Transplicators    Planets and Colonies    Earth Power Blocks     Faster Than Light   Deflector/Shields  Mobilizing Army, Air force, Navy    Battleships   Shuttle_Y9A   
Tommy_Paris_is_Tommy_Bowler    Neptune_TransplicatorZERO   Federation_Weapons_Navy   Naquadah   Earth_Families_in_Possum_Grape CONTACT!  Fires in the Sky   

Notes on Changes to SGC, Voyager, implied ideas or background material.
Samples of story text
Yet to be completed



VOYAGE'S END

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2375

The Time ship from the 29th century is so badly damaged in it's battle with Voyager that it's power core detonates within the temporal wormhole it has just created and entered to escape.

Voyager attempts to power out of the wormhole, but is pulled into the now very unstable wormhole anomaly and is badly strained by the gravity shears within. The wormhole is going wild as it's far end not fully stabilized before the Time ship's destruction starts drifting in the higher dimensions passing through multiple parallel universes, while remaining fixed in the lower dimensions at a point in Earth's solar system and a moment in 1996. At the future end of the wormhole Voyager is slowly trying to climb out unaware that their end is moving backwards in time carrying Voyager into it's immediate past. Finally Voyager loses it's battle with the worm hole and is pulled through into another time and universe. .

The unstable wormhole appears before an approaching Voyager with a Voyager still visible inside. Voyager drops out of warp and hangs well back from the anomaly watching in confusion as the Starship Voyager in front of them is slowly being pulled deeper into a very unstable wormhole. The trapped Voyager loses the battle to escape and Voyager watches as Voyager is dragged into it's tortured depths seconds before it vanishes. 

Moments after the wormhole vanishes an exact duplicate of the 29th century Federation starship that attacked the other trapped Voyager appears and hail's the younger Voyager.  A man politely introduces himself as a Federation officer from the future investigating a chronal anomaly.  He ask politely for a detailed transmission of their logs of the anomaly and then say's he can't take them home because of what history said happened, but history also shows that he did give them some things to help them in their journey and suddenly beams over two tiny devices that appear on the command deck.  He apologizes and says history shows that he had appeared from the future after a temporal anomaly and gave them gifts both for them and the ship's doctor before vanishing back to the future.

Mid November 1996

It's November of 1996 nearly 2 years after the events in the Star Gate movie where Ra was nuked by O'Neil.(one L wish he had played the series as a brother.) The stargate program is shutdown and the stargate is stored as a relic in the mountain and is inert when the temporal/dimensional anomaly opens on the far side of the sun and a damaged Voyager tumbles out.

Voyager's warp core purposely  overloaded to keep the ship intact in it's passage through the extremely unstable cross dimension chronal anomaly goes critical forcing the crew to eject it to save the ship. When the power core detonates the ship is stranded in an alternate universe's Earth 1996 solar system.

December 1, 1996


On the first day of December Janeway her ship trapped at sublight speeds reluctantly orders the implementation of the plans her crew has developed for a home base on this universe's version of 20th century Earth.

Janeway and her crew set into motion a plan that will see the construction of a hidden repair base and the integration of the crew into Earth's society as they work to repair the ship and find a way back to their own universe and time.  A task that using their best case estimate will take a decade or more of research and rebuilding to gain even a slim chance to return to their home universe and time.

Voyager running under fusion impulse power and backup fusion reactor power with minimal shields configured to hide from Earth's primitive radar enters Earth orbit dropping within easy transporter range of the planet's surface.

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Janeway watched  the planet pass below. It's colour, continents and cloud cover a perfect match for home making her heart ache as it filled her with the contradictory feelings of homecoming and a deep home sickness.

 The Planet below was doubly not their own both in time and space.

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December 10, 1996

By December 10th 1996 voyager has placed a dozen human operatives in several large cities in Canada and America.  Most of these operatives have solid computer backgrounds inserted into the electronic data bases, but four have flawless backgrounds that would pass any background check possible with Earth's current technology.

Tom Paris is one of those four, they were able to create a flawless identity for him, based on a runaway orphan that died of exposure 15 years before.  Tom is beamed down and takes on the identity of  Tommy Bowler a  Missouri orphan  and teen runaway that died of exposure just over 15 years before and has not had his Social Security number re-assigned.  The police and coroner reports and other records of the child's death due to exposure are altered and the orphanage's archived records are replaced via transporter with  records that match Tom Paris's and indicate the boy was never found. 

Tom beams into the prepared  identity of Tommy Bowler now an adult drifter with a transporter/replicator created paper trail and computer records trail of minor arrest that extends back for the last 13 years. These arrest show him drifting or wondering around the 48 states with numerous widely scattered charges for vagrancy, loitering and disturbing the peace.  All the false arrest for the last 7 years have been carefully attributed to police personnel that are dead or no longer work or live in the area of the arrest report and would be very unlikely to remember the minor arrest.

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Tom blinked his eyes trying to adjust from the bright transporter room to the dim ally, finally able to see again he spent a few moments inspecting the deserted Saint Lois alley before he shivered at the cold and pulled what appeared to be a battered if serviceable old coat around himself and took his first steps on Earth in nearly four years.

Leaving the small shop Tom smiled as he studied the fine print on the back of the small ticket. Studying the rules carefully he headed for his decrepit  room a idea slowly taking form in his mind. One that his captain might not like, but was to good to pass up, it was going to take some work to convince the captain and B'lanna to use his plan and he needed to have the proper plan roughed out if he was going to get to do it.

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December 15, 1996

The captain makes the final decision and a small town on the Arkansas and Missouri boarder is picked as the new base for the Voyager it is relatively isolated, has a very small population of less than 50 with a large number of homes for sale by the current owners, there is enough infrastructure to support the entire crew and better yet the majority of the town and surrounding land is owned by a group of speculators looking to sell what has become a very bad investment.

Possum Grape positioned in the rough Missouri country near the Arkansas border had a peak population of just over 3000 until the town's small Zinc mine was forced closed through a combination of the vein starting to play out and the surge in fuel prices in the early 1970's. This was followed less than a decade later by the town's main highway being bypassed in the late 1970's. The town's final deathblow came in the early 1980's when a bridge washed out and the state decided to not replace it turning the one highway through the town into a dead end road. By 1990 there are less than fifty people in the town.

December 17, 1996

On December 17 a week after beaming down to Earth Tom with a little help from 24th century technology wins the state lottery in ??Missouri?? for just over Seven million dollars.

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B'Lannae watched, one eye on the transmitted live broadcast the other watching the readouts of equipment that was currently filling the void normally reserved for bouncing balls. The holographic projector transported in nearly an hour before was currently displaying the illusion of balls bouncing madly around a glass sided box.  In reality the balls were in low earth orbit laying inert held in a large glass bucket, the balls holding the numbers Tom had picked were aligned and carefully isolated in the correct order and held in force fields at the precise position they were to be transported back to the machine on the Earth below.

B'lannae watched as the model's smile seemed to change to more of a grimace. She knew the poor woman and the camera crew were being subjected to a horrendous sound.  The TV audience couldn't hear the noise toy that she had set to mimic a screeching ventilation fan, currently the fan was in perfect condition. That would change as soon as the show was over and Tom's numbers were correctly placed. The holograhic equipment would be switched with the unpicked balls, the fan would be replaced with a replicated version that had worn out bearings that were several seconds from loudly locking the impellers followed by the transporter removing the now unneeded noise toy.

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6 Members of Voyagers human crew compliment using the cover of being a set of recently retired friends approach several homeowners in Possum Grape that have homes and land for sale and manage to purchase three homes on the edge of the nearly dead town, Janeway and Chokotae are acting as one of the couples. 

December 23, 1996

Tom travels in style to Vegas on December 23 as a celebration trip and "accidentally" meets a young couple from Alaska supposedly raised in the outback of that state.  They meet a young woman supposedly from New York city that has worked as a waitress at a tiny now closed restaurant since leaving an orphanage that burned and is now trying her luck at gambling and new job searching.  The Alaskan couple have won ??$585,000?? and the young woman has won roughly ??$495,000?? from the Casino's and ends up as a foursome exploring Las Vegas. Tom "accidentally" meets the CEO of the investment company that owns the largest part of Possum Grape and in a conversations over the gaming table he "accidentally" finds out about the town of Possum Grape Tom mentions he has passed through there before the bridge went out and says he really likes the town and the surrounding country.

January 15 1997

By January 15, 1997 this group of winners seemingly following the suggestions of Tom approach the CEO and purchase the company's investment in the town and surrounding land. Possum Grape's population now brought below 42 native residents by the 3 "couples" from Voyager plummets further as several residents take the opportunity to sell to the Gambler's group from Los Vegas and move out.  

January 25, 1997

Tom and the other voyager Operatives move into the town and with the help of the 3 "couples" already there start to lay the ground work to build identities for the other crew members with plans for the entire crew to have backgrounds rooted in the town's official population.  Tom, the New York infiltrator and the infiltrators from Alaska each pick the largest homes among the many they now own in Possum Grape and start to rebuilding them. They "hire" carpenters and plumbers all these workers are actually from Voyager's crew and use this excuse to move into the town for the duration of the renovation and expansion. 

January 30, 1997

Tom starts the Bowler trucking company purchasing 12 used tractor/trailers and bases it in Possum Grape 16 of the drivers are humans from Voyager that for various reason were able to established very tight identities.  These 16 members of Voyager's crew all buy or rent property in Possum Grape, while the 8 native drivers also hired by Bowler trucking have homes in nearby towns in Missouri and Arkansas

With the shipboard replicators very limited in what it can produce after the loss of the warp core the Voyagers engineers and crew fall back on purchasing 20th century building materials and using the ship's still operational transporters to enlarge and then transport in material to reinforce the underground cavern turning it into a huge hanger bay that will be able to hold  voyager and act as a home port and crude dry dock.

Only a relatively small amount of construction material is shipped directly to Possum Grape instead large amounts of construction material are moved by the Bowler Trucking to rented storage sites in Missouri and the surrounding states within easy reach of Voyager's Transporters.

Possum Grape is located on the higher ground of small valley almost against the valley's steep slopes and is directly in front of a large undiscovered cavern that will become Voyager's new base.

For nearly 5 weeks Voyager spends up to 6 hours a night hovering just above 120,000 feet with only her side and top shields active as she uses her transporters both in excavating the cave and in accessing the stockpiled 20th century building materials. The replicators while not fully useable are able to produce materials that are superior to what has been purchased and they are used to reinforce the cavern's walls and slightly enhance the stockpiled materials. The materials, which are purely standard 20th century construction materiel, are purchased by operatives working nation wide and trucked, usually by Bowler trucking to several rented storage sites within range of Voyager's transporters.

Early February 1997

There are now nearly 50 members of Voyagers crew with fictional civilian backgrounds that have officially moved into the town and are rebuilding various homes and businesses.

