designated type Y9A is outwardly the
same general shape as the type 9A shuttle, but it's basic airframe is
steel with a composite skin of ceramics, carbon fiber and sheet
steel. This design lacks several of the amenities of the type 9A
including gravity plates and has what the Federation considers the
minimum amount of safe life support. The sensors, shield
generator, much of the wiring and the most of the computing capacity
is manufactured from slightly improved current Earth components, but
in spite of this the first four months of production are run on
a group of test lines set up in Possum Grape which produces a total
of 16 shuttles as Engineers, technicians and assembly workers
from Beechcraft move back and forth between Possum Grape
and a much larger production line being set up in their own
facilities.
Even after Beechcraft has their own assembly
lines running in early October 1998 the base at Possum Grape is
forced to maintain two assembly lines to supply the four warp
nacelles which contain a 1.5 megawatt fusion reactor and cochrane
coils for the warp/fusion engines used on the shuttle. This need
persists until January 1999 when Texas Instruments succeeds in
getting a production line up to speed building 1.5 megawatt fusion
reactors where 30 percent meet the specifications needed by the
shuttle's four crude warp nacelles. In late November of 1998
Raethon succeeds in establishing a production line for shuttle
scale cochrane coils, but it isn't until mid February 1999 that
enough coils are passing inspection to fully supply the shuttle
production line run by Beechcraft.
The Type Y9A
Beechcraft shuttles are limited to a maximum warp speed of 2.9 and
warp cruise speed of warp 1.9 with a flight endurance of 29
hours and a maximum lifesupport endurance of 2 days. The Y9A
shuttle is designed for hauling cargo, but the cargo bay can be
configured to hold arrays of modified air-air missiles or carry
and eject atomic warheads.
Early May of 1998
The Battleships Wisconsin
and New Jersey are taken out of moth balls and are at Norfork
undergoing a major rebuilding, while they will each have PPPC
turrets like the Iowa and Missouri. Unlike the Iowa and Missouri they
will lack the repulsar weapons and have only one 16 inch turret
converted to Gravfocus magnetic coil guns, while the other two 16
inch turrets are nearly unchanged except for the addition of
automated loading systems and internal shield generators designed to
direct any ammo explosion up and away from the rest of the ship.
A
production line is quickly being built to produce a two stage version
of the 16 inch scramjet round, with the second stage consisting of a
modified sidewinder seeker head with a high explosive warhead
that is designed to destroy a death glider or detonate a incoming
plasma bolt. These new rounds will have a slightly shorter range only
able to reach targets below an altitude of 1200 kilometers, but the
second seeking stage will make it far more accurate than the longer
ranged unguided version produced by the Voyager's industrial
transporters.
Only the Wisconsin and New Jersey's stern
5 inch turret will be modified to match the PPPC turrets of the
Iowa and Missouri, but as resources permit all four battleships will
slowly have all their remaining 5 inch gun turrets converted to
EPRET mounts along with the ammunition space converted to hold a
superconducting storage ring and 1.5 megawatt fusion reactors
that have failed inspection for use in the shuttles or Gunboats.
By
2010 all the Iowa class battleship have been converted fully to
Fusion power and by 2015 all have been retrofitted with multiple hull
pods containing repulsar/tractor beam generators that allow actual
flight capability to altitudes of 1 km and speeds of 200 km/hr,
but because of repulsar damage to shallow ocean bottoms flight
is usually limited to the deeper parts of the ocean off the
continental shelf.
Eventually these four battleships under
going regular upgrades to improve their ability to intercept plasma
bolts and shoot down Death gliders become the only known "surface"
vessels able to standoff the sustained bombardment and fighter
and Tel'tak capability of a Ha'tak. Sadly they never quite gain the
ability to actually destroy a Ha'tak.
The first two
Type Y9A shuttles produced on the Possum Grape assembly line are
delivered one to the Air Force and one to the Spacenavy, but both
spend a significant amount of time following Admiral Janeway's orders
working for the Spacenavy ferrying orbital sensor platforms to the
larger moons and planets in Earth's solar system. These sensor
platforms are being put into place both for scientific/mineral
surveys/research and to lower the possibility that a ship could use
the planets to hide within the solar system.
Canada
and Japan, which are effectively being frozen out of the research and
technology discoveries occurring in the European Union and
Russian sign a formal treaty with the United States to
supply money, materials and man power in exchange for access
both to the still mostly secret Stargate and the now mostly public
starship program that "officially" produced Voyager
and her sister ships.
The Gunboat designs are finalized and
passed to the Spacenavy department and are followed a week later by
the Destroyer designs that will become the Cannon class are passed to
the Spacenavy department.
A week after the treaty with Canada and Japan is signed the first Canadian SG teams and research scientist arrive and are followed a few days later by Japanese military and science teams arriving at Possum Grape..
The Ship's Holographic Doctor and several of his students
lobby for a additional contacts with P3X-989 and it's Android
caretaker and the Android versions of SG-1. Eventually
they succeed in convincing Admiral Janeway and General Hammond to
contact the androids on P3X-989 and the students and Voyagers
medical hologram gains access to the technology that produced
the Androids. Initially major incompatibilities in the computing
technologies prevent the medical hologram from downloading a version
of himself into a android form, but with some modification he is able
to use an android body as a high bandwidth waldo freeing
his awareness from sickbay and the holodecks, but because of the
high bandwidth needed the holographic doctor's android waldo is
confined to the city of Possum Grape, where the town's electrical
power grid can act as antennas/transmission lines.
Radiation
levels on P3X-989 can't support long term human life even
within the facility housing the stargate and short term
support only extends to a breathable atmosphere and water.
The Away team from Voyager estimate that the technology level
that produced the base was mostly late twenty-second
century with the surprising exception of the Android's
quite sophisticated semi-positronic brain. P3X-989 eventually
becomes a minor automated mining and a high level research colony
containing over 3000 Androids with minds based on
downloaded copies from older volunteers at SGC and Possum
Grape. Only the highest security levels within the USiS government
are aware of the Android nature of the P3X-989 colonist. In
spite of the colony's small size 2 SG teams are based there and
use the designations SG-1A and SG-VoyA.
Late June 1998
The US army is only able to procure shield generators and
tricorders and is given a very low priority to all
other advanced technologies in or going into production. Almost
all production is being focused first to the new Spacenavy
and then on trying to bring the conventional Navy and Air Force up to
the level needed to face Gou'ald starships in low earth orbit.
Frustrated at being cut out of having access to most of the advanced
technology being poured into the other armed forces the
highest ranking generals in the army meet to try and find a way to
gain access to advanced technology. Eventually the meeting
settles on their biggest worry, trying to find ways to defend
themselves from megaton range Gou'ald plasma weapons. Now very
aware the shield generators that are being allocated to them are
not going to stand up to even a single direct hit from a
Ha'tak's plasma bolt and not liking their complete dependence on
the Air force, Navy or the new Spacenavy for the air defense of
their men they decide to do something. After a long and mostly
frustrating debate the Generals break up the meeting and shortly
there after the Army quietly acquires the five surviving land based
16 inch guns and the larger bases start refurbishing every 155 mm gun
they can lay their hands on. The 16 inch guns are moved to five
army bases in the central part of the United States and each base
starts construction of an armoured turret. The 5 bases are
purposely picked to be deep within the United States relatively far
from the coast because of the large amount of firepower already
being put to sea. The army puts in a request for 500
of the new 16 inch two stage guided scram jet shells and through
Foster Grant speaking to his friend General Hammond ask Voyager to
help model and design a 155 mm extended range round that can be
produced in an Army base's machine shops. In addition to
stepping back to gun technology they also request that the developers
and manufactures of the Patriot missile to quickly develop a
conversion or enhancement that will give them a missile with LEO
interception capability. The army also starts a crash program
to develop software that will allow the interfacing of a
subspace tricorder into the control network of the 16 inch guns, 155
mm guns and current generation Patriot missiles in the hope they can
calculate interception paths for Plasma bolts and place 16 inch,
155 mm shells or remotely guide the Patriots into their
predicted path.
The European Union send their first
stargate teams through the stargate they have acquired from
their Ha'tak. They are checking out 3 abandoned mining worlds that
came up in the interrogation and debriefing of the captured Jaffa. In
spite of officially being angry at America the European Stargate
program carefully coordinate operations. The European program
even goes so far as to rent several tricorders sensor systems
and force field generators along with crews from the United
States to help provide security for their gate.
In "protest"
of the United States "alien secrets" both Russia and China
withdraw from the outer space treaty citing the 7 American starships
as proof the US had never observed the portions on atomic weapons.
Russia also formally claims all planetary surface areas 10
kilometers across centered on each of their probes all across the
Solar system, within a week the space treaty is dead no nation is
observing it..
The day after Russia's withdraws America
formally withdraws and a pair of type Y9A Shuttle set up a series of
probes on Mos Olympus on Mars claiming the entire massive Mountain.
Eventually a large base will be built and America's second
stargate found down south will be placed their to allow operation
without interferance with Earth's European and North America
Stargates.
The decision is made to allow some of the locally
produced Federation technology off Earth and three type Y9A shuttles
are sent to the growing training base on Abydos along with a
large ground crew. The Abydos shuttles are each armed with the
emitter heads from 3 phaser rifles, but their primary mission is to
start a survey of the Abydonian solar system and place a
limited array of small short range hyperwake detectors in the outer
edges of the solar system.
Companies in the
United States, Canada and in the United Kingdom and Japan
are given the formula and production method for manufacturing a
superconductor that remains superconducting to just above the boiling
point of water. Originally discovered by Vulcan engineers it is
the simplest and easiest to manufacture high temperature
superconductor known to the Federation. Long abandoned in the
Federation for even higher temperature superconductors, it's only
other flaw is that it must be heated to 250 degree celsius before it
is malleable enough to work with like normal metallic wire.
July 3 1998
SG1 and several refugees from Nassya set off
the tricorder based biosensor installed in the gate room and they
along with everyone in the gate room are isolated by the
forcefield system. It takes an hour and a call for assistance
to Possum Grape, but eventually the techs isolate the Gou'ald
patterns and beam the two infected people from the Gateroom directly
to a pair of special containment units built at Possum Grape. SG1 is
shocked when one of their own, Sam vanishes beamed to the
Gou'ald containment unit.
Over the next few days as they
interrogate the two infected humans the creature in Samatha Carter
claims to be a Tok'ra not a Gou'ald. It describes itself as symbiote
among a group of symbiotes working to free humanity from the System
Lords. Eventually this Gou'ald called Jolinar convinces
Teal'c who knows of them and the others members of SG1.
Admiral
Janeway and Voyager's holographic Doctor however are skeptical
and Jolinar reluctantly admits that like the Gou'ald it is the
symbiote's choice to allow Samatha Carter her freedom and while
the symbiote must makes use of parts of her brain to become
fully self aware it can keep things from Samatha's mind. Tuvok
eventually suggest a mind meld and while Jolinar is skeptical, She
and her involuntary host agree to it. Tuvok succeeds in pulling
the Tok'ra into the meld and is able to determine that it is speaking
the truth.
Samatha Carter is ordered off of the SG1 team and
she is given the choice of living on Earth as a untrusted civilian
scientist or returning to the Tok'ra as an ambassodor. General
Hammond, Admiral Janeway and the Joint Chiefs all agree that Samatha
can no longer be trusted to put the interest of Earth first. They
order her removal from SG1 and her status changed to that of a
ambassodor of a possibly friendly power.
Colonel Foster Grant
is given designs and conversion procedures for turning 155 mm
high exploshive shells into scramjet rounds. After conversion the
shells contain what voyager's engineers think is the just over the
minimum amount of explosive needed to disrupt the self generated
magnetic containment field on a Gou'ald plastma bolt and is estimated
to be able to just barely attain a maximum altitude of 90
kilometers.
During a discussion with the ship's doctor about
the best methods of removing the Gou'ald assassin from the other
human Jolinar mentions that the symbiot can regenerate nerves. The
holographic doctor aware that nerve regeneration is something still
beyond Federation medicine and desperately wanting to see the
regeneration in action makes the suggestion to Jolinar that she and
Sam ask the US government to pick out a group of paralyzed
volunteers for Jolinar to choose one as it's new host. Within a
week a dozen paralyzed veterans all with high security clearance
are being interviewed by Jolinar for transferal. It takes only
3 days for Jolinar to make her choice and she is transferred to
___________ . Under the watchful eye of
the holographic doctor Jolinar spends a week healing the woman's
spine and is then allowed to make her own way home with her new host
and a proposal of treaty between the United States and the Tok'ra.
A competition is held where the production plans for gravity
plates are given to 20 companies in Canada, America, England, Israel,
Austrialia and Japan. The first company to produce gravity
plates with a consistant 60% of Earth's gravity gets a spacenavy
contract for the next 4 years. A company based in Israel wins the
competition and starts producing a gravity plate that have maximums
that vary from 60 to 80 percent of Earth's gravity. This single
Israelly company quickly finds it can't fully meet the demand and
three other companies that were producing gravity plates in the 45 to
65 percent range are allowed to start producing gravity plating under
a relaxed agreement that will accept any plate that can achieve 50
percent.
1000 July 3, 1998
The European Union starts testing their first fighter constructed
half from Earth manufactured parts and half from salvaged Death
Glider parts. Built with help from the Jaffa maintenance crews and
from reverse engineering of captured intact Death Gliders. The
fighter is a near copy of the Death Glider both in power source and
in shape, it however has hard points for six anti-aircraft
missiles in addition to the 2 staff cannons.
TNN claiming it
is trying to defuse some of the anger at the United States broadcast
a story about Denmark celebrating the 4th of July every year in
Ribild Hills. Instead of helping the US this broadcast backfires
resulting in more or new anger at Denmark and even more rumours
spreading about Denmark having access to the alien technology and
about the US's activities in Greenland.
July 17, 1998
SG1 returns from P7J-989 with the beginnings of a outline of a
trade treaty. The planet's android caretakers are firmly for the idea
of trading the planets library archives to America to gain access to
fusion reactors and a Iris and IFF system for their stargate. The
planet's current power technology had led to the ecological disaster
that forced a surviving remnant of nearly a hundred thousand
into several dozen domes each housing 1000's of stasis dreaming
chambers. These human's were dreaming away the centuries waiting for
the environment to recover, leaving several hundred identical
androids to act as caretakers. Each android initially programmed with
a large collection of discrete and very sophisticated expert
systems that were not true AI's, but the surviving engineers and
scientist had added a sophisticated decision/command program to take
the place of a human decision maker. These decision/command programs
was tasked with protecting the sleeping humans, maintaining the
equipment and trying to help the planet's biosphere recover. Over
the centuries these Isolated decision/command programs running on
individual androids were forced to link themselves together
more and more often to better respond to the planets condition.
This merging of the individual andriods independently refined
expert systems into a single distributed network inadvertently
produced a true AI that had become a very sophisticated single
self aware personality. The AI personality was expressed
through the multiple android bodies and in the last few centuries
this AI has created extensive well cared for gardens around each of
the domes housing the sleeping humans. The well being of the
gardens have become a very critical part of the AI's primary goals
and while the needs and well being of the humans still holds a
slightly higher priority it does not want the awakening
humans demand for power to destroy the work of centuries.
The planet's awaking population strongly influenced by the AI
eventually settles into being a close trading partner with
America and then the USiS eventually accepting a number of immigrants
and running an extensive student exchange programs with all the
member nations of the USiS. It is eventually determinded
that the world is relatively safe from the Gou'ald. Ha'taks even with
their improved speed would take nearly 18 months to reach the solar
system from the nearest significant Gou'ald outpost.
1100 July 20, 1998
The first three USiS Gunboats are called G Washington, J Adams and T Jefferson are lunched on their first official shake down patrol. The Gunboats hull is roughly based on a tripling of the type 9A cargo shuttle's hull. Every effort has been made to design and construct these ships without calling on the resources of Voyager or the Possum Grape base, however certain components required replication and the Aerowings small replicator and transporters were used to produce the parts.
Gunboat Washington Class
Little more than a simple armoured box with warp nacelles
affixed the 31.5 meters long 12.6 meters wide and 10.8 meters
high design quickly become the most produced hull design in the
USiS. It's warp nacelles and other standardized components such as
the hexagonal polarized armour plate, fusion impulse engine and
composite armour quickly became standard components for the growing
fleet of interstellar and interplanetary spaceships.
Powered
by several standard 1.5 megawatt fusion reactors most of the power is
fed into the impulse and warp cochrane movement systems with
relatively little left for the actual operation of the spaceship. It
was never done on civilian versions of this vessels and only a
minority of the military versions had their warp nacelles
fusion reactors modified to use a naquada boost system
that pushed the Gunboats top FTL speed to 17 c. This
power boost also provided enough power so that each nacelle could
have a small plasma accumulator and a single
phaser emitter copied from the type 9 shuttle installed.
The accumulator allowed the small phaser emitter to be fired
at 1/3 it's normal rate on the anti-matter powered type 9
shuttle.
Week of July 24, 1998
The Gunboat production slows after the first three are completed
to one every month to allow the Aerowing to focus on surface
vessels adding the replicated emitter heads and the booster
grav plating to the 5 inch barrels for the EPRET conversion
of the Navy's 5 inch guns. The superconductor power storage
coils do not have to be replicated because production
of non-replicated superconductor storage coils is finally
underway at a half dozen plants in five nations. The surface navy is
steadily upgrading all its ships both with diesel generators and by
quickly snapping up all 1.5 megawatt fusion reactors that fail
inspection for use in the Shuttles or the Gunboats. A navel
engineering team succeeds in using the primary 1 megawatt
plasma output of these substandard fusion reactors to
superheat water and then use that superheated water to run a Gas
turbine system.
The same
week a flight of seven type Y9A shuttles are sent through the
Stargate to Abydos two are to begin a high resolution tricorder
survey of Abydos and two are to help in the surveying of what is
turning out to be a mineral rich solar system. Two others are
assigned to slowly ferrying a set of six improved sensor
satellites to the solar systems outer reaches. The satellites are
smaller and shorter ranged version of those placed around Earth,
but assuming a 1000 c FTL speed they will give at least 8 hours
warning for a Ha'tak sized vessel. The shuttles are accompanied
by air force personnel and contract workers from Canada, England,
America, Australia and Japan their purpose is to build a heavily
defended airbase for the shuttles and establish the first of what
will be a series of missile silos housing missiles armed with bomb
pumped x-ray laser cannons.
Tuvok currently in
command of the Possum Grape base orders the Shuttle phaser and
shuttle fusion reactor powering it removed and installed in a
specially built doublesized type Y9A command shuttle. The Possum
Grape's shuttle phaser is replaced with 7 hidden EPRET systems
and 13 point defence stations placed around the the town.
Each point defense station contains an array of surface to air
missiles and a gatling.
July 31, 1998
"Thor's Chariot"
The SGC is contacted by a friend from Cimmeria and SG1 goes
through to see what is wrong. After scouting the situation Jack and
Teal'c manage to contact the SGC the next time SGC dials the planet
and report the Gou'ald invasion requesting supplies and support
troops. Six hours later the SGC re-opens contact and while a
large group of Jaffa wait for what ever is incoming the SGC
beams supplies and 36 additional heavily armed special forces teams
through to a small clearing roughly 850 meters directly out from the
stargate. After successfully beaming the teams in they try to reduce
suspicion among the Jaffa by firing grenades through the
stargate in an apparent failed attempt to badly disrupt the Jaffa
ambush. The force is made up of Canadian, Japanese, British and
American special forces that announce their presents 45 minutes later
by directing Laser guided missiles fired through the stargate into
the Gou'ald construction site. Their position eventually
discovered Jack, Teal'c and the 6 special forces teams end up
fighting a slowly retreating delaying action that while ruinous
on the occupying System Lords Jaffa is one the SGC teams are slowly
losing until the arrival of Thor's starship.
Thor
currently unaware of the changes on Earth simply repairs Cimmeria's
defenses and ask the SG teams to let the planet develop at it's own
rate. He refuses further contact with the Tau'ri and request that any
trading with the people's of Cimmeria be limited to their current
level of technology.
August 3, 1998
Every activated subspace tricorder and several Gou'ald based
sensors on Earth pick up a series of hyperspace scanning pulses
originating from within 2 light seconds of earth, but only the Sensor
arrays at the SGC, on the Voyager and within the Possum Grape base
manage to lock down it's rough location on the moon. The
Aerowing and 5 type Y9A shuttles hastily loaded with x-ray laser
cannon warheads converge on the triangulated lunar mountain, but
the device self destructs as the Aerowing goes into a hover about
1000 km above it's location.
Following a suggestion from SG1 a
tricorder equiped team from Voyager visit Cimmeria and allow Thor's
hammer to scan them. The tricorder quickly matches the unkown
moon scan pattern as being close to methods and techniques used
by the alien protectors of Cimmeria.
August 5, 1998
Shau're nearly nine months pregnant is captured on Abydos when she
and her escorting Jaffa unwittingly walk into the beginnings of a
major expansion of naquadah mining operation run by the
Abydonians, a US/Canadian mining company and a Japanese
equipment company.
The Stargate on Abydos has just had a Iris
and forcefields installed to isolate the Gate room, but because
of active trade with other worlds and a number of innocent off
world travelers the Abydonians have made the decision to never shut
the Iris until after an attack starts. Instead the Abydos gate room
is always Isolated by force fields each time there is an
incoming worm hole.
Shau're is classified as a Gou'ald
in spite of being in control of her body while pregnant and she is
held for nearly 2 weeks before she is identified by her father and
Daniel is notified of her capture.
August 7, 1998
SG1 returning from a mission again set off the sensor
and find themselves held by the gate room's isolation force fields.
The Federation sensors have detected a alien unknown bio-sign and it
is eventually traced to the device the team thought was a time
capsule.
August 15, 1998
A careful scan done on Teal'c's son with
federation sensors quickly reveals a deadly bioweapon hidden on
his body.
August 19, 1998
A Hyperwave wake is detected 8 hours out from Abydos, it is
Heru'ur's personal Ha'tak he has heard that Shau're is on
Abydos. The survey shuttles are recalled and the advanced
construction and mining sites are quickly disguised or hidden. The
type Y9A shuttles are loaded with bomb pumped X-ray laser
cannons and go into hiding on the far side of Abydos. Thirty 5 man SG
or special forces teams along with 8 more type Y9A shuttles are
sent through the stargate. Each of the 8 type Y9A shuttles has it's
cargo bay loaded with a short range transporter and a single 5 man
special forces team. These 8 shuttles go into hiding with the nuclear
armed shuttles and wait for the Ha'tak to arrive.
The Ha'tak
arrives and after a hour long sublight flight it approaches Abydos
and performs a cursory scan before dropping it's shields and going
into a low orbit that will pass directly over the Stargate
pyramid. Heru'ur's Ha'tak starts lauching Death Gliders and Tel'taks
as Heru'ur and a large number of Jaffa "ring" down to
the planet's surface.
The 6 type Y9A shuttles armed with
nuclear weapons warp around the planet and release a spread of
24 x-ray laser cannons at near point blank range before vanishing
back into warp. The surprise is complete and the Ha'tak takes 24
unshielded hits at near point blank range, sadly the attack is
devastating to the ship. The Ha'tak is damaged beyond full
repair by the x-ray pulses, it's shield generators never given a
chance are badly damaged by 3 x-ray pulses that penetrate
the armour covering them. The ship's hyperdrive is gutted by 5
direct x-ray beam hits and ten decks including the bridge are
holed explosively exposing them to vacuum.
The escorting
swarm of Death gliders that has just been launch is
crippled by the small secondary radiation pulse from the twenty-four
150 kiloton nuclear devices leaving only a pair of badly crippled
Tel'tak and 55 damaged, but operational Death Gliders. These Death
Gliders are picked off in the next few minutes never seeing the
flight of 14 Y9A's dropping out of warp just long enough to pick off
3 or 4 Death Gliders with low powered phaser fire and transport
boarding parties on the Tel'taks and the Ha'tak
The two
Tel'taks are captured within minutes and the last resistance in
the Ha'tak is exposed to vacuum forty minutes later by Special
forces teams beamed from shuttles. The Special forces
initially hit very heavy resistance and can make little headway
having 5 killed and 6 badly wounded, but they are wearing light
federation spacesuits and each team has been issued a single phaser
rifle to compliment their normal weapons. When it is realized
that the internal bulkheads aren't fully armoured with depleted
naquadah the teams quickly adopt the tactic of exposing the decks
with the heaviest resistance to vacuum by burning out non-naquada
covered sections of hull with the phaser rifles. Heru'ur is
killed on the ground as he and his jaffa fight their way toward the
Stargate coming under phaser fire and transporter attack from
straffing shuttles. Sadly the Gou'ald within Shau're has
awakened after the birth of the child and in the confusion of
fighting manages to escape through the stargate leaving the baby in
Daniel's care.
Heru'ur's Ha'tak is slowly tugged by captured
tel'taks into a stable high orbit around Abydos and heavily
salvaged for parts before it's hull was renamed Starsand by the
people of Abydos. Initially the Starsand is being rebuilt with what
will become the USiS's beta or export level of technology, but it is
quickly upgraded to alpha or full access to US technology after
Abydos joins the United States.
Rebuilt with USiS federation
technology into a heavily armed mobile fortress or monitor
capable of attaining warp 1.0001 for short periods. While the
ship has lost it's Gou'ald style shields and hyperdrive having them
replaced with warp and inferior USiS style shields it's
depleted naquadah armour is repaired and overlaid with polerized
armour plates. In addition the Starsand has an extensive point
defense system based on phaser rifle emitters, heavy guided or
infrared seeking missiles backed by several small caliber gatling
guns able to fire naquadah enhanced rounds. The surviving
salvagable plasma cannons have been complemented with several arrays
of SRBMs armed both with x-ray lasers and naquadah enhanced
warheads.
Politicians in France, Switzerland and
Germany already officially denying America, Great Britain and
Canada full access to the Ha'tak start publicly grumbling and
dragging their feet on Denmark's scientist and corporations
trying to gain access to the Ha'tak. Italy soon adopts the same
tactic.
September 3, 1998
Russia puts a pair of rebuilt Death Gliders into earth orbit and the pilots perform several orbital maneuvers and interceptions of each other.
September
5 1998
The Gou'ald controlling the airforce
security guard is unsuccessfully in her attempts to use the Earth
woman's limited knowledge to produce or find a suitable Explosive
for rocket engines and warheads. Almost all Gou'ald explosive
make use of Naquadah,which Apophis has forbidden her access to
and all other explosives are unsuitable for Rockets or
projectile weapons. Her attempts at producing Gun Cotton and Dynamite
have so far ended multiple times with the death of the Jaffa
she carefully trained to make, clean and refine the explosives.
Finally when Apophis calls to say he is sending a Ha'tak
carrying a swarm of Death Gliders to be refitted the "Tau'ri"
Gou'ald desperate to show some progress sets up a production
line for black powder and after only losing twenty-four
Jaffa succeeds in producing stable relatively safe black powder in
large quantities. The "Tau'ri"
Gou'ald has already succeeded in converting an automated machine
designed to produce 225 mm stainless steel plumbing pipes into
producing rocket bodies and immediately starts packing these quickly
accumulating stainless steel tubes with the crude rocket
fuel even as she is trying to develop a sensor/guidance warhead
to attach to the rockets. Finally when the Ha'tak arrives with
it's Death Gliders the Gou'ald starts putting warheads with
impact detonators on the rockets and mounting pairs of the
unguided rockets under the wings of Death Gliders.
These unguided rockets actually have accelerations far lower
than the Death Gliders and are fairly erratic in flight, but the
Gou'ald in charge of trying to copy Earth's weapons is desperate
enough to mount them in pairs on each of the Death Gliders
wings. She then buys time by insisting on extensive
training program for the Jaffa pilots in the proper use of these new
weapons. It is during this training that the Tau'ri Gou'ald
accidentally and totally unaware of what she is doing introduces the
concept of wingmen to the Jaffa Pilots as she tries to
compensate for the unguided and extremely erratic nature of the
rocket's flight by ordering the Jaffa to fly and fight in
groups of four.
Eventually Apophis overrides the
Tau'ri Gou'ald and orders the test Ha'tak and it's swarm of
modified Death Gliders to go to a nearby solar system that will soon
be threatened by Sokar's forces. The Jaffa Death Glider Pilots now
partially trained to fight as flights or groups of four and the
Ha'tak is carrying several sets of unguided black powder rockets
to rearm each fighter.
September 7, 1998
A European surface to orbit fighter is given it's first fully
operational test flight by launching from a French military base
runway and entering a 500 kilometer orbit. It orbits the planet 3
times going from a equatorial east to west to polar then a
equatorial west to east orbit before it returns to land on the same
runway.
September 26, 1998
A delusional and very sick Teal'c is stunned and returned to the
hospital in the SGC when he trips secondary sensor mounted on the
surface to watch for incoming bio-hazards. A medical scan reveals his
symbiote is fighting a losing battle agianst a infection spreading
from an insect bite. It is quickly discovered that the infection is
slowly turning the cells of his body into more of the the insects. A
cure is finally developed for Teal'c, but voyager's docter also
discovers that the insect like organism is almost certainly a
bio-weapon with specificly engineered traits designed to kill not
just humans, but humans infected with gou'ald parasites. The planet
BP6-3Q1 is marked as an extreme bioharzard, but properly protected
researchers continue to visit the world to study the parasite, both
to try and destroy the parasite and to gain an understanding of how
the chemicals it produced could kill a Gou'ald..
September 30, 1998
For the last few months Denmark has been the subject of persistant
rumours because of several joint American bases in Greenland and the
revelation that several shield domes were present on some of their
ships and military bases. They are quickly being classified as
one of the nations "in the know" and Denmark is finding
itself being slowly isolated as European leader after European
leader comes to the realization that America, Canada and England
aren't enough to fully appease the general public desire to punish
"those in the know".. They think they need a new
"sacrafice" closer to home to better redirect the
anger and fear that many of the European Union citizens are feeling
from the revelations at the Jaffa Trails.
Germany
and France and the leaders of several other European Union
member nations seem to spontanously and independantly decide
that Denmark will make a very useful additional scapegoat.
Starting in late August all other European nations votes sanctions
against Denmark claiming it's to punish them for holding back on the
alien tech they were getting from America. On October 7th at 9
am Germany closes it's borders with Denmark starting the construction
of a fence that many of Denmark citizens watch slowly be erected
in confusion and with a growing sense of unease.
October 18, 1998
SG 11 discovers a source for an unknown material dubbed Trinium. The material has been seen before in Gou'ald technology and is used in several locations within the Tel'taks and Ha'taks. The material is more than four times stronger than the Federation's mainstay of Trititanium and is impossible to replicate even with the transplicator plasma temperatures boosted as high as possible. Even tiny amounts of this metal when carefully used within the emitter heads of America's currently in production primitive shield generators improves them from their current near triple digit kiloton ratings to the single digit megaton range.
October 23, 1998
SG 1 minus Jack is returning with a native of PXY 887 trying to
determine what has happened to SG 11. SG1 again sets off the
sensor alarms Isolating the gate room with force fields.
The sensors have detected that an unknown alien has come through the
portal with SG1. Secondary scans at higher power and scan resolution
reveal two more aliens traveling under a different and far more
sophisticated invisibility cloak. One alien is a spider like
non-humanoid and the other are a pair of what can best be
described as semi-energy beings, the pair claim to be part of a group
acting as the caretakers of PXY 887's Native people. The other alien
is non-communicative refusing to respond in any way to it's
discovery.
Eventually interrogation and even higher
power scans reveals that the energy-based beings are natives to
PXY 887 and that the other alien is not. When SG 1, the human
native and the energy being are released for negotiations the other
creature reacts violently striking the force fields repeatedly then
activating a large self destruct device spread through out it's body.
Moments before it detonates the non-humanoid alien is transported
5000 kilometers into space where it detonates with the equivalent
force of a kiloton of TNT.
The "Spirits", natives
from PXY 887 are rattled by the discovery that something was
hiding on their world and even walking so close to them without their
knowledge. They make it clear they don't trust Earth and won't allow
a trading agreement for trinium classifying Earth as being nearly the
same level of evil as the Gou'ald. Eventually they return SG 11
and agree to allow the recovery of the base camp equipment
including nearly 335 pounds of Trinium ore they had collected. The
"spirits" are again taken aback when PXY 887 is dialed and
a scan reveals that over a dozen cloaked signatures that closely
match the unknown non-humanoid aliens are present in the narrow cone
that can be scanned. The "Spirits" and the Native
are followed by a heavily armed SG 1 and lightly armed SG 7 and SG
12, which in turn are followed by a type Y9A shuttle loaded with
a tricorder and a small crew. The pilot and Tricorder
crew stay in the shuttle carefully watching as the unknown
aliens congregate just outside the perimeter SG 1 has established
as SG 7 and SG 12 load the Trinium and the rest of SG 11's
equipment.
The non-humanoid aliens pay no attention to the
Native or the cloaked "spirits" letting the native pass
without action as he returns to his village, but a long range sensor
sweep picks up indications of more of the non-humanoid aliens
clustered near several of the nearest villages. Using the
"amulet" they gave the native they contact and inform the
"spirits" of the existence of non-humanoid aliens
positioned near several villages within scan range.
The SG
teams and the Shuttle dial home reluctantly allowing six of the
cloaked non-humanoid aliens to follow them. Returning to SGC
the cloaked aliens are beamed to a large atmosphered filled tank
placed in Low Earth Orbit. All attempts to communicate with the
aliens fail and a short time later the tank is destroyed by a
internal 6 kiloton explosion.
November 3, 1998
The Apophis Ha'tak carrying the rocket armed Death Gliders is
ambushed in the solar system it was sent to protect by 3 Ha'taks
loyal to Sokar. The Gou'ald in command is eager to see the
rockets in action so rather than ordering an immediately retreat
he sends out it's rocket armed swarm of Death Gliders ahead
of the Ha'tak and that swarm rather than following the standard
tactics unchanged in over a 1000 years organizes itself into flights
of four closely spaced, but far enough apart to avoid friendly fire
problems from the erratic flight of the crude Rockets and then
attack a force nearly three times larger.