9 families have refused to sell and there are 34 native humans left in Possum Grape.(19 adults 15 children)
Jenkens Smilten's family(3 adults 3 children)
Mayor Jenkens because he was the town's last mayor and is still officially listed as the mayor.
He has a large home just within what was the city limits where he and his 36 year old daughter Milly, her husband Jack Smilten and three children live. Jenkens is a local semi-retired cattleman and widower, his daughter is the town post master, while her husband and their 3 children twin 17 year old boys and a 19 year old daughter run a large truck patch farm and a year round greenhouse.
Dan Oliver's family(3 adults 1 child)
Dan is a programmer writing his own shareware and working as a professional software security consultant he and his son have moved back in with his parents after his wife abandoned him and her child a few months after the eight year old boy was born.
Danny Benson family(1 adult 1 child)
Gulf war veteran was in the special forces, he is a widower, his wife died during child birth, while he was in the Gulf fighting. He returned to Possum Grape in 1992 after 25 years in the army.  Serves as the town's constable and is part of what's left of the city's fire department working 3 day weekends and emergency calls for the county police department. The Smilten and Street family often babysit Danny Jr for Mr. Benson.
Buck Dodson(1 adult)
Drifter and one time drunkard hitch hiked into the town in the mid 1980's, the day before the bridge washed out, eventually arrested for vagrancy and given a job as part time Janitor for the jail and city hall. He has remained in town and still cleans both buildings regularly even after both have effectively closed. Buck, until the buy out worked as a very low pay part time custodian for over three dozen absentee landlords. He hasn't left the town in ten years and has been dry for the same length of time. He often "patrols" the town with or for Mr. Benson and is a volunteer fireman and currently batches” in Possum Grapes only fire station carefully maintaining it and it's equipment.
Ben Jensons family (4 adults 3 children)
Ben is a construction worker, he and his wife Willow and their 3 pre-teen children live next door to his parents both of whom are retired from the Navy. Willow is a nurse working as part of an ambulance crew Saturday through Tuesday based at a small city 75 miles from Possum Grape
Milly Street family(1 adult  2 children)
Milly was divorced by her husband soon after the twins were born in 1981. Her daughters Brenda and Martha for the last two years have been available as babysitters for the other families. Milly works at a quickmart located on the road that bypassed Possum Grape doing ten hour shifts on  Thursday, Friday, Saturday and Sunday. She also makes grocery deliveries for Buck and other local families.
Vera Wendi Stattell(former resident and recently weekly visitor.)[not counted in total native residents]
 Milly Streets boss and owner of several quick marts (Called "very windy" by all who know her) is an infamous gossip who once lived in Possum Grape known for her tall tales and an all around busy body with a good heart and ruthless business streak. The woman has recently became very nosy about Possum Grape because of the strange lights she has watched on several nights hovering over the town. Very Windy seems to have developed a crush on Tom Bowler and never misses an opportunity to pump the Bowler truck drivers and anyone else living in Possum Grape that stops at her Quick marts. Lately she has taken to visiting Possum Grape regularly, usually stopping by the Bowler trucking company's main office to see if Tom is about.

6 adults 5 children needed

_________ family


_________ family

_________ family



mid to Late February 1997

Voyager's new home is now far enough into construction that voyagers crew can focus on readying the carefully constructed and concealed entrance for it's first opening to allow Voyager's entrance.

The crew wait for a night with heavy cloud cover and then the crippled Starship finally makes it's way to Possum Grape and the hanger cavern buried in the small valley's steep wall face behind the town.

After Voyager settles into it's new hanger one of the first things the crew does is move their ship's industrial replicators and off load the two type 6 shuttles that were badly damaged in previous flight accidents or incidents.

Using these two shuttle's anti-matter warp cores allows the industrial replicator to slowly create the critical twenty third century components they need to build three large and very powerful fusion power plants. These fusion plants will dwarf Voyagers secondary fusion system, but will still be several times smaller than the main antimatter core.


Very early March 1997

First the Jenson's children, while under the care of the Street twins discover the base and through them the other children and finally the native adults find out that "aliens are among us". what to do?

The natives and "Aliens" form what is at first a very tentative friendship, this friendship quickly formalizes a deal  to keep silent about the crippled starship in return for giving the native town folks and especially their children advanced 24th century medical care and an advanced 24th century education so that the Natives can make well informed decisions about what technologies to introduce to the rest of the world.  

Part of the agreement in keeping Voyagers secrets is a requirement that Janeway has to make weekly reports to the native adults about their actions and reasons for these actions. Eventually after reading these reports and included references to Federation history several families and individuals formally join the crew as cadets.

The knowledge sharing deal is implemented as Voyager's crew start work on building the infrastructure they need to repair their starship. These construction projects also act as hands on training for the Native adults and their children.

Voyager's holographic doctor and the less technical oriented surviving members of the original crew are tasked with teaching/training the native towns people and their children.

The doctor knows a technique of forced or accelerated learning (Known informally by it's victims as Pain Gain) that can give the equivalent of up to a year's training in 7 days and has no long term side effects other than the knowledge and skill. It has proven to be "harmless" to adults and teenagers even if it does have the "minor" short term side effect of causing a 2 hour migraine headache after the 8 hour teaching/training session. It does have a secondary drawback in that to make full use of the skill and knowledge gained in these high speed 8 hour sessions it must be followed by the "victim" spending 8 to 12 hours a day for the next three days being tested extensively and practicing hands on work either in reality or holographic simulators.

The Doctor programs himself with a collection of several other advanced teaching techniques that are less speedy and painful, but when used together allow a human to learn at least seven times faster than the current teaching methods of the 20th century.

The Doctor decides to organize his lessons in groups of 3 week projects the first week using the forced teaching, testing and practice for the adults and older teenagers followed by two weeks using the slower and less painful 24th century teaching methods for all, including the younger children. He call's it his medically approved and sane teaching method, but his students or cadets secretly and not so secretly call it his personal method of  "torture".  Each of his projects require that his students attempt to use 24th century knowledge and training to build crude 24th century analogs with 20th century resources.


Early to Mid March of 1997

The holographic Doctor lobby's Janeway, who is still refusing to give him replicator rations to use with his classes, but eventually Janeway reluctantly gives the Doctor very limited access to the ships sensors and the freight transporters to recover discarded electronic equipment found in the garbage of nearby towns. The Doctor's Garbage salvaging operations are still hampered by Voyager's currently ground limited transporter range of 175 kilometers.

The head of Voyager's security approaches Janeway with a proposal to anonymously tip off the Texas Rangers and DEA about several large drug smuggling organizations that have shown up on the Voyagers sensors and in ship's security's defensive compromises of America's primitive computer and communication networks around them. He plans on using the confusion from the arrests to hide the transferal of several very large numbered swiss bank accounts to the use of Voyager's crew.    


mid April of 1997

The Doctor and his students finish their first training project and succeed in building a subspace communicator that can accomplish all the major functions of the crew's com badges.  It is constructed within a microwave oven's case with mostly unmodified 20th century electronics the "com badge" uses a 100 mhz computer running a personal unix derivative with 32 megabytes RAM and a 300 megabyte hard drive and a floppy drive for reprogramming. It lacks voice recognition command capability and uses the microwave's original speaker, keypad and LED display as the primary control interface. The subspace circuit was created by heavily modifying a magnetron salvaged from the oven itself. This "Com wave" is limited to only the lowest and slowest short ranged subspace bands. The unit requires an external 12 volt twenty amp power supply and has nearly twice the range of the voyagers thumb sized com badges.

Buck Dodson is the first native to officially request permission to become a member of Voyager's crew.


Late April of 1997

Using money from the Swiss accounts stolen from several drug cartels and then "washed" into legitimate accounts Tuvoc, Tom and several of the other crew members with very good Earth identities buy into Dan Oliver's personal shareware company creating Voyager Software Incorporated.  Voyager's crew plan to slowly expand this "seed" company into several high technology companies all based in the town of Possum Grape.

The Doctor's next torture project is Voyagers computer software, AI and the biological and optical hardware it depends on, given the complexity and multiple facets of the tech he allocates 7 weeks for the project and puts his victims to work creating 20th century analogs where possible. He also has them building interfaces and support circuits out of 20th century electronics for Isolinear chips, bio-gelpacks and the optical buses used extensively in Voyager's hardware.

Voyager Software Inc.'s first three products are a email program, a web browser and a graphics processing program. The Graphics program is released  as a timeout shareware and the web browser and email program are released as disabled feature shareware. They do extremely well for shareware and quickly become well known for speed, reliability, security, ease of use and the flaw of being slight hogs of memory. 

Voyagers surviving type 9 and type 9A shuttles along with the Aeroshuttle have their shields modified to spoof Earth's primitive RADAR start an extensive survey and search of Earth's solar system for the critical hard to replicate or non-replicatable minerals needed to build the facilities to build the equipment needed to build parts for the starship.


Early June of 1997

Milly Street and her two daughters request permission to join Voyager's crew.  Milly focuses on life support and her daughters choose engineering.


The Doctor's cadets the native adults and the younger students along with their teachers complete their second project a subspace sensor system roughly the equivalent of the capabilities of a science Tricorder commonly used by the science officers of the first constitution class starships.  The completed device based on 24th century theories and ideas  is constructed wholly from 20th century technology.  Like the standard tricorder of the 2260's it is limited to three subspace bands for scanning, but weighs just under half a metric ton with the associated liquid cooling system and requires a separate 5 kilowatt power source. It's maximum effective subspace scan range is 4 times the 2260's hand held version or just over 18000 kilometers at the lowest resolution longest range settings. Surprisingly the primitive tricorder made from salvaged electronics taken from the town's abandoned building and transported from nearby garbage contains less  than $6000 dollars worth of electronics if purchased new. The bulk of that cost being the 6 converted microwave magnetron needed to create three subspace scan heads.

Late June of 1997

The Doctor start's his students and cadets on the next study project the construction of a subspace shield system. Again he plans to limit his student's resources to only 20th century technologies. Voyager's original engineering crew and techs are very skeptical that they can produce viable shields with Earth's current level of technology.


July of 1997

The Voyager's crew is shocked when sensors in Voyager pick up the repeated short term existence of a worm hole on or near the Earth's surface. The single surviving type 9 shuttle with most of it's crew compartment filled with a jury rigged holographic cloak and special  sensors is quickly used to home in on the location of the intermittent worm hole.  The Type 9A shuttle is currently mining one of Jupiter's moons for critical materials. The Aerowing is doing a mineral survey in the outer solar system, the historical charts from their universe's version of Earth and it's solar system don't seem to match up except in a almost random way.

Janeway orders the Aerowing to return from a survey mission in the ort cloud to use the tiny ship's short range transporters to embed a large number of hidden and stealthed sensors into the concrete and rocks of Stargate Commands underground base. Voyager's crew began to study the Stargate and spy extensively on Stargate Command.

In the coming months Voyager's crew in many cases literally looking over SGC's personnel's shoulders through the spy sensors are watching the American base and it's personnel closely and reading every top secret report and order the SG teams are generating and receiving in their dealings with other planets and societies in the Galaxy.


Early September of 1997

The Doctor and his students are having problems with building a functional advanced Voyager style shield generator. The Technology available to the students simply isn't enough to manipulate gravity, which is a requirement for Voyager style shields so the Doctor allows his students to change the design to a simpler  less effective shield design originally being developed by pre-Federation Earth. The pre-Federation shield design had just finished trails and was in the process of being fielded as the Federation was born and  was made obsolete by the Vulcans sharing their more advanced shielding technology with Earth. Unlike Earth's pre-Federation subspace focused magnetic fields and polarized plasma based shields the Vulcan technology was as much a deflector technology as a shield technology making use of complex dense plasma, highly focused magnetic fields and focused gravity fields it was much more powerful and flexible. The early Vulcan shield tech was rated in the very low double digit megaton range as compared to Earth's high triple digit kiloton system.

The Earth's pre-Federation shield design was a direct outgrowth of Polarized armour technology and the study of magnetic fusion plasma containment research.  The earliest design used a simple polar molecule, usually water and Fusion scale magnetic fields focused via subspace emitters to create a defensive screen or shield for a starship. In some ways this technology can be considered a half step to SIF generators or structural integrity field generators and in spite of this significant step down in their goals the students continue having problems. The best materials readily available at 20th century tech levels isn't strong enough to fully support the stress and strain levels needed within the subspace generator's emitter heads. The salvaged Titanium from golf clubs only allows the array of emitter heads to generate a relatively shallow subspace distortion for focusing the magnetic fields.  The water used as the shield's polar material barely reaches the consistency of a hard plastic when they generate a globe shield at the specified 100 meters diameter.

The engineers grading the cadets project are impressed with even that level of results, but point out that at it's current level of protection even large caliber handguns can penetrate it's two centimeter thick layer of plastic like protection.  Voyager's engineers suggest that the students redesign and reposition the shield generator's subspace emitter heads so that they overlap and deepen each others subspace distortion focusing of the magnetic fields. As advised the students reposition all the emitter heads and create a half sphere shield that is a 100 meter diameter dome. This doubling up of emitters and reduction of surface area allows their shield generator to greatly deepen the subspace distortion that is focusing the magnetic fields strengthening the water used as the polar material to levels of hardness and strength approaching that of aircraft aluminum.
 
Apophis orders a small fast stealth equipped scout ship to survey Earth. The scout ship is launched from the nearest Base Apophis has to Earth, it was recently acquired in his power grab after Ra's death. The trip will take nearly four months one way and then have a two month run to meet up with Apophis's two Flag ships already moving through what had been Ra's territory and even now heading toward Earth's sector.


Mid September 1997

Voyager's underground base switches from drawing power from the warp cores of the 2 damaged type 6 shuttles a week after the two large fusion reactors have come on line and are fully stabilized. The shuttle's warp power systems now relieved of supplying power for the base are combined with excess fusion power from the base's fusion reactors increasing the capability of  the Industrial replicator taken from Voyager. Voyagers crew start slowly replicating parts and equipment to make the equipment that will make equipment to make parts for the equipment that will finally make a new warp core and other replacement parts Voyager desperately needs.

The local and national news is filled with stories of wide spread drug raids crippling or destroying the distribution systems of several major drug cartels.  


Late September 1997

Janeway and her crew are slowly becoming very worried by the picture that is being built up of this alternate universe they have found themselves in and its Goa'uld. More than half the native families request permission to join the crew. This is directly related to the reports Janeway is making to the local "observers" about the activity and discoveries of the SGC and the exploration teams.

Janeway allocates replicator rations toward the production of  heavily stealthed and shielded transporter relay links. These relay links are to be used to create two ground level transporter lines both running from the hidden base in Missouri. One line is to run to the Stargate facility and the other is to run to Washington DC.

The transporter relay links put stealth first and are designed to be hidden by replacing solid rock via transporters. Each relay has the volume of three 55 gallon oil drums, which contains the transporter relay it's associated sensors and the power storage system needed for the transporter's power demand. It also must contain an internal fusion power unit that requires 73 minutes to recharge the high yield capacitors and superconducting coils between each maximum rated transport of 4 metric tons.

Her crew already overloaded with other projects, Janeway assigns the "cadets" and the doctor the job of finding the best paths that minimizes number of relays needed and maximizes the stealth of the two transporter relay lines. The other native families help them as well going on "vacation" trips to various locations when long range sensor reading are confused or ambiguous and a local tricorder scanning is needed.

The final submission for the two routes of relay lines is completed by the first of October and through the use of both the Aerowings's transporter and the previous positioned relay transporter they manage to place the seventeen relays needed to gain access to StarGate Command and the nineteen relays needed to reach Washington DC by the first day of November.


Early December 1997

A multi-way way drug war starts in South America  and Mexico as rival drug cartels accuse each other of theft and of helping the American DEA.

Voyagers crew use the ship's transporters to build a anti-hydrogen containment chamber nearly 2 kilometers below and 3 kilometers to the side of the valley Possum Grape is located in.

 Located directly below uninhabited land  that is set aside for national forest the small under ground facility is designed both with active gravity and magnetic containment along with a passive magnetic field designed to hold the anti-hydrogen if the power fails, but vacuum is maintained.  The anti-matter storage is designed to have it's containment loaded and unloaded via transporter.

The Anti-hydrogen fuel  is produced via a small type III fusion powered replicator that  is designed to slowly replicate anti-hydrogen at a rate of a  few million atoms a hour. It is the most efficient and safest way known to the Federation to produce anti-hydrogen atoms. The storage facility is designed to only hold enough anti-hydrogen to refuel the anti-matter storage system of a single type 6 shuttle.  If containment is lost the resulting release of 25 megatons of energy should be a sufficient distance below the surface to cause only minor surface shaking and damage.

The Doctor starts his students on studying and trying to reproduce the Federations medical technology with 20th century technology. A task that quickly proves impossible for the majority of the medical devices, but they do succeed in producing a few bathtub sized designs of hand held devices. They also succeed in producing some modified treatments that while less effective will work using 20th century tech and drugs.


Mid December 1997

Janeway on a personnel level has come to admire SC's commanding officers and the majority of the base's population and has come to believe the Prime Directive technically no longer applies to this parallel Earth, because of the active Star Gate.  Janeway realizing her personal feelings are clouding her judgment finally put's the decision before the crew and native humans asking for advice along with a secret ballot vote.

The crew by a large majority vote to maintain a "wait and spy" posture, deciding to not get involved unless SGC gets in over it's head. The crew and even the native cadets and other families are ultimately swayed away from contacting SGC by their discovery of the NID organization and what it and the senators and power blocks in Washington supporting that organization are willing to do. Captain Janeway is also heavily influenced by the obvious fact that what must be  among America's most ethical, best and brightest seem to be following a modified version of the prime directive and don't think the general public is ready for a first contact.

Another Possum Grape family asks to join the Voyager's crew this time when asked they attribute their decision to the highly unethical actions the sensor are revealing to be the standard operation methods of the NID organization and of several highly respected senators that are secretly backing the deep black government agency.



Late December 1997

December the 28th Voyager's crew puts the anti-hydrogen production facility into operation and it starts slowly accumulating anti-matter. This anti-matter production facility will be the only one built on Earth for over a hundred years and is the only anti-matter production facility available until 2002 when a large base is completed on the Moon and over 2 dozen large fusion powered anti-matter production units are put into operation deep below it's surface.

 

First week January 1998

The Aeroshuttle currently anchored to a small asteroid located near the inner edge of the asteroid belt and using it's transporter to mine trace amounts of Dilithium picks up the arrival of a Goa'uld scout ship dropping out of hyperspace just outside Jupiter's orbit.  The Aeroshuttle goes dark and uses it's emergency station keeping thrusters to place most of the bulk of the asteroid between them and the small Goa'uld ship even as they burst transmit a warning via subspace to the Voyager at Possum Grape. Despite the Goa'uld's cloaking device the Voyager's passive subspace sensors are just barely able to track the ship for roughly half of it's several polar orbits as it spends a week mapping the planet especially the area around the active Star Gate.

Still holding to their current policy of watching SGC and waiting Janeway changes the focus of her engineers and techs from dimensional research and slowly building the infrastructure needed to build the machines to build the machines to make the parts needed to fully repair the Voyager to finding a way of making her ship warp and war capable as quickly as possible.  All the remaining families save for Danny Benson and Ben Jenson's Parents request permission to join Voyager's crew.  The three natives humans that won't join Voyagers crew refuse to because of the conflicts in the Federation Cadet's oath and the one they have already sworn to the American military eventually Captain Janeway proposes to bring them in as adviser/observers allowing their oaths to the American military to have limited precedence.  

Captain Janeway orders the Doctor and his cadets to work on finding or developing credible weapon systems and technology that could be easily implemented by the current level of  technology in America and be a threat to the small starship that had just surveyed the planet.

All the native adult Cadets that have job's external to the city of Possum Grape quit their current job and are "hired" by Bowler trucking or Voyager software, but instead of working for these two companies they devote their time to helping the rest of the crew try and prepare for a possible Gou'ald attack of Earth.

Watching the scout starship and other events unfold over the month of  January Janeway and her crew are now extremely worried that the Goa'uld might be planning to send an invasion force to Earth.  

When Voyager's network of spy sensors in Washington  pick up talk of a power grab to gain control of the Stargate taking place in Washington Janeway  reluctantly pulls the adult native cadets and all non-essential  non-engineering crew from their assigned task and gives them  the job of  wading through the computer generated transcripts from the sensor spying on the senators, military and civilian power blocks of Washington.  The children and teenagers continue the research on defensive and offensive systems for Earth, while voyagers engineers and tech crew go into high gear trying to get Voyager ready to fly and fight.


Mid January 1998

Ben Jenson's Farther a retired captain of a navy destroyer suggest focusing on navel ships as weapons platforms. He points out that most modern ships have a relatively compact power source that are relatively near the same order of magnitude as Voyager's warp capable shuttles.

Voyager's engineers decide that the quickest way to make Voyager FTL capable again is not to build a large fusion power plant, but to instead boost the existing fusion power systems and take the Aeroshuttle's anti-matter warp core and modify it to serve as an extremely limited warp core for the Voyager. It' won't be anywhere near enough, but with the boosted fusion it should give them single digit warp, shields and weapons, just not all at the same time.

The Aeroshuttle, the type 9A cargo shuttle and the single surviving type 9 shuttle are recalled from surveying and transporter mining of Earth's solar system.  
 
The Aeroshuttle's tiny warp core isn't anywhere near large enough to fully handle Voyager's needs, but calculations and test indicate it along with several extra small fusion power plants assembled in the inner shuttle bay and a couple of cargo bays will allow the starship to operate at up to warp 2 in burst just over 60 seconds long or warp 1.3 for far longer periods.  Sadly to fully charge the weapons will require Voyager to go sublight for nearly ten minutes, while the warp core and most of the fusion power is directed to charging the phaser capacitors and powering up each Photon torpedo in succession.

The type 9A shuttle it's cargo bay loaded with a quickly assembled holographic "invisibility" cloak and extra sensors goes to Norfork and other shipyards spending nearly 29 hours doing high resolution scans of the battleship Iowa and every military ship in or near the shipyards.

Unwilling to completely lose the use of her Aeroshuttle with it's tiny replicator, small transporter, relatively heavy Phasers and more importantly it's twin micro-torpedo launchers. Janeway orders the warp core pulled from the damaged type 6 shuttles and used on their base to be removed from Possum Grape's power grid. Instead of boosting the plasma temperature of the fusion plasma powering the base's industrial replicator the cores are going to be used to power the Aeroshuttle. Modified slightly they will act as lower power replacements for the Aeroshuttle's original warp core, modeling indicates using the warp core will give the Aeroshuttle a maximum speed of warp 2.5 with no weapons charging or warp 1.7 and a weapons firing rate a third of it's original capability.

Using data gained from watching the stealthed Goa'uld starship enter hyperspace and leave the solar system the engineers of Voyager create a number of sensors designed to use subspace to look for hyperspace distortions leaking into normal space and subspace.  To work effectively the sensors, which are each built inside a heavily modified 18 wheeler trailer must be placed in widely spaced orbits at least 15 light hours from the sun.  Janeway orders the type 9A cargo shuttle to place the 16 sensor stations on 16 asteroids all of which are between 17 and 22 light hours from the sun. Simulation and modeling indicate the array of specialized subspace sensors will be able to detect the hyperspace wake of a starship of the size and speed already seen out to 8 light years.


Late January 1998

The still grounded Voyager, it's remaining internal replicators now approaching more normal operation thanks to the Aeroshuttles warp core are used to pick up the slack caused by the external industrial replicator's loss of capability. The base's now cooler plasma coming from the purely fusion power plants greatly limits what industrial materials that can be replicated.

The Doctor successfully argues for a significant amount of holodeck time to allow his cadets to better model the various enhancements and ideas for America's Navel forces. The first ships picked as possible candidates for enhancement are the Iowa class battleships.

Janeway assigns the remnants of one type six shuttle to be further salvaged for it's sensors, shields and phasers and assigns them to be used to build a defense for the Possum Grape base. Even augmented and enhanced the Shuttle's shield generator can't fully protect the town or the underground base that now exist under it. The shuttle's deflector shield is augmented with six heavily enhanced versions of  the student's obsolete shield generator.  The Shuttle's shield generator and the additional six Cadet designed 20th century shield units are mounted in seven turrets shaped to match large boulders and positioned on the higher points around the valley holding Possum Grape. The turret holding the shuttles shield generator also mounts the phasers and the shuttles small supplementary fusion power plant. In addition this turret also has a plasma conduit running from the base's plasma power grid, while the other six shield turrets only have heavy duty electrical power lines for feeding their primitive shield generators. 