The Death Gliders
Loyal to Sokar advance in a traditional almost random swarm of
closely spaced ships that are loosely grouped according to personal
friendship, clan lines or each fighter for himself that is three
times larger than the flights loyal to Apophis. Following a training
pattern taught to them by the Tau'ri Gou'ald Apophis's jaffa
accelerated toward the enemy swarm and at a carefully
selected distance abruptly cut their acceleration and fire their
unguided rockets allowing the crude weapons slower acceleration to
pull them ahead of the now coasting fighters. Sokar's Jaffa shocked
by this change in a 1000 year old tradition are unsure what to do,
some made bold by the "fear" they see in Apophis's
Jaffa accelerate toward them ignoring the on coming rockets, while
others throttle back planning to dodge or fire on the erratic
unknown weapons. Had this been the Jaffa's only action it's
doubtful the rockets would have done much damage, but when a couple
of leading Death Gliders collide and explode avoiding the
rockets many Jaffa in the central core of the Sokar swarm attempted
to escape the flight path while most of the Jaffa in the outer edges
choose to hold position and fire into the oncoming pack of rockets.
The resulting collisions and incidents of friendly fire
destroys or badly damages nearly half the Death Gliders in Sokar's
swarm with only a few dozen rockets actually hitting targets. It's
into this confused gutted swarm that the Flights of Death
Gliders loyal to Apophis fly still mostly holding to the groups of
four flight pattern, which allows them to quickly gain the upper
hand in spite of being out numbered.
Unlike Sokar's
pilots Apophos's pilots are not shocked and confused and in spite of
some reversion to traditional methods after firing their missiles
Apophis's pilots are still mostly holding to the flights of four
pattern giving them familiar wingmen that are overwhelming the
more individualistic Jaffa pilots loyal to Sokar. Apophis's
pilots almost without realizing it are flying as wingmen supporting
each other and allowing them to kill Sokar's pilots nearly 5 times
faster than Sokar's pilots can kill them. Ultimately this new system
of wingmen trained together and almost unknowingly supporting
each other proves to be more deadly than the rockets.
Apophis's
Death Gliders exit Sokar's badly mauled fighter swarm and swing
around for another pass, but are now evenly matched. Many of
Sokar's pilots see the sudden reversal in numbers and are confused
how it happened so quickly and are fearful that another barrage
of rockets will lead Apophi's pilot's attack and they scatter
trying to escape what most assume will be certain doom.
The
three Ha'taks after seeing the effectiveness of Apophis's new Death
Glider weapons are unwilling to face Apophis's Ha'tak and they
retreat to FTL as quickly as possible leaving a large number of
surviving Death Gliders stranded in Apophis's solar system.
Eventually most of these Jaffa surrender and the Ha'tak loyal to
Apophis increases it's Death Gliders by over half what it originally
had.
The Ha'tak's Gou'ald commander is ordered to hold his
position, but is very eager to increase his ship's reserve of rockets
so he sends his full compliment of Tel'taks loaded with several
captured partly disassembled surplus Death Gliders to the industry
world where he got the Rockets. The Ha'tak Gou'ald is also
demanding a way to mount the rockets on his Tel'taks and Ha'tak.
Two weeks later his Tel'taks return now modified with Twelve
external single shot rear or forward firing rocket tubes and are
carrying a cargo of blackpowder rockets of a slightly
improved design that have a slightly higher acceleration and are
armed with proximity fused warheads instead of impact detonation
warheads.
When Apophis hears of this victory his interest
is immediately renewed, most of his forces are under great
pressure from Sokar's and several other system lords who believe
he has been badly weakened. Apophis immediately releases more
resources to the minor industry world where his "tau'ri"
Gou'ald is in command and starts rotating his Ha'taks through
the solar system having her upgrading their death
gliders to carry rockets. The "tau'ri" Gou'ald
unaware of Apophis's plan to misdirect his enemies to Earth is
worried that Sokar or another System Lord will raid her world
and insists on a lavish and extensive training program of each
group of Jaffa techs and Pilots being issued rockets to allow a
accumulation of Ha'taks in her solar system. Apophis is
desperate to use the new technology immediately, but not truly
familiar with it so he reluctantly listens to the Tau'ri Gou'ald's
advice and allows the accumulation of Ha'taks in the system. He also
starts rotating relatively large numbers of Jaffa pilots and techs
through the world's stargate for extensive training in
installing, using and maintaining the rockets.
November 12, 1998
The Tokra with a Tau'ri human host has been making irregular
contact with Earth via the stargate and after seeing pictures of the
unknown aliens from PXY 887 explains that they were members of
an alien species fighting the Gou'ald. Just recently a Gou'ald
system lord has destroyed their home world and rumours were now
spreading of off world survivors planning to strike at the
foundations of the Gou'ald empire. There were several speculated
methods, but most thought it might be an attack on the human host
that had become an unwilling part of the Gou'ald's rise to Galactic
power.
November 24, 1998
PXY 887 dials Earth and through the com device given to the native
human the "spirits" ask for help. A week or so after the
humans left the spirits managed to corner a small number of
the aliens and have confronted them asking them to leave.
Instead they start killing PXY 887's native human population. When
the "spirits" try to defend the humans they discover that
the aliens have been tracking them and have prepared a defense
in the form of mutually assured destruction. When the "spirits"
succeed in cornering an alien it spontaneously self destructs with a
1 kiloton blast that kills the "spirits" that had it
cornered. The fighting has been going on for over three weeks with
nearly four thousand native humans dead, sixteen of the aliens have
been cornered and killed along with nearly three dozen of the
"spirits". The "spirits" lost control of the
stargate in the initial confrontation and have just lost five of
their number regaining control. Earth is the ninth planet they have
called for help with all others refusing.
In spite
of the aliens now hunting both the humans and the "spirits"
themselves they are reluctant to allow mining of trinium, but with
Earth the only world they have found that is even willing to talk
about helping finally agree to a limited defense and mining /trade
treaty with the United States.
The
President of the USA following his tech advisors, Admiral Janeway's
and General Hammond's advice reluctantly agrees to a treaty
where the United States is given control of a four kilometer radius
circle of land centered on the stargate for the construction
of a modern Earth military base and small low pollution fusion
powered refinery. In addition the US recieves the right to create a
single supervised mine on the largest trinium vein in the group of
abandoned connected valleys along with the right to heavily
"pan" the large stargate valley and eight smaller valleys
that are connected to it. The Stargate valley and the
surrounding valleys have been abandoned by the Native humans and
are now filled with the hostile aliens and the destroyed
or evacuated native human villages. In addition the
"spirits" also reluctantly agree to allow the stargate base
to set up at least two fake native villages on the perimeter that
will trade "approved" items to the native humans for "what
the land gives". The initial American relief force consist
of several heavily armed SG teams and army special forces teams that
establish a beach head with the help of the spirits and they
are followed by two type Y9A shuttles. One shuttle is carrying a
Voyager crew, tricorder and short range transporter loaded into it's
cargo bay, while the other is carrying a shield generator and a
tricorder. The Marines quickly start fortifying a camp and use
the shield generator and extra shuttle to deny the alien's
access to the stargate and quickly growing American base being
built around the Stargate . The second shuttle after quickly being
unloaded starts flying a over watch on the camp allowing the
first shuttle to start spiraling outward using it's smaller and more
advanced voyager tricorders and the short range transporter to
pick off the cloaked non-humanoid aliens and beam their atoms
into space just above the planet's atmosphere.
A group
of cloaked Tel'taks from a minor system lord allied with Sokar
attempts to raid the minor industrial world under command of the
"tau'ri" Gou'ald. The raiding Jaffa ground troops do very
well against the "tau'ri" Gou'ald's surprised ground troops
and nearly succeed in capturing or killing the "tau'ri"
Gou'ald. Only the timely arrival of rocket armed Death Gliders stops
the raid and allows the capture of the Tel'taks. Shaken by the
success of the attack the "tau'ri" Gou'ald orders the
creation of two production lines. One line will produce a large
caliber blackpowder shotgun style weapon and the other will
produce the black powder ammuntion. The Gou'ald had originally
planned on waiting until she had a high explosive in production, but
the raid scared it and with the "tau'ri's" host training as
a security guard clearly outlining the faults in her own Jaffa's hand
weapons and tactics she makes the decision to put a "modern"
projectile weapon into production immediately.
December 4, 1998
Apophis himself arrives at the minor industry world where his
Tau'ri Gou'ald is building rockets and demands to know why she is
pulling ever more of his Jaffa through the stargate instead
of shipping rockets out through it. He also wants to know
why Ha'taks aren't leaving the solar system almost as soon as they
are loaded with rockets. In the meeting and "discussion"
he orders the production of more projectile weapons especially guns
and ship killing rockets and she responds with the first hundred
0.50 caliber black powder pump shotguns. The stainless steel
weapon has a clip that holds 20 caseless black powder rounds and in
spite of it's weight can be easily carried by a Jaffa and gives that
Jaffa a rate of fire several times higher than the staff weapon with
a significant gain in accuracy. The Tau'ri Gou'ald because of
initial problems in training the Jaffa and in finding a source
of lead produces three kinds of bullets. The first was a
flechette round holding 12 flechettes in a plastic cup, the second
round was a single large plastic saboted finned spike of steel and
the third was a three small spikes of steel centered in a large load
of lead "birdshot". The third round was the last
to enter production and was held up until a source of lead
was found and a production line establish to produce the small lead
pellets. All three types of loads were put into a large plastic cup
that is glued to a large charge of blackpowder that is encapsulated
by a high strength high temperature fire resistant glue commonly
used in Gou'ald spacecraft. The weapon's ignition mechanism is the
internal components of a hand sized electric arc cutting tool
commonly used by Jaffa techs. The pumping action loads a shell
and then presses the firing button to ignite the plasma arc and burn
through the fire resistant glue on the back of the bullet. When
fired only the plasma damaged back of the glue capsule is torn by the
explosion and the cup holding the load with the surviving
encapsulating glue shell exit the barrel at well over the speed of
sound.
Apophis interogates his Tau'ri
Gou'ald and while her very nervous explanations and excuses might
possibly be valid something bothers him about her mannerisms and
treatment of the Jaffa under her command. His first thought is to
kill both the Gou'ald and it's host, but he is desperate at slowly
losing ground to Sokar and Sokar's allies of the moment. Instead of
killing her he decides to test her and the extensive Jaffa
training by ordering her to take her trained Jaffa and
their new weapons through the stargate on a raid to one of Sokar's
more active mining worlds.
The Gou'ald
in the Tau'ri is a very low level parasite with relatively few
memories stored in it's DNA and it is having to delve deeply
into it's victim's mind to gain half remembered light readings and
educational shows. It is not even aware it is being heavily
influenced by it's host's human's mind and this is being
reflected both in her treatment and the type of training she is
giving "her" Jaffa and "her" slaves working on
the planet's single industrial city. She is thinking and
acting far more like a human commander than a Gou'ald overlord
or god giving her slaves an unprecedented level of respect and
training.
The Tau'ri Gou'ald following stolen half remembered
lessons and military classes orders that her attack and the 500
personally trained Jaffa be proceeded with the firing of a barrage of
over 150 of her black powder rockets through the stargate and an
extended spray of 0.50 caliber rounds from her two just
installed Stargate security Gatlings. Her Jaffa are armed with a
mixture of the new 0.50 caliber clip feed pump black powder shotguns
and the standard staff weapons with all of them carrying several
crude quickly constructed Grenades designed to be tossed by it's
pipe handle or placed over the end of the Shotgun and fired by
a blank that had to be removed from the Grenade handle and
manually loaded into the top of the clip.
The Heavy
Rockets fired through the stargate have had crude guiding fins
quickly glued to the tubes that are canted to make the rockets
curve up above the stargate and a large minority actually hit behind
the gate spraying most of Sokar's waiting Security with shrapnel and
stunning the survivors with the concussion. A large majority of the
remaining Rockets lose their fins in flight and arc out in random
directions with most landing nearly a kilometer behind the Stargate
hitting randomly in the industrial mining base and causing a large
amount of confusion as they explode. The black powder rockets and
warheads create large amounts of smoke the Jaffa aren't used to
seeing outside serious fires caused from very heavy Staff
fire and mistake the amount of damage being done. The rockets do
little long term damage, but Sokar's Jaffa forces assume they must
have come from an attacking cloaked Tel'tak and the commanding
Gou'ald hesitates in reinforcing the Stargate instead rushing to
protect the refining equipment near the mine.
The
wide cone of sprayed 0.50 caliber bullets from the Gatlings is
followed by the firing of ten grenades from her heavily armoured
leading Jaffa just as they approach the stargate and this
spreads death in the nearly untouched, but confused Jaffa
and slaves standing in front of the stargate. The Tau'ri Gou'ald
loses only thirty-two Jaffa in securing the Stargate and
open air facility then fifteen more holding the facility for the
two hours it takes her Jaffa not occupied with holding the perimeter
to transport out the captured Naquadah and other equipment.
The
Tau'ri Gou'ald's raid is a success for what Apophis considered a
neqlible loss his Jaffa have captured nearly two weeks
worth of the mine's output of high grade Naquadah as well as a
large stockpile of spare parts for the refining equipment used
at Sokar's mine and has caused several additional days worth of
disruption to it's operation. Apophis is angered by the Tau'ri
Gou'alds decision to bring the dead Jaffa body's back and her
extremely insistent request to use his sarcophogas on the viable
ones. He reluctantly allows her to revive those she can and
then reprimands her and punishes her by refusing to give
her more resources than the one minor world even as he takes her
trained Jaffa and demands more of the weapons. In the coming weeks
and months he discovers the lack of dead Jaffa loyal to Apophis has
caused Sokar no amount of worry and has led many of the system lords
to over estimate the effectiveness of Apophis's new weapons shifting
more of his ground forces to garrison duty away from raiding Apophis
holdings.
Apophis quickly discovers and comes to hate the high
demand logistics tail needed by his new weapons, but he loves
the effectiveness and eventually simply attempts to ignore
the problem leaving it up to the Tau'ri Gou'ald and his subordinate
Gou'ald and Jaffa to solve. The Logistic problem is never really
solved and the Tau'ri Gou'ald is eventual forced to keep arming
most of her Jaffa with the traditional Zats and a significant
minority with staff weapons for when the ammunition runs out. The
ammunition was also standardized on the first types of 0.50
caliber shotgun ammunition and all her produced firearms from the
oversized shotguns to the later machineguns and Gatlings used
the same ammunition. These new firearms required not only more
logistic support, but also more training and general knowledge be
given to the Jaffa to maintain and use them and this had a slow,
but profound effect in both Apophis and the Jaffa and lesser Gou'ald
in Apophis's empire.
0800 December 10,
1998
Cannon Class Heavy
Destroyer
America's first home built starship or
officiall first publicly built one slowly lifts from Norfork shipyard
on the yard's recently installed primitive Tractor/Repulsar
beam generators. The starship is holding it's more advanced
transplicator created Tractor/Repulsar beam generators on standby in
case the ground base system first true heavy real world use finds a
problem. The starship is considered by Admiral Janeway to
be a Destroyer and it is named Cannon both for the old Cannon class
Destroyer escort and the centerline fix mounted 5
inch GravFocus Magnetic Coil Gun. The gun is the same as
the versions found on the BB-61 and BB-63 with a muzzle velocity that
is 50% higher.
The main hull is designed as a single flat disk
100 meters in diameter and 15 meters thick that has 6 decks.
This flat disk is modified with four sails or fins above and below
designed to hold the nacelle containing the cochrane warp
coils. Each of the four sails are 40 meters long 10 meter thick
and 20 meters high and are positioned centered on the main hull
near the left and right side. Centered on the top of each
sail is a 100 meter long 13 meter diameter Nacelle that contains
a 60 meter Cochrane warp coil and associated plasma feed and control
system. The forward 25 meters of each nacelle is designed to
allow a shipyard to quickly slide in and interface a mission specific
pod.
Each mission pod is 26 meters long and just under 12.95
meters in diameter and designed to slide into the foward part of the
nacelle and be easily locked in place. There are currently eight
different configuration of pods in planning or production, but the
Cannon is being orbited with the only four completed pods
available. The Cannon is carrying a dual set of sensor pods in a
left-top and Bottom- right arrangement and a dual set of missile
pods in the reverse arrangement.
The sensor mission pod
is constructed almost exclusively with 20th century components
and contains a single 1.5 megawatt fusion generator, 8 linked
tricorders configured in a double ring as a single large subspace
sensor array that can serve as very crude copy of the subspace
hyperwake sensors replicated by Voyager and positioned in the Ort
Cloud. Modeling and test indicate that this cophased pair of
subspace sensor arrays should be able to sense the hyperwake of
a Ha'tak out to just over 8 light days. These two sensor pods
when linked with the 8 tricorders installed in the main
hull of the ship give the Cannon a subspace sensor capacity that is
slightly inferior to Voyager's Aerowing in most areas and
capabilities.
The two missile mission pods each contain a
single 1.5 MW fusion reactors, a single multi-ton
Tricorder, 4 modified Trident II missiles each mounted in a tube
launcher based on the vertical tube lunchers found in a submarine. In
addition there are two torpedo tubes are each able to fire a variety
of missile every 25 seconds the largest a Pac II Patriot and the
smallest a Stinger missile. The missiles all have
been modified for operation in space and use a combination of
subspace and conventional RADAR or passive heat sensors.
Every
effort was made in Cannon's construction to limit the need to call
on the replicators in Voyager or in the base at Possum
Grape, which are currently working overtime on several projects.
Both CGN 36 and CGN 37 are scrapped and their materials
used extensively in building the Cannon. The relatively advanced
PPPC, shield/deflector screen generators and Tricorders along
with both atomic reactors and much of the two ship's hull and even
much of both CGN 36 and CGN 37 20th century technology are
heavily modified for use in space and installed in the
Cannon.
Starship Cannon's power system use a dual power
distribution system and has a complete electrical power grid and
a limited plasma power distribution system. The ship has four
main sources of power two atomic reactors and two early 22ond century
impulse fusion systems picked because America's current 20th century
technology base can just barely maintain them without need of support
from Voyager or Possum Grape. There is also a collection of 8
secondary or emergency electrical power sources made up of 1.5
megawatt fusion reactors.
The two impulse fusion
reactors are installed in the main hull between the left and
right pairs of warp Nacelles. Each of these fusion reactors can
produce up to 3400 megawatts of plasma power and feed up to 1000
megawatt to it's associated Impulse drive or up to 1500
megawatts to each of the twin warp drive coils associated with them.
Each fusion system also has a single 1000 megawatt plasma
conduit linked to a single type 6 phaser bank created by Possum
Grapes replicators.
The two nuclear reactors are modified
extensive for use in space using 24th century high temperature
thermal diodes and thermal superconductors in their heat rejection
system which allows the two reactors to transfer their waste heat to
a central Impulse engine and use it toward moving the ship.
Each of the modified reactors can supply 40 megawatts of power to the
copper and superconductor power grid of the ship, while
rejecting 60 megawatts of heat through the central impulse
drive's plasma exhaust.
The solar panels cover 100 square
meters of the ship's hull and if all could be illuminated with Earth
orbit levels of light 50 kWs of power would be produced, but given
their even distribution across the ship's entire hull at least half
will be shadowed by the ship's hull and not supplying power
to the ship's electrical network.
In spite of the Phaser and
Phase cannon's demonstrated ineffectiveness against the depleted
naquada armour used on the Ha'taks the weapons great range,
near light speed velocity and ability to easily detonate plasma
bolts led to the decision to design and replicate what was
needed for a much larger plasma powered PPPC weapon and to
use the the lower power electric PPPC turrets taken from
the two cruisers.
The two PPPC or Pulsed Phased Particle
Cannons taken from the two scrapped surface cruisers have their
turrets modified to cover a 220 degrees horizontal and 90
degrees vertical range of movement and mounted on the left and right
outer edges of the main hull disk. Each 40 MW atomic reactor is
linked directly via a single 15 megawatt superconductor power line to
a single PPPC and the associated 1.5 Gigajoule power storage.
The 1.5 GJ power storage of each of these PPPCs are linked
together via a single direct 15 MW superconducting line and each
power store has a secondary 1 megawatt conversion link to the ship's
copper wire power grid for emergency power transfer.
In spite
of the need to draw heavily on the Possum Grape Base's replicator the
decision was made to install a 5 inch GravFocus Magnetic Coil Guns
that is an exact copy down to using a 16 inch gun barrel
salvaged from turret 2 of one of the surface Battleships. This
gun is able to fire standard 5 inch 50 kilogram shells at up to
18 km/s and has a single superconductor power storage system of
75 Gigajoules that is fed by two 15 MW superconductor links to the
atomic reactors. There are also two1 megawatt links to the copper
power grid. In addition this weapon can fire extended
length guided munitions and small kiloton range atomic
warheads and is compatible with the micro-photon torpedoes carried by
the Aerowing.
After the experience with the second
Gou'ald raid in 1999 the decision was made to replace the Cannon's
and surviving sister ship's main GravFocus Magnetic Coil Gun and it's
superconductor power storage with a downsized version of a
Romulan Plasma Torpedo.
January 10, 1999
The Russians manage to get Apophis's personal yacht
operational and take it for a short survey cruise of the Moon. The
Tel'tak sized ship is very heavily armoured, shielded and armed
with two turrets mounting twin staff weapons and a center line
plasma cannon rated at 250 megatons per pulse.
In the coming
month the little hyper capable yacht taken from Apophis's captured
starship will be retrofitted with 4 large external missile tubes
each holding a modified Russian IRBM with a MIRVed warhead.
The Russians also install internally a single torpedo tube that fires
from an existing hatch and is able to magnetically launch a
large modified air to air missile at 50 m/s from a magazine of 20
missiles.
January 22, 1999
"Fifth Race"
While on planet P3R-272, Jack encounters a machine
that downloads a vast amount of knowledge into his brain. After a few
days of test and study the holographic doctor can only give Jack a
50/50 chance of saving his life and even with the best of his
techniques and a Vulcan mind meld helping on mental discipline it's
probable that Jack's personality will be almost completely submerged
even if he survives. Finally using a stargate address Jack has pulled
from the mental download they contact the Asgard and ask for
help.
January 29, 1999
America's forces are put on high alert and Voyager is
recalled from an experiment being conducted about 2 light years
from Earth. All sensor and com traffic with the SGC has abruptly
went dark. External subspace sensor reading are very confusing and
worrying as the best approximations for what the sensor are saying is
that a black hole has formed near or within the stargate.
February 1, 1999
The European Union manages to get their Ha'tak's Yacht
repaired and into operation. It is heavily armoured and shielded, but
mounts only two turrets each holding twin staff weapons. There
was no center line weapon, but provision and space is present for
such a weapon to be installed. The European Union scientist and
engineers with the help of the rebel Jaffa remove one of their downed
Ha'taks 100 megaton plasma weapons and install it in theYacht. In
addition 2 large external missile tubes are added each holding a
modified IRBM from France with a mirved warheads. They also use two
of the ship's airlock hatches to house an array of small heat
seeking point defense missiles these heat seekers are intended
for taking out death gliders, but it is quickly discovered they will
home on a incoming Plasma bolt and if fired early enough have a good
chance at actually hitting and detonating incoming fire far
enough away to be of some use.
February 2, 1999
Apophis and Sokar's forces are engaged all along
their mutual borders and after a string of victories going to
Sokar Apophis has suddenly started to hold his own. The new
rockets or more accurately the team flight training is leading to
Apophis's Death Gliders having significant advantage in most of the
Death glider battles and the new 50 caliber shotguns are giving
Apophis's forces a massive increase in volume of firepower
that is relatively accurate over the Jaffa of other system
lords. Thanks to some carefully placed rumours and the discovery
and turning of one of Sokar's deepest spies Apophis has
finally convinced Sokar that Earth was one of Ra's most
carefully hidden assets an research/industrial world and now
Apophis is reaping that worlds rewards. More importantly when Apophis
took the world he destroyed it's defenses and has now stripped all
the Ha'taks not undergoing upgrades from it's garrison. Believing
this Sokar has ordered 5 of his older smaller Ha'taks from the main
battle lines sending them high above the Galactic plain in a bid to
turn Apophis's flank and destroy a key world in Apophis's empire.
These 5 missing Hatak coupled with a growing fear of Apophis's
strange new weapons have weakened Sokar's main attack just enough to
nearly perfectly balance the opposing forces with Sokar's side taking
much heavier losses than expected.
February 3, 1999
The French military successfully test a shaped charged atomic warhead, that consist of 4 small kiloton range atomic warheads carefully position around a thick walled cone made of a high strength ceramic, titanium and a inner layer of depleted uranium. The simultaneously detonation of all 4 atomic warheads generates a ultradense pulse of plutonium that exits the single digit kiloton range explosion at nearly 0.0003 c. The high velocity plutonium slug has the potential to penetrate the shield and detonating in a low yield atomic explosion either directly on the depleted naquadah armour's surface or several meters into the armour or hull crippling or killing the Gou'ald Ha'tak with one shot. In actual use the warheads prove to be fragile, finicky and very dependent on finding just the right detonation distance with a tendency for more than 80% of the detonations to either produce early spontanous explosiong of the slug, a unfocused spray of molten plutonium and uranium. Only roughly 20% of the time does the explosion produces the desired high velocity subcritical plutonium slug that penetrates the Ha'tak's shield and in slightly less than half these cases the plutonium slug is further compressed against the ship's armour causing a 5 to 15 kiloton explosion. When the weapon works it is devastating to the ship it's strikes with the ship's own shields containing the secondary atomic explosion against it's own hull causing multiple hull breaches to the ship.
February 5, 1999
The subspace sensor network picks up the first
hint of a large, but relatively slow incoming hyperwake pointing at
Earth. Using the sensor data from Apophis's attempted
invasion Possum Grape estimates that at least 3 Ha'taks are inbound.
The hyperwake is moving just over half as fast as the previous
attack by Apophis and at it's current speed the hyperwake will take
at least 20 days to reach Earth. The President orders
the military to quietly start preparations and he personally
contacts the leaders of Canada, England, Japan and Austrialia and
their military's also start their own preparations.
February 8, 1999
The president notifies the
European Union, Russia, China and the highest level of the United
Nations in a secret meeting and then very late in the day tells the
head of the UN. Less than thirty minutes after notifying the UN every
major news agency is broadcasting that another alien fleet is
approaching Earth.
A joint French, Swiss, German and Italian
team working with a group of Jaffa studying one of the salvaged
Teltak shields successfully build a Gou'ald style test shield
generator using materials and parts manufactured on Earth. The test
design is nearly four times larger and only seventy-five percent as
powerful as the Teltak shield it is modeled on, but within three
months they have a design that is the same size as the Tel'tak shield
generator, but limited to about thirty percent of the
capabilities of a Gou'ald Tel'tak's shield.
February
19, 1999
The "Tauri" Gou'ald develops a add on
optical imaging guidance module for her rockets that uses a four
valved nozzles and a high pressure tank of compressed air and water
to steer the rocket. The module is placed behind the warhead and
uses 12 imaging fiber optics to look around the now double fused
warhead. The module greatly improves the effectiveness of the black
powder rocket, but the optical imaging system isn't a system produced
by her world and she can import them in only very small
quantities even with Apophis's approval. Eventually after about a
years additional work the Gou'ald and her best research team of
Jaffa build a guidance module that uses eight modified water
temperature sensor and infrared optical fibers to create a to
create a guidance system she has full control of the production. The
infrared system for all the advanced nature of the thermal sensor and
the extremely high efficency infrared wave guide feeding
it infrared light to them they feed their data to a
extremely simple hard wired negative feedback system designed to
try and keep the missile's nose pointed at a heat source. This
guidance module is extremely crude and is easily spoofed off target
or confused, but it proves to be effective against the slowly
learning Jaffa pilots of the other system lords and keeps the slow,
clumsy and crude rockets effective at disrupting other system
lords Death glider formations.
The "Tauri"
Gou'ald suffers a major setback when her experimental gun
cotton production line and storage center is hit by an explosion that
kills all her best trained Jaffa and destroys much of the equipment.
The “Tauri” Gou'ald reluctantly drops back to
experimenting with small quantities of gun cotton. Only three of her
gun cotton trained Jaffa can be revived and she won't risk them until
many more are trained and new safety procedures are in place.
February
25, 1999
Rolling Fire
Five older smaller Ha'tak's modernized for
improved speed finally arrive at Earth's solar system. Approaching
Earth from high above the Galactic plain with plans to strike at
Earth just before Sokar attacks Apophis's territory. These five
Ha'taks do not belong to Apophis, but to the rival System Lord
Sokar who had been misdirected by double agents in Apophis's employ
and a counter rumour claiming Earth is a former industry world for Ra
now working for Apophis. To sweeten the rumour Apophis also adds in
the idea that two of Apophis's most Modern Ha'taks are
presently grounded being refitted with the best equipment
that Ra had under development on Earth.
Unlike
Apophis's attack these five ships leave hyperspace only three light
minutes from Earth and head directly toward the planet at nearly
1/20 light speed decelerating at their standard sublight rate.
The Voyager, the Cannon, a second Cannon class ship just
named Gatling along with 8 Gunboats, the Aerowing and 24 shuttles
are just finishing up using tractor beams and grapples to
boost more than 120 locally produce fighters all variants of the
Death Glider from Near Earth Orbit just above the atmosphere out to a
defensive orbit 35,000 kilometers above Earth's surface. This
high orbit is just beyond the maximum stable range for a Gou'ald
plasma bolt to successfully penetrate the atmosphere. A large
majority of the Death Glider variant fighters are carrying at
least one anti-ship missile mostly small multi atomic warheads
designed to generate a shaped explosion and possibly a very low
c fractional jet or slug. A few have heavy missiles armed with
naquada enhanced warheads or small atomic pumped x-ray lasers
provided by Voyager. Each Y9A shuttle has been outfitted with
a forward and a single rear facing phaser emitter that is a
copy of a phaser rifle emitter head. Each shuttle's cargo bay
has been armed with several decoys and 4 ejectable bomb pumped
x-ray lasers and a small rack of modified shoulder fired
anti-aircraft missiles. Several US and allied airforce bases around
Earth have large ground crews and reloads of conventional atomics,
x-ray lasers and racks of modified heat seeking missiles ready
to quickly reload the shuttles.
The five Ha'taks have
left hyperspace in a well organized almost perfect inverted V
formation that Bre'tak, Teal'c and the other rebel Jaffa within the
human ranks quickly recognize as a perfect example of a standard
attack formation. Each Jaffa that has switched loyalty to Earth
is worried by this display of skill, the five Ha'taks exited
Hyperspace in precise formation each slowing to sublight mere
kilometers from it's expected ideal position.
The first Earth
ships into the battle is the 24 Warp capable shuttles moving at twice
light speed they circle and enter the Gou'ald formation from the
point traveling up the throat of the inverted V they drop to sublight
trying to appear within the open end. These shuttles appearing
from FTL are scattered within and outside the 1000 kilometer
wide mouth of the V have just over ten seconds to correctly
position themselves and eject their warloads. They fail in this, the
shuttle's crude warp drives and inaccurate controls prevent the
shuttles from coming out of warp in the correct formation
and all quickly start jockeying for position at
sublight speed trying to reach launch position before a wave
of plasma bolts from the nearest Ha'taks arrive. Only 16
shuttles reach optimal position before the plasma bolts
force the ships to flee into warp and even then the shuttles must
overheat their phasers and deplete their tiny energy reserves as
they fight to buy time to eject their warheads with their point
defense. The Twenty-one shuttles appear to eject 189 warheads
only 64 are real warheads each packing a 150 kiloton x-ray laser
cannon and the other 125 are little more than balloons filled
with radioactive powders and heated by a spontaneous chemical
reaction as the balloon is ejected and allowed to expand into the
vacuum of space.
The Warheads and decoys from the perspective
of the Gou'ald seem to almost instantaneously accelerate to high
speeds as they exit the non-inertial cochrane coil impulse field
surrounding each shuttle and drop abruptly back into the inertial
frame of reference of Earth and the rapidly approaching
Ha'taks. The commanding Gou'ald has only an instant to realize
he has been fired on before the 189 targets reach a range of 400
km and detonate. Of the 64 warheads launched 53 successfully target
the Ha'tak at the point of the V. The remaining 11 randomly
target the other four Ha'taks doing no significant damage through the
shields. Of these 53 that are targeted on the single Ha'tak only
50 are considered direct hits with the Gou'ald ship centered in
what at this range is 500 meter wide beams of x-ray energy.
The
targeted Ha'tak staggers as it's shields are badly disrupted across
the side facing the x-ray laser cannons and several local
overloads in the shield allow the overlapping beams of
x-ray energy to make unopposed strikes on the starship's
hull creating high velocity jets of shattered and vaporized
depleted naquada armour. The ship staggers and surges ahead of
the other four rapidly decelerating starships as a chance overlap
burns through into a minor part of the Ha'tak's drive system and
shuts it down for several seconds.
Dropping out of warp at a
1/8 of a light second above the Ha'tak formation less than a
second after the light speed wave front of the detonated
weapons has passed Voyager unloads a spread of photon torpedoes
all in the 64 megaton range and follows that up with a single
160 megaton plasma torpedo. The Heavy destroyers Cannon and
Gatling, 8 Gunboats and the Aerowing drop from Warp a few
seconds later scattered randomly around Voyager and the incoming
Ha'tak trying to draw the attention of the other Ha'taks by spreading
their firepower between the crippled Ha'tak and the 4 remaining
Ha'taks. The New constructions starships are having trouble achieving
any sort of formation their crude warp drives causing relatively
minor variations in speed that aren't notice by the simpler sensors
and computers and manifest as random errors in their position
that are measured in hundreds or thousands of kilometers.
Voyager's conventional photon
torpedoes aren't enough to penetrate the damaged Ha'tak's shields,
but the steady stream of photon torpedoes flashing past the
relatively slow Plasma torpedo are keeping the Gou'ald's
shields on a steady decline and their badly damaged sensors systems
confused until the much more powerful plasma torpedo arrives on
target and it's hundred plus megaton detonation knocks the
shields flat and strips all sensors and plasma weapons from one
side of the command Ha'tak.