All holodeck rations are completely removed from use by the crew as a source of entertainment, all it's remaining free time is dedicated to creating holographic copies of  Federation industrial machines for the pre and post processing of critical materials. The idea originated after a 14 year old native cadet being treated for mumps by the Doctor asks B'lanna "why she couldn't use the holodeck to create a holographic copy of the machines that make Isolinear chips and have it make them instead of using the replicators."  The head engineer whom the Doctor was trying to treat for severely lacerated knuckles was complaining loudly about having to waste replication resources on something as simple as a Isolinear chip grew silent and thoughtful. Eventually she thanked the young girl and suggested she think about becoming an engineer and left the medical bay before the Doctor had finished treating her hand.

B'lanna manages to program several holographic replica production machines and while the holographic machines can't produce complete parts they can preprocess or post process many components significantly reducing the load on the replicators or more importantly managing to enhance the quality of what the replicators are producing. 


Early February 1998

The second damaged type 6 shuttle, the warp system already removed is further gutted to increase the power levels, shield strength and fire power of the remaining warp capable shuttles, the Aerowing and Voyager itself.  

Several original crew members who have hobbies dealing with history or historical role playing join the cadets in trying to find ways to upgrade America's space defenses without unduly draining Voyager and the Possum Grape base's very limited production capability and resources.

Tom notices the two gutted type 6 shuttles hulls pushed into a dim side tunnel and decides to make them fly again as a personal project. Only allowed to use his now very limited free time and forbidden to use replicator rations he is limited to transporters, discarded material and 20th century technology. He eventual pulls in several of the cadets and a few members of Voyagers original crew into his fighter project. Tom and the others helping him are forced to jury rig many replacement components from 20th century equipment and material and name the single type six they are currently focusing on Albatross jokingly designating it a type Y for obsolete.


Mid February 1998

The type Y shuttle uses a single badly damaged impulse engine that has been repaired with 20th century technology and derated to 350 millecochranes. Tom manages to convince the Engineering crew to donate some time and together with Tom and the children and native adults are still unable to design and build a replacement shield out of 20th century components that is small enough to fit the shuttle.  Finally giving up, two of Voyager's crew offer two pairs of remote control toy ships. Each toy is a scale model of a 19th century ship and each has a set of miniature tractor beam generators designed to repulse and float the model ship. These tiny repulsars become the 24th century core of a higher powered 20th century point deflector array based on tractor/repulser beams. The "crew" rebuilding the shuttle manage to gain permission to use a transporter to reshape the hull and "meld" the materials salvaged from the other shuttle into wings and aerodynamic control surfaces. It's not quite replication, but it allows them to reform the hull into a better aerodynamic shape needed for what is to be a one man atmospheric to LEO fighter.

All the type 6 shuttle's weapons were removed and many of the parts have been salvaged to increase the firepower and defensive strength of the base or the other shuttles. The Cadets start working on building a energy weapon, but quickly decide the Albatross is already far to underpowered to support any type of energy weapon. Captain Janeway gives them permission to "commandeer" some weapons systems from the US military via transporter.

ALBATROSS
TYPE Y SHUTTLE
------------------------------
Power--
 1 impulse fusion engine damage derated to 350 milliCochranes
 2 secondary superconductor power storage systems   
Deflector/shield--
  None, instead it has 8 small  repulsar beam generators able to generate 8 KJ pulse out to 15 meters, each with a 30 pulse/ minute cycle rate. 
Performance--

  Max delta-v 13,000 m/s safety limited to LEO only. 
  4RCS thrusters and retrofitted aerofins and lift wings
  Max safe sub 10,000 meter atmospheric speed limited mach 2.4 and a maximum emergency acceleration of 12 gravities
  Emergency atmospheric reentry speed is limited to mach 6.0
Sensors--
     Standard hand held tricorder due to sensor systems being salvaged for the other shuttles.
     3 LIDAR targeting lasers low power near red constructed from consumer land survey systems uses modulated encrypted pulses.
Weapons--
  Wing pods
     2 M242 Bushmaster chain guns 25 mm each with 200 rounds ammunition "borrowed"
        forward facing 20 degrees  horizontal & vertical tracking wobble.
  Rear turret
     1 M134 Gatling 7.62 mm 6 barrel with 300 rounds ammunition "borrowed"
        200 degrees horizontal & 100 degrees vertical.
-----------------


Last week February 1998

Voyager's crew suddenly find their attention diverted from their own projects and the politic rumbles in Washington and focused on Stargate command by a sensor recording and transcript of Daniel's description of a device for traveling to alternate universes.  Given the recent alien scouting mission they are extremely worried by the story Daniel is telling and desperately want access to the device that allowed him to travel so easily to an alternate universe.

Janeway and the crew have another vote this time deciding to contact SGC they are in the process of  planning this first contact when they notice Senator Kensey's arrival. Voyager's crew, thanks to it's spying in Washington are aware the Senator already has full knowledge of the Stargate and that he is a major player in what Janeway and her crew has discovered to be the highly unethical NID organization.  Focusing on Kinsey they quickly discover he and NID itself are part of  a private power block aiming to take control of the Stargate and use the power and knowledge it hints at for their interest. Janeway decides to side with General Holland and the President and orders her crew to review the spy sensor transcript logs from Washington to collect enough material to try and stop Kensey's and his power blocks attempt to take the Stargate.


 2050 CST February 27 of 1998
CONTACT!

Wanting to talk with Daniel, about the ancient mirror device and to make sure the people that have proven themselves so well both to her and her crew keep control of the Stargate Janeway decides to beam SG1 out of SGC's infirmary and initiate first contact.  SG1 in the midst of making plans to use the stargate address Daniel has acquired suddenly find themselves on Voyagers transport pads staring at a group of humans in strange uniforms.

SAMPLE
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Jack blinked, the shock of a sudden change in his surroundings followed by the words of the "human?" leader finally leaving him speechless a condition he rarely if ever had found himself in before. The sudden if not completely unfamiliar sensation of becoming energy for an undefinable instant followed by the appearance of an unfamiliar room hadn't been enough to silence him and he was opening his mouth to give what he thought would be the perfect comment when the woman that was probably in command had beat him to the punch and with a smirk he wasn't sure he had seen spoke saying "Take us to your leader."  Jack's mouth had snapped shut in shock as the woman seemed to read his mind speaking his line almost before he had realized he was going to say it.

---------------------------------------------------------------------------------------------------------------------------------------------------------------



0757 EST February 28 of 1998

After nearly four hours spent in discussion with SG1 followed by a short five hours of rest Captain Janeway transports General Holland from one of SGC's elevators as it is carrying him down to work.  A call to the president by General Holland using a Federation com system is followed by General Holland and captain Janeway transporting to meet the president in the Oval office.  The warnings about a recent Gou'ald cloaked survey and a presentation of who and what Senator Kinsey true goals are along with a demonstration of how Janeway hopes to undermine his power block takes place and the president slowly agrees to fallow the plans of these stranded "aliens".


Janeway's meeting continues as she and the president make some carefully worded phone calls nudging dominoes to fall nibbling away Kinsey's and NID's support and disrupt the power of the groups he represents even as assistants to the president work on crafting a treaty for the Voyager group.

Janeway is leaning toward a treaty that includes very limited technology sharing and resource trades with the the US Finally Janeway reveals her fear that Daniel's invasion story is almost a certainty backing that story with her experience as a starship captain about what she would have scanned for an attack and the fact that the cloaked starship recently seen scouting and scanning the Earth had followed a close match to the Federations captain's own choices.



0837 EST March 1 of 1998

Carter working with B'Leanna and the voyager's scientist and engineers helps to refine the software of the 12 sensors placed in the Sun's Ort cloud.  The refinements created by the mixing of Carter's theoretical research  and Voyager's actual sensor data greatly improves the sensors range and they quickly pick up a hyperwake headed almost directly at Earth. The hyperwake is roughly 17 light years out and at it's current speed will reach Earth's solar system in just over 5 days.  Chekota immediately contacts Janeway interrupting her stay at the White House and nearly constant meeting with the President and other powerful political leaders.

The president shocked by the knowledge that at least one large Gou'ald starship or fleet of smaller ships appears to be coming leads to him quickly offering a political deal or treaty that is a combination of a recent tech sharing deal he has just completed with Israel and the idea behind the old lend/lease deal for bases that was set up with England during World War II. Janeway reluctantly agrees to the treaty/deal not liking that it only applies to the United States and that it will give a single nation most of the benefits of Voyager's advanced technology. Janeway also agrees to allow the President and his political allies to use the technology she will be trading them as a justification for the great expense of the SGC program. Thanks to her spying on Washington and the various political factions she is very aware the presidents and his allies are probably the most ethical group in Washington and while she nominally dislikes their politics and dependance on the capitalistic system they support she is willing to strengthen their political power base to keep the far less ethical groups from gaining more control of the stargate or the technology she is being forced to introduce. Possum Grape via executive order is now an official Federation starbase under the direct control of Captain Janeway with civilian matters being under the jurisdiction of the town's current acting mayor.

Janeway beams back to Voyager taking General Hammond with her as the President orders the US military to start mobilizing even as proceeding to secretly contact the leaders of America's closest allies are started.

While on board Voyager General Hammond sees several children including the teenage Street twins acting in their role as Federation Cadets and ask several questions of them and Captain Janeway.  During the conversation about the "cadets"  Hammond is given more information on the small town of Possum Grape and it's residents and how the starship ended up hidden here.
 
Janeway orders the Street twins, who have been serving as Federation Cadets, mostly gophers for the ship's crew to give the General a one hour briefing on the Voyager and the capability of Federation tech compared to Earth's technology.

The president contacts Canada's prime minister and on a devious whim manages to get the prime minister to accidentally reveal that he already knew about  the active Stargate under SAC headquarters.

An hour later the president contacts England's Prime minister and informs him of the probable incoming starships and is now only slightly surprised to discover that England also knows of the Stargate when the prime minister takes the opportunity to asks for access to the technology that America has been gaining through the device.

General Hammond is finally beamed back to his command at the Stargate with a Voyager com badge and new orders waiting there from the president, 

SAMPLE
-------------------------

Senator Kinsey fought the urge to gloat as he stood in the gate room and smiled as thoughts of all the potential that were now his. Idly he thought "It was really too bad, but letting the air force keep it would have wasted most of the power it represented. Earth needed protecting her technology was centuries behind the threats out there and the ones formerly in command weren't willing to do what was needed."

"Your not going to get it." The Senator whirled in surprise at the sound of a familiar voice behind him. Almost immediately he began to frown as he recognized General Hammond, confusion starting to creep into his thoughts as he realized the man didn't look defeated.

------------------------


Less than an hour after sending him off Captain Janeway is back in contact with the General Hammond asking for additional heavily armed SG teams to be placed on her starship. It was suggested by Jack after a careful questioning of Teal'c has revealed the possibility that Voyager's transporters might be able to penetrate Gou'ald shield technology. 

The sensor's watching the incoming hyper-wake cannot tell how many ships are creating the wake, but given a comparison to the one recorded example they know it is either much larger than that small starship or a large number of ships like the small cloaked starship that scanned Earth. Questioning of Teal'c reveals that many of the larger starships he is familiar with often carry over 150 death gliders and 4 or 5 large troop transports, not to mention close to 4000 Jaffa, but those starships are also limited to FTL speeds well under 100 c.

Janeway Gives General Hammond and the SGC scientist copies of the cadets Shield and Tricorder project. They include a complete 20th century parts list, detailed design schematics, software and notes showing the most common modifications needed to the parts and where improvement might be possible with a higher quality substitution.

General Hammond starts to order the SGC scientist and techs under his command not tasked with sending people, equipment and supplies to the Alpha site with studying the Tricorder and Shield plans, but after nearly a half hour of skimming the included document's provided by the cadet's and Voyagers engineers he instead calls Voyager's chief of security. After a short discussion with the security chief  Hammond  then calls the commanding officers of the Peterson, Buckley and Schriever air force bases and the commander of the SAC facility above him along with a personal friend who is a bird colonel named Foster Grant at Fort Carson army base.


1550 MST March 1 1998

Hours after placing his calls a very tired General Hammond is walking toward a SAC conference room where he is met by his army friend a Bird Colonel.  His friend Foster Grant warns him the General in charge of Fort Carson had been very busy with the sudden alert and it was not easy to persuade him to be here.  He tells Hammond that he now OWES! him big time for the favor of convincing his base commander to come here with no advanced idea of what is going on and on extremely short almost a moments notice.

Foster starts to enter the conference room when Hammond apologizes and tells him he doesn't have the clearance for this part of the meeting and he must wait with the high security  techs and engineers he has asked each general to gather and bring with them.

General Hammond enters the room and faces three very curious airforce generals and a curious and very irritated army general.  The five Generals all have enough clearance to know of the Stargate operating relatively close to their commands, but only the SAC and Peterson airforce base commanders have been fully briefed on it's existence and the Goa'uld threat. Hammond gives each of them a thick stack of papers and CDs  that are copies of the construction instruction and design notes for the shield generator, the Wavecom and the subspace Tricorder.

General Hammond is surprised when his proof  in the form of a tech advisers he arranged to have beamed in results in him getting a set of  young girls that are twins. For some reason the Vulcan in charge of security had determined that the Teenage Street twins were the best choice for technical advisers that Voyager can release and lend to SAC.  


SAMPLE
-----------------

Finishing his conversation with one of  Voyager's security officer Hammond listened to the distinctive sound of the Voyager's transporter placing the  adviser behind him he allowed a slight smile to show at the reaction of the other Generals and said "It sounds like our adviser has arrived." Turning toward his adviser  Hammond wondered if the Vulcan would send one of the more alien crew members. Instead Hammond was shocked to see it was a couple of teenage girls after a moment of shocked silence he blurted out their names saying Cadet Brenda!  Cadet Martha! what are you doing here?"

-----------------


After a hour spent in a quick verbal briefing by General Hammond on the Gou'ald and estimates of their equipment and approaching forces he outlines his plan to get as many air force and army bases as possible to building their own defensive shields before the projected arrival of the aliens.  General Hammond is able to communicate his deep worry about the arrival of the starship and gains the full support of the General's present. The General in charge of Peterson air force base volunteers to supply equipment, a hanger and maintenance shop for the techs building the first few Shield generators. By 1850 MST Colonel Foster Grant is given nominal command of the mixed army and air force personnel assigned at Peterson to the project. He orders the now more than 60 engineers and techs to break up into five balanced teams each starting the construction of a shield generator and assigns just over thirty non-essential non-technical enlisted personnel detailed from SAC and Peterson to act as record keepers, extra hands, gofors and purchasing agents for the civilian products that are on the parts list for the shield generators. As the evening progresses Colonel Foster mindful of a "friendly" threat from General Hammond and as he comes to see how critical the two teenage "adviser" techs are with their training, experience and odd laptops asks for and gets a VIP room on the airbase and at midnight orders Martha Street to go to bed and get at least 8 hours of sleep.



0823 MST March 2, 1998

Working through the night the first shield generator of the five being constructed  is completed by the Fort Carson team and activated at Peterson air force base. It weighs roughly 3.5 tons and is more powerful than then the original design constructed by the Holographic Doctor's students. The shield generator and a 7 kilowatt power plant are mounted on the platform of a 9 ton Air Force Hi-lift truck allowing them to move the shield up and down by lifting the shield generator.  Using this truck they can bring the lower edge of the generated shield dome down within 30 centimeters of the ground or raise the edge as high as 5 meters off the ground.

When first activated their is a loud pop and  buzz as the air starts to dimly glow around the truck forming a half sphere 100 meters in diameter. The buzzing quickly fades, but the dim glow slowly increases as the energy being pumped into the focusing subspace distortion starts to ionize air molecules and trapping suspended dust and water vapor creating what appears to be a transparent crystalline shell.  For the next 30 minutes the truck mounted power plant roars loudly at it's maximum sustained output feeding power into the shield generator. The techs watch as their shield goes from the appearance of a thin glowing cloud of glinting dust particles to a transparent light green crystalline dome almost 10 centimeters thick. After 30 minutes the shield's glow abruptly fades leaving a greenish transparent dome and the generator winds down to nearly idle as the shield generator drops it's power demand from over 5000 watts to just under 200 watts of power needed to maintain the shield under current conditions.

The generated shield is visible in daylight as a transparent green distortion that most describe as appearing to be a dome of cut green glass.  As the day passes the techs are relieved to see the shield pass several ad hoc and jury rigged test  that show that it is nearly matching the specification data provided to them.  From their point of view the shield generator's abilities are almost beyond belief, as long as an attack doesn't pack enough kinetic energy to completely overload the energy stored in the trapped ionized air, water vapor and dust the shield uses the trapped material to create an an incredibly hard and strong surface.

 The shield can reach bonding strengths within the polarized ionized particles that are at levels of hardness that exceed diamond with a tensile strength that is better than the best know titanium alloys with an apparent melting point greater than the best known ceramics. The techs estimate that the energy field and air are roughly as tough as a half meter of cold rolled steel armour for most conventional attacks, but seems to be relatively vulnerable to local or point failures from the highest velocity and most powerful anti-armour weapons. It is also vulnerable to any sustained attack that is applying more than 7000 watts of power.
 

1130 MST March 2, 1998

A second team finish their shield generator this time fix mounted on the roof of a heavily reinforced hanger building with a 5 kilowatt generator inside. As they power it up they spray water from a fire hose directly into the shield generator's dome shaped subspace distortion and while it takes nearly four hours the opaque greenish shield that forms is at least a thousand times stronger than the one formed only from the ionized air, dust and trapped water vapor.  Like the mobile shield generator the quickly assembled teams can't come near fully testing the shield's full capability, but what test they do perform seem to indicate it might live up to the claim of being able to survive a direct hit from a high single digit kiloton range atomic warhead.

Foster Grant manages to get Martha to agree and then reluctantly assigned by Hammond and Janeway to travel with his army team heading back to Fort Carson. They are taking the Shield Generator his team installed on an Air Force's old 9 ton High lift truck. Each of the Air Force teams from the other bases also head home with the functional Shield Generator they have just built.  The SAC and Peterson Techs remain at the Air Force base it's members slowly being rotated with fresh techs as the team continues building shield generators.

Several smaller teams are started following the instructions for building the crude subspace communicators and tricorders, usually near the teams constructing the shield generators.

1506 CST March 2, 1998

Janeway and her command staff are in a meeting trying to finalize what to provide America's Navel forces with a quick review of what easily replicatible weapons systems can be made to strike at orbit. So far they have very few system they believe have a chance of being effective, even for striking at Low Earth orbit. In addition Janeway and her ship's crew have been watching and on occasion supplying technical support to the twins through each twin's homemade laptop that had been enhanced with a subspace comlink, Tricorder parts and a Isolinear chip. She and Voyager's crew which have been keeping an eye on the twins are impressed with the results the American military is achieving and the fact that they have managed to construct 5 functional shield generators with the first reports of building teams being formed at many other Air Force, Army and Navel bases around the country.  
 

Janeway is very reluctant for several reasons to just start replicating and handing over 24th century weapon systems. One reason is the reliance of most of her weapons and other systems on high temperature high density confined plasmas as a power sources, something no one on Earth outside her crew has any experience with. Another thing is cost in terms of the increased wear and tear placed on the replicators having to operate at the extremely high plasma temperatures needed to produce the advanced weapons with their high precision atomic scale resolution parts and exotic high atomic number materials.  Janeway final reason was NID she was very worried about the risk of the Federations most advanced and dangerous technologies falling into the hands of morally bankrupt groups like the NID.


     Weapons Selected
   Pulse Phase Particle Cannon is a slightly modified version of the electrically powered test models of the first particle beam phase weapons. From the point of view
   of a plasma powered model this weapon is over sized, prone to overheating  and severely power limited having a maximum Pulse limit of 1.5 Gigajoules.
   However it retains an effective range of nearly two light seconds and is constructed of easily replicated material requiring only molecular level precision and
   relatively low atomic number superconductors and metals. It contains a single small long lasting high atomic number crystal designed to add the extra "punch"
   of a subspace phase shift or nadeon to the particle beam.
   GravFocus Magnetic Coil Gun Suggested by Tuvok it was originally designed and used during Sarak's life and abandoned soon after his death as peace
   spread across Vulcan. It was designed to fire 5 inch shells at orbiting platforms and spaceships.  It requires far more replicator resources than the PPPC as
   well as a very large source of electricity and a very heavily reinforced mounting system, but it has the ability to fire 5 inch 50 kilogram shells at upwards of
   12 km/s. When a sacrificial precursor 25 mm dart is used to clear atmosphere by being fired milliseconds before the main 5 inch shell it allows the main shell to easily
    reach altitudes just above 10,000 kilometer with their kiloton range atomic warheads.
   16 inch scram jet shells A aluminum and steel projectile that closely matches the standard 16 inch armour piercing shell in outer shape and mass, but
   has a central narrow cavity running the length of the shell that has the characteristic shape of a ram jet engine reinforced with high strength thick steel lining. This
   central lining is coated with a layer of plastic that is the fuel that boosts the shell to scram jet speeds. The outer casing is covered in a shallow complex structure of
   shaped channels that burn away forming a hypersonic scram jet that burns it's own outer aluminum hull casing as a fuel. Calculations and models  indicate that at
   a flame out altitude of 30 km the shell's remnant aluminum and central steel ram jet lining will mass 30 kilograms and be traveling at speeds sufficient to
   reach a maximum altitude of over 1800 km. The shell has a lot of limitations, it can't carry an explosive load, is unguided, inaccurate, is relatively slow and
   short ranged, but it has two huge advantages. The first is that it can be fired from a unmodified 16 inch gun using standard explosives,  the second is that a
   unmodified freight transporter that has access to a source of standard copper, aluminum, steel and plastic blanks can produce scram jet shells at the rate of 20
   per hour.
   Repulsar generators  Again a modified version of the electrically powered test model for the first Tractor beam. This primitive specialized version of a Tractor
   Beam Generator is fairly easy on the replicators with only a few high precision exotic parts, but from the point of view of the more advance Plasma powered
   generators the electrical version are short ranged, huge, weak and prone to overheating. However the design will fit into a Missouri class main turret and use
   it's associated ammunition storage space to allow each of the 3 repulsar generators mounted in the turret to apply 300 megawatts of repulsive power for up
   to 2 seconds each.  Each of the repulsars have a range of just over 2000 km and are water cooled, but will come very close to thermal shutdown after only 6
   seconds of operation. The three repulsars can be operated simultaneously to form an extended range repulsar pulse of 900 megawatts with a maximum range
   of 5000 km, but thermal shutdown will probably occur after less than 2 seconds of operation.               
   X-Ray Laser Cannon Atomic pumped this weapon is a one shot device based on a late twenty-first century weapon developed on Earth and the only known
   laser capable of penetrating a Federation shield. Given an existing atomic bomb this device is a very low demand on the replicators and is a relatively
   simple conversion that will allow a 150 kiloton atomic bomb to convert 0.00008 percent of it's energy into a columinated soft x-ray laser beam initially
  30 centimeters in diameter. The original X-ray weapons had a beam divergence of over 15 milliradian, but Voyagers engineers believe that with the replicator
  and some post processing they can produce an encapsulating crystal columnator with 1.5  milliradian divergence. Each converted atomic bomb in addition to
  the crystal columnator requires a targeting sensor system, a subspace command channel and a small thrust package to orient and aim the weapon. Replacing
  the reentry casing of the standard atomic warhead designed for the MIRV system in a ballistic missile produces a weapon that can fill the same space, but is
  significantly heavier. This increase of weight of the warheads will also require relatively minor enhancements of the ballistic missile's final two stages.
   Enhanced Phaser Rifle Emitter Turret  an idea initially discarded because the Phaser Emitters used in the Rifle like all hand phasers emit a relatively low
   velocity nadion enhanced particle beam that is very power limited.  It contains only enough energy to punch through about 200 km of atmosphere and requires
   nearly 4 seconds to travel a mere 100 kilometers. The proposed enhanced design for installation in navy ships only increased the phaser's range for low angles
  of targeting to about 800 km, but at firing angles greater than 75 degrees where the phaser pulse only has to burn through a few kilometers of dense
  atmosphere it can achieve ranges as high as 2500 km. Eventually Voyager's crew working on the resource chart were forced to return to this idea to give more
  ship's an ability to strike LEO. Designed to reuse much of the material found in a standard 5 inch gun and turret the EPRET consists of a replicated  
  phaser rifle emitter head placed in the breech of the 5 inch gun barrel. The outside and inside of the barrel was lined with a series of crude, but easily replicated
  gravity plates that served to accelerate the beam velocity to 35 km/s. The design also boosted the power of each pulse to 500 kilojoules at the cost of
  requiring water cooling and limiting the EPRET's firing rate to a maximum of 15 pulses a minute. The Phaser rifle emitter head like nearly all Federation
  technology is plasma powered and will require the replication of a 500 kilowatt electricity to plasma converter that must be used to feed the powering   
  plasma pulse to the emitter head In spite of this weapons relatively meager 10 megajoules a minute power draw it will put a severe strain on most Navy ships
  power generation ability and electrical grid. Even with supplemental generators added most of the smaller ships will be required to run all electrical
 generators at full capacity and all emergency electrical generators just to approach the weapon's power demands..
   