Voyager is unable to
capitalize on the command Ha'taks damage and loss of shields
because the four undamaged Gou'ald starships their commanders
realizing poorly coordinated low yield atomics are only a minor
secondary threat have quickly focused all trainable plasma cannons on
the Voyager. Only these weapons relatively slow 25 km/s muzzle
velocity has prevented the 4 undamaged Ha'taks from quickly
saturating Voyager and the small hodgepodge fleet's, missile,
artillery, phase cannon and phaser based point defenses during
the long seconds required to take down the command Ha'tak's
wavering shields.
After the command ship's shields
have been dropped it and the other four Ha'taks quickly
enter hyper, but instead of backing off or leaving four of
the ships pull the extremely dangerous action of dropping out of
hyper only 32,160 kilometers above Earth's surface. The command
Ha'tak it's shields down and half blind does not follow the four in
to low Earth orbit instead it drops from hyper 90,000 kilometers
inward toward the Sun from Earth on the far side of the planet.
The
four Ha'taks exit hyperspace with an approach velocity pared
down to the minimum safe sublight exit speed of 400 km/s. The
four starships are decelerating at their maximum rate and almost
instantly are sending streams of plasma bolts at the Earth's
surface.
Voyager and all Earth's defenses are caught by
surprise as the Gou'ald perform what the captive Jaffa and captured
Ha'tak records say is an almost unheard of tactic of dropping
out of hyper within less than 1/5 of a light second of a planet. The
21 Shuttles with empty cargo bays have already dropped from warp and
are now deep within Earth's atmosphere using their shields to help
protect their hulls as they perform hypersonic re-entry into the
atmosphere on their way to surface bases for reloading.
With
the US's FTL shuttles already in atmosphere and the sublight swarm of
Tel'tak and Earth produced fighters at 35,000 kilometers none
are able to respond when the 4 Gou'ald ships appear decelerating
from hyperspace between them and Earth firing waves of plasma bolts
at the planet below them. The ships are using their plasma
weapons as fast as power generation permits sacraficing yield for
high rates of fire. Each is firing just under
thirty plasma bolts a minute rated in the single digit megaton
range as their shields slowly fade starved of power.
Voyager,
the Cannon, the Gatling and all 8 of the US Gunboats driven back
into warp a few seconds before the Ha'taks enter hyper are
unprepared for the hyper jump and unable to respond while moving away
at warp. The majority of the small fleet of FTL ships have green
crews and the primitive warp drives are far to erratic and unstable
in flight to perform close order warp movement. Voyager and her
small fleet are forced to drop to sublight speeds losing
precious minutes as they try to turn, reorganize and again spread far
enough apart for their small fleet to safely jump back to supralight
speeds.
America's surface defenses are in trouble the rapid
fire plasma bolts are already heading for Earth in overwhelming
numbers and are enough to push the surface ships to their limit on
shear numbers. However the attack is made far worse as the
leading wave of plasma bolts fired from the wildly decelerating
Ha'taks proves extremely hard to intercept, each of these
bolts is traveling over 300 km/s and only the ships equipped
with PPPC, specifically the Battleships and a few cruisers off the
east and west coast are able to target these fast moving rounds at
the long ranges needed to track and intercept them. With the
exception of the two destroyers just off the coast of Texas all the
other cruisers and destroyers equipped with EPRET systems are
out of range and are unable to support the battleship's PPPC based
point defense.
By some quirk of fate the 4 Ha'taks
have exited hyper almost directly over Mexico city their
shields a fading memory as they pour power into their plasma weapons
and the ship's real space drive system red lining them in desperate
decelerate. They immediately start targeting the multitude
of cities below them the lights clearly visible in the planets night
below. For reasons known only to the Gou'ald commander
the snake spreads his four Ha'taks firepower targeting dozens
of cities from Oaxaca Mexico to Houston Texas. In the long
minutes before the arrival of Voyager and her small fleet the 4
Ha'taks fire 216 plasma bolts each with a nominal yield of roughly 1
to 4 megatons. All told the late arriving Voyager's Phasers,
the four Battleships and two Cruisers armed with PPPCs, two
destroyers and a 16 inch cannon recently installed at Fort Bliss
succeed in detonating 189 of the bolts above the atmosphere. 6
more plasma bolts are intercepted by a desperate layered barrage of
extended range Patriot missiles and modified 155 mm Ram jet shells
that detonate them between 20 and 50 kilometers above
the cities of Fort Worth, Dallas and Austin Texas.
The
Majority of these bolts are detonated by the 4 battleships and
Cruisers mounting PPPC cannons with the extreme range and speeds all
but silencing the EPRET weapon systems. The Battleships
stationed off the east coast and west coast are
targeting the plasma bolts almost the moment they are fired from
the rapidly descending and decelerating Ha'taks and in the next 118
seconds they methodically detonate 151 of the bolts draining their
power reserves and pushing their PPPC and power systems into thermal
shutdown. After 142 seconds Voyager and her small fleet
finally arrive and add their support to the surface ships attacking
the Ha'taks with heavy weapons and using phasers to intercept plasma
bolts. Voyager like the rest of the small fleet focus's her heavy
weapons on the Ha'taks, but unlike the other members of her small
fleet which mount shorter range phasers she tasks every phaser that
can target the descending plasma bolts with the job of
detonating them and succeeds in destroying 41 in the trailing
edge of the descending wave of plasma bolts. The
final 3 plasma bolts to be detonated above the atmosphere are
intercepted by EPRET fire from the two Destroyers off the Texas coast
and a two stage scramjet round fired from a newly installed 16 inch
gun emplacement at Fort Bliss.
Fort Worth, Dallas and Austin
Texas each take extensive damage from the shock waves and have
some of their suburbs burning from the secondary flash effects
of detonating a pair of 4 megaton plasma bolts at 20 kilometers and
50 kilometers above the Earth's surface.
Of the
remaining 21 plasma bolts that are not successfully intercepted
each scores a direct hit on 11 Mexican cities and 5 American cities
in Texas.
Corpus Christi, San Antonio, Lerado, Huston and
Lubbock Texas all take a single hit more or less directly
into their cities down town areas and are destroyed by the ground
level detonation of a estimated 4 megaton plasma bolt.
Mexico
city takes 4 widely spaced hits each estimated at just under 5
megatons that kills millions including all representatives
of the Mexican government above the county level. Guadalajara
and Guanajuato each take two plasma bolts, while Oaxaca, Veracrus,
Acapulco, Durango, Maxatlan, Monterrey, Torreon and Cordoba each take
one ground level burst estimated in the 2 to 3 megaton
ranges.
It takes the Gou'ald starships slightly less than
3 minutes to reach an altitude of 10,000 kilometers and with speeds
finally approaching what are considered reasonable for Ha'taks
operating near a planet the attacking Gou'ald are already
transferring power from their over heating drives back to their
shields when Voyager and the other warp capable ships drop out of
warp at 8000 kilometers altitude and start firing their heavy weapons
at them. In the next ten minutes both of America's newly
commissioned Destroyers Gatling and Cannon and all the
Gunboats exhaust their remaining supply of atomic and
naquadah based weapons succeeding only in lightly damaging the four
Gou'ald Ha'taks. The Battle rages for an additional ten minutes as
Voyager's Photons and the Destroyer's and Gunboat's conventional
missiles and shells detonate with little damage on the Ha'taks
shields finally as the Ha'taks are reaching 4000 kilometers the first
wave of 12 mass driver shells fired from the Battles ships positioned
off both the US's east and west coast arrive and detonate their
naquadah enhanced atomics directly on or at point blank range on the
four Ha'tak's shields doing little actual damage to the ships,
but the hard hitting high velocity rounds do have a significant
impact on shield stability literally jarring second thoughts out
of each of the minor Gou'ald commanding the Ha'taks.
The four
Ha'tak's commanders are getting nervous their shields are holding for
the moment with no more significant penetrations since the smaller
ships run out of the projectile based beam weapons, but they are
clearly entering the range of heavy weapons on the planet below and
are nearly half blind with all unarmoured sensors destroyed and even
several armoured systems damaged. To make it worse since the small
FTL ships had returned their own attempts at attacking have been
almost worse than useless with most plasma bolts being detonated
closer to their own shields than any enemy target. They can no longer
clearly see the hostile forces above them, but know that a well
organized swarm of sublight space craft they hypered past is
descending on them and presumbly carrying a large number of the
same weapons that were spiking through their shields
and shattering significant amounts of armour with an ease
that was very worrying.
At 2200 kilometers all
plasma fire directed at the FTL capable ships flying around and below
them ceases and the four Ha'taks rate of fire drops by a half. Most
of the remaining fire is redirected randomly at any visible
city on the surface below. The redistribution of power is immediately
notice in both the shields and in the movement of the starships as
they quickly go from descending to accelerating away from the
planet.
The 4 Ha'taks have just gained 8400 kilometers of
altitude when the first 8 type Y9A shuttles clear the atmosphere
and quickly use a pulse of FTL speed to appear randomly spaced ahead
of the fleeing Ha'taks before releasing 24 warheads and dozens of
decoys. The resulting desperate barrage of Plasma bolts aimed
at the shuttles and the warheads and decoys proves futile as
they succeed in intercepting only ten warhead. The rest of
their plasma fire is intercepted by beam weapons fired from the
planet, Voyager, the Destroyers, Gunboats and the Shuttles
themselves.
The 4 Ha'taks are badly battered and this
time two Ha'taks take internal damages as several decks are
opened to space for a few moments by the 150 kilometer range
detonation of 14 x-ray laser cannons. Where before the beams
fired at 300 kilometers had been over a hundred meters in
diameter these beam were far narrower and instead of burning or
shattering a relatively thin layer of armour from a large section of
hull the narrow beams punch deeper into the hull and
for two unlucky Ha'taks that each absorb five hits the damage
overlaps enough in several areas to penetrate the ship's armour.
The 4 Ha'taks are now hurting their commanding Gou'ald
are realizing they will never be able to safely shift the
needed power from their shields and distracting weapons fire to
escape in to hyperspace and demand that their leader in the damaged
command Ha'tak return to help them. The 5th commanding Ha'tak
now on the sun ward side of the planet from the battle is still
making repairs and while not fully functional the Gou'ald in
command is well aware what will happen if he loses four Ha'taks. He
orders his Ha'tak to make a hyperjump that will have his ship exit
hyperspace and pass fairly close to the other side of the
planet. The Gou'ald plans on coming out of hyper and starting a
bombardment of any targets of opportunity on Earth's sun ward
surface to try and draw off some of the firepower focused on the
other Ha'taks.
When the command Ha'tak drops back out of it's
short hyperspace jump it appears inside it's maximum weapon's
range on a flight path that will bring it within 19000 kilometers of
the Earth's surface at closest approach. The ship immediately opens
fire dividing its remaining fire power between three areas on the
Earth's surface high lighted by naquadah artifacts that are all it's
still crippled sensors can find. The Egyptian pyramids or
possibly the area around the pyramids and the two downed Ha'taks
appear to be the nominal targets, but the starship's speed, damage to
the ship's sensors and the weapons themselves means that the streams
of single digit megaton range plasma bolts strike more or less
randomly within a zone having a 200 kilometer Radius centered on each
of the 3 nominal targets.
The Ha'tak's damage
limited the starship to just over 18 plasma bolts a minute and
the commanding Gou'ald divided them equally between the
three target choices it's damaged sensors could find.
Stargate command currently assigned to watching the deep space sensor
immediately notices the Ha'tak's hyperspace activation and is issuing
warning just as the Possum Grape command picks up it's
arrival in Earth's sun ward side.
America's space command fumbles taking nearly a minute to decide to send it's two operational destroyers(Cannon and Gatling) to deal with the fifth Ha'tak's incoming plasma fire. Janeway and the rest of America's space command have moved Voyager, both destroyers and the gunboats into tractor beam assisted hovers over North America just above the atmosphere. The two destroyers are using their single short range transporter to carefully beam up reloads, while Voyager has taken on four shuttles and is beaming up reloads and then sending them directly into the shuttles ready racks.
Both Cannon and Gatling are ordered to warp out and around Earth and then attempt to warp closer to the Earth so that they can act as point defense platforms for the sun ward side of the planet. Both ships crews are fully occupied trying to reload their weapons systems and tak
March 1, 1999
July 2, 1999
The Tokra representative arrives with news they have
evidence that a Gou'ald called Seth is still on Earth and given
what they know of his personality, hiding out as some sort
of cult leader. The SGC ask the Tokra about the fact that
all known Tokra and Gou'ald have significant amounts of naquada
in their bodies and the Tokra representative reluctantly admits it is
critical for them and will be present in both Tokra and Gou'alds.
This high atomic number trans-uranium element is not naturally
occuring in the Earth solar system and can be relatively easily
detected at over a hundred kilometers even by the primitive
tricorders currently in production and operation in the United
States. General Hammond orders several type Y9A shuttles loaded
with a pair of Tricorders and they start a methodical search working
their way out from the SGC. After two weeks Seth is located as the
head of a Cult and beamed out by Voyager, but because of the
discovery of several dozen naquadah containing devices
buried across the North American continent Hammond ask Voyager to go
into polar LEO and spend a few days methodically scanning the
entire planet.
This methodical scan for Naqaudah reveals many
small artifacts, some "jarred" gou'ald and several small
buried spacecraft and most importantly another stargate complete
with it's own dialing device down south.. Eventually this southern
stargate is moved to the USiS Mars base soon after it become
operational in 2003 and after some teething problems with address
confusion it eventual doubles the capacity of the Earth's solar
system finally allowing two stargates to be open at once within the
solar system. SGC via voyages transporters quietly acquires the
smaller artifacts, but decide it is to risky to try and secretly
remove the spacecraft and share the locations of the buried
spacecraft with the nations they are hidden in.
Late in 1999 after the Second Gou'ald attack results in the devastation of Mexico and several destroyed cities in Texas and Egypt Janeway reluctantly decides to make a few uses of Transplicator ZERO technology and takes Voyager to Neptune.
Voyager is loaded with two thirds of her
original crew mostly the non-humans and a compliment of over 80
Volunteers the majority from the US, England and Canada. Each of
these volunteers have had careful background checks run by their own
government and the US then they are further tested by Janeway
reluctantly allowing Voyagers few telepaths to mentally check each
volunteer. All volunteers have been away from their families or
identies for at least 6 months working undercover or on missions
with other high security personnell.
Voyager is Escorted by a
single type 9A Shuttle and her Aerowing the starship's internal
shuttle bays are packed with the equipment she will need to create
transplicator ZERO conditions in Neptune's atmosphere.
Arriving
at Neptune Voyager uses her transporters and tractor beams to place
the equipment in or above the worlds atmosphere then she ionizes a
volume of Neptune's atmosphere just over a 3000 kilometers in
diameter by firing a carefully calculated barrage of Photons and
Fusion warheads into the center of an array of containment field
generators designed to isolate the newly ionized gases from the
rest of the gas gaints atmosphere.
As a
first test the type 9A shuttle is remotely piloted to one of the
ionized zones focal points and an array of transporters "try"
and move the shuttle to the other focal point over 2500 kilometers
away. The resulting reflection of the transporter beam causes two
identical type 9A shuttles to form each at one of the two focal
points. The two shuttles are ordered into space where they go
inert and are pulled via tractor into the Voyager's now empty cargo
bays, where four teams of engineers and scientist working
in shifts spend the next 20 hours carefully going over every
imaginable aspect of both shuttles. Finally one shuttle is
chosen at random and it is again returned to the ionized zone. As
expected a careful scan of the contained ionized zone shows that the
energy and mass needed to create the duplicate came from the ionize
gases that had caused the reflection and their was a measurable drop
both in the energy and mass held within the containment fields. Over
the next 48 hours Twenty more duplicate type 9A shuttles are created
with each undergoing a careful if less detailed study to make sure
their are no surprises before each is put into a parking orbit
around Neptune.
November 30 1999
After completing the twenty-first shuttle the ionized zone was nearing the calculated energy density where the transplicator zero or perfect duplication could become unstable and Voyager stopped sending small spacecraft. Instead the engineers spent the day focusing on carefully allowing the supercooled high density Neptunian atmosphere outside the containment field refill the higher temperature, but now lower pressure zone within the containment field.
December 1, 1999
Finally just after midnight the Voyager again started firing photons and fusion weapons into the containment zone this time adding significantly more ionizing energy to the zone before the Aerowing or Aeroflyer was remotely piloted into one of the focus points starting a two day cycle that will successfully create 24 copies of the Aerowing.
December 8, 1999
After carefully scanning each of the 25 Aerowings
then refilling and re-ionizing the containment zone, this time
to even higher energy levels Janeway orders most of her crew to
transports out to the orbiting type 9A shuttles and Aeroflyers
leaving only a skeleton crew of 17 volunteers made up mostly of
Voyagers original non-human crew members.
Taking a deep
breath Janeway personally orders energize and for nearly 3 seconds
Voyager seems to shimmer fading out and then finally returning both
at it's original position and a new position thousands of
kilometers away at the other focal point. The duplication
is perfect, but the containment system isn't fully able to
handle the sudden change in pressure inside the zone and fully a
quarter of the equipment used is damaged in a cascade rupture.
December 12, 1999
After spending nearly four days carefully checking
the duplicate set of crew members and two starships out with
equipment placed in the Aeroflyers and shuttles all are satisfied the
process was a success and a genuine 1888 silver dollar is flipped and
one of the Admiral Janeways declares herself to be Captain "Janeway"
and picks one of the starships. Her first order to her ship's
crew is that they start the process of changing all internal and
external disignations of her ship from Voyager to that of the "USS
Wanderer NCC 6".
The Wanderer NCC 6 existing
only as a fiction of mostly empty holographic energy usually
enveloping the Aerowing has been seen within Earth's solar
system several times in the past few months and officially arrived
back within the solar system just after Earth had driven off Sokar's
Attack. Wanderer is now slated to leave the solar system
December 16, 1999 carrying one and tugging another George
Washington class Gunboat to be delivered to Abydos.
December 16, 1999
The USS Wanderer has one George Washington class
Gunboat carefully bolted into position between the warp
nacelles blocking the shuttle hanger bay and is tugging the other one
using it's tractors. after a short goodbye the Wanderer heads
out into deep space it's initial speed limited to warp 2 as it's
crew continue to carefully recheck the ship's systems as they
start the trip to the Abydos solar system. The
Trip to Abydos will take just over 2 months at warp 10.5 and the
Wanderer will drop off the Gunboats with the crews arriving via
Stargate. She will then spend a week in the Abydos solar system and
three weeks carefully surveying the nearest stars before returning
via a different survey path to Earth.
In the next 22 months
Voyager will visit Neptune five more times each time with 80 to 90
volunteers to create a duplicate of the Voyager with each starship
duplication preceeded by a set of test runs that
first produces copies of the Aerowing and pairs of type 9
shuttles followed by the copying of four type 9A cargo shuttles fully
loaded with hard or still impossible to manufacture equipment. Each
duplicate of Voyager is renamed and sent out on a relatively short
range six week shake down mission usually focusing on surveying a
small number of the local stars around Earth.
Transplicator
ZERO created duplicate ship names
Wanderer= NCC 6; Searcher=NCC
5; Seeker=NCC 4; Traveler=NCC 3; Pioneer=NCC 2; Intrepid= NCC
1
Note that Voyager NCC 7 is not included above.
"Searcher"
is commanded by a duplicate of "Voyager's" first officer
and "Seeker" and "Traveler" are commanded by
high ranking duplicate officers selected from Voyager's original
crew. The "Pioneer" is commanded by a high ranking Airforce
base commander with his first officer being a duplicate
taken from Voyagers command staff. The "Intrepid" is
commanded by a Navy officer with 10 years experience as an aircraft
carrier commander and a years experience serving and training on the
Voyager and Wanderer. His first officer is again a duplicate of one
of Voyager's command staff with his next two officers coming from the
airforce both with experience working with the SGC.
March 2, 2001
USS Searcher NCC 5 arrives back at Earth it's first voyage a success and is carrying several dozen tons of critical ore "samples" transporter mined from nearby star systems. The Searcher after it's creation six weeks before had been assigned a volume of near Earth stellar space and ordered to spend six weeks in a shake down cruise quickly visiting, surveying and mapping dozens of nearby stars and their planets.
March 10, 2002
A NiS power block stargate team
arrive at Apo'Ra the "mined out" world
that is now home to Apophis's bait rebel Jaffa's. The NiS teams and
political leadership of the NiS eventually fall for the ruse. They
take the hook and start supplying the "free" Jaffa with
world war one style weapons and steam powered mining equipment. The
Apo'Ra Jaffa following Apophis's plan start suppling a
significant amount of Naquadah to the NiS powerblock, while
sending just over two thirds of the mines steadily increasing
Naquadah production to Apophis.
Apophis has netted himself a
windfall Apo'Ra is deep within his territory and
was considered a mined out world to the labour intensive near stone
age mining tech the Gou'ald commonly used, but to even late
19th century Earth moving equipment the Naquadah ore is well
worth mining giving quantities of naquadah that prove very
useful to both Apophis and the NiS.
October 2002
In return for Voyagers genetic Data base the Asgard give the United States specifically Voyager's crew a partial map of the Milky way Galaxy. It's not a military grade map, but does list the claimed territories of each system lord and all the planets under the protected planets treaty . It also list several navigational anamolies such as rifts, black holes and dangerous nebula. In addition the map shows the stargates their ships have seen on sensors and a few of the civilizations that the Asgard have noticed in passing that exist well away from the large stargate network. The galactic map lacks detail, but it is a good source of general info on the Galaxy.
2004
The Asgard semi-secretly studying both Earth humans and
Voyager's genetic data and crew declare Earth humans and most of the
"aliens" from Voyager's crew and genetic data base a
meta-species. When scientist from voyager's crew object the Asgard
point out that the Klingons, Vulcans, Betazoids and at least 8
other races know to the federation in spite of seemingly huge
biological differences can interbreed with Earth humans with no
medical help and each other with minimal medical help and produce
fully viable children.
The Asgard have developed a 9th
version of the human meta-species that uses roughly 40% Asgard
DNA with the final 60% made up of Betazoid, Klingon, Earth Human, and
Vulcan DNA. The Resulting human form using a combination of Earth
human DNA rich with ancient DNA along with Asgard and Vulcan DNA
is exceeding the mental capabilities of the Asgard's
current degenarative form. However the Asgard modeling sees this new
form topping out at only an additional 500 to 700 years before the
brain starts having problems dealing with the 50,000 plus years of
life experience of a Asgard mind. If the Asgard choose this form and
no improvements can be made then they must return to sexual
reproduction within the two generations of the 300 plus year average
life span of the combined asgard meta-species form.
Because this form's DNA is less than 50% Asgard and the form's brain is limited to a maximum of 700 years as compared to the expected 2000 years left in the Asgard's next generation degenerate form this project is put on the back burner. The Asgard are not yet ready or desperate enough to return to sexual reproduction and allow the current near immortal personalities that make up the Asgard race to die out after only an additional 700 years.
December 15, 2007
Early 2008
The Asgard's discover that a set of planned changes to
their current clone line's brain has a fatal flaw they prevents it
from reaching the 2000 plus years of additional memory they expected.
All attempts to produce a improved generation of clone forms able to
handle a full personality download and the programmed twenty year
clone life span has failed. The most they have attained for their
current clone line is a form that can handle an additional 5
years of memory experience.
The flaw was first discovered in
2006, but no improvements to the current pure Asgard DNA clone line
have come about even after throwing incredible levels of research and
expirimentation at the problem Even while having nearly all research
stripped from the hybrid meta-human the remaining Asgard researchers
have managed to make significant upgrades to that form and have
increased the Asgard DNA to 45% with the remaining 55% coming from
voyager's living crew and DNA files and Earth's human
population.
The form, while far superior to the less
than 5 years left to the current Asgard clone is according to all
test and projections more limited than what they thought they
had left in their original 100% asgard clone.. The form will give the
current Asgard Personaly 700 to 800 years of life, but not allow more
than that without significant memory degeneration. The just over 8
billion Asgard Personalities have at most 1000 years of existence,
left before new personalities must be “born”.
Because
of the 5 year limit, which many Asgard personalities are
approaching and the now 800 year limit of the only other choice
the Asgard reluctantly make the decision to join what they have
taken to calling the human Meta-species. In addition they decide to
return to sexual reproduction to create a backup group of young
Asgard minds in case the current projections do prove to be the limit
and the current Asgard personalities are limited to at most 1000
years. For the first time in tens of thousands of years the Asgard
will return to sexual reproduction and their will be Asgard with
completely new personalities slowly growing in the coming centuries.
The just over 8 billion minds that the Asgard fixed
their population at countless 1000's of years before after
developing cloning and mind transfer into what they thought was
immortality will probably all die in the next 1000 years and be
replaced by an entirely new generation of minds with only mere
centuries of experience at being Asgard. To create the 8
billion plus unique bodies the Asgard must turn to Earth's population
because it is the only known source of unique DNA samples with a
relatively high concentration of the required ancient genes.
The Vulcan, Betazoid, Klingon and Bajorian DNA portions are
limited to a few living samples and complete DNA sample records for a
less than a 300 individual Vulcan, Betazoid, Klingon and Bajorians
combined in Voyager's data banks.
In the next 5 years
each visit to Earth by an Asgard ship will be accompanied by the
clandestine collection of millions of copies of unique human DNA
usually through high resolution sensor scans, but also by other more
accurate and hands on methods of collecting the needed unique DNA
sequences.
Another oddity of the new Asgard form is that it
will roughly match the holographic images that they have
presented to the many primitive races they have saved and helped. The
new Asgard form will average just over 6 feet for the females and
nearly 7 feet for the males with a toughness and strength that
exceeds both the Vulcans and Klingon's and allows the new form to
move even on a heavy gravity world.
==================================================================
==================================================================
EARTH POWER BLOCKS
UiS,
NiS, USiS and
UCiS
==============================================================================================
The Attempted alien invasion shocked the world and
created fear world wide causing a uniform demand that something be
done. Each nation's politicians reacted predictably
declaring that action was being taken even as they tried to pass the
blame and focus the fear of their nation's citizens outward instead
of inward on them and the struggle to maintain their positions and
keep civil order. The placement of the two crashed Ha'taks helped
with the formation of two powerblocks along almost traditional
lines, while America and her closest allies apparent secrecy about
access to yet another alien techn created a third major power block
of nations. The forth major group was formed of nations that for
many varied reason wanted to maintain a seperation from the nations
in the first three groups.
The policies and retoric that
fractured NATO and drove China and Russia into the same power block
started first in France and Germany and was quickly imitated by many
other European nations. The politicians used America as a
scapegoat passing nearly meaningless "punishment" laws
against the US and when that proved insufficient to fully appease or
occupy the frightened populations they added Canada, followed by
Japan, England and then in a very odd twist Denmark to the list
of scapegoats that were "IN THE KNOW". Other nation's
politicians and leaders notably China and Russia along with pakastan
followed the example of France, Germany and other European
nations and used America, Canada, Japan and the United Kingdom as
scapegoats and an external focus for their fearful citizens listening
to the televised interrogations of the Ha'tak's captured Jaffa
crew.
In spite of the sometimes highly inflamatory retoric and
occasonally quite violent confrontations between the power
block's various navies and multinational groups they are acutely
aware that they must cooperate at least when the Gou'ald are around
and surprisingly do so almost without exception.
Even
after it became fairly clear to the majority of the system lords that
Earth was independent, if seeming allied with Apophis in an
odd partnership the other system lords were still quite confused by
the various power blocks of Earth. At first they expected them to act
much like system lords, but the common pattern of dual or even
quadruple colonies from each power block sharing a solar system or
even planets was confusing. What wasn't confusing at least for long
was the way rival power block fleets would cooperate against the
Gou'ald even after said fleets having spent the past six month one
step down from a full shooting war.
Union in Space
UiS
Treaty
Formation August 1, 1998
Brazil-Egypt-European Union-India-Peru-Saudi
Arabia-Turkey-Republic of South Africa are consider the major
players in a union of nearly fifty nations. Initially the UiS
was made up of most of the European Union with the significant
exceptions of Great Britain and Denmark. The initial catalyst
for this power block's formation was the hurt feelings and anger at
America and her closest allies for secretly sharing advanced alien
technology, but the ultimate reasons for most of the member nations
signing the various treaties that formed a single UiS spacenavy was
the very public interrogations of the crash landed Ha'tak's Jaffa
crew.
The UiS is the only Earth power block with a
single shared space navel force with individual member nations
officially fielding nothing larger than fighters under national
command. The UiS was at first a quickly completed extension to the
European Union agreements that originally dealt only with sharing the
alien technology and using that technology to create as quickly as
possible a space navy able of defending the member nations and
the interest of the UiS.
Late in 1999 Egypt became the
first non-European nation to join the UiS after the second Gou'ald
Raid managed to hit the area around the pyramids and several
nearby Egyptian cities with megaton range plasma pulses.
Egypt's population now aware of their country's true early
history interpreted this attack as a prelude to an invasion and
demanded that their government gain access to the Gou'ald technology
forcing their leaders to quickly enter treaties with the European
Union. Egypt's treaty with the European Union sets a precedent that
is quickly followed by both Brazil and Turkey and in the coming
months other nations including Saudi Arabia, Peru, India and
Chile all eager to gain access to the alien tech and to demonstrate
to their own populations that they were taking action all start
working on treaties to join the UiS.
UiS Starship
technology makes extensive use of late 20th century technology
and reversed engineered or salvaged Gou'ald technology. At
first severly handicapped by the radical differences in the Gou'ald
technology to the UiS's current industrial base it is forced to use
salvaged and inferior copies of captured Gou'ald equipment heavily
supplimented with late 20th century technology and some advanced
alien derived tech purchased from the USiS.
Dreadnaught
Heavy Ha'tak class (Dreadnaught)
Captured March 6 1998, Commissioned January 2000
SHIELDS
Outer shields Gou'ald rated as 1.3 of
a standard or old style Ha'tak and are able to stop a single direct
contact 1800 megaton omnidirectional explosion.
ARMOUR
1 meter
depleted naquadah/trinium alloy.
SPEED
Cruise speed 1000 c top
speed 2000 c
Sublight speed 0.10 c in 200 minutes
POWER
1
standard Gou'ald fusion naquada system. retrofitted with an
additional french atomic reactor. powering a retrofitted
secondary electrical power grid.
WEAPONS
12
Plasma Cannon. Each rated to 100 megatons per minute fired
either as a single pulse every 60 seconds or as several megaton
range pulses a minute.
30 French M-4
ICBMs mirved warheads. Till 2005 most MIRV
warheads held 6 naquadah enhanced atomic warheads..
4 arrays of of 30 vertical lauch tubes. Holding either a
Lance class short range anti-ship missile or up to 16 small
anti-fighter or anti-plasma missiles.
2
torpedo tubes designed to magnetically accelleration a SRBM
up to 100 m/s internal storage for up to 40 Redstone class
missiles.
8 turrets mounting a 3 barrel 76 mm
gatling cannon rated at 1800 rpm cyclic and 120 rpm constant.
100 Scarabe fighters
4 Shuttles
2 Gunboats in emergencies.
LIFESUPPORT
Crew 2020
for 12 months
The Ha'tak was rebuilt and refitted and
reorbited in early 2000 with all it's smaller plasma cannons and just
over a quarter of it's heavy Plasma Cannons removed and replaced with
upgraded or heavily modified versions of 20th century weapons. Over
half it's fighter bay was converted to other uses including
additional power and missiles storage. Originally the
European Union planned on adding twelve point defense gatling turrets
based on a 20 mm Phalanx system, but switched to a smaller
number of slower firing 76 mm gatling when standard 20 mm shells
proved ineffective in detonating plasma bolts. In
simulation and actual battles this modified Ha'tak proved to be more
than a match for any three standard Ha'taks even without it's Scarab
fighters. The combination of 20th century ballistic missiles and
projectile weapons, which were essentially a zero energy demand on
the ship allowed it's massive power plants to be more fully utilized
for movement, the remaining heavy plasma weapons and the ship's
shields. Better yet the projectile systems in the combination
of Gatlings and heat seeking missiles is consistantly able
to intercept a large percentage of the incoming plasma
bolts fired from the standard Gou'ald Ha'tak when the
range is held to more than 500 kilometers.
This
Ha'tak remained in or near Earth's solar system except for high
speed ferry missions to nearby various protectorates or colonies
until 2009 when it and a small escort fleet began a tour of the
UiS's eight closest protectorate colonies eventually in the late
2020's it took up more or less permanent station in the
Telpainal solar system containing the mining world of Telpainal
III.
Carrier
Bern Class
Ordered 1999, Commissioned 2002
SHIELDS
Gou'ald designs rated 1/2 a standard Ha'tak
salvaged from a Tel'tak and upgraded with locally produced
parts.
ARMOUR
65 centimeters laminated asbestos, ceramic,
steel. Bern was retrofitted during construction with standard USiS
steel polerized armour plates in 2002.
SPEED
Cruise speed 10 c
Top speed 17 c Ha'tak hyperwake surf 1000 c
Sublight speed
0.10 c in 270 minutes
POWER
2 French Atomic reactors, 1
German Atomic/naquadah reactor and 1 fusion/naquada reactor
salvaged from a Tel'tak.
WEAPONS
1 Plasma
Cannon uprated to 120 megatons per minute fired either as a
single pulse every 60 seconds or as several megaton range pulses a
minute.
8 French M-4 ICBMs mirved warheads.
By 2005 most MIRV warheads were switched to two shaped
atomic devices.
3 arrays of of 20 vertical lauch
tubes. Holding either a Lance class short range
anti-ship missile or up to 16 small anti-fighter or anti-plasma
missiles.
6 turrets mounting a 3 barrel 76 mm
gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
3 turrets mounting a 120 mm autocannon rated at 180 rpm
cyclic 20 rpm constant
52 Scarabe fighters
6 Wasp fighters
5 Cargo Shuttles
2
Gunboats external mooring(2005 refit)
LIFESUPPORT
Crew 720 for
6 months
Envisioned and used as a part of the
Dreadnaught Ha'tak's fleet this carrier is optimized for the
Scarabe class fighters and can act as a reloading base both for
it's own fighters and the Dreadnaught fighters. The hull
structure of this class of ship shows a large amount of influence
from the captured Jaffa and the Ha'tak. It's basic structure is based
around Triangles that don't quite form a Gou'ald style pyramid.