1905 EST March 2, 1998

SAMPLE

 B'lanna arguing with two high ranking admirals
-----------------------------------

"The battleship's and Submarines have the highest priority! You simply don't have anything else with ballistic missile storage or the structural integrity to withstand the recoil of firing 50 kilogram shells with a muzzle velocity of over 12 km/s." B'lanna crossed her arms and glared at America's two highest ranking admirals ignoring the jabber of words after a long moment she finally stepped forward between them shoving each slightly to the side as she headed down the hallway aiming for the Secretary of the Navy's office silently fuming at captain Janeway for dropping this in her lap.

Pausing at the Navel Secretary's door she spoke without turning knowing the two admirals who were trailing three steps behind would hear and said with much exasperation "The USS Voyager is a single partially operational starship and according to our best information sources even if it were fully operational it will be out gunned, out powered and out massed by even one Gou'ald Ha'tak. Outside of Low Earth Orbit their is nothing America or the rest of the world can offer to support the Voyager's fight and at the moment even in LEO all you have to support us is a few laughably large, crude, slow and clumsy ballistic missiles."

Taking a breath she continued saying "Your aircraft carriers can only control an AIR! Space and in case you have forgotten the President and Joint Chief''s briefing your about to be facing SPACE! Ships. If your lucky the upgrades we are installing in the battleships stand a slim chance of being enough to force them back beyond their plasma cannon's effective range. It will then be up to your precious fighters to keep the Death Gliders from overwhelming your nation and the Battleships otherwise the big ships will drop into low Earth orbit and FRY! your surface ships and BOIL! your submarines."     

Pushing through the door B'Lannae gives a nod to the wide eyed man behind the desk and after a moment she said "Chief Engineer B'lanna of the Voyager to see the secretary."

-----------------------------------



2030 CST March 2, 1998

The Type 9A cargo shuttle arrives at Norfork and hovers into a large warehouse before landing  to begin production of 16 inch scramjet shells for the battleships. It is also carrying several of the cadet designed subspace tricorders for installation in submarines that are in port. In the adjoining warehouse 200 navy techs and engineers are two hours into building their first 20 shield generators based on the designs supplied to the Air Force and Army in Colorado.

There are now 9 operational 20th century tech 100 meter Shield generators completed at two military facilities in Colorado with an additional fifteen production groups in the process of assembling engineers, techs and supplies at major bases of the Air Force, Army and Navy scattered across the 48 states. All the Air Force bases and most of the Army bases also have an unedited copy of a 6 hour video tape showing the construction of the first successful Air Force shield generator with both of the Street twins figuring prominently in it.


As the copied video tapes and plans for the shield generator go out to all American bases a Destroyer from Denmark's navy stationed at a Greenland Navel base is accidentally listed as having it's engineers and techs take part in the breakneck construction of shield generators. Confused and very curious the Destroyer's captain decides to "play along" and sends himself and pulls his ship's entire technical compliment off shore leave sending them to the American facility and six hours later they return to their ship shocked and confused, but between the copies of plans and their memories of constructing a functional shield generator they are able to begin construction of their ship's own shield generator. The mix up that allowed Denmark to gain the plans occurred both at the lowest levels as a clerical error at the Greenland base and at the international level when an American navel officer called Washington for confirmation and it was accidentally confirmed that Denmark was a party to a treaty giving them access.  The security breach might have ended with this single Denmark ship's tech crew gaining a shield, but the combination of the Destroyer's captain having both a  background in engineering and having some highly placed personal friends within the Denmark fleet command results in the shield plans being carried by his first officer via military jet to fleet command in Denmark.  

After listening to Daniels description of the final minutes of that other Star Gate Command Janeway orders the Possum Grape replicators to start production of several Structural integrity Field Generators to be used to reinforce the stone, concrete and steel construction of the buried facility. 




2040 EST March 2, 1998 and 1945 EST March 3, 1998

Battleship BB-61 Iowa and BB-63 Missouri at Norfork

Voyager is floating near  BB-61 a low level forcefield keeping the water from her hull as the on board sensor, replicators and transporters are helping to drive the ship's tiny warp core and secondary fusion power plants to the limits. Her crew and hastily recalled Navy crewman are rebuilding the battleship into a something that can reach out and touch Near Earth Orbit. Simultaneously with Voyager's 9 hour upgrade of the Battleship Iowa her Aroshuttle is floating near battleship BB-63 using it's own sensors,  transporters and now very  limited replicator to give the Voyager a jump on it's next night of upgrades on the Missouri.

Battleship BB-61 Iowa 

Using it's transporters and replicators Voyager repairs, re-enforces, rebuilds and modifies the Iowas starting with the hull, especially around the number 3 and number 2 turrets followed by a careful scanning, repairing and strengthening of the ship's internal equipment. The battleship's main engines, gearing and shafts are modified and up-rated to 300,000 shp. Voyager replaces almost all the internal volume of the stern part of the ship above the 4 propeller shafts past gun turret 3 with 5 electrical generators designed to draw power from the 4 shafts, adding the stern's port and starboard 2 shield/deflector screen generators requires the creation of a near deck level two meter rounded outward bulge and  the elevation of the helicopter pad by six feet. The Number 3 Turret's machinery, powder storage and 3/4's of it's shell storage are completely replaced by the equipment needed for the three 5 inch Gravfocus Magnetic Coil Guns mounted inside the barrels of each of the old 16 inch guns. The two stern most 5 inch twin mount turrets aren't removed this night, but the night of  February 28 the two 5 inch highly automated turrets removed and replaced at sea from CGN 36 and CGN 37 during daylight hours are used to replace the older more crew intensive turrets. The forward two starboard and the two port turrets mounting twin 5 inch guns, along with their associated ammunition storage spaces are removed and replaced by a single port and starboard much larger turret each mounting a single Pulse Phase Particle Cannon. Turret number 2 has it's three 16 inch gun's transported out and replaced with 3 repulser generators. Turret Number 2's associated powder and shell storage is given over completely to superconductor power storage for the repulser generators and acts as additional reserve for the two Pulse Phase Particle Cannons.  The number 1 turret is almost completely unchanged, only the hull is strengthened with a low power structural integrity field generators added to the powder store area and designed to aid in forcing any explosion upward away from the rest of the ship. The forward or bow shield generators are mounted just forward of the number 1 turret and create a large bulge on the port and starboard sides of the ship above the water line and flush with the deck. Each of the Iowa's Battery directors are replaced by slightly enhanced and networked versions of the Cadets oversized tricorder design that use conventional 20th century tech.

Each of the 5 electrical generators are modified and uprated to 30 MW of power. Four of these electrical generators draw their power directly from a single propellar shaft, while the fifth can draw power from all four shafts. The power from four of these Generators is fed to four 15 MW superconducting lines that feed power directly to Turret 3's six Gigajoule power storage. The two outboard port generators also feed power through short 15 MW superconductor line to the port and starboard shield/deflector screen generators and the associated 15 MJ power storage. There is also a 15 MW superconducting cross feed  running from the 6 GJ power store to the two stern shield/deflector generators and their associated 25 MJ power storage. The two inboard generators also each feed power forward in a 15 MW port and starboard superconductor line to Turret Number 2's power storage and the port and starboard Pulse Phase Particle Cannon Turret's port and starboard 1.5 GJ power storage.  A 5th 30 MW electrical generator draws power from all four shafts and feeds a single 25 MW superconductor forward to the two bow shield/deflector screen Generators. These bow shield screen generators also have a single direct 15 MW superconducting link to Turret number 2's 6.5 GJ power storage. The 5th generator also has three short 5 MW emergency cross lines running to Turret 3 and the two stern shield screen generators and their associated 15 MJ power storage.   

The remaining forward improved Diesel generators feed the ship's remaining conventional copper wire power network and have been modified and uprated to produce 20 megawatts of combined power that feed directly to the copper network and a closely associated 50 MJ superconductor storage. The copper wire power network has two 10 MW converters one linked directly to Turret number 2's power storage and the other converter linked directly to the two forward shield/deflector generators. 

The forward starboard and port  side turrets containing the  Pulsed Phased Particle Cannons are able to fire a 1500 MJ pulse every 15 seconds or fire a minimal 100 MJ pulse every second with a effective surface to orbit combat range of over 1 light second.  Both the starboard and port turrets can aim and fire it's weapon in a vertical sweep from 2 to 88 degrees with a horizontal rotation of 160 degrees with a 5 degree overlap to the stern. Each Turret has a 1.5 GJ power storage that is linked via a 15 MW line to Turret number 2's 6.5 GJ power storage and the inboard 30 MW generators.

Turret 1's three 16 inch gun are almost completely unchanged, but only 1/5 of the turrets standard load out of high explosive and armour piercing shells is loaded. The other 4/5 of it's shell space is dedicated to special load shells, these shells will be created by the Type 9A's transporter and quickly trucked to the two battleship's by the Navy, but the final 1/5 of it's shell capacity will be partially filled with a variety of experimental shells mostly sub munition rounds designed to extend the guns range and altitude reach. There is also a wide variety of scatter, flechette and even special fused designs to strike at aircraft at altitudes outside the normal missile and 5 inch gun range.  

Turret 2's  three Repulsar generators are modified version's of electrically powered early model tractor beams and have been optimized for repulsor operations to increase their range and reduce their size. Each repulsar generator extends roughly three meters from the turrets housing and fills roughly a third of the turret. These generators have a vertical training range of 98 degrees and each can apply 300 megawatts of repulsive power for 6 seconds before it goes into thermal shutdown requiring nearly eight minutes of cool down. Turret 2's associated ammunition storage space are given over to a 6.5  GJ  superconductor power storage.  Each of the repulsar generators has a maximum range of 2000 km at maximum power and the three generators can be combined to fire a single 900 MW beam with a extended range of 5000 km that will go into thermal shutdown in 4 seconds and require nearly 16 minutes to cool down.  Turret 2's power storage is also heavily linked to both the forward shield/deflector screen generators and the Pulsed Phase Particle Cannons.


Turret 3's five inch Gravfocus Magnetic Coil Guns are mounted in the barrels of each of the old 16 inch guns and 3/4 of the turrets 3's shell storage and all it's powder storage are given over to holding the 6.5 GJ superconductor power storage system. Most of the turret itself is filled with high density capacitors and high current switching circuits for the superconducting coils and gravity plating wrapped around the inside and outside of the barrel. The loading is completely automated for the conventional non-nuclear 5 inch rounds and the 30 mm sacrificial precursor rounds. The bridge can order a shell from any one of five automated shell stores that are each optimized to hold up to sixty 5 inch shells of the same configuration. Their is also a sixth and seventh shell store that requires a crew of 2 and 3 to operate. The sixth shell store can hold up to forty rounds of odd sized 5 inch shells, while the seventh shell store is heavily armoured and shielded with lead and is optimized to hold thirty 5 inch nuclear weapons. To access the seventh shell store requires an additional officer with sufficient clearance to handle nuclear weapons. The seventh shell store is protected with locks, the first lock requires a key from the captain given to the third nuclear rated officer,  the second lock requires a second personal key from a officer, there is a mechanical combination lock and a electronic lock with 365 rotating yearly day codes accessible by the captain and at least 3 other officers. In addition before the atomic shell can be armed it requires the three crewman simultaneously turn two keys while the third uses his dog tags as a key in a third lock. During the night of March 2 the Voyager uses weapons grade material supplied by the US Navy to design and replicate 30 atomic 5 inch shells and transports them into turret 3's seventh magazine. Each 5 inch nuclear shell is rated at 20 kilotons and have a variety of fuses, 5 of the shells contain no explosive or electronics and require a direct hit on the targets shield or hull to detonate. The other 25 are of a more conventional design and can be fused as timed, contact, proximity or closest approach. 

The four shield screen generators installed in both the ships bow and stern on the port and starboard sides are based directly on the Cadet's 20th century technology design with a few significant improvements. One serious disadvantage that Voyagers engineers tried to address with 24th century enhancement, but were able to only partially solve is the simplicity of the subspace emitter heads. There is simply no provision for firing ports and frequency selectivity in the polarized ionized materials or the  system's subspace focused magnetic containment fields. When activated the four shield generators form a shield that appears as a transparent or opaque green dome 335 meters in diameter centered over the ship and not quite touching the water. When water is pumped into the shield as it forms it blocks or greatly attenuates a frequency range from roughly 3 cm to well into the gamma ray band. Voyagers engineers could only create rough approximation of firing ports by designing each of the four shield generator's to have emitter heads that can swivel 90 degrees allowing up to four opening or cracks up to nearly 90 degrees wide for the ship to fire through. It also had the benefit of allowing the ship to shift and reinforce the shields in the direction of attack. Other improvements to the generators consisted of replacing the large gauge wires with high temperature 24th century superconductors and the use of  tritanium alloys, salvaged from the non-functional type 6 shuttles hull instead of titanium in the subspace emitter heads. The voyagers engineers also made integral to the design the addition of a small 15 MJ superconductor power storage coil to help speed each shields ability to be dropped and then raised. Another change was the large degree of narrowing of the Shield screens subspace emitter heads from the coverage of half sphere to the coverage of only a eighth of a sphere. This allowed each generator's to carry less of a load and thicken their portion of the shield to over 40 centimeters.  Simulations and calculations indicate that Each of the 4 Shield generators can build up sufficient energy in it's shield to deal with very high double or low triple digit kiloton range detonations, but each shield section requires nearly five hours for the shield generators and available ship's power to fully charge to that level of protection. 

The Final upgrade to the battleship is the replacement of the four main battery directory emplacements by four networked copies of the cadet's 20th century technology version of a Tricorder.  All four have their subspace scan systems linked and  synchronized with the shield generator's harmonics reducing  interference and increasing the scan range by 60% to over 28,000 km.  A single Isolinear crystal is linked to 8 desktop computers and a array of interface programs are used to offload processing the sensor data to the Isolinear crystal.  Increasing data processing speed by a factor of nearly 5000.  Due to incompatibilities with the tricorder sensor technology only the three GravFocus Magnetic Coil Guns, the two Pulsed Phased Particle Cannons, the remaining conventional 5 inch gun , 16 inch guns and the four defensive gatlings could directly use targeting data provided by the advanced scanners.  All missiles systems with their dependence on light speed radio and optical systems were unable to use the tricorders and were further hampered by the shield systems interfering with many of the light speed radio frequencies.


MARCH 3, 1998

20:15 DDG 993 Kidd  and 12 hours  later DDG  994 Callaghan

As soon as the Voyagers takes over upgrading the Missouri the Aerowing is parked and carefully hidden near the decommissioning mooring for the Kidd. The small starship gaining a tiny power boost from four 500 kW electricity to plasma converters drawing power from the Norfork power grid is using it's transporter to move components and processing raw material trucked in and taken from the warehouse's around it through it's small replicators. Using it's tiny replicators and transporters it is slowly upgrading the Destroyer.  In order to speed up the upgrade the Aerowing is making extensive use of available 20th century technology in every place it is possible to substitute it.  

The ship's storage, handling and firing equipment for the torpedoes is removed via transporter and the space is used to mount three 20th century alternators, two are rated at 400 kW and the other is rated at 600 kW.  The 600 kW alternator draws power from both shafts, while the other two are each powered from only one of  the ship's reinforced propeller shafts. The three units feed their electricity to a single associated 300 megajoule superconductor power storage coil that supplies power to the two EPRET converted 5 inch gun turrets. Each of these Enhanced Phaser Rifle Emitters Turrets are fed power by a 3 megawatt superconducting power line. 

The Aerowing lacking time to replicate a full shield generator instead have the decommissioning crew install the first three 100 meter shield generators built by the techs and engineers working at the navy base. The 3 shield generators are installed two on the stern and one on the bow and have their standard fixed 100 meter half sphere emitter heads  modified to cover only 1/6 of a sphere. The Aerowing's replicater also adds the ability for each shield's emitter heads to swivel 20 degrees left or right. This gives both  the Kidd and later the Calaghan the ability to open three cracks up to 40 degrees wide. for weapons fire. One directly to the stern, one directly to the bow and the other off the port side of the ship. The three shield generators are significantly weaker than those used on the Battleships and are estimated to be at best resistant to strikes in the very low double digit kiloton range.

The final improvement was the addition of a single tricorder amid ship of the same design as those installed in the Battleships and nuclear cruiser, but limited to a range of 18,000 km. 


0810 EST March 3 and 1530 EST March 4, 1998 

Voyager starts on the Cruiser CGN 37 North Carolina 500 km inbound for anchorage in Norfork
Voyager switches 7 hours later to CGN 36 California 210 km inbound for anchorage in Bremerton.

The aft LS-2 missile launcher, the 5 inch turret mounted gun and the aft Harpoon launcher along with their associated ammunition are removed to the Voyager's empty hanger deck.  They are replaced with a shield generator mounted under what was the helicopter pad, a turret mounted sea water cooled Pulsed Phased Particle Cannon and a updated versions of a mid twenty-second century high efficiency high output electrical generator buried in the hull directly over and directly connected to the ship's propeller shafts the same as the 5 installed in BB-61. The forward harpoon system as well as the other systems in the space on the freeboard deck between the forward and aft superstructures are replaced with  the port and starboard shield generators.

The Pulsed Phased Particle Cannon is an exact copy of those mounted on the BB-61 with the only difference being in the horizontal and vertical coverage. The PPPC turret has a vertical sweep from 3 to 88 degrees with a horizontal sweep of 280 degrees. The electrical generator buried in the Cruisers hull over the two propeller shafts is the same as the 5 on BB-61.  This electrical generator is linked directly via individual 15 megawatt superconductor power lines to the phase particle cannon and all three shield/deflector screen generators with a cross coupling that allows the 1.5 GJ power storage of the PPPC turret to be shunted automatically into one or both of the shield generators.

The cruiser only have room for  three shield generators one in the bow and the other two in the stern, these are the same design as the four installed on the Battleship's, but the reduced number of generators forces the subspace heads of each unit to have a wider focus reducing the focusing and increasing the load. This reduced the strength to roughly 3/4's of the battleship's shield generators strength and allowed only three firing ports to be formed.  

The Final upgrade to the North Carolina and California was the addition of two linked copies of the 20th century version of a Tricorder both are installed midship between the two superstructures and are the same as the four installed on the Battleships. The Tricorders have their subspace scan systems linked and  synchronized with each other and the shield generators increasing the scan range and resolution to 23,000 km.  A single Isolinear crystal is linked to 8 desktop computers and a array of interface programs are added to off load the processing of the sensor data to the Isolinear crystal  increasing the array's data processing speed by nearly 5000.  Due to incompatibilities with the tricorder sensor technology only the Phased Particle cannon, the remaining forward 5 inch gun and the two defensive gatlings can directly use targeting data provided by the advanced scanners.  All missiles systems with their internal dependance on light speed radio and optical systems were unable to use the tricorders.

The missiles, 5 inch gun turrets and ammunition from these two cruisers were installed in the Iowa by the Voyager's transporters after helping to quickly load tons of  food and ammunition to speed the Navy's effort in fully preparing the Battleships for action.

SAMPLE Pain Gain Learning
---------------

Captain Hargraves of the North Carolina slumped in one of Voyagers holographic rooms suffering a skull splitting headache in determined silence his eyes scanning the endlessly scrolling questions as he punched in solutions on the holographic keyboard and issued verbal orders.  Across from him a tech moaned as he worked on a holographic model of his ship's newest weapon system pulling parts and performing emergency repairs followed by seemingly endless maintenance procedures.

---------------



0953 CST March 4, 1998

The Denmark Destroyer two hours out from it's Greenland port attempts to activate it's hurriedly constructed shield generator for the first time. It starts to form,  and fails after only ten minutes of operation, but it is quickly repaired and is successfully reactivated at a lower charge rate. However that shield generator is not the first Denmark shield generator to be successfully activated. The honor goes to a large team working in a Denmark Navel yard. The large team working under the direct supervision of an admiral beats the destroyer by  almost an hour, the admiral is extremely impressed with the shield technology  and not a little frightened by the reports of a large amount of confusing activity in all the armed forces of United States, Canada and Great Britain.  Returning to head quarters the Admiral orders the team to continue constructing, testing and stockpiling shield generators, later in the day when reports appear of Russia suddenly ramping up it's military activity and that activity shifting into the same confusing pattern that the US and her closest allies are following leads the admiral to bring his project before the highest ranking members of Denmark's Navy and after much discussion they decide to quadruple the number of  teams building the American technology and start shipping finished shield generators to Denmark's navel vessels and other military assets.  When Apophis's Death glider swarm attacks the United States on March 6th a burst of desperate construction activity results in Denmark completing and activating nearly 67 highly visible shield generators before the two Ha'taks are forced out of the sky coming down in Europe. Many of these shield generators go to Denmark's navel vessels, but enough are allocated to the nation's political centers, air and army bases for their use to be very obvious to both the civilian population and the governments of the rest of Europe.



0148 CST March 4, 1998

The incoming hyperwake abruptly slows then drops out of hyperspace in the vicinity of the Ross 248 solar system vanishing from the sensor's available to Voyager. The reprieve is less than an hour long as the hyperwake is again detected followed a few seconds later by a second hyperwake slowly accelerating from deep within the star's solar system, within 4 hours the two wakes have merged into one slightly larger wake heading for Earth. All told the Earth has gained nearly 12 hours of a delay at the cost of a probable doubling of the incoming forces.

New and old Microwave ovens, Video Cassette Recorders, all types of Pyrex bowls and a dozen other types of consumer items along with almost every spare Pole mounted 25 kVA distribution transformer has vanished from Colorado stores and electrical suppliers. The same things are also starting to vanish from the stores in other states as all major Navy, Army and Air Force bases across the United States start to acquire these products to obtain the critical components needed to build  shield generators, Tricorders and subspace transceivers. 