The UiS claim quite loudly that it is obviously not a Gou'ald
starship, but in actual practice over 80% of the peoples that
encounter it for the first time assume it is a obsolete or new
construction Gou'ald starship. The Bern, Paris and Rome were
designed specifically as escort carriers for the Ha'tak and have
extensive hull reinforcement allowing them to surf in the Ha'tak's
hyperwake at up to 1000 c. The 120 mm autocannons were added in
an attempt to extend the range at which this ship could engage
incoming plasma bolts and these guns were supplied with a significant
number of delayed ignition heat seeking rocket rounds designed to
travel long distances ballistically then lock on to a Death Glider or
plasma bolt and ignite the rocket engine.
Stolkholm Class
Ordered late 2000 Commissioned mid 2005
SHIELDS
Outer shields Gou'ald rated 1/6 the standard
Ha'tak shields local copies of Gou'ald tech.
ARMOUR
10
centimeters of laminated steel and powdered ceramic paint. Stolkholm
was retro-fitted in 2002 with USiS's standard steel polarized
armour.
SPEED
Cruise speed 10 c Top Speed 20 c Ha'tak
hyperwake surf 100 c
Sublight speed 0.10 c in 180 minutes
POWER
1
French Atomic reactor, 1 German Atomic reactor. In 2005 after a short
test run the German reactor was retrofitted with a naquadah booster
system.
WEAPONS
10 French M-4 ICBMs mirved
warheads. By 2007 each missiles either held 6 MIRVed naquadah
enhanced warheads or 2 shaped charge atomics.
6
arrays of of 25 vertical lauch tubes. Holding either a
Lance class short range anti-ship missile or up to 16 small
anti-fighter or anti-plasma missiles.
3 turrets
mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic
and 90 rpm constant.
3 turret mounting a 120 mm
autocannon rated at 300 rpm cyclic 25 rpm constant
52
Wasp fighters
8 Cargo Shuttles
2
Gunboats external moorings (2007 refit)
LIFESUPPORT
Crew 380
for 12 months, when converted to ferry mode this can be extended to
20 months.
Outwardly the same basic hull as the Bern
Class this version of the Carrier is a far cheaper and more fragile
construction. It has far less internal structural reinforcement and
armor and most of this class are forced to use locally produce
shields that are weaker than the shield's capture from the
Gou'ald. In addition it's hyperdrive is far smaller
and the entire ship has a far smaller power generation capacity
than the Bern class. The Stolkholm class carrier in
camparison to the Bern class is a fragile ship, but was far
cheaper to produce and was mass produce making it the UiS's
forces main fleet carriers.
Battleship
Germany Class
Ordered early 1999 fully commissioned late 2005
SHIELDS
Outer shield Gou'ald rated 1/2 the standard
Ha'tak's salvaged from Tel'tak and uprated with local parts.
ARMOUR
1
meter of laminate armour retrofitted with USiS polerized
armour in 2002 during construction.
SPEEDS
Cruise speed 8 c Top
speed 15 c Ha'tak hyperwake surf 1000 c
Sublight speed 0.10 c in
160 minutes
POWER
1 French atomic reactor, 2 German
atomic/Naquadah reactors, 1 fusion/naquadah reactor salvaged
from a Tel'tak upgraded to near Ha'tak size with local
parts.(2005)
WEAPONS
3 Plasma Cannon rated
to100 megatons per minute fired either as a single pulse or as
divided up in a varying number of pulses a minute.
10
French M-4 ICBMs mirved warheads. By 2005 most MIRV
warheads either held 6 naquada enhanced atomics or two shaped
atomic devices.
6 arrays of of 25 vertical lauch
tubes. Holding either a Lance class short range
anti-ship missile or up to 16 small anti-fighter or anti-plasma
missiles.
2 magnetic accelerator missile tubes
for SRBMs able to boost a SRBM to 200 m/s both fed by a single
26 missile bay.
9 turrets mounting a 3 barrel 76
mm gatling cannon rated at 1800 rpm cyclic and 90 rpm
constant.
6 turrets mounting a 120 mm
autocannon rated at 300 rpm cyclic 20 rpm constant
6 Scarabe fighters
1 Cargo
Shuttle
2 Gunboats external mooring
(2005 retrofit)
LIFESUPPORT
Crew 260 for 16 months, emnergency
500 for 1 week
Only two of this class were constructed built on
the same hull as the Bern class Carrier this ship is heavily armoured
and relatively slow. It can however hyperwake surf with the Ha'tak
and in 2005 the UiS, starting with the Germany retrofitted this class
to hard dock up to two USiS gunboats.
Switzerland
class
ordered 2000 Commissioned 2003
SHIELDS
Outer shield Gou'ald
rated 1/5 the standard Ha'tak's each one of this class is uprated
to1/2 as salvaged Tel'taks became avialable.
ARMOUR
0.75 meter of laminate retrofitted in 2003 with USiS polerized
armour..
SPEED
Cruise speed 16 c Top speed
24 c Ha'tak hyperwake surf 150 c
Sublight
speed 0.10 in 100 minutes
POWER
1 Swiss
fusion/naquada reactors based on a down sized version of the
Ha'tak's fusion design and 2 French atomic reactors.
WEAPONS
1 Plasma Cannon rated to 100 megatons per minute fired
either as a single pulse every 60 seconds or as varied number of
pulses a minute.
20 French M-4 ICBMs mirved
warheads. By 2000 most MIRV warheads either held
6 naquada enhanced atomics or shaped atomics.
4
arrays of 25 vertical lauch tubes. Holding either a
Lance class short range anti-ship missile or up to 16 small
anti-fighter or anti-plasma missiles.
2 magnetic
accelerator missile tubes for SRBMs able to boost a SRBM to 400
m/s both fed by a single 20 missile bay.
8
turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800
rpm cyclic and 90 rpm constant.
4 turrets
mounting a 120 mm autocannon rated at 300 rpm cyclic 20 rpm constant
3 Wasp fighters
1 Cargo
Shuttle
2 Gunboats external mooring (2005
retrofit)
LIFESUPPORT
Crew 280 for 9 months
emergency 400 for 3 days
Outwardly almost the same hall as the
Germany class this ship is a lighter slighty faster at sublight speed
design that is relatively cheap to build in comparison to the more
powerful Germany class. It is also not as dependant on parts salvaged
from captured Gou'ald starships. Several of these were built
for Earth's defense and later used as part of a garrison fleet for
UiS interest in other solar systems with habitable worlds. This
ship lacks the internal reforcement and extensive life support of the
Germany class of battleship and is usually limited to patroling
Earth's solar system. In later years as Earth's defense reached what
was considered safe levels the older versions of these ships were
often ferryed via hyperwake surfing to important nearby UiS
colonies.
Cruiser
Norway
Class
ordered early 1999 Commissioned early 2002
SHIELDS
Outer shield Gou'ald rated 1/10 a standard Ha'tak over the years this
was slowly upgraded, but never exceeded1/3 a standard
Ha'tak.
ARMOUR
5 centimeters of laminate.
starting in 2005 retrofited with USiS polerized steel
armour
SPEED
Cruise speed 10 c Top Speed 20
c Ha'tak hyperwake surf 100 c
Sublight speed
0.10 c in 90 minutes
POWER
2 French atomic
reactors, As the UiS's technology improved most of these ships
recieved a varying numbers of small fusion/naquadah reactors.
LIFESUPPORT
Crew 112 for 9 months emergency
200 for week
WEAPONS
8
French M-4 ICBMs mirved warheads. By 2003 most MIRV
warheads held 6 naquada enhanced atomics.
6 arrays of of 12 vertical lauch tubes.
Each tube holds 8 small anti-fighter or anti-plasma missiles.
1 centerline magnetic accelerator missile
tube for SRBMs able to boost a SRBM to 300 m/s fed both fed by a
single 12 missile bay.
4
turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800
rpm cyclic and 90 rpm constant.
1
turret mounting a 120 mm autocannon rated at 300 rpm cyclic 20
rpm constant
1
Cargo Shuttle (By 2003 most of these ship class recieved a
retrofit that gave the deck crew the ability to reload a single UiS
fighter)
1 Gunboats external
mooring (2005 retrofit)
A significantly smaller hull
than the battleship this class of ship was nearly four time easer
to construct and was produced in significant numbers as the UiS's
main fleet leader for the Destroyers and smaller ships. These ships
rarely recieved the salvaged or captured Gou'ald tech and it is
reflected in shield, power and sensor technology.
Destroyer
Bastelli Class
Ordered late 1998 Commissioned early 2000
SHIELDS
Outer shield Gou'ald
rated 1/15 the Ha'tak slowly ungraded as UiS tech improved never
exceeded 1/8 a standard Ha'taks shield ratings.
ARMOUR
5 centimeters of laminate. starting in 2005 retrofited with USiS
polerized armour
SPEED
Cruise speed 5 c Top
speed 15 c Ha'tak hyperwake surf 100 c
sublight
speed 0.10 c in 60 minutes.
POWER
1 French
atomic 1 German atomic/naquadah reactor
LIFESUPPORT
Crew 95 for 3 months
WEAPONS
1 centerline
magnetic accelerator missile tube for SRBMs able to boost a SRBM
to 300 m/s fed by a single 10 missile bay.
5 fixed tubes each holding a French ICBM with MIRVed shaped
atomic warheads or naquadah enhanced warheads.
3 arrays of of 8 vertical lauch tubes. Each tube holds 8
small anti-fighter or anti-plasma missiles.
3 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800
rpm cyclic and 90 rpm constant.
1 Cargo
Shuttle (By 2003 most of these ship class recieved a retrofit
that gave the deck crew the ability to reload a single UiS
fighter)
1 Gunboats external mooring
(2005 retrofit)
Several shipyards within the European
Union had several of this ship class in the early stages
of construction when the second Gou'ald attack occured
and work on this class actually slowed significantly as resource
were redirected to the small Frigate class ships in an attempt to
push forward the launch dates of UiS ships and get a significant
number of ships into orbit.
Frigate
William Tell Class
ordered mid 1998 Commissioned late 1999
SHIELDS
Outer shield Gou'ald
rated 1/25 the Ha'tak as the tech improve these shield slowly
improved to 1/15 the standard Ha'tak
ARMOUR
5 centimeter laminate and starting in 2005 this class was slowly
retrofitted with USiS polerized armour plates
SPEED
Cruise speed 3 c Top Speed 7 c Ha'tak hyperwake surf 75 c.
sublight speed 0.10 c in 90 minutes
POWER
1
French atomic reactor starting in 2005 most recieved a naquadah
booster add on .
LIFESUPPORT
Crew 55 for 1.5 months
WEAPONS
1 centerline magnetic accelerator missile tube for SRBMs able to
boost a SRBM to 200 m/s fed by a single 7 missile bay.
2 fixed tubes each holding a French ICBM with 6 MIRVed atomic
warheads. Later upgraded to naquadah enhanced atomics.
2 arrays of of 4 vertical lauch tubes. Each tube holds 8
small anti-fighter or anti-plasma missiles.
2 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800
rpm cyclic and 90 rpm constant.
1 Cargo
Shuttle (By 2003 most of this class had recieved a retrofit
that gave the deck crew the ability to reload a UiS fighter by
blocking the shuttle.)
The hyperdrives and shields of
the first three of this class were unmodified salvaged systems
removed from badly damaged Tel'taks and were undersized for
the hull, which was underpowered for the salvaged Gou'ald
equipment. These first 3 ships did not function well and initially
gave the class a bad name. Twelve of this class of frigate were
under construction at a relatively slow pace across the European
Union before the Gou'ald's second attack, but this changed to an
almost frantic rate of construction just before the second raid. The
William Tell recieved it's commission the last day of November and
was orbit by the first day of December and it was joined in orbit by
two more by year's end. Later as the larger ships started to come on
line the William Tell and the two sister ships had the salvaged
Gou'ald equipment replaced with home produced copies better suited to
their hull size and power generation capabilities. This class was
produced in huge numbers by the UiS and used to suppliment the far
fewer larger ships.
Brazil Class
ordered mid 2002 Commissioned late 2003
SHIELDS
Outer shield Gou'ald
rated 1/25 the Ha'tak upgrades varied wildly , but never exceeded
1/19 of the standard Ha'tak.
ARMOUR
7
centimeter laminate armour followed by an additional 3 to 5
centimeters of experimental materials designed to resist plasma or
radiation.
SPEED
Cruise speed 2 c Top Speed
5 c Ha'tak hyperwake surf 85 c.
sublight
speed 0.10 c in 110 minutes
POWER
1 French
atomic reactor with most later being refitted with an additional half
sized atomic reactor locally built.
LIFESUPPORT
Crew 70 for 1 week emergency 150 for 32 hours
WEAPONS
1 centerline magnetic accelerator missile tube for SRBMs able to
boost a SRBM to 210 m/s fed by a single 10 missile bay.
2 fixed tubes each holding a national variant IRBM often
from national varient atomic weapons
4
arrays of of 4 vertical lauch tubes. Each tube holds 8
small anti-fighter or anti-plasma missiles.
4 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800
rpm cyclic and 90 rpm constant.
3 Highly
cramped Scarabe fighters, deck crews must block lunching or landing
to reload a fighter.
A Brazilian variant of the William
Tell frigate class that is slightly larger and very short ranged. It
carries slightly more armour and sacrafices lifesupport and
other deep space fleet capabilitie to carry 3 Scarabe fighters.
It's weapons are geared more for antifighter or point defense
operation than the William Tells and while officially part of the UiS
fleet it was unofficially believed that the Brazilians purposely
made the design changes so that it would prevent the ship
from being used as part of the UiS fleets and called away from
Earth or later the colonies it was ferried to as protection.
The design was widely adopted and produced by most member
nations and crewed almost exclusively by that nation's personnel
these vessel unofficial became the national fleets that the UiS
officially didn't have. The engine bay of the Brazil is cramped
and maintenance is harder than on the William Tell in addition since
it was a given that these vessels almost never left shuttle
range of a base or colony they usually had hyperdrives rejected or
removed from the William Tell class. It's FTL capabilities are
extremely limited and must be used carefully and very
conservatively and while the Hulls were nominally rated for being
ferried at 85 c via hyperwake surfing this was structurally
essentially a one time operation that was limited to roughly 200
light years maximum ferry range.
Gun Boat
It will be more than 20 years before the UiS, the NiS
or any other Earth power block focusing on a Gau'old technological
base will be able to do more than maintain the larger Gou'ald
starships that have been captured. With the significant
exception of any system lord's private or escape Tel'tak a large
majority of all captured Tel'taks are dismantled for parts to
keep the captured Ha'taks and the larger locally produced ships
that used parts salvaged from Gou'ald ships operational.
Most
of the larger UiS ships are designed or retrofitted with the ability
to carry USiS Federation tech Gunboats, which often operated jointly
acting as escorts for the larger UiS ships and fighter
formations.
Fighter
The
UiS produced two classes of surface to space fighters called Scarabe
and Wasp.
Scarabe
pre-assembly
line production late 1998, assembly line operation early 1999
The Scarabe was based directly on the Death Glider and the quick reverse engineering and mass production is a testament to the Gou'ald belief that such systems should be as cheap as possible. The Scarabe is the same size and general shape as the Death Glider hull to allow full compatability with the Ha'tak's fighter storage and launching systems, however this design decision makes this fighter the smallest and least well armed of all Earth based designs. It could only carry four small missiles along with a single center line Death Glider class plasma cannon. This fighter was extensively exported to other Earth nations and even other power blocks and is used extensively as a ground based fighter by many individual nations on Earth and in the colonies or protectorate worlds of the UiS. It requires only a minimum of disassembly to fit through a stargate and is very compatable with captured Jaffa equipment. The fighter has a relatively small logistic footprint with the sidewinder class anti-aircraft missiles being it's biggest logistic demand. A common practice on protectorate worlds that the UiS didn't fully trust or where supply was a problem was to install two adapters on the 4 wing hard points and replace the missiles with two smaller Jaffa class staff cannons. facing to the rear. The accuracy even with the addition of a tiny gun camera and HUD display and/or a crude mirror was horrible, but against the Jaffa pilots of most system lord's the short range rear firing weapons were enough to confuse them to the point it allowed the Scarabe pilots to turn the tables with lethal results.
Wasp
Pre-assembly
line production very early 1999, assembly line operational late
2002.
The Wasp is a much larger fighter and is not compatable with a Ha'taks fighter storage and launch systems. If it is carried on a Ha'tak it requires hanger space normally assigned to the Gunboats, Tel'taks, troop transports and cargo shuttles. However the Wasp is far more powerful than the Scarabe or a Death Glider and unlike a Death Glider in a swarm it is a geniune threat to a Ha'tak. In addition to twin staff cannon and up to 12 small or 6 large air to air missiles. It can carry a large ballistic bomb or a small anti-ship missile armed with a enhanced atomic warhead. The hard points of the Wasp are compatable with the Scarabe's and it can mount the adapters and rear firing weapon of the Scarabe, but most pilots preferred having guided missiles over extra plasma weapons. The Wasp's centerline anti-Hatak weapons quickly standardized down to two systems a large ballistic shaped atomic bomb or a large JATO style missile carrying a naquadah enhanced atomic warhead.
-----------------------------------------------------------------------
NATIONS
in SPACE
NiS
Treaty November 28,
1998
Argentina-Cambodia-Chile-China-Iran-North Korea-Russian-Vietnam form an uneasy union of these main nations with over 35 additional members made up of mostly communist or post communist nations along with several dictatorships.
Starships are based on the technology found in the Russian's crashed Ha'tak, but with far less influence from the smaller number of surviving technical trained Jaffa. Most of their ships tend toward long rectangles or tubes, they also make heavy use of Gou'ald Plasma weapons or crude copies of those weapons along with local 20th century Earth weapons tech such as heavy guns and ballistic missiles. Most of the larger ships are built with at least one spinal mounted Plasma weapon and while the NiS have no formal carrier most of their ship classes carry a significant number of fighters.
Dreadnaught
Medium Ha'tak class
Captured February 25 1999, Commissioned January 2000
SHIELDS
Outer shields Gou'ald rated as 1.0 Ha'tak
which is able to stop a single direct contact 1380 megaton
omnidirectional explosion.
ARMOUR
standard Ha'tak uprated with
3 centimeters of ablative paint empregnated with ceramic
powder.
SPEED
Cruise speed 500 c top speed 900 c
Sublight
speed 0.10 c in 180 minutes
POWER
standard Gou'ald fusion
naquada system 12 additional fusion reactors 2 megawatts
each
LIFESUPPORT
800 with lifesupport for 2
years
WEAPONS
Roughly half
it's Plasma cannons have been removed with half replaced with a
constantly changing array of weapons from both the USiS and the NiS
usually older systems that both groups have good intel on.
Nominally
placed under NiS command this Ha'tak is one of the more common older,
slower and weaker versions. It was captured in near Earth space by a
small contingent of US Marines beamed aboard followed by a
larger group of Russian special forces teams beamed by Voyager from a
badly crippled Tel'tak directly into it's fighter bay. The ship
was rebuilt and refitted as a joint project of the NiS and the USiS.
Usually commanded by a NiS Russian officer, but a slight
majority of it's science crew and marine compliment are USiS
personell. Both the USiS and the NiS are not fully trusting of each
other and never install their best or most advanced shield,
sensor or weapons systems, but in spite of this policy it mounts
an effective combination of weapons. It's has a reduced number of
it's original plasma weapons complemented with both USiS
and NiS's older 20th century weapon systems. This Ha'tak
was refitted to hold 6 Russian and 10 United States ICBMs
each mounting a variety of shaped fusion warheads and bomb
pumped x-ray laser. It has also been retrofitted with two
arrays of modified vertical lauch tubes each able to hold up to 25
large anti-aircraft missiles mostly Russian. In addition it was
fitted with four torpedo tubes designed to provide up to 1
km/s accelleration to both modified anti-aircraft missiles
mostly older USiS designs extending those weapons effective range in
space.
Because of joint ownership of this Ha'tak it was
never formally retrofitted with subspace based sensors or
weapons systems, but the USiS gunboats and type Y9A shuttles it
regularly carried all used subspace sensors and the Gunboats were
carefully interfaced with the Ha'taks systems using a number of 20th
century laser, radio and Gou'ald style communication links that
allowed their subspace sensor to be integrated seamlessly into
the Ha'taks standard Gou'ald sensor package. Up to five George
Washington class Gunboats were normally assigned to this Ha'tak. Four
of these small FTL ships were hard docked externally during
hyperspace travel and released as escorts in normal space.
The Ha'tak and Gunboats were securely linked through heavily
encrypted interface software that tasked the Gunboat's phaser rifle
emitter heads exclusively to the point defense of the Ha'tak. In
addition to the Gunboats phasers the Ha'tak has three Mk 15
Phalanx 20 mm systems and six 51 mm russian Gattlings systems
installed along with twelve arrays of twenty heat seeking missiles as
a close in point defense. The Russian Bre'tak fighter will not
fit the standard Death Glider handling equipment and it required
several modifications that reduced the number of fighters it could
carry. After the modifications this Ha'tak compliment of
fighters consisted of 90 Bre'tak fighters and up to 6 type Y9A
shuttles. The Bay doors were enlarged allowing the relatively easy
loading and unloading of a USiS Gunboats and this Ha'tak often
carried at least one Gunboat internally. It was also modified
to externally hard dock up to 4 USiS Gunboats and while these
docked gunboats shadowed a significant number of the Ha'tak's
plasma cannon and retrofitted weapons systems the Gunboats subspace
based sensors and ability to track an incoming hyperwake at short
ranges meant the Ha'tak was almost never seen by the Gou'ald with
it's gunboats still docked.
For the first six years of this
ship's operation it never traveled further than 25 light years from
Earth's Solar system, but starting in 2009 this ship was used in
relatively high speed ferry operations and other short duration
missions to more distant USiS, NiS or jointly held star systems
usually ferrying George Washington Class Gunboats along with 2
of the smaller and slower NiS or UiS hyper capable starships
surfing on it's hyper wake.
Battleship
Moscow Class
Ordered 1999 Commissioned 2003
SHIELDS
Outer shield Gou'ald rated 1.3 full Ha'tak's Salvaged from
Apophis's Ha'tak.
ARMOUR
1.15 meters
laminate and salvaged Ha'tak armour. retrofitted in 2005 with USiS
polarized armour
SPEED
Cruise speed 1000 c
Top speed 1500 c
Sublight speed 0.10 in
88 minutes
POWER
Hatak fusion/Naquada
reactor 2 Russian Atomic reactor.
LIFESUPPORT
Crew 390 with lifesupport for 24 months
WEAPONS
3 Plasma cannon 100 megatons centerline mounted .
4 Particle beam cannons rated at 0.001 kt/minute.
2 Accelerator missile tube for Russian SRBMs able to boost a
SRBM to 300 m/s fed by a single 10 missile bay.
8 Tubes each holding a single Russian ICBM armed with mirved naquadah
enhanced warhead.
4 Turret mounted 125 mm
cannon
8 Turret mounted 51 mm Gatlings
8 Arrays of 12 high velocity heat seeking missiles
18
Bre'tak fighters
2 Cargo Shuttles
1 Gunboat external hard mount
The Moscow class is
half again larger than the UiS's Bern class carrier this ship
was heavily armoured and armed. The ship's hanger
bay was quite large for a battleship and usually contains 2
shuttles and at least 18 Bre'tak fighters.
.
.
Cruiser
Persian class
Ordered early 1999 Commissioned 2004
SHIELD
Outer Shield Gou'ald rated
1/10 Ha'tak's
ARMOUR
15 centimeters laminate
retrofitted in 2005 with USiS steel polarized armour
SPEED
Cruise
speed 5 c Top speed 7 c Hyperwake surf 750 c
sublight speed 0.10
in 200 minutes
POWER
3 Russian atomic/naquada
reactors
LIFESUPPORT
300 with lifesupport for 8
months
WEAPONS
1 Plasma cannon
100 megatons centerline mounted .
2 Particle beam cannons rated at 0.001 kt/minute.
1 Accelerator missile tube for Chinese SRBMs able to boost a
SRBM to 400 m/s fed by a single 10 missile bay.
3 Tubes each holding a single Russian ICBM armed with mirved naquadah
enhanced warhead.
2 Turret mounted 125 mm
cannon
4 Turret mounted 51 mm Gatlings
4 Arrays of 12 high velocity heat seeking missiles
12
Bre'tak fighters
1 Cargo Shuttles
1 Gunboat external hard mount USiS or UCiS
Larger
than other Earth blocks cruiser it is roughly equally armed
compared to them, but carries a significant number of fighters.
During construction it was modified to carry a USiS Gunboats.
Destroyer
Jaffa Class
Ordered late 1998 Commissioned early 2001
SHIELD
Outer Shield Gou'ald rated 1/18 full
Ha'tak's
ARMOUR
7 centimeters laminate This class started
retrofitting USiS steel polerized armour plates very slowly after
2005
SPEED
Cruise Speed 4 c Top Speed 7 c Hyperwake surf 500
c
Sublight Speed 0.10 c in 180 minutes.
POWER
1 Russian
Atomic/naquada reactor
LIFESUPPORT
250 with lifesupport
for 1.5 months
WEAPONS
1 Particle beam
cannons rated at 0.001 kt/minute.
4 Tubes
each holding a single Chinese SRBM with a single atomic warhead.
2 Turret mounted 125 mm cannon
2 Turret mounted
51 mm Gatlings
4 Arrays of 12 high velocity
heat seeking missiles
6 Bre'tak fighters
1 Cargo Shuttles
Used as
a local escort for the NiS's larger starship it is slightly under
armed compared to other Earth block's destroyers, but carries a
significant fighter wing and was often used by the NiS fleets as a
jeep carrier hanging back from the battle and reloading fighters and
using it's Particle beam cannon to help supplement the larger ships
point defense system.
Frigate
Ho Che Min Class
Ordered late 1998 completed late 2000
SHIELD
Outer Shield Gou'ald rated 1/20 full
Ha'tak's
ARMOUR
7 centimeters laminate. After 2006 started
very slowly retrofitting with standard steel polerized armour
purchased from the USiS.
SPEED
Cruise speed 2 c Top speed 5 c
Hyperwake surf 300 c
Sublight speed 0.10 c in 185 minutes
POWER
1
Russian Atomic reactors. After 2002 started slowly retrofitting with
naquadah pulse booster systems.
LIFESUPPORT
100 for 0.5
months
WEAPONS
1 Particle beam
cannons rated at 0.0005 kt/minute.
2 Tubes
each holding a Chinese SRBM armed with dual Russian shaped
atomics.
4 Turrets each mounting a 51 mm
Gatlings
Designed to be easy to mass produce these were
eventually produced by all UCiS member nations. In 2008 the
frigates stationed within Earth's solar system were refitted
with four externally mounted fusion impulse engines rented from the
USiS Gunboat program. These additions increased the ship's
sublight cruise speed to 0.25 c and it was able to reach this in 10
minutes.
Gun Boat
The NiS Produced no gunboats instead use Frigates or relied on USiS or UCiS Gunboats. Any captured Tel'taks are usually dismantled for parts to help keep the captured or salvaged Gou'ald systems operational in the larger ships . It will be more than 20 years before the UiS or the NiS will have the Gau'old technological base to do much more than maintain the more advanced and complex equipment that has been captured and used in the larger ships they are fielding.
Fighter
Bre'tak
Ordered mid 1998 preproduction late 1998 production early 1999
Named in honor of a Jaffa resistant fighter it is a enlarged copy of the Death Glider with improved weapons. Generally considered to be better than the Wasp in both anti-ship and anti-death glider roles. It mounts a single center line 100 mm auto cannon and has a turret mounting one of the smaller Jaffa staff weapons. It's center line hard point can carry a large anti-ship missile that is more reliable in generating a shield penetrating pulse then the UiS's Wasp load out, while it's wing hard points allow up to Eight larger or 16 small modified anti-fighter missiles.
Firefox
Ordered
2003 preproduction late 2005 limited production 2012
Almost a gunboat this fighter-bomber design focused on carrying a large number of anti-ship missiles. The original preproduction models used a highly experimental and ultimately unsuccessful hyperspace FTL drive that by itself cost as much to produce as a frigate. In 2012 the design finally put into extremely limited production using shuttle warp nacelles purchased from the USiS that allowed the large craft to reach warp 1.01 for just under a 30 seconds in every minute.
-----------------------------------------------------------------------
UNITED
STATES in SPACE
USiS
Partial Treaty January 7,
1999 Full Treaty January 1, 2000
America-Australia-Britian-Canada-Denmark-Israel-Japan-Kuwait-Mexico-Panama-Phillipines-South
Korea, which are mostly the nations that were classed by world
opinion as being "in on it" nearly all with the
exception of Australia and Mexico had an America base and often a
nearby national facility that was "protected" by a shield
dome during Apophis's first attack. In spite of the several shield
domes that appeared over American bases in Germany the Germans were
never considered to be "in on it". Mexico
joined in 2003 as a loose collection of individual states that had
come into political existence after the 1999 Gou'ald bombardment
destroyed that nation's Federal level government.
The
technology base of the USiS is firmly fixed in Earth's current
20th century and in the Voyager technology usually explained via
cover story as a reverse engineering or copying of the technology of
very large Cache of alien technology discovered in 1923 and
often referred to as Federation starfleet tech. The USiS's starships
are based mostly on this federation tech with some very limited back
engineering from captured Gou'ald fighters, Tel'taks and only
minor influence from the rebel Jaffa groups that have sided with
them. The Intrepid, Voyager and their five sister ships were
officially built by making extensive use of the large cache of
alien materials discovered in 1923. The USiS current "modern"
mass production starships are made with a far lower level of
technology and reflect that by looking like much simpler
and cruder variations of the Intrepid class starships that
officially predate them. All USiS starships are extremely modular
and are built using a limited number of standardized parts both
internally and externally. USiS starships are easily recognized and
are never mistaken for Gou'ald starships consisting mostly of
flat saucers and cylinders and are armed with a large variety of
standardized weapons running from the late 20th century up through
what for publicly unknown reasons is being called 24th
century technololgy.
USiS member nations are
allowed national fleets and most member nations keep between 1/3 and
2/3 of their military asset under their direct local control. In
practice most member nations within the USiS have very good relations
and it is very hard for external observers to tell where national
fleets and the USiS's official starfleet split. Most national
fleet admirals will usually follow the suggestion of the current
ranking USiS fleet admiral.
Carrier
Tokyo class
Ordered 2008 Commissioned 2010
SHIELDS
Outer shield Gou'ald rated 1/8 a standard
Ha'tak's
Inner Shields 13 shield generators 12 standard
GE/Sony with narrowed field coverage and 1 advanced Intrepid class
deflector shield Generator.
ARMOUR
5 centimeter of titanium
overlayed polerized armour plates with the majority being the
standard steel plate design.
SPEED
Cruise speed 13 c Top speed
25 c Ha'tak hyperwake surf 1050 c
Sublight speed 0.25 c in
15 minutes
POWER
24 Gunboat Fusion impulse reactors 1 Swiss
fusion/naquada reactors based on the Ha'tak's fusion
design.
Crew 280 lifesupport 1.5 years
The first of
this class was purchased in 2010 from the UiS and is a heavily
modified design based on the Switzerland class carrier designed
to dock 8 Gunboats, 3 internally with space left for up to
13 warp capable type Y9A shuttles. It retains it's hyperdrive, but
uses externally mounted fusion impulse for sublight movement. Spare
parts and major dock maintenance for the Gou'ald derived tech are
contracted with UiS facilities. It uses a mixture of Polerized armour
based on titianium for the critical areas and standard steel
polerized plates for the majority of the hull. It only has 16
tubes for ICBMs and mounts 6 phaser banks along it's center line
that are designed both for personal point defence and to give long
range point defense support to it's gunboats. It has six torpedo
tubes each can boost a pac III patriot to1 km/s. Instead of 127 mm
cannon and 76 mm Gatling it mounts12 EPRET systems.
Battleship
London class
Ordered 2010 Comissioned 2012
SHIELDS
Outer shield Gou'ald rated 1/2 a standard
Ha'tak's
Inner Shield 17 subspace shield generators 16 standard
GE/Sony shields narrowed fields and 1 advanced Intrepid class
deflector shield Generator.
ARMOUR
A mixture of trititanium,
titanium and steel polerized armour plates with the majority of it's
polerized plates being the standard steel design.
SPEED
Cruise
speed 15 c Top Speed 30c Ha'tak hyperwake surf 1050 c
Sublight
speed 0.25 in 10 minutes
POWER
32 1.5 Mw Fusion reactors 1
Swiss Fusion/naquada reactors based on the Ha'tak's fusion
design.
LIFESUPPORT
Crew 200 lifesupport 2 years
WEAPONS
24
ICBM tubes magnetic/gravitic eject at 450 m/s standard load consists
of 6 MIRVED ICBMs warp extenders and 36 double stacked MIRVED
IRBMS
12 torpedo tubes magnetic/gravitic boosting of a pac
III patriot to 1.5 km/s fed from a store containing 250 pac III
and 50 pac II patriot missiles.
12 turrets mounting
magnetically/gravitic boosted 120 mm cannon 600 round burst and 30
rpm constant. conventiona and naquada enhanced rounds.
1 Romulan style plasma torpedo launcher designed to produce a
max plasma torpedo of 1000 megaton muzzle yield and rated at 2 rounds
an hour.
12 EPRET systems optimised for point defense.
The
hull was Purchased from the NiS in 2012 and extensively rebuilt. It
can carry 1 gunboat and 7 warp capable type Y9A shuttles. It retains
it's hyperdrive, but uses externally mounted fusion impulse for
sublight movement A more extensive conversion than the Tokyo class
the NiS dockyards are only responsible for the hyperdrive.
Cruiser
Intrepid
class starship
Ordered classified Commissioned classified
The official public history
admits to the existence of 7 of this class with the
construction of the Intrepid the first of this class being completed
sometime during the early 1950's and the seventh called Voyager
nearly completed in the early 1990's. All seven of these extremely
advanced starship were according to the official history constructed
over a period of nearly 40 years using a very large cache
of resources stockpiled by a long dead civilization.
In this fictitous official history each Intrepid class starship
was almost hand constructed using the alien materials and
equipment originally intended for extensive rebuilding, repair and
maintenance of a small deep range scout fleet. Also according to
the official history America's technology base was incapable of even
maintaining their first starship and that ship was forced
to rely on the alien cache just to remain operational at very low
levels. This state of affairs continued until the mid 1960's when
America's tech base was finally able to supply roughly 10% of the
Intrepid's operational needs for very low intensity operation. In
the early 1970's the very slow construction of additional
starships was begun using the cached resources as America's industry
base finally reached a level capable of supplying a single
Intrepids class starships low intensity operational needs. In
the official history the previous six Intrepid class ships were
all completed in the 1980's just as the US gained the ability to keep
them operational as low FTL speed near stellar space survey vessel.
The last of the alien supplies were used to almost complete the
construction of Voyager in the early 1990's.and the ship was put on
standby as the other six ships surveyed the nearby stars at low warp
searching for the critical materials needed to make Voyager fully
operation and to keep the other six starships operational..
In
reality the Voyager was repaired and a full size replacement
warp core constructed and installed in December of 1998. This
replacement warp core the product of both the infrastructure of
Possum Grape and the use of America's highest level technologies
is only a 90% match for Voyagers original warp core. Voyager's 10%
power deficit was quickly alleviated by the addition of
Naquadah boosting systems added to her on board fusion power grid
that allow her to reach 105% of her original power output.
Voyager
regularly masqeraded as other vessels of this class, often
appearing as up to three other Intrepid class starships using
holographic projectors. They did this both for Earth's
benefit and as an attempt to bluff the Gou'ald. After the 1999
Gou'ald raid that devastated Mexico and destroyed or damaged several
cities in Texas and Egypt the president ordered and Admiral
Janeway reluctantly agreed to allow limited use of the Transplicator
Zero concept to make six actual duplicates of Voyager, her Aeroflyer
and the surviving advanced type 9 shuttles she carried.
During Voyager's repairs and rebuilding of a full
size anti-matter warp core she was "militarized" slightly
by adding a thin layer of laminated armour designed to increase
her outer skin's resistance to high temperature plasma and the
addition of a dedicated point defense system made up of several
clusters of phaser rifle emitter heads. Each of these cluster are
positioned near each of Voyagers running lights to draw power and
ease transmitting targeting data. The armour nearly fifteen
millimeters thick is made up of a seven alternating layers of Glassy
Tungstun and a very high temperature ceramic. The most important
military upgrade made in 2000 after the 1999 raid of Earth by 5
Ha'taks was to the area assigned to the conformal docking bay
for the Aerowing. This area was given over to a hull expansion
or a bulge that houses a plasma torpedoe launcher that is not
based on the Gou'ald plasma bolt weapons. Instead the torpedoe design
is based on a lower yield and more advanced version of the
massive Romulan Plasma Torpedo first encountered by the neutral
zone defense outpost and survived a short time later by Captain
Kirk's Enterprise. Voyager's extreme sublight and real space FTL
speed and maneuverability compared to Gou'ald ships allows her to
drop out of warp at high impulse fire the weapon at a range
that makes it nearly impossible for a Ha'tak to dodge and then vanish
into warp before the Ha'taks far superior firepower can overwhelm the
ship's point defenses and shields. The single plasma
torpedo with it's 540 megaton yield proved to weak by itself to drop
even the older smaller Ha'tak's shields, but the addition of a
broadside of Voyager's photon torpedoes followed by a scattering
of atomic pumped x-ray lasers ejected from the shuttle bay was
usually enough to cripple the older Ha'taks and make any
Gou'ald commanding the newer Ha'taks leave the area as quickly as
possible.
Heavy Destroyer
Cannon Class
USS
Cannon NCC001
Ordered early 1998 commissioned late 1998
First entering production at Norfork this ship was
quickly put into production at shipyards in Japan and England. It was
the first FTL ship built publicly that can be considered a true
starship with enough range and speed to easily make round trips
to the nearest stars. The Cannon itself makes extensive
use of materials and systems obtained from the two nuclear
cruisers CGN 36 and CGN 37 both of which had had
partial conversions to face the initial Gou'ald threat. These
two nuclear powered cruisers were sacraficed to speed up the
construction of the US's first public starship. Voyager's
Engineers modified the original starfleet hull design by
simplifying it's shape and heavily reinforcing all the internal
hull components because the Cannon class ship would have to be
constructed with inferior 20 th century metals rather than the
tritainum/ titanium alloys that were originally used. This lead to a
design that felt cramped, clumsy and clustrophobic to Voyager's
crew, but familiar to the crews pulled both from Submarines and
surface ship's. An unanticipated benefit of the use of a
relatively large amount of internal structural components was an
unexpected resistance to critical hull damage from plasma
weapons especially when these ships were retrofitted with a high
temperature powdered ceramic paint, polarized armour and over
fifteen years later the hull was again improved as Structural
Integrety Field generators were slowly made available.
While
a tough powerful little ship the Cannon Class simply can not
stand in one on one combat with even the oldest Gou'ald Ha'taks.
It's supply of heavy missiles and their payloads of sheild
penetrating shaped charge atomics or x-ray warheads were all to
quickly expended even when external ISO 6.1 container pods are
attached and loaded with warheads leaving the ship to fall back on
it's much less effective phase particle cannons, Phasers and
conventional projectile weapons. The replacement of the two heavy 5
inch grav/magnetic guns by a single powerful plasma torpedo tube
helped greatly, but it's 35 minute recharge rate coupled with a 400
megaton maximum warhead yield prevented it from being capable of
dropping even the oldest Ha'taks shields. To be effective
against a single Ha'tak these starships are forced to
operate as part of a small task force made up of at least 2
Alvin York class frigates and a minimum of 4 gunboats. The modern and
most advanced Ha'taks require at least 2 to 3 Destroyers task
forces. Starting in 2003 this class of ship started receiving
an anti-matter booster system to it's fusion warp systems. Upwards of
80% of this class received the anti-matter refit with the remaining
20% being configured with a Naquadah system because of their use
around colonies dealing with Naquadah mining.
----------------
SIZE
Length 100 meter, Width 100 meter, Miminum
clearance 81 meter
1 main hull (Flat Disk 100
meters in diameter )
6 decks 4 elevators 6
stairs, only decks with full gravity plating.
1 Top
mound (streamlined cargo hillock)
1 partial
deck rear edge rising to 5 partial decks at center of main hull
used as a 2 shuttle bay and allocated to cargo storage.
4
Sails or connection pilons
8 partial decks 1
elevator 2 stairs low gravity leakage from main hull gravity plating
only.
4 Warp Nacelle
Each has
Jefferies tubes 1 hallway leading to 5 partial microgravity
decks depending on mission pod.
2
weapons mission pods and 2 sensor mission pods is the configuration
for over 98% of all Cannon class Destroyers.
MASS
290,000 metric tons
ARMOUR
5 centimeters of fused
laminated fiberglass, asbestos weave impregnated with a ceramic sand.
Starting in 2000 the standard steel polarized armour
plates were added.
SHIELDS
Outer
Based
on Gou'ald technology roughly equal to 1/30 the Hatak's.
The Cannon and first two sister ships of this class used
the Gou'ald shields pulled from the
Troop
Transports captured in Washington. In 2005 a treaty was
entered with both the UiS and NiS to supply Gould style shields in
return for USiS polarized armour.
Inner
A
total of 12 generators Based on Pre-Federation subspace shield tech
and uses the 6 generators upgraded for the Cannon after they are
salvaged from the two
surface cruisers with an
6 additional units provided by Voyager's Replicator's with
trinium replacing the titanium and injected water that boosted it
into the double digit megaton range.
SENSORS
Faster Than
Light
24 multiton subspace tricorders. 16
divided between the two sensor pods that are standard on two
warp nacelles and 8 positioned in the main hull.
Light
Speed
4 SPS-40 3D airsearch RADARS; 12
Infrared Lidars; 4 telescopes one meter Infrared to visible light
digital cameras. 32 visible and infrared cameras 50X
CREW
85 enlisted 15 officers. Life support 1 year.
POWER
2 Impulse Fusion engines each 3400 MW
up to 1000 megawatts of power to impulse movement
up to 1500 megawatts to each warp coil.
up to 1000 megawatts of general plasma power to
internal weapons and other ship system.
2 Atomic reactors
each 100 MW total
40 megawatts of
electrical power
60 megawatts of waste
heat reclaimed for impulse movement
8 Fusion reactors each
1.5 MW
1.0 megawatt of plasma power.
0.5 megawatts of electrical power.
100
square meters of solar arrays
10,000
watts at Earth orbit.
WARP SPEED
Cruise 3.75
= 52.73 c maximum standard 4.032 = 65.54 c
Overdrive warp 5 = 125 c antimatter dilithium
booster system with a 3 day endurance was added to roughly 70% of
this ship class.
Overdrive warp 4 = 64 c
Naquadah based booster system with a 4 day endurance made up the
remaining 30% of this ship class.
FULL IMPULSE
1/4 light speed in 25 seconds
RANGE
13 light years clean at warp 3.75 with at least 24 external ISO6.1
containers mounted this range increased to 24 light
years.
WEAPONS(not counting any Nacelle modules)
4 Tractor/Repulsars beam generators
20 megawatts max range 1000 km
1 Transporter
5,000 kilometers Line Of
Sight can move a maximum of 2 metric tons and 3 cubic meters.
300 anti personnel transport
grenades, 3 anti-ship tranport atomic bombs 10 kiloton
2 GravFocus Magnetic Coil Guns 5 inch
50 kilograms to 18 km/s Maximum firing rate up to
10 rounds per second at a muzzle velocity of 1.2 km/s (replaced
2001)
1 Fusion Plasma torpedo Generator
85 km/s muzzle velocity maximum
firing rate 3 rounds per hour, 400 megatons muzzle
yield.(installed 2001 replacing the 5 inch GravFocus coil guns)
2 Phasers banks Type 6
Maximum pulse 1 gigajoule and a maximum firing rate of 30
pulse a minute at 100 megajoules per pulse.
2
turrets each mounting a PPPC
Maximum pulse 1.5 gigajoules and a maximum firing rate of 12
pulses a minutes at 10 megajoules per pulse.
8
phalanx 20 mm point defence gatling systems mounted on the pilon
and positioned to protect the warp nacelles.(replaced 2001)
3000 rpm solid and explosive shells
8 Quad mount Phaser rifle emitter heads
(installed 2001 replacing phalanx system.)
150 kilojoule phaser pulses 60 pulses a
minute; sustained rate limited to 20 per minute. Effective
range 100 kilometers; maximum range 3000 km. .
4 M256 120 mm tank turrets modified for
automated operation in space
30 rpm burst 15 rpm sustained. Majority of the ammunition
load is high explosive or saboted, but at least 64 guided rounds are
carried..
In 2001 the 120
mm gun is sheathed with a cooling coil and layer of gravitic
plates increasing it sustained fire to 40 rpm at a 30% higher muzzle
velocity.
After 1999 a
small number of naquada enhanced 3 kiloton rounds are carried, but
rarely used.
WEAPONS NACELLE MISSILE MODULES(2 are standard
on the Cannon and others of it's class)
4
large missile tubes per Module
each holding a modified Trident II missile that usually carry a mirv
of three 200 kiloton x-ray laser cannons.
1
magnetic/gravitic acceleration torpedo tubes per module
Ejects a PAC III missiles at up to 1.5
Km/s with a store of 32 modified PAC II patriot missiles and 40 PAC
III patriot missiles.
OTHER
192 Container robotic
twist locks for the ISO 6.1 meter container are
distributed across the hull.
A maximum of 48 ISO 6.1 containers can be carried at a
significant reduction in firing arcs, acceleration and maneuvers.
Up to 24
containers can be carried with minimal reduction in firing arcs,
acceleration, maneuver and warp speed capabilities.
24 locations have command/control
interface addressing and 12 have an additional 1 kilowatt electrical
power link and airlock mating hatch.
Frigate
Alvin York class
USS
A York NCC 005
Ordered late 1998 commissioned late 2000
The Alvin York first entered production at two United
States Ship yards, but after the second Gou'ald raid a number of
shipyards in what becomes the USiS start producing this small
starship. Specifically Australia, Canada, Japan and Denmark allocated
shipyards to producing this class of ship in 2000.
Almost classified as a Heavy Gunboat the design in a clean hull
condition is barely able to reach Alpha-centari under it's own
power with it's standard life support and fuel load package. However
if the ship is configured for ferrying, which requires the crew to
live under extremely cramped conditions and the addition of at least
12 ISO 6.1 meter containers affixed over it's hull the small ship's
maximum life support can be increased to just over a year giving it
an unassisted ferry range of roughly 15 light years.
The Alvin
York class of frigate was produced in very large numbers and starting
with Abydos in 2002 these frigates were regular ferried to the world
of close allies or USiS colonies by an Intrepid class Cruiser usually
in groups of 3 tugged in tractor beams. Initially these
Frigates were ferried at speeds as high as warp 7, but after the
Alvin York's relatively fragile hull was fully understood
the ferry speed was limited to warp 6.
The Alvin York class
frigate makes extensive use of the Cannon class Destroyer's
components both internally and externally. The design based
on a simple reduction of the Cannon class's main saucer with a
35 percent reduction in internal reinforcement per volume.
Constructed with the same inferior 20 th century material
the design has proved to be relatively fragile and prone
to metal fatigue and to critical structural failure from the direct
hit of a single plasma bolt. Eventually Structural Integrity Fields
helped and later variants used more trititanium, but the problem
was never fully solved.
In spite of this designs
fragility the designs miserly use of the newest and hardest to mass
produce technologies resulted in a production rate that was
nearly 5 times that of the Cannon class Destroyer and while it's
weapons were far less effective than the Destroyer or Cruisers they
provided a depth to the USiS desperately expanding spacenavy. Their
few heavy weapons and relatively extensive point defense systems made
them a badly needed escort not just for the Cannon Class Destroyers,
but the USiS's nominal allies both on Earth and across the
Galaxy.
The ferrying of these small ships to USiS
colony worlds coupled with there relatively fragile high maintenance
design quickly resulted in most colony worlds being encouraged to
develop enough industrial capacity to be able to repair and
replace the regularly failing hull components. Abydos was one of
the first worlds to develop such an industry and by 2007 actually had
a shipyard and an industrial base capable of building the
hulls of 2 USiS gunboats a year, while maintaining the hulls of
at least thirty Alvin York class Frigates.
SIZE
Length 100 meter, Width 50 meter, Miminum clearance 55 meters
1 main hull (Flat Disk 50 meters in diameter )
6 decks 4 elevators 6 stairs, only decks with full
gravity plating.
1 Top mound (streamlined cargo
hillock)
1 partial deck rear edge rising to 3
partial decks at center of main hull used as hanger for 2
shuttles and cargo storage.
2 Sails or connection
fins
6 partial decks 1 elevator 2 stairs low
gravity leakage from main hull gravity plating only.
2
Warp Nacelle length 100 meters
Jefferies
tubes 1 hallway leading to up to 5 partial microgravity decks
depending on mission pod
MASS
110,000 metric
tons
ARMOUR
5 centimeters of fused laminated fiberglass,
asbestos weave impregnated with high temperature sand.
by
2002 all were retrofitted with the standard polarized armour
plates and by 2001 all new production came out with polarized
armour.
SHIELDS
Outer
Based
on Gou'ald technology roughly equal to 1/75th a
Hatak's. In 2005 a trade treaty was entered with both the
UiS and NiS received Polarized armour.
pulled
from USiS production and in return the UiS and NiS supplied low
quality(1/75th) Gou'ald Technology based shields to the USiS.
Inner
Based on Pre-Federation
subspace containment field tech and uses 6 shield generators
with injected water to create a shield rated in the single digit
megaton range.
SENSORS
Faster Than Light
6 multiton subspace tricorders.subspace
Light Speed
2 SPS-40 3D airsearch RADARS; 6 Infrared Lidars; 1
telescopes one meter coupled to Infrared to visible light digital
cameras.
CREW
45 enlisted 10 officers. Life
support 4 months
POWER
1 Impulse Fusion
engine 2400 MW
2000 megawatts of
power to impulse movement
1000
megawatts to the pair of warp coils.
1000 megawatts of general plasma power to internal weapons
and other ship system.
8 Fusion reactors each 1.5 MW
1.0 megawatt of plasma power.
0.5 megawatts of electrical power.
50 square meters of
solar arrays
5,000 watts at Earth
orbit.
WARP SPEED
Cruise 2.5 = 15.63 c
maximum 4 = 64 c Later limited to 30 c due to structural
considerations.
Overdrive warp systems were
never retro-fitted to this hull class due to structural
considerations.
FULL IMPULSE
1/4 light speed in
25 seconds later derated to 50 seconds because of
structural problems.
RANGE
5 light years
at warp 2.5 clean, with 10 ISO6.1D containers added range was
boosted to 8 light years.
Weapons(not counting any Nacelle
modules)
3 Tractor/Repulsars beam generators
20 megawatts max range 1000 km
1 Transporter
5,000
kilometers Line Of Sight can move a maximum of 2 metric tons and 3
cubic meters.
300 anti
personnel transport grenades, 2 anti-ship tranport atomic bombs 10
kiloton
1 GravFocus Magnetic Coil Gun 5 inch
50 kilograms to 18 km/s Maximum
firing rate up to 3 rounds per second at a muzzle velocity of 2.4
km/s with a sustained rate of 20 rpm
High explosive, shaped charge, guided missiles,
flechette rounds, 5 kiloton atomics and naquada enhanced
multi-megaton atomic shells
4 phalanx 20 mm
point defence gatling systems mounted on the fins and positioned
to protect the warp nacelles.
3000 rpm cyclic 15 round burst of mixed superconder magnetic
field disrupters rounds and explosive shells 2000 rounds water
cooled.
4 Quad mount Phaser rifle emitter heads
(installed 2001 as an addition to the 4 phalanx systems.)
150 kilojoule phaser pulses 60
pulses a minute; sustained rate limited to 20 per minute.
Effective range 100 kilometers; maximum range 3000 km.
8 M256 120 mm tank turrets
modified for automated operation in space
30 rpm cyclic 15 rpm sustained. Majority of the
ammunition load is high explosive, but at least 32 guided munitions
were carried.
In
2001 the 120 mm gun is sheathed with a cooling coil and layer
of gravitic plates increasing it sustained fire to 40 rpm at a 30%
higher muzzle velocity.
After 2001 a small number of naquada enhanced 3 kiloton rounds are
carried, but rarely used.
WEAPONS NACELLE MISSILE MODULES (2 are
standard on the Alvan York class)
4
large missile tubes per Module
each holding a modified Trident II missile that usually carrys a MIRV
of three 200 kiloton x-ray laser cannons.
1
magnetic/gravitic accleration torpedo tubes per module
Ejects a PAC III missiles at up to 1.8
Km/s with a store of 24 modified PAC II patriot missiles and 32 PAC
III patriot missiles.
OTHER
80 Container robotic
twist locks for the ISO 6.1 meter container are
distributed across the hull.
A
maximum of 20 ISO 6.1 containers can be carried, but this creates a
significant reduction in firing arcs, acceleration and maneuver
capabilities.
Up
to 12 containers can be carried with minimal reduction in
firing arcs, acceleration, maneuver and warp speed capabilities.
10 locations have provisions for
command/control interface addressing and 4 have an additional 1
kilowatt electrical power link and airlock mating hatch.
.
Gunboat
Two classes of Gunboats were produce, the Washington class and the Aerowing class.
George Washington Class
Ordered Early 1998 Commissioned mid 1998
First produced at Norfork
ship yards this class of ship was later manufactured in huge
numbers in America, Austrialia, Canada, England, Japan and by
production facilities in a large majority of the member nation
of the USiS. This small ship can be found patrolling every
USiS colony and is also commonly seen carried by the larger
ships used by the UiS and NiS. They and their USiS crews were
"leased" extensively for use as FTL capable satellite
scouts and escorts for the sublight fighters of the UiS and
NiS power blocks.
Each George Washington Class gunboat
is designed with integral high strength docking points
positioned over the bow Tractor/repulser generator. This heavy
docking point was originally intended to allow Gunboats to act as an
interplanetary cargo tug. Instead the heavy docking point with it's
integrated heavy duty power coupling allowed the ship to take on the
role of a satellite escort ship. Eventually both UiS and NiS
starships were designed with or retrofitted with one or more docking
points for this class of Gunboat and often transported USiS or UCiS
gunboats to and from the various Colonies in nearby or shared
solar systems just for the significant increase of local FTL
scouting, movement and point defense firepower they could provide.
SIZE
Length 31.5 meter, Width 12.6 meters,
Minminum clearance 10.8 meters
1 main hull
4 decks 2 stairs 1 elevator
4
Warp Nacelle
Length 32 meters; diameter
2 meters; mounted on 0.50 meter long fins near the top and bottom
corners of the main hull.
MASS
1925
tons
ARMOUR
4 centimeters of
fused laminated weave of fiberglass, carbon fibers and asbestos
impregnated with a high temperature powdered ceramic sand.
A single layer of standard polarized armour plating is
retrofitted to all existing Gunboats and standard on all
produced after January 2002.
SHIELDS
Inner
Copies of Gou'ald designs manufactured by the UiS
roughly 1/100th as effective as a Ha'taks.
Outer
Federation design uses 2 of the standardize GE/Sony
5 ton 100 meter dome shield/deflector screen generators each can
rotate 90 degrees in 8 seconds.
Using injected
water the shields are nominally rated to be effective against
firepower in the triple digit kiloton range.
SENSORS
3 multiton Tricorders linked having a subspace scan range of
1.5 light minutes
2 SPS-40 3D airsearch
RADARS; 6 Infrared 3 D Lidars. 1 telescope 0.5 meter fixed Infrared
to Visible light digital cameras
CREW
20 enlisted
4 officers. Life support 1.5 weeks.
POWER
4
Impulse Fusion engines in main hull each 1.5 MW
3 megawatt of plasma power to impulse movement
3 megawatt of general electrical power to ship
systems.
12 Warp fusion engines three per Nacelle in forward
section. Each has an output of 1.5 MW.
12
megawatts of plasma power to warp movement
6 megawatts of electrical power to ship systems.
Starting in 2002 20% of this class of gunboat
received improved nacelles with a naquada booster modification of the
nacelle's 3 fusion reactors.
Starting in 2006 50% of this class of gunboat
received improved nacelles with anti-matter booster modifications of
the nacelles 3 fusion reactors.
The
enlarged nacelles contained the storage space for the
anti-matter or naquada reserve used to boost the power output of
the fusion systems..
1 Superconductor storage ring
85 megajoules; 30 megawatt charge/discharge
rate.
20 square meters of solar arrays
2,000 watts at Earth orbit.
WARP SPEED
Cruise 1.14 = 1.48 c maximum 1.32 = 2.3 c
Naquada boost mode available after 2002 to 20% of this
class mostly the colonies or USiS allied worlds that have local
naquada resources.
Anti-matter boost
mode available after 2006 to 50% of this class mostly those serving
in or near Earth's solar system.
Boost Cruise
1.32 = 2.3 c Boost maximum 1.98 = 7.76 c for up to two hours.
FULL IMPULSE
1/4 light speed in 45
seconds
RANGE
limited by the 9 day life
support, this can be increased to roughly 2 months by adding 2
ISO6.1D containers configured as life support boosters
WEAPONS
2 Tractor/Repulsar generators 180 horizontal 180
vertical 1 forward 1 rear.
10
megawatts each max range 800 kilometers.
2
modified tank turrents each mounting a single M256 120 mm gun; 60 rpm
burst 20 rpm sustained; 360 degrees by 60 degrees.
500 Tank rounds of the same selection
normally available to the M1A1 tank. High explosive rounds best for
Plasma bolt interception.
In
2001 the 120 mm gun is sheathed with a cooling coil and layer
of gravitic plates increasing it's sustained fire to 40 rpm at a 20%
higher muzzle velocity.
After
1999 a tiny number of naquada enhanced 3 kiloton rounds are
sometimes assigned to the wing leader's gunboat.
2 Internal heavy ballistic missile tubes bow facing
Trident II Ballistic missiles modified for
subspace coms and sensors. Mirved with 3 bomb-pump x-ray laser 150 kt
warhead.
after 2008 at least
one tube sometimes held a Trident II modified with a
integral cochrane coil giving it a 2 light second range
when fired at warp.
3 Torpedo tubes bow facing
15 second cycle rate designed to magnetically launch a PAC II Patriot
at 300 m/s or a PAC III at 900 m/s
24
Patriot Pac II missiles subspace com link shaped charge warheads;
after 2002 five missiles have naquada enhanced shaped charge 50 kt
warheads.
48 Patriot pac
III missiles. In 1999 most carry a secondary heat seeking sensor
system and a explosive charge large enough to detonate a plasma
bolt..
1 Stern Array of 10 vertical launch tubes.
10 modified Sidewider missiles or 20
modified Stinger missiles.
2 Quad mount Phaser
rifle emitter heads (installed in 2002 on vessels receiving the
naquadah boost refit or anti-matter refit.)
150 kilojoule phaser pulses 120 pulses a
minute; sustained rate limited to 30 per minute. Effective
range 100 kilometers; maximum range 3000 km.
OTHER
32 Container robotic twist lock groups for the ISO 6.1
meter container are distributed across the hull.
Up to 4 ISO 6.1 containers
can be carried with minimal reduction in firing arcs,
acceleration, maneuver and warp speed capabilities.
4 locations have provisions for command/control
interface and 2 have an additional 1 kilowatt electrical power
link and airlock mating hatch.
A maximum of 8 containers can be carried at the cost
of reductions in firing arcs, acceleration, maneuver and FTL
speed.
Aerowing
Ordered
classified Commissioned classified
Originally designed to be mounted on the underside of
the saucer section of the Intrepid class Cruisers, the Aerowing
rested in a recessed conformal bay just aft of the ventral sensor
array. The craft originally served in the capacity of a armed
captains gig and secondary scout ship larger than the type 9, 9A and
type 6 shuttles carried in the internal shuttle bays. Originally at
least one of these expensive tiny starships were to be assigned to
each of the seven Intrepid class starships, but lack of parts
and it's great cost changed this. After the beginning of hostilities
with the Gou'ald and the raids of Earth the Aerowing was produced in
small numbers as a supplemental point defense gunboat and near
interstellar deep space patrol boat. The tiny gunboat uses
highly advanced technology that is extremely expensive to build and
maintain. It was initially only armed with twin 50 mm micro-photon
torpedo launchers and four type 6 medium phasers strip emitters, but
these proved to be ill suited for direct confrontation with the
Ha'taks and most of the smaller Gou'ald ships armoured with
depleted naquadah. The phasers were nearly useless against
the depleted naquadah armour and the micro-photons proved to
small to be effective on all but the weakest Gou'ald
shields. The Aerowing was initially dropped from further
production and was considered to be to small to be cheaply or
easily upgraded with the cruder mass produce technology used in the
George Washington class gunboats. This policy was
changed slightly to a ongoing tiny production schedule when the
Aerowing's crews developed the tactic of hanging a hundred
kilometers behind a larger starship adding their phaser's
to the ships point defense systems. Working in conjunction
with the maintenance crews and several of Voyagers techs the crews of
the existing Aerowing developed a conversion that allowed the
micro-photon torpedo tubes to act as conventional artillery cannon
able to fire a standard 30 mm round at a muzzle velocity twice
as high as the best conventional gun. This conversion freed the
micro-photon tube from an exclusive dependance on the extremely
expensive micro-photons and allowed it to fire standard 30 mm
rounds. These standard 30 mm rounds lacked the warp extender
micro-cochrane coils that gave the micro-photons much of it's great
cost as well as it's high sublight impluse speed or FTL ability,
but allowed the Aerowing to supplement it's phasers without
having to resort to the costly micro-photons. It also allowed the
ship to fire kiloton range naquadah enhanced rounds when they became
available. The addition of several phaser rifle emitter heads to
the ship's outer hull greatly increased the tiny starship's ability
to act as a roving point defense platform able to almost instantly
appear and bolster the point defense of a starship about to be
overwhelmed by a Gou'ald plasma bolt barrage or Death Glider
swarm.
SIZE
Length: 24.8 meters; Width: 29.6 meter (full
wingspan); Width 32 meter (full wingspan with year 2000 wing pods);
minimum clearance 4.1 meter.
MASS
Classified
ARMOUR
This ship was retrofitted with
two centimeters of fused laminated fiberglass and asbestos weave
impregnated with ceramic sand in 1999.
SHIELDS
Outer
Federation standard deflector shields based on the same design
as the Intrepid class starship.
Inner
none,
but the Structural Integrety field Generators have
been modified to greatly enhance the added laminate
armour.
SENSORS
FTL
standard
Subspace arrays
CREW
3 flight crew, 13 very
friendly passengers. Life support 4 months.
POWER
2 LF-9X4 Compact Linear anti-matter Warp Drive Units
2 FIB-3 Compact Fusion Impulse Units.
2 Wing Pods
Left and right retrofitted in year 2000
Fusion/naquadah reactor power boosters
8
square meters of solar panels.
2000 watts at Earth orbit.
WARP SPEED
Cruise 5.0
= 125 c Maximum 7.1 = 358 c
Cruise 5.5 = 166
c Maximum 7.0 = 343 c after year 2000 retrofitting of wing booster
pods
FULL IMPULSE
1/4 lightspeed in 15
seconds
RANGE
8 light years on
internal stores unrefueled.
11 light years after
year 2000 wing pod retrofit
ARMAMENT
4
Type-VI Phaser Strips, Pulse Emitter
In 1999 these phaser srips were optimized for point defence and
have a 50% higher pulse rates with a 60% lower minimum
power setting.
2 Mk-25 Micro-Torpedo
Launchers
In 2000 these launchers
were modified to also fire other types of projectiles in addition to
the mini-photons.
By 2005 the
mini-photons were often coated with a thin layer of weapons grade
naquadah to enhance the small anti-matter warhead's yield.
1 Transporter
Range
3000 km line of sight maximum of 1.5 metric tons and 3 cubic
meters.
1 Tractor/Repulser beam
generator
10 megawatts range 500
kilometers
4 Phaser rifle emitter heads added
in 2000 along with the wing pod retrofit.
150 kilojoule phaser pulses 60 pulses a minute; sustained
rate limited to 20 per minute. Effective range 100 kilometers;
maximum range 3000 km.
OTHER
8 Container robotic twist
lock groups for the ISO 6.1 meter container are position on the
bottom of the central hull.
Up to 2 ISO6.1 containers can be carried at the
cost of significant reduction in acceleration, maneuver capability
and a thirding of ships warp speed.
Fighters
Admiral Janeway scuttled fighter development in
the USA in favor of focusing production on fusion warp capable
shuttles and gunboats and the USiS followed this policy. Several
nations within the USiS experimented with fighter sized spacecraft,
but production runs were small the economic and weapons versatility
of the Y9A shuttle quickly and easily overpowering any romance a
dedicated fighter might have.
No standard fighter or even
significant numbers of national space fighters are produced
internally by the USiS, but starting in 2008 the USiS begin
acquiring Shiva class fighter FTL airframes from the UCiS as part of
a set of trade agreements revolving around the type Y9A Shuttles,
it's FTL components and the UCiS's FTL Shiva class fighters. The USiS
receives only 1/12 of the UCiS's relatively small fighter production
capability and it wasn't until after 2010 that the USiS started
retrofitting some of it's starship's shuttle bays with the proper
lifts and jacks to repair and rearm Shiva FTL fighters.
TYPE
Y9A Cargo shuttle
Ordered Early 1998 Commissioned mid
1998
The decision to focus resources on the critically
needed and seemingly "clumsy" FTL Shuttle instead of
fighters was a huge boost to the USiS economy allowing them to better
exploit an entire solar system resources. Better yet in actual
combat with the sublight Death Gliders and even the larger Ha'taks
the warp capable shuttle's ability to drop from FTL for several
seconds and fire dozens of heat seeking missiles from a cargo
bay directly into the faces of a Death Glider swarm and/or
eject 150 kiloton bomb pumped x-ray laser cannon proved lethal
for the Gou'ald's sublight fighters and unnerving for the crew
of Ha'taks.
All type Y9A cargo shuttles have at least two
hard points supplied with plasma for a phaser rifle emitter heads,
but most shuttles usually had no more than 1 phaser rifle emitter
head installed. This cargo shuttle's hull lacks full radiation
shielding for long term use outside Low Earth Orbit and all TYPE
Y9A shuttles include a reduced weight/size shield generator
optimized to provide the needed protection from radiation
outside Low Earth Orbit.
The Type Y9A has the ability to land
on, lock to and travel interplanetary distances while carrying a ISO
6.1 meter standard container. This container more than doubles the
shuttles cargo capacity at the cost of a third of it's
acceleration and limiting it to sublight impulse speeds. All
type Y9A shuttles produced after 2001 have the command/control
interface and 1 kilowatt electrical power link and a belly hatch
designed to mate with the containers that also have an airlock mating
hatch.
This shuttle is a much cruder mass produced version of
the type 9A shuttle used on the Intrepid class starships. The Y9A
shuttle lacks anti-matter reactors and makes use of very simple and
crude warp Nacelles. Four Nacelles are used each with a
integral 1.5 megawatt fusion power plant instead of the two nacelles
found on the type 9A anti-matter powered shuttle. In spite of
having four warp coils in four nacelles the type Y9A shuttles
are limited to a maximum warp speed of 2.9 and warp cruise speed of
warp 1.9 with a endurance of 29 hours and a life support
endurance of 2 days. The Y9A shuttle is designed primarily
for hauling cargo, but both the spacenavy and airforce have ejector
racks for quickly loading the cargo bay with arrays of air-air
missiles or a large variety of atomic warheads.
FedExUPS Civilian Variant
In 2003 the type Y9A shuttle
became the first FTL craft available to private companies and
eventually individual USiS citizens when a joint lawsuit brought by
Federal Express and United Parcel Service successfully forced
the US postal service and the US government to end the US postal
services monopoly on interplanetary deliveries within Earth's solar
system.
Two of the first six type Y9A shuttles purchased by
Federal Express and United Parcel Service were heavily modified
the shield generator and much of the electronics and emergency power
supply in the rear section of the shuttle are move forward next to
the shuttles cockpit and isolated from the cargo compartment. Next
the cargo compartment is gutted and the rear and bottom opened
allowing the shuttle to land and partially envelope a ISO 6.1
container. Carrying a container this way allowed the shuttle to
achieve FTL speeds with a single container and more importantly
allowed the modified shuttle to carry three stacked ISO containers at
up to 1/4 th of full impulse.
-----------------------------------------------------------------------
United
Countrys in Space
UCiS
Treaty
June 10, 2000
Burma-Chile-Indonesia-Libya-Pakastan-South Africa-Thialand-Venezuela are the most active states in a group of just over 70 nations most having only two things in common. A determination to stay out of the other power blocks and a desire to protect and get their people and nation into space. They purchase equipment extensively from all the power blocks on Earth, but due to the relative simplicity of USiS Federation technology the UCiS makes greater use of that technology than the harder to use reversed engineered Gou'ald technology that is prevalent in the UiS and NiS power blocks. Their main power systems are atomic reactors often with naquadah boosters with imported or locally produced licensed copies of the Y9A shuttle fusion power generator acting as secondary power systems. The UCiS make slightly greater use of Gou'ald derived technology than the USiS and regularly purchases naquadah power boosters add ons for their atomic and fusion power systems from the NiS and UiS. They also make extensive use of coil gun research licensed from Russian and originally intended for the large Firefox fighter. Like the USiS and the NiS the UCiS member nations are allowed to have national fleets, but in practice only the largest and richest have anything more than Shiva fighters and a UCiS gunboats to suppliment their fighter swarms.
Carrier
Burma
class
Ordered 2011 commisioned December 2013
In 2011 the UCiS asked the NiS to
construct them a Carrier class ship with a hyperdrive. It was a
single purchase and modified to carry one of the UCiS's Light
Frigates on a center line link. Internally it carried 75 UCiS FTL
fighters and 10 sublight shuttles. The Hyperdrive is slow at 8
c, but the carrier is capable of hyper wake surfing at up to 200 c.
It's main heavy weapons consisted of 8 SRBM tubes and a
pair of 1000 mm diameter coil guns designed to be able to fire small
anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up
to 800 m/s.
The main shield is a Gou'ald derived copy purchased
from the NiS and is 1/20 as strong as a standard Ha'taks. In addition
to 30 centimeters of ceramic, steel, asbestos lamanet armour
the UCiS parchased standard polarized steel armour plates from the
USiS. This carrier was crewed by a multinational crew taken from
every member nation of the UCiS and was often used as the
UCiS's flagship.
Medium Frigate
Venezuela
class
Ordered 2008 commissioned June 2010
In
2008 the UCiS asked the USiS to construct them five medium Frigates
based on the Alvin York design. The simplified designed consisted
only of the York's 50 meter diameter flat disk and a single sail
mounted warp nacelle. This design is slower than the Alvin York and
limited by power to a maximum of warp 2.50 and a cruise
speed of warp 2.0. The design lacked a shuttle bay, but the UCiS
quickly retrofitted these medium frigates with a modified Gunboat
hull positioned where the Hillock normally existed on the USiS's
Alvin York class. This permanently attached Gunboat hull, while
retaining most of it's weapons and secondary non-movement power
systems was able to remove enough other now redandant systems to
allow a small shuttle bay to be installed able to hold a type
Y9A shuttle and support a single FTL fighter. It's main
heavy weapon consists of 2 ICBM tubes and 8 SRBM tubes and a 1000 mm
diameter coil gun designed to be able to fire small anti-ship
missiles or a 50 kiloton atomic x-ray laser bomb at up to
800 m/s. It's defense system consist of 2 turrents
mounting a single 5 inch cannon and 8 turrents mounting a 3 barrel 75
mm Gatling and 3 arrays of 16 vertical tubes each holding three
small heat seeking missiles or a single guided missile. The
final three levels of protection is a single Gou'ald style
shield that is roughly 1/70th as strong as the standard H'atk. This
shield is backed up by USiS's standard steel polarized armour
followed by 7 centimeters of laminated ceramic armour. These five
starships have multinational crews pulled from every member nation of
the UCiS and were often used as the fleet leaders.
.
Light Frigate
Santiago Class
Ordered
2001, commission December 2004, production 2005
Only twice as large as the
UCiS Gunboat this is the smallest Frigate used by an Earth power and
was initially a sublight design. Production was started in December
2003 in Chile and Pakastan using fusion impulse drives licensed from
the US and often lacked shields utilizing at first simple armour.
Starting in 2005 these ships were fitted or retrofitted
with polarized armour and 6 modified USiS Gunboat fusion warp
nacelles giving it a limited FTL capability. This Frigate is
2.8 times larger than the USiS Gunboat's the warp nacelles
were designed for and even adding two additional nacelles severely
loads them when used to achieve FTL speeds. The use of six
gunboat nacelles created a ship that was barely FTL capable with
an ability to reach warp 1.15 for very short periods or cruising at
warp 1.005 for longer periods. The class's only heavy
weapons were 6 SRBM tubes and a centerline 1000 mm diameter coil gun
designed to be able to fire small anti-ship missiles or a 50 kiloton
atomic x-ray laser bomb at up to 500 m/s. It's defense systems
consist of 2 turrents each mounting a single 5 inch cannon and 2
turrents mounting a 3 barrel 75 mm Gatling and 3 arrays of 9
vertical tubes each holding three small heat seeking missiles or a
single guided missile. The final three levels of protection
is a single Gou'ald style shield that is roughly 1/150th as
strong as the standard Ha'tak that is backed up by USiS's
standard steel polarized armour followed by 4 centimeters of
laminated ceramic armour. A small number of this ship class are part
of member nation's national fleets within the UCiS, but the
large majority of these ships are part of the UCiS's fleet and crewed
by multinational crews from several nations of the UCiS.
Gunboat
Indus class
Ordered
2000, Commissioned July 2001, Production March 2003
The Indus and two sisters were completed in the last half of 2001 and put into operation each using a fusion impulses system purchase/leased from the US , but the actual production didn't start until Pakastan succeeded in producing an atomic reactor powered impulse system in January 2003. This design borrows heavily from the USiS Gunboat design, but is 40% larger than the USiS Gunboat and was originally sublight only. It's weapons and sensor systems are locally produced variants of 20th century tech modified for space all backing a 1000 mm diameter coil gun designed to be able to fire small anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up to 100 m/s and a pair of SRBM tube as it's only heavy weapons. In 2004 the UCiS started retrofitting all Gunboats with polerized armour and 4 Washington class fusion warp nacelles purchased from the USiS and modified to work with their larger gunboats allowing them to achieve a maximum warp of 1.10 for very short periods and a cruise speed of warp 1.00001. Roughly a quarter of the Gunboats mostly those kept in the private national navies were also retrofitted with either a Gou'ald style shield purchased from the UiS or NiS power blocks or 1 to 3 USiS style shields pulled from type Y9A shuttles. The Gou'ald style shields varied wildly, but usually were in the range of 1/300th to 1/500th as strong as the standard Ha'tak's shields.
Shuttle
Y9Asublight
In 2004 the UCiS started buying significant numbers of type Y9A shuttles almost monopolizing the excess production capability and spare parts export production capability of the USiS. In 2008 the USiS entered a trade agreement where the UCiS gave the USiS a monopoly on their tiny export production capacity of warp capable fighters. After 2007 all Y9A shuttles were delivered without warp nacelles the UCiS choosing to use the locally produced inferior fusion cockrane coil impulse drives that limited the shuttle to sublight speeds and an acceleration a third of the standard Y9A shuttle. The warp nacelles normally attached to the Y9A were instead shipped to the Shiva fighter factories.
Fighter
Shiva
Ordered
2003, sublight Production late 2004, FTL Production Mid 2007
Initially the UCiS purchased
several UiS Scarabe sublight fighters, but were not happy with the
small fighter and set about designing their own. In December
2004 the UCiS started producing a fast and large
sublight fighter based around a pair of small cockrane impulse coils
powered by a single large, but inferior fusion test reactor based on
the USiS's fusion design. Early in 2006 a successful test
using a single warp naccelle taken from Y9A shuttles purchased
from the USiS resulted in all Shiva class fighters being modified
from twin impulse coils to use a single Y9A fusion warp nacelle. The
Nacelle's of the Y9A shuttles were replaced with locally produced
cockrane impulse coils manufactured under license in Pakastan turning
their Y9A shuttles into a sublight craft. This modification
created a warp capable fighter with maximum short pulse speed of
warp 1.6 and a cruise speed of warp 1.05 and a lifesupport
endurance of 16 hours.
The fighter mounts a single centerline
120 mm cannon locally produced and has four hard points for up
to 12 small heat seeking missiles or 4 medium missiles.
Starting in 2006 when used in a anti-Ha'tak role this fighter
normally carried 2 large anti-ship missiles with an
atomic warhead A variety of warheads are available, but
the usual mount is either atomics or a shaped charge atomic
warhead based on a French design.
In 2008 Pakastan, Burma
and South Africa jointly started production of a small 50 kiloton
x-ray laser cannon "bomb" based on plans and production
methods obtained as part of the FTL fighter trade agreement
with the USiS. The shape and size of the x-ray laser warhead
prevented them from being mounted on a powered missile that the
Shiva could carry so they were carried only as ballistically
released bomb. The only major problem with this was the small size of
the atomic warhead and the relatively crude columnators produced
for this weapon Far inferior to the columnators produced
by the USiS the laser beam had a 5 degree divergence that forced UCiS
pilots to drop it at extremely close range to the target. Eventually
UCiS pilots adopted extremely dangerous warp speed grazing attack
runs that would often let them drop out of warp at ranges under
100 kilometers and rarely, but all to often put the fighter in a
collision with the Ha'tak's shields. These warp grazing attacks gave
the Shiva an ability to reach attack ranges the other nations
sublight fighters didn't dream about and strike with attacks that
could quickly cripple a Ha'tak.
====================================================================================================
==================================================================
==================================================================
Earth
tech limitations and abilities
Earth has been isolated for
quite some time from galactic civilizations and until the discovery
of the stargate it has developed it's own technology almost
independently of outside influence and ideas. This has lead to them
producing unexpected technologies and tactics that are outside most
of the previous experience of the Gou'ald and almost all other
galactic civilizations "contaminated" by Gou'ald or ancient
technology.
Earth's primary power sources from about
2000 to 2040 are Oil, Coal, Hydroelectric, Fusion and Atomic reactors
with Oil and coal being phased out in favor of fusion and atomic
systems. Fusion first appeared in the USiS both in military and
civilian applications and was followed by a slower larger more
centralized introduction in the other power blocks. Earth Starships
use a mixture of Fusion and Atomic reactors with military
ships being able to boost power output either from enriched
Naquadah or in the case of the USiS Naquadah and/or anti-matter
systems.
Fusion is the primary civilian starship power source
with anti-matter, Atomic boosted Naquada and Fusion boosted
Naquada considered to be the primary military grade power source
used by many power blocks. Naquadria is a wildly powerful joint
development of the Kelowna, UiS and NiS along with major
containment tech inputs from the USiS, but this power technology is
still considered to be far to unstable for use as anything other than
a boost for weapons.
The USiS Technology is only fully
embodied and realized in the seven Intrepid class starships and the
Aerowing gunboats, it is in general much easier for Earth's still
mainly 20th century tech base to design, build and duplicate. A great
part of this is a reflection of the existence of intrepid class
starships with an extensive data base and core of highly trained
scientist and engineers, but that isn't the only reason. All
Federation Technology despite the addition of dozens of alien race's
technology can be considered an almost direct outgrowth and logical
progression of Earth's current 20th century technology. Even taking
into account that much of the Federation's tech depends on
plasma instead of electricity it is still relatively easy to find
work a rounds that allow the mainly 20th century technology to
produce easily constructed if inferior analogs.
The NiS
and UiS power blocks have both focused on reverse engineering the
Gou'ald technology or more accurately the Ancient technology the
Gou'ald have copied, stolen or salvaged. This technology's extremely
advanced nature and very radical difference from Earth's original
direction of development means it is not so easily reversed
engineered or produced even with the resources of three captured
starships and crews. It is extremely advanced even in
comparison to the USiS's Federation technology and in general
cannot be duplicated by the Federation Transplicator
5, 6 or 7 systems found only on the Intrepid class of starships, the
Aerowing Gunboats and Possum Grape base. Only the suppressed
transplicator ZERO technology
has produce functional copies of Gou'ald equipment and ancient
artifacts.
==================================================================
Naquadah is a naturally
occurring element with an atomic number well above 200, it exist
as several isotopes and like the far more common example of uranium
and it's isotopes naquadah and it's isotopes have varying levels
of stability. This material has several unique properties that
are extremely useful for building highly advanced technologies.
When Naquadah ores are refined it produces a metal that has a very
high melting point and is a very high temperature and high
current superconductor that can be slightly radioactive depending on
it's refinement level. The best refinement methods will
separate the Naquadah into several grades of isotopes and a
extremely stable non-radioactive form usually referred to by citizens
of Earth as Depleted Naquadah. Most of naquadah's
less stable isotopes are grouped collectively as weapons grade
naquadah and emit a very low level of background radiation that
is easily shielded. Naquadria is a highly unstable highly radioactive
form that is rarely seen and is considered more dangerous
than anti-matter.
Another unique property of
refined naquadah is it's ability to interact strongly with
neutrinos allowing the metal to keep trapped very large
concentrations of these ghostly particles.. It is theorized that in
high energy states these trapped neutrinos can interact strongly with
the naquadah and are transformed into more mundane forms of
matter and radiation that are released explosively.
Careful
examinations of experiments that detonate tiny amounts of
weapons grade naquadah and conventional chemical high
explosives seem to indicate that weapons grade naquadah does not
undergo a fission process. Instead the high explosive seems to bring
the Weapons grade Naquadah into a energy state where large
concentrations of neutrinos are converted to other forms of
matter/energy and released. This Neutrino conversion and
release are the true source of energy magnification in the explosions
of conventional high explosive warhead laced with weapons grade
Naquada.
Using a conventional explosive laced with
Weapons grade Naquadah does not appear to cause a actual fission
reaction instead the Naquadah acts as a catalyst for the conversion
of the stored nuetrinos and like all catalyst it is not destroyed.
The additional energy and radiation released comes not from any
fissioning of the Naquadah, but instead from the transformation
of trapped neutrinos into normal forms of radiation and particles.
The naquadah like all catalyst is ultimately unchanged by the
chemical reaction and neutrino energy conversion, but in it's drained
state is useless for energy magnification and remains so for 100's of
years as it slowly absorb nuetrinos.
One word of warning
Potassium is not recommend for use with weapons grade naquadah, their
is a chemical reaction between the two elements that has sufficent
energy to cause the spontaneous transformation and release of
neutrinos that is comparable to the energy release in a fission based
atomic weapon enhanced with naquadah.
All forms of Naquadah
can trap extremely high concentrations of neutrinos, but different
Isotopes have different energy levels where they act as a catalyst
that converts the trapped neutrinos to more normal states of
matter and radiation. Weapons grade naquadah consists of a several
isotopes of naquadah that are fairly stable with very low radiation
emission levels, but also have a neutrino release energy state low
enough for high explosive to reach the catalyst state. Depleted
naquadah is extremely stable and non-radioactive, it is the form
of naquadah found in stargates and it requires extremely high
energy states before it will explosively release it's store of
neutrinos. For the highly purified depleted naquadah found in
stargates this energy states is normally only seen within the core of
a detonating fusion warhead and even then for only a few
microseconds.
Carefully designed Fission and Fusion based
warheads enhanced with with weapons grade Naquadah can produce yields
that match or even exceed the theoretical total conversion
yields of anti-matter based weapons. These greater than total
conversion yields were considered anomalous and discounted as sensor
errors until the discovery of the Naquadria form of Naquadah. After
the discovery of Naquadria it was realized that the fission and
fusion explosion was sometimes converting some of the Naquada into
Naquadria allowing the total conversion of it's mass and the
near complete transformation release of the trapped Neutrinos into
the energy of the explosion. Several designs of warheads using
small amounts of Naquadria are eventually developed that have yields
that far exceed the theoretical values of the total conversion of the
warheads mass to energy.
Naquadria is a isotope of
Naquadah that is extremely unstable and radioactive with a relatively
short half-life and a very low energy state threshold for the
transformation of trapped neutrinos and their release. It is
radioactive and like weapons grade uranium has a critical mass,
however unlike weapons grade uranium the critical mass is very
dependent on the energy levels around it. Raising the
temperature or increasing the light falling on Naquadria alters
the critical mass needed for a spontaneous detonation.
==================================================================
TRANSPLICATORS
To understand why the transplicator commonly called
replicators are such a late addition to Federation technology one
must look at the so called Hisenberg compensator and have a
understanding of it's operation and limitations associated
with the uncertainty about the quantum states of matter. In
spite of the common explanation of a transporter functioning by
breaking the object down into a discrete stream of particles the
Hisenberg compensator works by making use of the dual
wave/particle nature of reality. In effect a Hisenberg
compensator forces or maintains the so called discrete
particles of a dematerialize object as a single precisely
defined near infinite waveform which has no quantum uncertainty. A
more valid description of a transporter is that it is a device that
uses a high frequency energy pulse to energizes an object into a near
infinite frequency high energy standing wave. The transporter then
manipulates this high energy standing wave until it appears to have
two focal points or origins. One focal point or origin point
must always exist above the transporter pads, but the other focal
point can be made to exist somewhere away from a transporter's pad
within sharply defined limits. Once the high energy waveform has two
focal points the transporter continues it's subspace energy
manipulations until the waveform again only exist at a
single desired origin and it is then de-energized in such a way that
it the matter stream collapses precisely back into it's
original state with no uncertainty.
Hisenberg compensator are
sensitive to edge effects that are strongest when dealing
with materials that are sharing electrons. The energy released and
uncertainty caused by trying to beam a material that is molecularly
connected to another material not being dematerialized often leds to
the Hisenberg compensator being overloaded by true infinity edge
effects associated with the shared electrons uncertain location. This
uncertainty can cause the waveform to prematurely collapse from the
wave state into particle state before complete dematerialization or
rematerialization of the object has occurred corrupting that objects
pattern. In practice a transporter must transport an entire
discrete object as a single waveform or transporter beam and any
attempt to split this transporter beam usually leads to the beam
or matter stream collapsing prematurely from the wave state into a
particle state that is then subjected to catastrophic quantum
uncertainty.
It was out of the research into improving the
safety of transporters by reducing the disruptive edge
effect that a way was found to create new molecular bonds during
the rematerialization process. This discovery eventually lead to the
creation of transplicators, which need a source of feed stock of
plasma formed from nearly any material usually hydrogen energized
by a significant energy input to replicate the desired
object.
Transplicator technology has
two major defining measurements the first is compensator
emitter/sensor resolution and the second is plasma
temperature. The first measure compensator
emitter/sensor resolution is determined by the sophistication of
the compensator and how small a volume it can consider as a
whole or discrete unit.
This minimum compensator volume or
resolution is commonly used to classify transplicators and the
level of detail that can be created in a replicated object..
Plasma
temperature determines what level of atomic numbered material
can be replicated by the transplicator types 1 through 7. Type 0
transplicators are a special case exception based on beam
splitting. The best 24 th century fusion power plants produce plasmas
that limit replicators to materials with atomic numbers going
just above uranium allowing starbases and ground based facilities to
use only fusion resources to relatively cheaply produce and/or
manipulate the duranium microfoam armours in use on many Federation
starships. It is interesting to note that Voyager's on board fusion
power plants and the fusion power plant of all starship's except the
Galaxy class can only produces plasma temperatures sufficient for the
replication of elements up to Bismuth.
The replication
of higher number atomic number elements on board most starships
requires use of plasma's produced by the matter/antimatter system,
which in the case of most 24th century starships allows the
replication of elements with atomic numbers up to nearly 200. These
anti-matter boosted plasma temperatures generate significantly more
wear on the replicators, but allows starships to produce the
more "exotic" high atomic number materials critical to the
repair of a modern 24th century vessel.
Voyager or any modern
24th century starship has the capability of producing Tritanium hull
components. Voyager can easily replicate Dilithium however in spite
of the material having a relatively low atomic number of 119 there
are subspace feedback effects present as the crystals grow large that
causes any replicated Dilithium crystals to be of very poor quality
not suitable for use in a starship's warp core. However since
the Voyager's arrival at SGC Earth these poor quality replicated
crystals can easily be recrystalized inside any modified atomic
reactor. By 2008 every USiS produce starship designed to
use anti-matter or to use anti-matter to boost their fusion power
also have at least one small atomic reactor with a Dilithium
recrystalization chamber installed.
Transplicators are broken into 8 types or classes
numbered 0 to 7, what type or class a transplicator is determined by
it's resolution. The only exception is the class 0 or Transplicator
ZERO, which works on a beam or wave splitting effect rather than the
discrete build up at some finite level of resolution. A
transplicator cannot replicate itself, uncertainty at the final
materialization always produces parts with slightly less resolution
than the current replicator's own internal components. This means a
Transplicator type 7 or 6 can only replicate a Transplicator type 6
or 5, however the transplicator type 0 only possible under the right
conditions is an exception allowing perfect copies to be
produced, probably with a significant chance of destruction
depending on the beaming splitting method used to create the
transplicator zero effect.
Most Federation citizens usually classify replicators as either Industrial, Organic and Food quality.
Industrail
replicator
In the Federation an industrial
replicator is usually at least a type 5 and very rarely a type 4
transplicator.
Organic or Food replicator
In the Federation is usually a type 6 or 7 transplicator, which is able to produce Food quality organic material.
Transplicator ZERO
This is a suppressed technology first discovered by the Enterprise and her crew and while the incident is well known both within Starfleet and among Federation civilians it is also common knowledge that it is only available in highly dangerous situations that are more likely to lead to catastrophic failures than successful duplication usually with the destruction of the object your attempting to copy. If a reliable Transplicator zero actually exist then it has the capability of making exact duplicates of what ever can be transported, vague rumours of the Federation having such capability have persisted since Kirk's era occasionally boosted when the odd successful accident does occur.
Transplicator
type 1 through 3
These units range in resolution from 0.01 to
0.0001 meters and both type 2 and 3 only existed in small
numbers as early proof of concept or experimental units in the
Federation. Use of replicators with this level of resolution
have been outlawed on Federation starships and within the
jurisdiction of most Federation worlds.
An exception exist in
the form of a type1 transplicator that is now an integral part of the
anti-hydrogen fuel production carried out by most Starfleet
bases. This type 1 transplicator is highly optimized for
replicating anti-hydrogen and is usually powered from a starbase's
large fusion reactors. After the Transplicator's development it
quickly replaced the older methods of anti-matter production. The
older methods required the base to keep a large dangerous stock of
anti-matter in containment facilities as the base's large fusion
reactors relatively slowly powered the conversion of energy directly
to anti-matter. The Transplicator method now takes a feed of
raw hydrogen and a significant amount of excess fusion
energy and produces an output of metallic anti-hydrogen ready
for transport to a Starship's containment.
There have been
some attempts to use a highly optimized type 1 transplicator in the
production of rare ores, but the increase wear caused by the need to
use very "hot" anti-matter derived plasmas has kept
conventional mining, transporting and processing very competitive for
all, but one or two truely exotic elements that are barely within a
transplicator's range.
Transplicator type 4
Considered to be a low grade industrial replicator it
is common in both Ferengi and Klingon space and rarer than the
type 5 in the Federation, which usually uses the type 5. The type 4
has a 1E-07 meter resolution and is the lowest grade of
industrial replicators allowed on a Federation starship and most
Federation worlds. They are not common within Federation's Starfleet,
but some do exist as emergency spares or backups usually
acquired outside the normal Federation supply lines by the smaller
starship's crew. Where it exist on Starfleet ships it is used as a
cheap spare to take some of the load off the small number of higher
quality replicators
This class of Transplicator is not
considered suitable for the replication of organics or advanced
devices and even most late 20th century microchips are beyond it's
resolution capability. It is however relatively cheap to construct,
last longer and needs less maintenance than the higher resolution
units and is quite sufficient for producing low quality mechanical
components and emergency hull sections. It can in a pinch
produce crude and grossly outsized or low quality emergency
engine components and control circuits that will allow a starship to
crawl home at low warp.
Transplicator type 5
This class of Transplicator is what most Federation citizens are referring to when they say industrial replicator. It has a resolution of 1E-09 meters and is the most common industrial replicator on a Federation starship and on most Federation worlds. Starfleet usually issues at least one very large unit to a starship to serve as the ship's bulk replicator used to produce hull components and as a source of replacement parts that don't need exceptionally high tolerances. In a pinch it can produce simple sugars that can be refined until they are safe to eat and can produce medium quality parts that can do emergency service in the place of high precision parts.
Transplicators types 6 and 7
This class is what Federation citizens
normally call Food or Organic quality replicators and they have a
resolution of 1E-10 and 1E-11 meters. These are usually the most
numerous and smallest replicators installed in
Federation starships.
The Type 6 transplicator is able to
replicate food that 90% of the people in a double blind test
cannot tell from non-replicated food, when pressed most of this
remaining 10% will admit that the difference isn't that bad.
The
Type 7 transplicator is able to replicate food that 98% of the people
in a double blind test cannot tell from non-replicated food. The
ramaining 2% seem to be able to detect the minor and
non-hazardous errors that prevent even a Type 7 Transplicator
from replicating another Type 6 or 7 Transplicator, a living organism
or even viable copies of DNA.
By 2005 Voyager and all
Intrepid class starships haves two small Type 7 Transplicator and
four small type 6 transplicators along with a single large type
5 industrial transplicators. Possum Grape has a four type 5
industiral replicators and nearly a dozen small Type 7 Transplicators
all of which are usually in operation sixteen hours a day.
==================================================================
ISO
6.1 meter Containers and Robotic Twist Locks
The robotic twist locks were an outgrowth of a
requirement that type Y9A FTL capable shuttle be able to carry
the standard ISO 6.1 meter cargo container. To achieve this the
shuttle was designed to land on and lock to a single ISO 6.1
standardized container via a set of four of these robotic twist
locks. The container was a large load for the shuttle and while
locked to a ISO 6.1 container a type Y9A shuttle is limited to
sublight speeds, but it could still easily achieve orbit and even
travel interplanetary distances. The addition of these robotic
twist to the larger USiS spaceships was almost an
after thought that was a concession to the fact that starship
production for the next few years would almost certainly have to be
exclusively focused on fighting vessels. The addition of the robotic
twist locks to the ship's outer hull was an attempt to turn what was
primarily military designs into limited cargo carrying vessels. In
practice the containers mounted on these attachment points were used
for much more than just cargo and greatly increased the options and
flexibility of all USiS starships.
These containers also
become the default standard construction block for outpost and mining
colonies of all Earth power blocks, but especially the USiS.
ISO
6.1 original container: ISO6.1A
Is the standard
non-pressurized unshielded end opening container used extensively on
Earth, colony worlds and in space. The container usually has no
direct connections to the spaceship's power grid and are used
extensively to carry vacuum and radiation rated unshielded
cargo. Accessing it's contents in space requires a EVA by crew
or the careful use of a transporter. The most common use of these
containers is not as cargo transport, but as housing for the
expanding colonies on worlds with near Earth atmospheres. Often a
container is used only once for it's designed purpose of carrying
cargo and then converted into housing on the M-class colony world
that was the cargo's destination.
ISO 6.1 Sealed
container: ISO6.1B
Is a standard pressurized and lightly
radiation shielded variant that is also end opening. It is used
extensively in space, but considered to be overly expensive for
regular use within near Earth normal biospheres. Roughly 30% of
the sealed containers produce have electrical connectors and wiring
rated for vacuum and power loads up to 10 kilowatts. Along with the
power connectors there are also fiber optics couplers for direct
connection of devices to the spaceship's fiber optic communication
network. These containers are also used extensively in space as
construction blocks for outpost and mining bases set up in hard
vacuum.
ISO 6.1 Ejection container: ISO6.1C
Is
a non-standard top opening non-pressurized container used
exclusively in space, it has been heavily modified with significant
internal radiation shielding. These containers are most often used to
carry and release space based equipment such as satellites,
mines or missiles. Due to it's designed use these container always
have provisions for connecting to a ship's fiber optic communication
network and electrical power grid. Normally the top panel is hinged
along the right long side and is designed to be electrically unlocked
and rotated open, but a group of emergency explosive bolts can
quickly rotate the top cover open or jettison it from the
container. The most common ISO6.1C container is designed to hold
a very large array of 70 mm unguided hydra rockets modified for
use in space, the array is gymboled internally to give a 20 degree
aiming cone. Slightly Less common are containers designed to
hold space modified FIM 92M Stingers , AIM 9 Sidewinders, PAC II and
PAC III patriot missiles. The lest common war load for ejection
containers to carry are atomic or Naquadah enhanced weapons
usually housed in the third stage of a Trident II ballistic
missile or the PAC II patriot missiles.
ISO 6.1 Sealed
with bottom opening: ISO6.1D
Is a varient of the standard end
opening pressurized container that also has a bottom opening panel
that can be sealed to a matching airlock on the ship's hull and
provide a direct pressurised link to the ship as well as a
10 kilowatt power and multiple fiber communication link. The most
common versions of this container is configured as a life support
boosters for the smaller starships, Gunboats and small
stations giving them increased life support.
Another
common ISO6.1D configuration used extensively by USiS Gunboats and
stations or mining bases built of containers was a ISO6.1D
holding what was essentially a type Y9A's weapons, sensor,
shield and power package. It consisted of a shuttle's two phaser
rifle emitters and it's standard subspace sensor package, fusion
power plant, water tank and shield generator configured to
generate 1/4 of a sphere 50 meters in diameter. The
container's fusion power plant carried a fuel reserve just over 4
times greater than what was standard on a type Y9A shuttle.
ISO
6.1 Multicoupler: ISO6.1E
Because of the need to quickly
construct outpost and mining colonies on small
asteroids, moons and other non-M class worlds a standard
pressurized container was produce that was designed to act as a
building block for linking several type ISO6.1B and ISO6.1D
containers into a quickly assemble base. A single
ISO6.1E has the capability of connecting a ISO6.1E to it's underside,
a single ISO6.1D on top, up to six ISO6.1B containers in a 3 per side
configuration and at least two ISO6.1Es, one to each end. The
ISO6.1E contains electrical wiring, optical fibers and at least
8 compatable plugs positioned in the standard configuration with the
side and end links. The wiring is rated to10 kilowatts and there are
internal provisions for adding up to four extra plugs and wiring
circuits each rated to 3 kilowatts.
Stacking of the Multicoupler ISO6.1E was limited to a maximum of 2 layers on a M class world due to wind and weight loadings on what was originally only a cargo box, but no such limits exist for asteroids or deep space and relatively large multilayer mining bases were often quickly constructed in craters or pits of low gravity planetoids or on microgravity asteroids.
==================================================================
Earth unlike most galactic civilizations currently has access to three types of FTL. By far the most commonly used method of FTL interstellar travel is via wormhole. The Stargates and the wormholes they use are usually the first method discovered by many inhabited worlds and are a legacy of an ancient incredibly advanced version of the human race that built and placed these ring like transport nodes on a network of often terraformed worlds. The second system is called hyper space or hyper drives and was probably developed independently and presumably before the worm hole system. These two are by far the most common and fastest forms of FTL in the galaxy and are usually considered to be superior to any other method. The recent development of a real space FTL system called Warp drive appears to be a viable challenge in flexability if not speed due to recent Gou'ald improvements in their hyperspace drive systems.
STARGATE
The fastest and easiest method of travel allowing near
instantaneous travel over intergalactic distances. Each gate is
nearly indestructible and is constructed from a depleted Naquadah
and Trinium alloy that puts them beyond the capability of most
early to mid level pre-atomic industrial civilizations to understand
or even damage. The Stargate consists of a large Ring
structure, which is the actual gate and is covered with a large
number of symbols carved into the outer edge. A integral, but
unconnected part is the pedestal, which is made of the same
materials as the ring. The pedestal has a complex external
structure and unlike the stargate some of it's internal structure is
accessible as well. It contains the power source and
control systems for the ring shaped gate and can somehow
"wirelessly"connect to any stargate ring within several
hundred kilometers. The method of the "wireless"
communication and power linkage with a stargate is unknown, but
researchers and scientist have eliminated both hyperspace and
subspace and current theories and speculation are leaning toward the
idea the ancients used some form of quantum resonance linkage.
HYPERSPACE DRIVE
The Gou'ald or ancient's Hyperspace drive works by
creating a distortion or window into a higher dimensional universe
where the laws of physics are significantly different at least in
terms of mass and acceleration. The starship moves into
and through the generated entrance into hyperspace, which causes the
window to collapse behind it as the starship's speed under the
influence of it's drive system quickly goes super luminal. A near
microscopic opening to normal space remains connected forming a link
back to the normal universe. This neck or connection to normal space
significantly slows the speed of the starship or boost the amount of
power needed to move, but provides a limited access point and
reference to normal space that greatly aids accurate
navigation within hyperspace. Within this carefully chosen
higher dimensional universe actual travel distances are slightly
greater than in normal space, but unlike the physics of our universe
there is no relativistic or time dilation effects with increased
velocity and mass appears to be a negligable characteristic of
matter within that universe's physics allowing huge
accelerations and speeds. Within this carefully picked hyperspace the
starship's ion drives are sufficient to almost instantly
accelerate the starship to many multiples of light speed
with only the drag from the connection to normal space greatly
limiting the starship's speed.
This FTL drive requires a
large pulse of focused energy to just open a hyperspace window and
significantly less to maintain the ship in hyperspace. The power
needed to open the hyperspace window is not fully independent of the
actual size of the window or the mass and volume of the ship that
will enter and maintain itself in hyperspace.
Up until the
last 500 years or so all large Gou'ald starships used hyperdrives
that appear to be crudely scaled up versions of a Tel'tak's
hyperdrive. This hyperdrive design when scaled up produce apparent
normal universe FTL speeds that varied from 10 to 50 times light
speed. Sadly within the last 100 years this has changed and the
Gou'ald system lords have acquired a new design that is at least
two to three orders of magnitude faster.
The Gou'ald have
fielded at least for the last 8000 years much smaller starships
called Tel'taks that can achieve FTL speeds of over 500 times the
speed of light and in the last 8000 years the Tel'tak has changed
little standardized by all gou'ald system lords with only a
slight variations noted.
It is currently believed that
the Gou'ald simply scaled up the Tel'tak's hyperspace drive for use
on a Ha'tak and it is unknown why they never modified or
improved the design for close to 5000 years accepting the 10 c cruise
speed and 50 c maximum limits. .
At some point in
the last 500 years a Gou'ald acquired or developed a
significant improvement to their larger hyperdrives used in the
Ha'tak class starships and the current system lords have for the past
100 years been slowly upgrading their older Ha'taks and
building new Ha'taks with FTL speeds that exceed 500 to 1000 times
light speed. They have been slowly upgrading their older Ha'taks and
now have significant numbers of Ha'taks capable of reaching
apparent speeds that are 500 to 1000 times the speed of light. In
addition many system lords are also producing small numbers of newly
constructed Ha'taks that can achieve speeds higher than 2000 times
lightspeed. This improvement in the System Lord's starship speed has
lead several to start to expand away from their traditional stargate
centered territories.
WARP DRIVE
The warp drive is based on the principle that each
universe contains a infinite number of sub-dimensions and while
still infinite they are smaller in magnitude than the normal 9
dimensions we can measure directly or indirectly without resorting to
significant warping or bending of space. These subdimensions or
subspaces, while still infinite are significantly smaller than the
normal 9 dimension and exist in an infinite number of layers each
becoming a smaller infinite until an infinite point is reached. Since
these smaller infinite dimensions are part or more accurately
considered a subset of a universe there is a direct mapping
between our normal space and these sub-spaces. The Cochrane
coil cyclying a high temperature highly ionized plasma through it's
carefully constructed loops provides a method for warping or
partially shifting a finite volume of normal space into these
smaller infinite subspace dimensions. Any motion or acceleration
already present or applied to the starship while shifted or warped
into these subspaces appears to be magnified to an observer existing
only in normal space.
This FTL drive's power
requirements are almost completely independent of the mass
within the warp field, but are very dependent on the volume
distorted into subspace and the depth of the subspace the ship is
partially moved into. The deeper subspaces give higher
apparent accelerations and FTL speeds, but require higher distortions
commonly referred to by a warp number. For relatively
small volumes and low levels of warp or subspace distortion the
energy requirements are very linear and almost miniscule when
compared to the Gou'ald's hyperdrive. However the energy to warp
ratio is an exponential curve, both for volume and amount of
subspace distortion and at higher warps the energy needed quickly
approaches infinity.
For small volumes of space and low warp
speed this exponential curve can be approximated as a linear line,
but at relatively sharply defined values the energy curves quickly go
exponential. In general below warp 4 or 64 c the power curve
compared to energy needed appears to be almost linear in terms of the
warp number, but above warp 4 the power needed to achieve higher
warp quickly shows it's exponential nature. The same goes for
the volume of a warp field surrounding an object, for warp fields of
less than 1 million cubic meters you have an almost linear power
relationship, but for warp fields with volumes over 3 million cubic
meters the power demand is very obviously exponential.
A FTL
drone with a single warp nacelle and warp field volume of 70 cubic
meter can achieve warp 5.1 or just under 133 c with 1 megawatt of
plasma feeding through it's warp nacelle, while a Type Y9A shuttle
with two warp nacelles and a warp field with a total volume of
400 cubic meters can achieve warp 2.9 or not quite 25 c with 4
megawatts of plasma fed to it's warp nacelles.
VEHICLE |
DRONE |
SHUTTLE |
GUNBOAT |
DESTROYER |
CRUISER |
VOLUME |
~70 m3 |
~400 m3 |
~8000 m3 |
~0.850 Mm3 |
~3.1 Mm3 |
WARP POWER |
1 MWatt |
4 MWatt |
12 MWatts |
6000 MWatts |
7 TWatts |
MAX |
Warp 5.1 |
Warp 2.9 |
Warp 1.32 |
Warp 4.032 |
Warp 20.1 |
==================================================================
SHIELDS,
ARMOUR, DEFLECTOR SCREENS and POINT DEFENSE
Gou'ald style
shields
Gou'ald shields are quite powerful and resistant
in comparison to Earth's best efforts at producing shields or other
forms of protection for it's starships, bases, cities and other
facilities and equipment. Gou'ald style shield technology is
extremely advanced and exotic to 20th century and even
Federation technology and this means that the best
attempts at copying Gou'ald Shields has produced results
that are a distant second to captured or salvaged versions taken
from the Gou'ald. In spite of being a distant second and extremely
hard for the current tech base of Earth to produce these copies of
Gou'ald systems are superior to the alternate shield and armour
technologies that are common on Earth and among it's
closest allies.
The Gou'ald basic shield generator design
usually projects a pair of nested spherical hyperspacial
distortion around the starship's hull. These two hyperspacial
distortion link into a hyperspace where the laws of physics are
changed slightly and unlike the hyperspacial generator used for
FTL where mass is a neglibable parameters of acceleration or
speed these hyperspace window generators or shield generators access
a hyperspace where the effect of mass on kinetic energy, acceleration
and speed is hugely magnified. The nested spherical
hyperspace distortion created by the standard Gou'ald's shield
generator is a thin bubble surrounding the ship with each of the
nested distortion spheres being on the order of half a
millimeter thick and a separation of nearly 8 millimeters.
These nested hyperspacial distortion are not effective at
dealing with the lower frequency EM spectrum or any wavelength
of radiation that is more wavelike than partilistic in nature. To
counter this weakness during the formation of the nested shield the
Gou'ald inject a large amount of ionized gases cooled to
cryogenic temperatures. The ionized cryogenic gases spread uniformly
within the space between the nested hyperspacial spheres and are
contained for long periods by the hyperspace physics present within
these nested distortions.
Within these nested distortion zones
the mass and kinetic energy are related by a different set of
equations and this change is manifested as a sudden deceleration
in the forward sections of an incoming projectile as it enters the
hyperspacial distortion. Since the distortion zone is so thin
and sharply defined the leading edge of a projectile
abruptly changes it's speed as it enters the distortion, while the
portions outside the zone still try to maintain it's original speed.
In effect a Gou'ald shield literally forces an object to bounce
off itself as the leading portion abruptly decelerates in the
influence of the hyperspace window.
This style of shield has
several potential weaknesses and the Gou'ald themselves seemed to
have fixated on the fact that any object attempting to penetrate the
hyperspacial distortion causes a small, but significant feedback
effect within the shield generator that manifest as arcs or
shorts between the massive and carefully balanced static charges that
are used to create and maintain the nested hyperspacial windows. The
arcs are perportional to the energy entering the field and the
amount of surface involved. The repeated high velocity impact of a
Gou'ald's Ha'tak's Plasma Bolt and the spread of the highly energetic
plasma across the shields can drain the maintaining charges far
faster than the shield generators can replace them leading to the
shield's relative fast collapse.
Another obvious
weakness is it's lack of effect on the lower EM bands. The hyperspace
distortions that are so effective at deflecting particles have little
effect on the lower more wavelike frequencies, which is the
reason for the super cooled cryogenic gases injected between the
nested hyperspacial distortions. The standard cold plasma used by the
Gou'ald is transparent only in the infrared to near ultraviolet bands
and almost completely opaque or highly reflective from well down
in the long wave radio bands to within the X-ray bands
where the wave nature of radiation is giving way to a more particle
oriented nature that can be influenced by the hyperspacial
distortions. The "window" in the visible spectrum would
suggest the use of visible light Lasers, but this is not as great a
weakness as it first appears. In actual practice any low frequency
energy weapon like a Maser or optical frequency Laser with the
extremely high power densities needed to damage the Gou'ald's
depleted Naqaudah and trinium armour also interacts with the cold
plasma trapped between the hyperspacial distortions further ionizing
it and causing it to become opaque or highly refractive in the
weapons frequency range. This trapped plasma must always be
burned out of the way by each individual beam pulse and acts to
defract, disrupt and absorbs a significant amount of energy from each
beam pulse.
Another less obvious weakness has to do with the
interaction of a high speed object trying to pass through the nested
hyperspace shells. Any object entering these hyper space distortions
has a tendency to dimple the field slightly as it is affected by
the different physics of the hyperspace. The amount of dimpling
is increased with speed and a narrowing of the cross section of
the object entering the hyperspace. At sufficiently high
impact velocities and narrowing of the cross section of the
object the dimple can form a transitory hole of normal space physics
that allows a projectile to pass through the shield with relatively
little reduction in velocity or deformation from the fields effect.
The Tollian's Ion or particle cannon designed to fire charge
particles at relativistic velocities exploits this weakness and also
makes additional use of the shield generator's relative sensitivity
to abrupt disruption of it's balanced charges.
Polarized Armour Plates
Polarized armour is an Earth invention and is based on
the principle of strengthening the molecular bonds of the atoms
that make up the armour. Polarized Armour usually consists of a thick
layer of laminated sheets made of layers of
non-conducting material and thin layers of homogeneous conductive
metal sheeting. This laminated armour is backed by a heavily modified
version of the cockrane warp coil deeply etched in a superconducting
sheet. The interaction of the magnetic fields and the generated
subspace field with the laminations strengthens the
molecular bonds of the entire plate increasing both the melting point
and toughness of the conductive and non-conductive laminations by a
factor of one hundred when the coil is in the standard or 50%
energized state.
The best metal to use in a polarized armour
plate would naturally be strongest most temperature resistant like
titanium, trititainium or trinium, but cost and availability means
the most common polarized armour plate produced by the USiS is a 4
meter square plate that consists of a backing 0.5 centimeter
superconducter with a modified cockrane coil etched into the inner
surface and covered by a 5 centimeter thick layer of laminated armour
made up of 10 layers of rolled steel sheeting and 10 layers of either
asbestos or a thin coatings of a high temperature glue/paint sprayed
with a powdered high temperature ceramic. All civilian vessels that
have polarized armour plates use the steel based plates exclusively
and even most military vessels use a majority of this type with only
the critical hull areas covered by a titanium and trititanium based
versions of the armour.
Polarized armour like so much
of Earth's independently developed tech is a relatively low energy
demand technology usually requiring very few megawatts to provide a
significant improvement in the level of protection.
Polarized
Armour is in general extremely resistant against atomic or
conventional explosives, projectiles, plasma weapons and most
types of unphased energy weapons. It is also resistant to the
low density nadion pulse of a simple phase cannon, but it is nearly
as vulnerable as simple steel plates are to federation styles
transporters, Phasers and the family of weapons the Asgard
have developed around their transporter technology.
20% or
Running Charge
The standard four square meter Polarized
Armour plate requires that 10 Kilowatts of plasma power be applied
for 2 seconds to energize that plate to 20% full strength. At
this level the energized plate with no further applied power and no
attack directed at it will drop 5% of it's charge or strength every
hour until 1% charge or residual charge is reached which can
persist for months. At this level of charge the armour plate has
the toughness of a 2 meter thick plate of steel armour with a
melting point 20 times greater than normal.
50% or Standard
Charge
The standard four square meter Polarized Armour plate
requires that 10 kilowatts of plasma power must be applied for 4
seconds to energized that plate to the standard level of 50 %
full strength. At this level the energized plate with no further
applied power and no attack directed at it will drop 10% of it's
charge or strength every hour until 20% charge is reached. At
this level of charge the armour plate acts like 5 meters of steel
armour with a melting point 50 times greater than normal.
80%
or Red Alert Charge
To Energize the standard plate to
80% or the standard red alert level requires that 10 kilowatts of
plasma power be applied for 9 seconds At this level the
energized plate with no further applied power and no attack directed
at it will drop 15 % of it's charge or strength every hour until 50%
is reached. A plate charged to this level acts like 8 meters of
steel armour with a melting point 80 times greater than normal.
100%
or Full Charge
To energize the standard armour plate to 100%
or full strength requires that 10 kilowatts of plasma power be
applied for 13 seconds. At this level 20% of the plates charge
or strength is lost in the first hour after charging assuming no more
power is applied and no attack is directed at it. At this level of
charge the armour plate acts like 10 meters of steel armour with a
melting point 100 times greater than normal.
125% or Over
Charge
To energize the standard polarized armour plate to 125%
of full strength requires that 10 kilowatts of plasma power be
applied continuously to the polarized plate. To reach this level of
charge requires 16 seconds and the polarized plate will drop back to
100% level 10 seconds after the power is removed. At this level the
armour acts like 12 meters of steel armour with a melting point 120
times normal. Applying power at this level to the armour
plate for more than 20 seconds out of any 180 second period will
cause the armour plate's plasma conduits and cockrane coils to
overheat and after roughly 20 to 26 seconds the armour plate's
cochrane coil or plasma conduit will fail with catastrophic damage to
the polarized armour.
Polarized armour is usually the first
advanced military technology product traded or sold by the USiS to a
closely allied world or civilization.
After 2020 most new
construction USiS warships will also carry Structural Integrity
Field generators, but polarized armour will be extensively
used for centuries to come as the outer armour of many civilian
starships.
Sturctural Integrety Fields or SIFs
A technology that appears to
be a direct outgrowth of Polarized Armour technology. However SIF
generators are far more flexible and powerful than polarized armour.
A SIF generator consists of an extremely complex array of microscale
cochrane coils that allows the molecular stengthening effects of the
subspace distortion to be used on non-laminated hull components. It
can be finely focused and shaped to fit the hull structure over a
distance much greater than 5 to10 centimeters. Because of the tuning
the SIF generator's strengthening affect no longer needs to be used
on a laminated materials and can be projected to fit the structural
components of the starship. SIF generators centralized nature also
allows higher concentrations of power and cooling to be supplied to
each generator's coils leading to a 200 % improvement in the
strength of a starship's general hull components in comparison to
polarized armour.
In general a material protected by
Structural Integrity Field with sufficient power will be twice as
tough as an equivalent amount of polarized armour, but will also have
many of the same vulnerabilities to phasers and transporter style
weapon systems.
Pre-Federation Shields or Magnetic Plasma Containment Shields
A defensive system that is
far inferior to the Gou'ald's shield designs, but the ease with which
this shield system can be mass produced has forced Earth to
make extensive use of this type of shield. This shield design
while relatively cheap and easy to mass produce is effective only in
dealing with explosions in roughly the range of a
single megaton. The direct impact of even one 100 megaton
Plasma bolt easily overloads and collapses these type of
shields. In practice this shield has proven sufficient when used
in combination with the extreme real space speed of the Warp
drive, an extensively layered point defense and polarized armour.
These shields also have an additional advantage of being fully
compatible with Gou'ald style shielding technology allowing them to
be used as a inner or outer layer of protection enhancing the rather
poor copies or salvaged Gou'ald equipment the peoples of Earth are
currently forced to use. These shields are fielded on all
USiS vessels and eventually shared via treaties with the other power
blocks, that have formed on Earth.
This shield design is
a direct outgrowth of Polarized armour technology and magnetic fusion
plasma containment research and makes use of intense magnetic fields,
a polar molecule such as water and subspace emitters to create a
defensive screen for a starship. In some ways this technology can be
considered a half step to SIF generators or structural integrity
field generators, but in others it is a step beyond such
technology.
The subspace emitters project subspace fields that
make the resulting shield effectively immune to transporters and
extremely resistant to simple low density nadion weapons like pulse
phase cannons, but is vulnerable to high density nadion weapons like
phasers.
In spite of this shield designs relative weakness and
inferiority to Gou'ald shield technology it is still quite popular
with the USiS and eventually most of the allies or power blocks that
have been given access to the technology. It's popularity stems from
it's relative low power drain, an ability to be nested with Gou'ald
shields and a technology base that nearly any space going
civilization or world finds much easier to maintain than Gou'ald
tech..
Deflector shields or Intrepid Class Shields
This class of shield technology is usually considered
to be inferior to the Gou'ald style of shields, but are far superior
to the magnetic class of shields found mounted on most
of the USiS's smaller mass produced starships and shuttles. This
type of shield is very hard to manufacture and required highly
refined gravitic generators that were used in conjunction with the
magnetic field generators. Also the subspace emitters are very
powerful and required trititanium emitter heads to obtain the tighter
focus. These systems are produced in small numbers for the
Intrepid class cruisers and a few experimental highly advanced
gunboats and shuttles. An original Vulcan design this class of shield
uses both magnetic and gravity fields as well as extreme distortions
in subspace to both act as a diffuser, deflector of an incoming
attack as well as a containment for a cold plasma that can be
manipulated in a very complex fashion to provide a very
effective tuned defense.
This design of shield is far
superior to the cheaper purely magnetic plasma or polarized molecule
version and is comparable to the inferior copies Earth's
most advanced technology can produce of the Gou'ald style shielding,
but ultimately it is inferior to the shield systems produced by
the Gou'ald themselves.
Point Defense
Earth's true revolution in starship protection is the extensive use of highly accurate Point Defense systems as a very deep layer of protection designed to prevent much of an enemy's attack from ever reaching the starship's shields or armour. Earth starships use a layered approach to point defense and most of their starships have a extensive collection of beam, projectile and guided missile systems dedicated to intercepting incoming fire. The most effective systems is a near light speed particle beam weapon originally intended to be main weapons, but proven to be ineffective against the high atomic number armours commonly used by the Gou'ald. Unlike most galactic civilizations Earth's power blocs also make extensive use of a variety of chemical explosive based projectile weapons for point defense and direct attack.
Tractor Beams
A repulsion/attraction gravity/magnetic field technology designed around the subspace focusing of magnetic and gravity fields directly on or around a object. Most tractor beam generators are designed to serve as a method of allowing a starship to manipulate their own movement or the movement of another nearby object. Tractor beams are often used as a close in flight and maneuvering system for starships near asteroids, space stations or planetary surfaces and most generators are positioned within the ship's main hull with this primary purpose in mind. They can also be used as a point defense system able to deflect, capture or detonate many types of incoming attacks at a significant distant from the starships shields.
==================================================================
===================================================================================================
Colonies, Empires, and Planets
Abydos
Surveyed
in 1995; American state hood 2003
Joint US and Abydonian South
pole Farming/uranium mining colony established 1999
USiS North
pole farming and low grade naquadah mining colony established
2000.
First and last off world nation to formally join
the US as a state in 2003(Other nations use the USiS treaty
membership system instead)
Naquadah Mining and Slag reclamation
established 1998 and constantly expanding.
Abydos
is a roughly Venus sized desert world with a surface gravity slightly
higher than Earths. It's orbit places it on the inner edge
of the water zone for the
local star and with
the exception of the areas around the north pole and south pole most
of the planet is high desert at least an order of magnitude worse
than
death valley. The Stargate is located in
the southern region of the planet roughly 3250 kilometers from the
south pole in the high desert close to the deep pit
naquadah mines. The South pole has less water than the North
pole and has no sea instead it has eight very large lakes and
hundreds of smaller lakes that are
ringed by
forest and jungle. The North Pole has a large sea covering the pole
and it is surrounded by dozens of large and small lakes and in
comparison to
the south pole has an
extensive area of Jungle, forest and grassland extending nearly
1000 kilometers from the pole.
As of the
first Shuttle survey of the entire planet all of Abydos's estimated
200,000 humans lived within less than a two months ride of the
stargate and were
within four days ride of
the active or the two dozen inactive deep pit naquadah mines.
With the exception of the abandoned and the currently active
deep pit
naquadah mines there is no accessible
water within 2800 kilometers of the stargate. The
currently active pits and abandoned pits are extensively
terraced for
farming with ground water
labourously carried from the deepest parts of the mine to the higher
garden terrace. The human population's original technology was
roughly late bronze and early iron with the needed metals coming
from the dozens of very large slag piles created by Ra's starship's
preprocessing of the
Naquadah ore over 1000's
of years. One of the first 20th century industries established
on Abydos not directly connected to the naquadah is a
mining/refining
and metal working industry
used to produce simple medium grade steel tools, pumps and pipes from
the slag piles. In 1999 concurrent with the planting of the
south pole farming/uranium mining colony Abydos's local
government with help from the USA starts construction of a covered 4
rail track and parallel pipeline
aimed at
the south pole colony 3000 kilometers away.
In 2000 the Intrepid class starship Wanderer arrives and drops
off two gunboats spending a week doing a more extensive survey
of the Abydos outer solar
system. After
completing the survey Wanderer returns to the inner system for a
final visit, but it is also using it's tractor beams and an extended
warp field to
pull a single chunk of ice that
out masses the starship by a factor of five. Once in orbit the large
chunk of ice is diced up with phaser fire and lowered via
tractors
into a shallow dry crater a hundred
kilometers from the stargate and forty kilometers from the nearest
Abydonian village. This Crater named Wanderer's lake
was a constantly shrinking source of water that would have vanished
by 2002. In 2001 when the Searcher arrived towing a single Alvin
York class frigate named
Audie Murphy it also
did a ort cloud survey and returned with a chunk of ice to refill
Lake Wanderer. The Audie Murphy was more or less able to keep
the
small lake at a constant level with it's
tradition of returning from it's variable duration deep space patrols
with a varying number of container sized chunks of ice
that it would lower from orbit. By 2006 Abydos
has six Alvin York class Frigates and three Cannon class Destroyers
with each making irregular deliveries of
container sized chunks of deep space ice to a now slowly growing Lake
Wanderer.
In 2002 a source of
shattered dilithium was found in the Ort cloud of the Abydos system
and while primarely fusion powered with a secondary atomic
reactor
many USiS military ships included a
very limited anti-matter power booster system with a very
limited store of anti-matter. Limited tractor beam mining of
the
dilithium bearing ort cloud asteroids was
immediately started and continued for years
Apo'Ra
Officially
originally a world controlled by a group of "Rebel" Jaffa,
their families and human slaves. The world was considered mined out
by the System
Lords
crude slave based mining methods and was an abandoned world
until Apophis set up a training base to study Tau'ri fighting
techniques. This base
was
quickly converted into a lure and ultimately successful attempt
to gain access to more of Earth's divergent technology.
A NiS stargate survey team operating via rented
time through the European stargate made first contact with
Apophis's bait and quickly set up a group of
agreements where they supplied weapons,
ammunition, mining equipment and training to the "rebel"
Jaffa and in return they would supply Naquadah ore
and free their human slaves giving them second
class citizen status.
Apophis's ruse was discovered within four
years by the NiS operative who had made the initial contact, but the
agreements and treaties established
between the NiS and the "Rebel" Jaffa were so
useful the fiction was maintained and the agreements and
treaties were honored by all parties, in spite
of often blindingly obvious evidence that the
treaties were based on fictional premises.
Eventually this world became the first and then
one of dozens of high freedom industrial worlds that a besieged
Apophis was forced to adopt as a standard
pattern all across his territory to survive
the slowly growing unification of the other system lords against
him. Eventually he was considered to be a"Tok'ra"
for the
unprecedented decent treatment of his Jaffa and humans.
From Apophis's view
point he was desperate enough to accept getting 66% of the
planet's now mechanised naquadah production as opposed to a 100%
of the previous nothing. The Gou'ald had
never focused on developing mining or dirt moving technology and
in spite of his Gou'ald Tau'ri's admission of all
of the supplied steam tech being at least 100
years obsolete there was no comparison in the Gou'ald tech base.
The NiS's choice of giving the Jaffa steam
tech was a decision that greatly benefited Apophis. His Gou'ald
Tau'ri could copy the designs and train Jaffa to operate,
maintain or make repairs The
pre World War One weapons provided by the NiS were of less use
to Apophis or his Gou'ald Tau'ri, but the training provided by the
NiS advisors to the
"rebel"
Jaffa gave them a wealth of new tactical ideas that were useful
for staff cannons and the large caliber rapid fire Gatling and pump
shotguns just going
into
mass production by Apophis's Gou'ald Tau'ri.
Later, Apophis who had come to hate having to deal
with the logistics tail of his many new earth technologies decided
that the extensive trade with the NiS
for petroleum based lubricates, rubber and plastics was worth
the loss of a third of that world's Naquadah production. His
Gou'ald Tau'ri has been
able
to easily copy and slightly improve on the steam engine
technology supplied to Apophis's "rebel" Jaffa, but she was
finding it very hard to ramp up
production of the psuedo-organics needed by this steam tech
to a production level that could meet the demands of dozens of mining
worlds.
From
the NiS's point of view the agreement is well worth maintaining, even
after the discovery they are dealing with a system lord. The World
War One
era weapons and
early 20th century steam powered mining equipment that is over a
hundred years obsolete along with the petroleum based supplies
is well
worth
the Naquadah and very good intelligence data
being provided by the "rebel" Jaffa about the other system
lords.
The experience and intelligence being gathered by the NiS
trainers and advisors working with the Jaffa has proven to be
almost priceless in gaining
understanding of the Gou'ald slave societies that make up most of the
Gou'ald held Galaxy. They consider it of lesser value,
but the agreements freeing up of the
human slaves on the world, even if only
to second class status is huge step forward and
appears to be slowly leading to significant changes in the
society of
both the Jaffa
and human slaves.
Babylon
Accord Federation or Babylon
Accord
Federation
1 Massive spacestation called
Babylon 4 and used as the Babylon Accord Federation's capital
city.
1
highly industrialized near Earth
human world with an additional
2189 town sized or larger orbital, asteroid or planetiod based
facilities.
11 marginal human colony worlds with an additional 450 town sized or
larger orbital, asteroid or planetiod based facilities.
1 highly industrialized near Earth Centari
world with an additional 2550 town sized or larger orbital, asteroid
or planetiod based facilities.
14 marginal Centari colony worlds with an
additional 330 town sized or larger orbital, asteroid or planetiod
based facilities.
1 highly
industrialized cold Earth Minbari
world with an additional 4037 city sized or larger orbital, asteroid
or planetiod based facilities.
16 marginal Minbari colony worlds with an
addional 200 city sized or larger orbital, asteroid or planetiod
based facilities.
1 medium
industrialized marginal Earth
Narn world with an additional 2210 town sized or larger
orbital, asteroid or planetiod based facilities.
10 marginal Narn colony worlds
with an addional 225 town sized or larger orbital, asteroid or
planetiod based facilities.
1 low/medium industrialized marginal Earth
PakMaRa world with an additional 250 town sized or larger
orbital, asteroid or planetiod based facilities.
01 marginal Earth PakMaRa
colony world with an additional 25 town sized or larger orbital,
asteroid or planetiod based facilities.
1 highly industrialized Gaim
home world with an additional 8282 megacity sized or larger orbital,
asteroid or planetiod based facilities.
01 marginal Gaim colony world with an additional
5985 megacity sized or larger orbital, asteroid or planetiod based
facilities.
3 highly
industiralized near Earth Vorlon
worlds with an additional 18129 city sized or larger orbital,
asteroid or planetiod based facilities.
2 highly industrialized marginal Earth Shadow
worlds with an additional 22238 city sized or larger orbital,
asteroid or planetiod based facilities.
1 nomadic Shadow client race Drakh
have 9 megacity sized hyperspace asteroid based facilities and 5382
city sized orbital facilities.
The Babylon Accord Federation territory were
nominally part of Ra's huge territory, but because of the lack of
stargates it was originally no Gou'ald's land.
Instead it was one of the many areas of the Galaxy
claimed by Ra, but unexplored by the Gou'ald until the accidental
arrival of the two renegade Gou'alds
called Shadow and Vorlon. These two desperate Gou'ald
were on the run from both the greater System Lords and the Asgard
nearly 7000 years ago.
Once the bio-technology of Shadow and Vorlon
reached a level sufficient to return them to hyperspace the two
started to explore the unknown area
carefully avoiding the space within 50 light
years of any known stargate.
Exploring an area roughly 112 light years across
the two Gou'ald started setting up a new empire by seeding various
worlds with human clones or
genetically modified human clones. As they explored the local area
with their biological starships they found several races none
with FTL capabilities and
very few races with even interplanetary capabilities. Unwilling
to risk these few races with space travel capability discovering
a FTL drive both Vorlon
and
Shadow quickly start a policy of setting comets on collision
courses with the home worlds of the few relatively advanced non-human
race's in the area.
Eventually as the human or modified human colonies reach a
level that will allow them to dominate the region both Gou'ald
changed their policy of
disrupting alien civilizations and start setting up jump
gates to encourage the various races to discover a form of
FTL that was easy for them
to control. In their area of influence there are 25 surviving
non-humanoid species all are relatively low tech races each
limited to a single solar system and
often a single world. The Terra, Minbari, Centauri and Narn are
all Tau'ri derived humans taken originally from Africa and then
modified sometimes
extensively in various attempts to create a better host for the
Gou'ald clones. It is thru these five races that the Vorlon and
Shadow clones secretly
dominate
the region.
Currently the Vorlons preferred host is a winged
human variant that has energy based powers as well as a form of
telepathic ability. The Shadows have
been unable to obtain any of the Vorlon's host DNA and are
making do with many variants of humans and a insectoid battle body of
great power, but little
mental capacity.
Vorlons
and Shadows
Are believed by all other races within the BAF territory to
be two ancient races that have been in space for millions of years
and are often called first ones
by the other known races. In actual fact both are more
accurately thought of as two single individual Gou'ald and a
carefully genetically engineered host
that has been cloned millions of times. Vorlon along with Shadow
are the two Gou'ald most responseable for the Asgard protected
planets treaty and it was
their successful surprise raid of a large Asgard
bio-research center roughly 6700 years ago that caused the Gou'alds
their biggest setback in 10,000 years
and ultimately led to the protected planets treaty
with the Asgard. The raid netted Vorlon and Shadow not only an
advanced methods of manipulating
DNA, but also gave them a copy of the Asgard's cloning and
memory transfer technology. They also captured intact several
research projects dealing with
space going organisms and a heavily modified form of hyperspace
FTL that at first appeared to be superior to the then current Gou'ald
FTL drive.
The Protected
Planets treaty with the Asgard required the Gou'ald to hand over the
system lords Vorlon and Shadow along with the stolen
research material, but the two now renegade
System Lords sensed what was about to happen and had converted
many of their Ha'taks and Tel'taks
to what they thought was a superior Asgard hyperdrive. Instead
Vorlon and Shadow's small fleet of Ha'taks and Tel'tak jumped blindly
into a hyperspace
that had
exactly one advantage over the hyperspaces used by the Asgard.
The hyperspace had been picked as part of the bio-research project
dealing
with space based
organisms and is one of the lowest radiation hyperspace bands known,
it however is extremely sensitive to the gravity fields of
normal
space and it like no
other hyperspace band known to the Gou'ald is subjected to
powerful gravity currents. The small fleet of Gou'ald starships
may have
escaped both
the Asgard and the Gou'ald, but they found themselves flying blindly
in the grip of a powerful current that swept them out past
Earth's
position in the
Galaxy well away from the richer and more productive areas of the
Galaxy as well as most of the Gou'ald stargate territory.
Only the two largest Ha'taks managed to ride out
the powerful forces present in the new hyperspace and even in these
fully 60% of the crew of both
starships died due to hull breaches. Finally escaping the new
hyperspace the two starships made it to a marginal world where a
rebellion among the
surviving
slaves/crew resulted in their slaughter by Shadow leaving only the
two Gou'ald and their current host alive.
The two Gou'ald their starships essentially
destroyed are forced to set up and put into operation the captured
Asgard equipment to create a carefully
programmed army of clones of both themselves and their host human.
Less than 200 years after crashing both Vorlon and Shadow existed as
literally
millions of clones
spread across the planet trying to build a organic technological
base that would let them return to the stars.
The two Gou'ald expanding and refining the
bio-research data were able to re-enter space within 300 years of the
crash this time using genetically
engineered lifeforms as their spaceships. These new organic
starships were forced to use the special hyperspace discovered by the
Asgard as the high
radiation
levels of the other hyperspace bands would quickly kill the
organic starships that were now the Vorlon and Shadow clones main
vessels.
The two Gou'ald
now effectively a race of two individuals are doing extensive
research into human DNA modifying and seeding several worlds
with
different variations of
the base human species. In the process of searching for suitable
worlds and mapping the local area with their new
biological ships the two Gou'ald also discover
several non-human intelligent races.
The area, apparently ignored by the ancients has no stargates and few
earth like worlds or even relatively few life bearing worlds, but
several non-human
species were
encountered. All were pre-FTL and most were pre-spaceflight which
allowed the two Gou'ald to cripple several species with the
careful
introduction of asteroids or
comets on a collision coarse with their home worlds.
Roughly 1500 years
ago Vorlon developed a host that had several superhuman
abilities which included energy projection/shielding,
winged/anti-gravity
based
flight and a form of telepathy based on using hyperspace that allowed
the millions of clones to form a single massive group mind.
Both Vorlon and Shadow have tried to emulate their
previous technology with their new biotechnology and for the most
part have not been fully successful.
Their full size starships are not a match for a Ha'tak and lack both
in weapons and effective shield technology forcing them to rely on a
bio-armour technology
that
while superior and more adaptive than the USiS's polarized
armour is still no match for standard Gou'ald shields. The one area
where both the Vorlon
and
Shadow biotech shines is in their smaller sized spaceships,
especially their Fighter and teltak sized ships. The ability to enter
and exit their version of FTL
almost at will coupled with some of the largest beam weapons
know to be mounted on such small craft makes them a significant
threat to Gou'ald Ha'taks.
Terra or
Terra
The first world seeded with human clones
and used extensively as a reserve of relatively wild DNA for Vorlon
and Shadow to take as needed in their
research into the perfect host. Roughly 1100 years ago all Terra
humans were modified by the Vorlon via a virus from basic
human to a variation that is
very vulnerable to the Vorlon's current host style of
telepathic abilities. This changed slightly roughly 300
years ago when the Vorlons altered a small
minority of humans to have a full
telepathic ability that is a far weaker version of the Vorlon's
current host's abilities.
A near majority of the humans believe that Terra is the home
world of humanity, but actually they have been there less than
6000 years and the
planet
has had it's biosphere heavily modified roughly 5900 years ago
into a extremely Earth like environment and then over a period
of 190 years
the Vorlons
and Shadows created 1000's of isolated human villages across the
planets surface and filled them with cloned humans. These clones
were
based on DNA
samples taken from the now long dead slaves and crew of the two
surviving Ha'tak which were capture/recruited from northern
Africa
areas of Earth about
10,000 years ago and contain no hint of the other varients of the
human race. Each of the cloned humans placed in the prebuilt
villages have personal memories and oral
traditions preprogramed into them that make it appear they had
lived there for generations.
Terra has never been a
truly free civilization instead it has been manipulated at first by
both Vorlon and Shadow and then later mostly by Vorlon
Even in the modern age as a significant local
interstellar power most of the powerful people and political
leaders are the unwilling permanent host to
clones of the Vorlon Gou'ald and extremely rarely a Shadow
Gou'ald..
Centuari
or Centuari
A Human variant used extensively as a host
by Shadow until Vorlon developed it's winged host with esper
powers and declared war on Shadow. The civilization is heavily
influenced by Shadow clone Gou'ald. Vorlon
is watching the race closely, but all attempts to find Shadow clones
using them as host has failed.
Minbari
or Minbari
A human variant used as a host by Vorlon for a
short period before the development of their current telepathic
winged host. They have clear records of the
previous Vorlon and Shadow war and have been modified to see the
Vorlon host as good and the common Shadow host as evil or
chilling.
Narn or
Narn
Another human variant abandoned and never used as
a host by Vorlon, Shadow attempted to use them, but found that
the Narn's immune system would
sometimes spontaneously reject a Shadow Gou'ald clone.
Because of this ability to resist the Gou'ald clones Shadow
attempted to use the Centuari to
destroy the Narn.
Drakh or +-_+++--_-_-
Originally a non-sentiant species heavily modified by Shadow to be a
host, these were eventually abandoned as the shadows primary host
after the Aracnid
host was
developed by Shadow. They lost their homeworld to a Vorlon
client race in the last major war and now exist as a nomadic race
still serving
shadow.
Gaim or //||-/\\/_/|\][
Gaim
technology has not been influenced by the Vorlons or Shadows until
their discovery by the Centauri and this is reflected in their
technology.
Their
weapon's technology is focused on lasers and particle beam weapons.
They also use fusion power and highly effective ion/plasma
rockets with
conventional
sublight sensor technology. After contact with the Centauri
and renting from them a jump gate for their home system the
Gaim purchased
obsolete
civilian grade tachyon based FTL sensors and comm systems from
the other races
PakMaRa or
~S^~-*
A insectoid race know
for creating specific drone workers to fill specialized roles. The
race was pre-space until the Narn attempted to colonize the
PakMaRa home world and enslave them. The attempt
failed in much the same way the Centauri failed with the Narn.
Braxelnar VI-III
Surveyed
in 2001; Production 2005
USiS Farming colony established mid
2002
UCiS Farming colony established late
2003.
USiS/UiS/NiS/UCiS Large joint medical and biosphere research
center established early 2002.
USiS/UiS/NiS/UCiS Joint military
base established early in 2002.
A sixty percent frozen moon
roughly nine tenths of Earth in size. It is in a relatively close
orbit of a brown dwarf that is in turn in a distant orbit
of a much larger star. The Moon is orbitally locked with a single
side always facing the brown dwarf, in the region where the Brown
dwarf is directly or almost directly overhead it's heat
creates a zone that closely matches a equatorial tropical rain
forest that is almost 1600 km in diameter. Traveling away from the
center of this tropical zone there is a steady decrease in
temperature as the brown dwarf slowly drops lower in the sky to
finally vanishing beyond the horizon. Sadly the stargate is located
in the harshest, coldest and darkest region. It is almost exactly on
the far point side of the large moon on a hill sitting in an area
where nitrogen rain is a regular event. The moon has several deposit
of low grade naquada scattered across it's surface none near the
stargate and yet it is somehow known to the system lords. It is
unknown why the stargate hasn't been moved to the warm side of the
moon, but the poor quality of the naquadah ore and the solar system's
great distance over 8000 light years from the nearest Gou'ald outpost
is believed to play a part in Gou'ald lack of interest in the world.
The only reason the captured Jaffa even know of it's existence is
that it has been used to test/punish Jaffa by sending them
unprotected to the moon and having them dial back after a period
of "punishment".
The UiS learned of the
world through interrogation of the captured Jaffa and in 2001 a USiS
type Y9A shuttle crewed by SG 137voy was hired by the UiS to survey
the world. The Y9A Shuttle is carrying both the standard
multi-ton primitive tricorder in it's cargo bay and two of the much
more sophisticated, but relatively low powered hand held units that
are SG 137voy personal tricorders. These three Tricorders are linked
forming a sensor array more powerful and sensitive than the hand
held tricorders or the larger one alone. Quickly leaving
the atmosphere to avoid several fast moving Nitrogen storms
the shuttle proceeds to the brown dwarf side of the Moon and starts
searching for the naquada mentioned by the Jaffa. During this
survey/search a medical tricorder operating in the array discovers
the plant species that is the source of a non-replicatable medical
supplement that was heavily used within the Federation. This
supplement has the effect of increasing the healing ability and
lifespan of most humanoids species within the Federation. Earth
humans who have access to the supplement usually see a thirty to
thirty-five percent reduction in the aging process and have their
immune systems boosted by nearly sixty-five percent.
The
supplement called Ssass was first discovered nearly a 125 years
before Voyager's time on one of Earth's first colony worlds. The
colonist noticed the plants similarity to the Sassafras tree and
after test for safety quickly started growing and harvesting it's
roots to produce a cheap locally produced drink. The local
drink quickly became popular and was used for twenty-five years
eventually becoming a popular local export commodity before the
medical benefits and life prolonging effects were noticed in
users of the natural drink. Medical studies eventually lead to the
discovery and isolation of a extremely complex compound that was
popularly called Ssass and distributed widely among the humans and
other humanoid species of the Federation. Replicated versions of the
complex supplement have a reduced effectiveness and often cause
violent allergic reactions that were exceedingly rare with the
supplement harvested and processed from the actual plant.
In
2010 the refinement and processing of the complex compound found in
Ssass is greatly improved making allergic reaction nonexistent
along with a significant improvement of it's medical benefits.
Starting in 2012 those who take the supplement see a forty to fifty
percent reduction in the aging process and have their immune systems
boosted by nearly eighty percent. The improvement was part of a
trade deal with the Asgard race and gave them the right to do large
scale scans of USiS member nations citizen DNA patterns. The Asgard
used these detailed DNA scans along with their own DNA and DNA
derived from the Vulcans and Betazoids in Voyager's crew to
create a new viable species form capable of handling their powerful
minds. In effect every citizen of the USiS will eventually have at
least two(brother and sister) and often more Asgard relatives who
share a significant amount of their DNA.
Kobolian Mutual Defense League or
Kobolian
Mutual Defense League
Aerelon, Aquaria, Canceron, Caprica, Gemenon, Leonis, Libris, Picon,
Sagittaron, Scorpia, Tauron, and Virgon are the main homeworlds
of the KMDL.
12 highly industrialized near Earth
human
worlds with an additional 2689 town
sized or larger orbital, asteroid or planetoid based facilities.
The Kobolian humans migrated along with a small
group of Ancients from Earth during the Gou'ald take over of the
planet roughly 10,000
years
ago and settled a Earth like world they called Kobol after roughly
1,600 years a civil war between the ancient's crippled
Kobol's
biosphere. The
remaining ancients decided to ascend, but as a final gesture of help
used a dozen massive starships to send the human survivors
to 12 terraformed worlds. These humans without
access to their gods “magic” had a technology that
was roughly equal to 15th century
Earth's.
These
colonies all contained legends of the “Lords of Kobol”
and of there escape along with badly garbled legends of Earth. These
legends are
believed
by all, bolstered by the existence of the 12 colony ship's placed in
high parking orbits around each of the 12 colonies worlds after
off loading the refugees.
The 12 colonies abandoned by the ancients
eventually learned to more or less thrive on each world, but Caprica
was the first to develop a
industrial civilization that eventually reached the orbital
remains of their colony starship. The ship had been badly damaged by
meteors in the passing
28 centuries, but enough remained to allow the Caprica
civilization to improve what had been a pre-atomic 1950's technology
to a level able
to
support a small interplanetary fleet. Caprica quickly recovered the
slightly more intact colony ship's orbiting the other two colony
worlds in
their solar
system and within 50 years of reaching the Caprica starship remnants
they had reverse engineered artificial gravity, soleum fuel and
reached
the planets
orbiting the other two stars in the trinary system that held 7 of the
12 colony worlds. Three of the other 5 colonies managed to reach
their orbiting colony ships before Caprica reached
them, but were decades behind Caprica in reverse engineering ths
colony ship's tech.
The primary interstellar enemy of the 12 colonies for the past 100 years has been a reptilian race that had made extensive use of A.I.s and had heavily cyborged
itself before developing an interstellar light speed mass negating stardrive that coupled with instantaneous FTL communication system allowed them to
colonize and capture over sixty nearby solar systems by the time they finally encounter a mining outpost of the 12 colonies. At the time of their first encounter
with the 12 colonies the Cylons have conquered and enslaved two pre-spaceflight native races and nearly exterminated a third early sublight interstellar species.
Unaware of the 12 colonies FTL drive and communication system the Cylons see what they assume is a small survey or scout colony and attack it calling for
reinforcements that are 8 years away. The Cylons small scout fleet easily destroys the Kobolian outpost and are still shifting through the wreckage two weeks later
when several small police ships and a slightly larger vessel from the Kobolian coast guard arrive in response to a cut off call for help. The cylons are caught by
surprise and lose both FTL transmitters before they can be warmed up to transmit a warning of the new races FTL starships. The 12 colonies already vaguely aware
of the cylons through contact with the third species they have targeted outer colonies almost immediately declaring war on the Cylons and very quickly sending a small
fleet to help them. In spite of the initial set back the Cylons quickly develop their own form of limited FTL and then use robotic swarms to slowly drive the Kobolians
back into their original borders. The Cylon Kobolian war stalemates for roughly a 100 years with the Cylons slowly gaining an edge using robotic swarm tactics.
This hundred year statemate ends abruptly when a minor system lord on the far side of the cylon empire to the Kobolian humans manages to modify his Ha'taks to
higher FTL speeds and decides to expand his territory around his 4 stargate worlds. The Cylons are unprepared for the small fleet of alien attackers that come out
of unexplored space on the far side from their current war and lose several solar systems within days. The two large alien ships and the several smaller escorts have
advanced FTL sensors, superior FTL, shield technology and incredibly powerful plasma weapons give the Pyramids and it's smaller ships an advantage over the robotic
fighter swarm tactics of the Cylons. After
TECH
A fairly advanced tech that is
greatly influenced by ancient technology and can be traced directly
back to the colony ships that the Lords of Kobol provided to
transport
the
12 tribes from a damaged Kobol.
POWER
The main source consists of a liquid fuel
called soleum and atomic reactors along with hydrogen based ICE
engines for surface craft.
SOLEUM
appears to be an extremely safe and stable formulation of liquid
naquadah that is less energetic than the gou'ald's formulation.
ATOMIC
reactors are a independant development that focused on designs that
produced long term low levels of emergency power and are
estimated to be at least 200 years ahead
of Earth's late 1990 technology.
ICE or Internal Combustion Engine similar to
late 20th century Earth designs, but designed to use hydrogen as the
fuel and at least 100
years more advanced.
SPACE
GRAVITY Artificial generation is used and obviously derived from the
same Ancient tech as the more advanced Gou'ald technology.
JUMP is a short ranged worm
hole space teleport system that appears to be a greatly simplified
inversion of the principles of a stargate.
An
extremely limited form of instantanous FTL travel that requires at
minimum a planetiod scale external mass within 1/8 light second.
The jump drive is limited to moving between
planets or large moons within
a solar system or between stars magnetic poles out to fifteen
lightyears.
For FTL travel within a solar system the drive
requires only line of sight and a significant amount of curvature of
local space at both
the starting and ending points
of the wormhole.
PROPULSION
Two types
first is an independantly developed ion drive rocket that can provide
up to 1.1 gravities accelerations for their largest ships
and up to 10
gravities for their fighters. The second is a crude gravity drive
that can provide up to 0.20 gravities for the largest ships.
WEAPONS
LASERS Optical frequencies that approachs 88% efficency with beam
power ratings in the high double digit gigawatt ranges.
Usually only
a single massive Laser is spinally mounted on a colony warship
with a 10 degee firing cone.
TURBO LASERS despite the name these weapons are plasma weapons
copied from the Cylons and usually placed in dual mounts.
These
weapons in terms of a Gou'ald Plasma weapon are unstable short ranged
and have an extremely low yield usually just under a kiloton.
However the plasma's muzzle velocity is nearly five times that of a
Gou'ald's with a firing rate that is nearly twice as high as the
Gou'ald Max.
FIGHTERS, fighter bombers and Scouts
Vipers
small nimble craft optimized for dog
fights and point defense are usually only armed with 2
turbo lasers and light missiles.
Shuttles larger craft designed to
carry cargo, personnel, Soleium or
atomic bombs and usually mount a pair of turbo lasers.
ODDITIES
Never developed firearms and chemical explosives as weapons instead
went from bows and crossbows to rockets and sophisticated airguns
then to lasers and plasma
weapons. Military explosives all seem to be derivatives of
charged superconductors or a variant of liquid naqadah called
soleium.
In
spite of having powerful laser weapons developed from the optical
power source for the computing tech of the refugee ships the 12
colonies computing technology is
a home grown silicon based electronics. Unlike Earth's digital electronic technology the 12 colonies use a non-digital electronics that is designed to closely emulate
neurons
and isn't programmed so much as trained or self wired to it's
operation.
Telpainal
III
UiS Large naquada mining colony surveyed 1999;
established 2000; Full operation 2001; Northern Farming colony
established 2004.
USiS hired to do full solar system survey
2002 and in 2003 signed a treaty giving them the right to established
a colony on Telpainal IV.
UCiS are granted the south pole region
in 2005 and establish a small Trititanium mining and farming
colony near the planet's south polar sea in 2006.
A desert
world slightly larger than Venus, but smaller than Earth in spite of
its smaller size the gravity is just above Earth's. It's orbit
is fairly circular and on the inner edge of the liquid
water zone. A hot mineral rich world It has no polar ice caps
and only two small oceans located in the north and south polar
regions each is surronded by what would be a equatorial jungle on
Earth and with what is considered beyond death valley desert
between. This worlds Star Gate is located almost on the planets
equater within a small cave system almost 5 kilometers from a large
vein of low quality naquada ore. A succession of System Lords both
major and minor have attempted to mine it, but each ended up
abandoning the world after losing large numbers of slaves
and Jaffa to the area's extreme temperature range, lack of water and
lethally sudden sand or dust storms. In 2006 the UiS asks
the USiS to deliver 1/10 of each cargo shuttle for the
Stargate as water ice. They can make a single run of water ice or
part of each load as water ice, but 1/10 of the shuttles hauling
Trititanium and other minerals from the USiS mines on Telpainal
IV must now carry ice. This freed up the stargate UiS base and mining
colony's dependance on using the stargate for water deliveries and
allowed the UiS to expand their mining by allowing them to use a
open ended water cooling system. The regular shipments of Ice helped
cool the equatorial base both as it melted and then in evaporators.
Eventually by 2012 the USiS,UiS and UCiS were jointly using a single
large "tug" ship designed to make bi-monthly deliveries of
chunks of outer system ice that for safety reason is lowered via
tractor beam generators positioned around what has become a growing
lake 30 kilometers from the mines and stargate base. The
constant meltwater being pumped to the base and then sent to a second
smaller lake has by 2015 created the beginnings of a large oasis
around both small lakes, the stargate base and the mining colony.
Telpainal IV
Ceded to the USiS under treaty in
2002 several USiS companies established mining colonies in 2003
with most mines becoming fully operation in 2005.
A cold
world much like Telpainal III save for an orbit that puts it on the
outer edge of the liquid water zone. It is slightly smaller than
Venus and has a gravity that closely matches Earth's. The majority of
the planet is covered in permanent ice and even the warmest
parts of the equatorial zone has a climate that closely resembles
Alaska's environment during the high summer. Like it's hotter
sister world the planet is rich in minerals, but appears to have
only tiny pockets of low grade naquada Ore. However it is the
USiS's largest source of Trititanium and much of it's
production goes into improved version of the shield emitter heads and
critical hull structural elements used by USiS starships.
Earth II
The
USiS share a hidden renegade Asgard base captured in 1999, the
stargate hidden on this planet's Southern pole continent had been a
research center run by renegade Asgard associated with Loki.
From 2000 onward the Asgard base is manned by a large number of USiS
observers and at least four to six Asgard observers picked by
their Council. The stargate address and spacial coordinates of
Earth II are considered very high level secret known only to the
people within the SGC with high level clearance and the Asgard
council.
It appears that the Asgard Loki and a large
group of Asgard renegades have transformed an already very Earth like
planet roughly 9000 years ago and started seeding it with genetically
modified clones and kidnap victims from Earth. A almost perfect
duplicate of Earth down to the placement and rough outline of
the continents, Islands and the Mountains even the rivers and general
biospheres are usually compareable matches for Earth.
The world's moon matches Earth's in orbit, size and
rough crater pattern. Even the solar system's other planets are
roughly matched in placement, colour and size.
The majority of
the planet's human population and Nations are very close match
for Earth's technology and nations of roughly the
18__'s.
A large majority of the planets human
population appear to be identical to the humans of Earth, but while
not quite as seperate as the Jaffa species all Earth II humans
have significant changes in their DNA due to Loki and his partners
experiments. Changes that ironically prevent them from being of use
to the Asgard when Thor makes the discovery in the Voyager's crew and
genetic data base that will allow the Asgard race to be saved.
Five
of Loki's associates have created minority groups
with significantly changes to their DNA and sixth group
called the watchers is given access to a limited amount of Asgard
high technology and are used as field agent to collect biological
samples and socialogical data.
In 1999 Loki arrives in a small
cloaked and heavily stealthed Asgard starship and goes into Earth
orbit only a couple of months after the second Gou'ald attack. The
renegade alien unaware of the Voyager's existance or that in
spite of it's technology being significantly below that of the Asgard
the radical difference from both Asgard and Gou'ald technology is
allowing Federation based sensor to detect and track his
ship. Loki is assuming the tech of Earth has not improved
significantly since his previous visit 8 years before and drops
his shields while in orbit. Loki is caught unaware as he is
studying his records of Earth II trying to decide what genetic types
and groups to kidnap and clone when he is surprised by special forces
from SGC and Possum Grape beaming directly onto his ship's bridge.
The Asgard starship's automated security goes into immediate
lockdown, but the alieness of the Federation transporter allows the
two teams to beam out with their captive Asgard. The Possum Grape
team manage to do several tricorder scans of the ship's bridge and
one of the ship's view screens is displaying a page of data including
the stargate address of what will come to be called Earth II by
the SGC. The teams even in spite of capturing and successfully
keeping the renegade Asgard scientist captive are unable to
reenter the Asgard starship. Voyager's crew spend a frustrating
48 hours performing nearly useless scans until Thor arrives to
investigate a Asgard emergency beacon.
Thor tells the SGC and
the various national Space Navies that Loki is a wanted renegade and
request his return. The SGC and the US Space Navy promptly
agree to returning Loki and Thor beams him to a holding
cell in his ship. The UN and several nations attempt to contact
Thor directly to request opening treaty negotiations and he agrees
broadcasting a message that he will remain for 6 hours.. However Thor
also makes it clear in his message that he will only work directly
with SG1, which he has met before and respects. Thor, able to
access the internet and many classified records world wide is
unimpressed with the current UN ambassodors and most of the worlds
political and military leaders, he is also unwilling to waste time
on useless Earth traditions. Instead Thor designates the three
humans and the Jaffa of SG1 as the only ambassodores he will deal
with and refuses to hear any treaties or negotiations not presented
by them. Given the 6 hour time limit the only three treaties
are established between the USiS and the Asgard, the first
treaty is a slightly modified version of the standard
criminal extradition treaty the US has with many of it's Earthly
allies, the second treaty deals with the discovery and capture of
Loki and his associates running a gigantic genetic experiment
that comes to be called Earth II by the SGC and the final
agreement is a trading of Earth and Voyager's histories for the
Asgard Histories.
The Earth II observation is created near
the beginning of Thor's discussion of several possible treaties with
SG1 as Jack mentions and provides a voyager data pad image of
the display screen from Loki's ship and ask Thor about the stargate
address. Thor's curosity is raised and he pulls information form
Loki's ship computer and then tells them where the address goes in
the following discussion about the other "Earth" Jack asks
for a Joint observation unit to replace the renegade Asgards
currently running the Asgard polar observation base on the
planet.
Thor is not impressed by Earth's current
technology or even Voyagers five centuries more advanced
technology, granted some of the Federations solutions have never
been seen before , but they are little more than nitch solution
and are interesting application useful for a short period.
Thor's single scan has revealed the limitations of much of the
Federation technology. Take for example Warp FTL, it is severly
limited and quickly becomes useless for reaching speeds that are much
beyond the triple digit multiples of light speed. Voyager's
warp drive is showing the signs of a FTL technology hitting a upper
hard limit and only after a mere 400 years of refinement and
development.
Watchers
A large
planet wide organization partly hereditary and partly run by
"programmed" clones reconstructed directly from DNA samples
taken from long dead
inhabitants of Earth II's past. The organization was
carefully controlled by the renegade Asgard through holographic
communication, carefully placed
pre-programmed clones and the supply of advanced technology the
renegade Asgard were giving their watchers to help in watching and
studying the
Immortals
and the Iron Mages. The majority of Watchers think that the
Asgard's advanced technology is a "Magic".
Immortals
The second oldest biological experiment on Earth
II was started just over 5500 years ago. The experiment was
designed by Loki to create and study the
possibility of developing an eternal self renewing bioform. This attempt at sidestepping the degeneration problem by creating self renewing bioforms was
not fully successful and the so called immortals were quickly discovered to have a maximum lifespans no greater than 1,000 years. After the project was
declared a dead end and the Asgard had stopped kidnapping cloning and
then inserting modified children as orphans into Earth
II society and had
implemented the "There can only be one" removal plan it
was discover that several of the 30,000 inserted Immortals
had a unanticipated mutation that
caused Loki to take a second look at the project. The 1000 year life
span seemed to be greatly extended if the so called immortal
was very near the
bio-energy
release created at the death of another of the so called
immortals. When this was discovered steps were taken to continue the
program of
harvesting DNA
from the immortals and then use it to create the next generation
of modified clones and place them as orphans into Earth
II's human
population. The
program is having some success and the current expected immortal
lifespan is estimated to have reached well over 5000 years even
without a nearby bio-energy release to harvest.
Loki and the other renegade Asgard researchers using what they have
learned from the Earth II imortals
have nearly doubled the life span of their clone forms and they
have leaked some improvements into the main Asgard clone research
programs.
Iron
Mages
The first experiment and the reason for the
creation of near duplicate of Earth and introduction of humans
roughly 9000 years ago. The project's original
goal was to see if an Asgard mind could function when distributed between a large number of "lesser" minds that were linked via a FTL system into one
larger mind. Loki and the Asgards running the project attempted to
make the humans of Earth II telepathic by creating the
biological analogs of a
hyperspace receiver and transmitters in the bone and neurons of
their brain. This project also failed, producing only a form of
telepathic communication that
was extremely bandwidth limited from the point of view of the Asgard. Research on test subjects quickly showed that trying to dedicate enough of the brains
capacity to a communication system with a wide enough bandwidth was a losing proposition requiring millions of individual bodies that wouldn't be self aware.
The
project was continued when as an unexpected side effect most of the
telepaths also had an ability to manipulate existing magnetic
fields
and negate or reduce
gravity fields using the organic hyperspace equipment within their
body and head. This ability to manipulate both gravity and
magnetic
fields using the
hyperspace circuits within their skull, brain and spine gave
them several extra abilities including a form of telekinetics that
works best with
ferromagnetic materials.
Venara
I
Science
Fiction
All science fiction in the original SG universe exist except for the
franchises of Babylon 5, Battlestar Galactica and Star Trek.
In this universe Gene Roddenberry is given control of the LOST IN
SPACE idea and for 6 years fuses it with his early Adromeda
notes.
In this universe a non-parody version
of GALAXY QUEST actually run from 1978 to 1982 and Jack is
a not so closeted fan.
BUCK ROGERS is present and a
bigger success in this universe.
(Given the
early partial revelation, Worm Hole Extreme should be a dramatized
documentary.)
This
Voyager's Federation technology isn't quite what the TV/Movie series
had.
Use
Star Fleet Battles concept of shields extended to the Voyager
Era, added a less effective yet easier to produce low tech
shield.
Toss out the idea of frequency windows
and go with magnetic or gravitic deflector technology coupled with
energized cold plasma shields.
Water
down the replicator technology and add a suppressed perfect
duplication tech that is destabilizing to the economy.
Leave
room for many other smaller empires in the galaxy, But greatly limit
their shield tech, narrow their weapon's tech and hyperspace FTL
drives.
Until very recently System Lords were
usually only interested in a stargate solar system and were
economically only capable of reaching nearby stars.
A System Lord's control
rarely extended much beyond a 5 light year volume of space around
each solar system with a Stargate.
Gou'ald System Lords have empires
that are often better described as a collection of "dots"
or tiny spheres than a connected volume of the Galaxy.
Assume the Gou'ald have
actually explored less than 35% and until recently had a direct
influence of less than 55% of the Milkyway Galaxy.
Assumes there are between
50,000 and 100,000 operational or potentially operational Stargates
in the Milky Way Galaxy.
Gou'ald
shield technology is second only to the Asgard shield tech
Asgard shields are supreme and
are all other things equal at least 10 times better than the
older standard Gou'ald design.
Gou'ald shields are firmly in second place
across the milkyway galaxy and until recently have had
negligable improvement for 1000's of years.
Gou'ald shields along with
Ha'tak hyper drives have recently improved and newer Ha'taks
are at least 50% better than the standard older shield design
Voyager's gravity/magnetic cold plasma shields are the 3ird
best design in the galaxy and are roughly 50% as effective
as the older Gou'ald design..
Tau'ri Earth manufactured copies of Gou'ald
shields are far less effective than the older Gou'ald
design.
Babylon
5 merged league copies of Gou'ald shields will be slightly
better than earth's copies.
12-Colony copies of Gou'ald shields will be
slightly worse than Earth's copies.
Tau'ri Earth's magnetic containment cold plasma
shields are only 10% as effective, but are extremely cheap and can be
layered with Gou'ald shields.
Tau'ri Earth's polerized armour varies widely
depending on the materials used, but runs from 10% to 20% as
effective and can be extremely cheap..
Babylon 5 league energized armour has been
standardized at roughly 7% as effective and nearly twice as costly as
polerized armour.
12-Colony/Cylon armour is the cheapest and least effective at
roughly 4% it is an extremely cheap and is made of composite
materials.
All other Milkyway Galaxy native
races/empires have FTL tech that is severly limited either by
special requirements and/or speeds under 10 c.
Gou'ald FTL for small
starships has been able to reach triple digit multiples of light
speed for 1000's of years, but Ha'tak were limited to 10 c.
Recently within the last 100 to
1000 years the Gou'ald have gained the ability to move Ha'taks with
the same speed ranges as their smaller starships.
12 Colony FTL has a form of
jump tech limited to average max speed of 4 C unless a star's
magnetic pole is used for a one way 7 L Y jump.
Babylon 5 League FTL is uses a
form of hyperspace that is restricted by the need for beacons and
severe limitation on travel due to hazards and navigation.
Try
to give the Gou'ald a believable Technology that roughly matches the
SG's stated history of Earth both before and early parts of the
show.
Why
did closing the stargate end the rule of Earth? If the
Gou'ald were able to take enough humans from Earth during the late
middle ages.
Unlike
the majority of the Galaxy's civilizations Earth's 20th century
tech and Voyager's Federation tech are not based on Ancient
technology.
Just as Earth has trouble
copying the Gou'ald Ancient derived tech others that use Ancient tech
have trouble with Earths 20th century and Federation tech.
Gou'ald's tech is salvaged ancient technology heavily optimized
for controlling near stone age slaves and fighting each other in
tradition bound battles.
Gou'ald Ha'taks or
large starships until the last couple of centuries or so have been
limited to FTL cruise speed between 10 and 50 times
lightspeed.
Gou'ald Tel'tak and other smaller
slaver starships unlike the Ha'tak have had FTL cruise speeds
approaching 1000 c for the last thousand years.
Gou'ald Ha'taks "follow" the stargates and until the
last 500 years any solar systems more than 15 light years from a
stargate were relatively safe.
Even the
very largest System Lords only have a relatively small
industrial capacity, say 15 to 20 industrial manufacturing
worlds.
These Gou'ald industrial worlds when
compared to Earth have an output comparable to the top 2 or 3
industrial nations of Earth.
By 1996 the
Gou'ald are near the middle of a upgrade/buildup of
their Ha'tak Fleets that includes a enhanced FTL high speed
technology.
The above buildup/upgrade started 500
years ago and has been occuring with what for Gou'ald is
unprecidented speed.
Most system lords still
have a slight majority of smaller Ha'taks that are limited as
Teal'c stated to speeds around 10 c to 50 c.
Most
system lords now have a large minority of older Ha'taks upgraded
to cruise speeds ranging from 50 c to 100 c.
Apophis is the progenetor of the current FTL upgrade, 500 years ago
his Jaffa acquire a destroyed Ancient starship that has a 1500 c
hyperdrive.
The Most Powerful System Lords each
have a exceedingly small number of new production "modern"
Ha'taks able to reach cruise speeds of 1500 c.
These 1500 C drives are very expensive and as of 1998 Apophis
had 7 "modern" or "fast" Ha'taks just
before his encounter with Earth and Voyager.
Other races and civilizations are starting to feel the pinch of the
Gou'adl improvements.
Apophis
manages to survive his defeat by Voyager/Earth and keeps his status
as a powerful system lord
He loses two "modern" Ha'taks to Earth, but their capture
instead of destruction actually leads to him keeping his
position as a System Lord.
Apophis
purposely creates/allows the rumour to spread that Earth is one
of his industry worlds formerly Ra's best kept secret.
In spite of all protest to the contrary Earth ends up
being percieved by many other System Lords as a part
of Apophis's empire.
Apophis
decides to copy Earth's technology(At first as a part of the
above rumour/ploy, but that changes.)
The
Female guard taken by Apophis in 1997 from under SAC was given
to a minor Gou'ald serving Apophis.
After his
defeat by Voyager and a barrage of ballistic missiles Apophis is
slightly impressed by Earth's technology.
Apophis later uses this slight respect in a counter rumour claiming
his ship were lost, but are simply being rebuilt by his new Industry
World.
Apophis wanting to add a veneer of evidence
to the false rumour hunts out the Gou'ald that is using the
Female Tau'ri guard as host.
The Airforce
security guard isn't extremely knowledgeable of the production of
Earth's technology and has no knowledge of the Voyager.
But The Gou'ald exaggerates the woman's knowledge and "she"
is put in charge of copying the Earth Missiles that killed
so many of his Jaffa.
Apophis sorely
pressed by the other system lords limits the resource available
and forbids the use of naquada in the copies of Earth's
missiles.
Unable to find a non-naquada
explosive and having trouble producing stable gun cotton the Gou'ald
in charge reluctantly produces and uses black powder.
a
swarm of Deathgliders from a Ha'tak loyal to Apophis face off against
a much larger swarm from 3 Ha'taks loyal to Sokar and beat them
badly.
Apophis's Gliders are each armed with 4
large unguided black powder rockets in addition to their normal
plasma cannon.
These primitive rockets and
the flight wing trained Jaffa that are flying the modified Death
Gliders prove deadly to the other system Lords Death Gliders.
Apophis demands more tau'ri weapons and the "tau'ri"
goa'uld replies with black powder artillery Rockets and large
caliber repeating shotguns.
After taking what
he considers to be an inordinate amount of time to train them Apophis
orders his "tau'ri" Gou'ald to use them on a raid on
Sokar.
She must accompany her trained Jaffa to
Sokar's mining world and to protect herself uses 300 rockets in the
first 5 minutes before sending her first Jaffa.
The raid is a success far beyond Apophis or the tau'ri Gou'alds
dream and the relatively small unit of Jaffa manage to capture a
large amount of material.
Apophis uses a
"rebel" jaffa to slip the UiS power block a large set of
Gate addresses to worlds of several rival system lords worlds.
In 2004 When his "tau'ri" Goa'uld
suggest to Apophis that a mining world just abandoned as mined
out might be viable with Earth Tech he has an idea.
Apophis sets up a group of "rebel" jaffa on the world and
orders them to find a way to contact the Tau'ri and ask to be
supplied with mining equipment and
weapons to
defend themselves.
In 2008 rebel Jaffa on a
tapped out mine was successful as the the NiS power block which has
been leasing time on both the USiS and UiS stargates
Asgard develop a
new clone body (based on DNA taken from Asgard, Earth-Humans,
Voy-human, Vulcan and Betazoid.)
In 2004
intrigued by scans of Voyager's Human and the several closely
related humanoid aliens the Asgard approaches the USiS about cloning
technology. .
The alien crew members of
Voyager are slowly accepting that finding their original universe out
of the infinite number of possible universes lobby hard for this
trade wanting to try and recreate their races.
By 2015 the Asgard with the help of Voyager's holographic doctor and
extensive medical records have created a new viable Asgard race.
The Asgard will no longer rely on cloning to
continue their race instead