SAMPLE You want my what?
---------------

Our Microwave? Why don't the army just bu... Sold out? Pyrex? I'll hunt up what you gave me, but I'll telling you right now your not getting your mother's or my mother's pyrex bowls even if it is the president asking nicely.

---------------


The Air force commander at the Misawa base in Japan has the security clearance and is aware of the Stargate at the mountain. He is also aware that all space tracking has been focused on the outer solar system well beyond Mars's orbit. He is also an old friend of General Hammond and aware just what his friend is the commander of so he decides to contact Hammond directly after receiving the plans and video for constructing shield generators. The two men dig deeply into their past experiences together and dance around what is really going on.  Based on his conversation with General Hammond the Misawa commander decides to try and convince the Army, Navy and Marine units also stationed at Misawa to put as many techs on the shield building project as they can spare. The Misawa Air force commander has misinterpreted hints from General Hammond and over estimates the shield generator's effectiveness resulting in over 500 Army, Navy, Marines and Air force techs assigned to the production of shield generators in spite of the call for full mobilization.


0648 EST March 4, 1998

Canada and England's prime ministers are informed of the stop or slow down then apparent increase in the number of forces headed for Earth and they order their forces, already on high alert to start a full mobilization. The President contacts the Japanese prime minister and informs him of the approaching starships and ask him to mobilize his defense forces. About an hour later the President personally contacts Russia's prime minister and informs him of the incoming starships and is again surprised and irritated when the Russian leader immediately believes him and actually brings up the Stargate.  The President contacts the Chinese leadership and is rebuffed they are increasing the alert level of their armed forces, but as a reaction to Russia and the US's military and refuse to believe the presidents explanation of aliens.

Using the standard top secret high priority channels the US military  informs NATO armed forces and member nations of the approaching starships and includes an abridged information packet on the Gou'ald and their starships, known biology and weapons technology.  Israel and several other nations with close ties to the US, but not part of NATO are requested to mobilize their forces and are also given a slightly thinner version of the same Gou'ald information packet .

SAMPLE

You want us to mobilize! Because of  a what?
--------------------------------------------

The video ended and the lights came up and the American General saying simply "Questions?" as he used the opportunity of the sudden light and voice to study the NATO representatives faces as they looked toward the speaker.  He had been ordered rather pointedly to watch for any hint they already knew about the Stargate. Back when the president had first taken office he had made the mistake of trying to show the President how important secrecy was and had informed the president that he was considered a security risk with barely enough clearance to know there was even a program called Stargate.

Almost immediately  two voices spoke in unison asking "Snakes that curl around your spine and bite your brain? Is this some sort of Joke?"

This was followed by complete silence as the German and Italian generals, who had spoke in unison looked around frowning as they glanced at each other slightly irritated to hear their own words echoed by another. The other NATO members hadn't spoken, but most faces held looks of disbelief, irritated confusion or the smirk of someone who thinks he's just seen a good joke and oddly a look of extremely deep worry coming from the Swedish and Denmark generals.

--------------------------------------------


The Japanese Airforce, Navy and Army are aware of the sudden frantic activity in America's armed forces and are getting worried about  what ever is going on.  Finally the highest ranking Japanese commanders also operating out of Misawa are hearing high level rumors about the Americans and an experimental defense technology being rushed into service.  These Japanese commanders succeed in getting their superior officers from each branch of Japan's self defense forces to directly confront the Japanese prime minister and about 1205 EST March 3 or 0205 am March 4 local Japanese time. The prime minister of Japan already shook up by what the American president has revealed calls the White house and demands/begs for access to the experimental defense technology. The President reluctantly agrees to a joint construction project at the Misawa base with 1/4 of the shield generators produced being made available to Japan's self defense force. Roughly 4 hours later an additional 400 confused Japanese techs and engineers with high security clearances arrive. Ordered from every branch of the Japanese armed forces they are added to the shield generator production effort and a secondary group of nearly 1000 Japanese reservist are tasked with acquiring what ever is needed and getting it to the edge of the Misawa base's high security zones. At the advice of his political advisers the US president calls the prime ministers of both Canada and England and offers each the same deal as the Japanese Prime minister has just successfully lobby for and within 8 hours each of these countries have a large number of rather confused high security military techs and engineers helping to assemble shield generators at most America bases with in or near their nation's borders.


2105 EST March 4, 1998

The Aerowing still parked in Norfork starts work on the DDG-72 Mahan followed just over 5 hours later by DDG-74 McFaul. To save time and replicator resources the Aerowing only makes minor changes to the locally assemble Shield Generator and Tricorder. The only  major replicator changes to the ships being centered around the 5 inch gun Turret and it's ammunition store. It's 5 inch turret was reconfigured as an Enhanced Phaser Rifle Emitter Turret or a EPRET and the ammunition store are converted to a 30 megajoule superconducting power storage coil and a 0.5 megawatt electricity to plasma power converter. This power storage coil is charged directly off the ship's existing electrical grid and a single 200 kilowatt oil powered generator is added to the remaining free space when the recharge rate was found to be very limiting for the EPRET weapon system.


0548 EST March 5, 1998

The Aerowing arrives at Perl Harbor, where a prepared dock side warehouse and several ships are waiting already being modified by work crews.
In the next 16 hours the Aerowing uses it's Replicator and transporters to modify  three ships. Both the Hooper DDG 70 and Russell DDG 59 have their 5 inch gun turret  and it's associated ammunition store modified to house and power a EPRET  or Enhanced Phaser Rifle Emitter Turret configuration. In addition the four locally assembled shield generators and two tricorders used on the DDG70 and DDG 59 are enhanced by the Aerowing's replicator.  The Captain of  the Port Royal CG 73  receives three locally  assembled shield generators, two locally assembled tricorders and reluctantly allows both of his 5 inch gun turrets and ammunition store be converted to the EPRET format.


0600 EST March 5, 1998
 
SSBN-729 Georgia somewhere in the Pacific eventually followed by six more Ohio class subs from the pacific fleet in the next 19 hours.

Voyager floating at sea level her crew using two tractor beams one to hold themselves steady and the other to hold the SSBN-729  Georgia.  The Voyager spends the next three hours making minor upgrades to the sub, but mostly focusing on the Ohio class subs 24 Trident II ballistic missiles. The only other major upgrade to the Ohio class submarine was the addition of  linked copies of the 20th century version of a Tricorder which replaced both active SONARS and did not make either boat's captain happy with the thought of getting an unknown sensor system.  The Tricorders replacing two of the sub's sonars are poorly placed for  their primary focus of scanning space, but they have their subspace scan systems linked and  synchronized with each other  increasing the scan range to 11,000 km.  A single Isolinear crystal is linked to 4 desktop computers and an array of interface programs are added to off load the  processing of the sensor data to the Isolinear crystal  increasing the array's data processing speed by nearly 3000.  These linked tricorders also do double duty as the Submarine's main communication link with Voyager and fleet command providing a single 2 megabits/s input/output channels and 30 two kilobits/s command channels design for providing guidance data to it's modified ballistic missiles.

Each of the Ship's 24 Trident II ballistic missiles has the lower stage upgraded slightly to compensate for the increased weight of the 5 modified atomics and the upper stage.  In spite of the weight increase Voyager's engineers manage to keep the boost flight characteristics of the original unmodified design. The upper stage has it's main thruster replaced by a heavier improved design, while each atomic bomb is almost unchanged save for improved encryption programming and EM shielding of the self destruct and detonation electronics. The outer aerodynamic casing of each bomb undergoes major changes both in shape and material as it is replaced with the special crystalline material used as the columnater and lasing head. It's shape now optimized within the limits of the nose cones available space for aiming and firing a x-ray laser pulse.  The ablative heat shield on the warheads bottom is removed replaced with an advanced command/control and sensor package linked to a tiny subspace sensor/transmitter and a small thrust pack designed to provide sufficient thrust for the needed weapons separation and aiming.  When the final checking and rechecking of each of the 24 ballistic missiles is finished after 5 hours the Georgia is the first American submarine armed with 120 X-ray laser cannons and in the following 30 hours 6 additional pacific based Ohio class subs will be converted to this configuration.

Each of these X-Ray Laser Cannons
 are a one shot devices pumped by an atomic explosion and are based on a late twenty-first century weapon developed on Earth. It is the only known type of Laser capable of penetrating the shields of a Federation starship and it is hoped they will punch through a Gou'ald shield.. The original weapon was designed to work with a 50 kiloton power source, but Voyager's engineers believe they were able to improve the crystal collumnator/lasing material to make a more efficient use of the submarine's nominal 150 kiloton atomic bombs allowing the cannon to convert 0.00008 of the explosion energy into a well columinated soft x-ray laser beam.  A beam that should pack roughly 50.4 Gigajoules of energy in it's pulse. The original X-ray weapons had a beam divergence of over 15 mradian, but Voyagers engineers believe that their version of the crystal lasing/columnator will have a 1.5  mradian divergence.


0900 EST March 5, 1998

The two teams as Peterson Air Force base have managed to produce 83 working 100 meter shield generators of widely varied quality, but it has been eclipsed by Misawa base in Japan, which has produced 97 shield generators. In addition Fort Carson has produce just over 32 and there are at least 57 other US military bases across Canada, England, Europe, Japan and the other US states that have completed between 1 and 16 working shield generators each.

The reporters and the news media world wide are caught flat footed by the sudden inexplicable military activity and instead focus on where their reporters numbers are strongest in Washington and in other national capitols.  

There is several valid leaks to reporters about "America preparing for an attack by alien brain biting snakes.", but these are discounted and ignored by the reporters, uncleared congressmen and senators that receive the leaks. The world news organizations are full of speculation about the worldwide mobilization, but somehow the secret of the approaching alien starships and the feverish and often ad hoc production of primitive shield generators and other advanced technology at all major American mainland bases and at an expanding number of off shore bases is being over looked or actually  ignored by reporters looking for something completely different. 


General Hammond after much thought calls Voyager and invites their non-combatants to hide at the secret backup Alpha site off world, he also suggest they might want to send some of their equipment and archives off world. After some discussion with her crew Janeway decides to wait until the hyperwakes is an hour from arrival and then drop one of the ship's Work Bees and a cargo attachment loaded with equipment down to the stargate via tractor beam.

Possum Grape starts making last minute additions to it's defenses and those assigned to Security at possum grape start producing explosives devices designed to be used with the transporter, planning on the possibility of having to use the in place Transporter network as a weapon system.


0102 EST March 6, 1998

After hovering for nearly an hour over Cheyenne Mountain helping to prepare it's defenses and move their own equipment through the Stargate Voyager finally leaves skipping just above the outer edge of the atmosphere as it circles the planet to eventually come to rest in the middle of a joint American/Japanese task force just off the coast of Japan. Voyager, her Aerowing and the type 9A shuttle use the sixty-four minutes waiting for the hyperwake to reach earth's solar system to make a few additional upgrades to several of  the surface ships around them.   The Aerowing focuses on performing minor upgrades to the American and Japanese surface ships mostly by using it's transporters and replicator to enhance the crude shield generators already installed and to enhance the tricorders built with Earth's current crude technology. Voyager spends it's time waiting modifying a single 5 inch gun turret along with their associated ammo store on the Bunker Hill CG 52, Mobil Bay CG 53 to the EPRET configuration of phaser energy weapon and replicating a relatively short ranged and weak phaser rifle turret along with the associated electrical to plasma converters for the Curtis Wilbur DDG 54.

SAMPLE

Sweet Simmons
---------------------

Janeway fought the urge to laugh as her ship dropped silently from the sky, Voyager's belly shields now altered to reflect RADAR frequencies stood out like a beacon to the surface fleet below and as expected the crews had reacted the fleet commander using the descending starship as part of a drill. The primitive half sphere screens shimmered into existence their unstable fields flickering all across the surface fleet as they ever so slowly started to stabilize and build in power. It reminded her of sliced sweet simmons from Alpha 5, making the ship's look like a retro-tech artist's idea of a fruit salad. The two Carriers were partially covered with six generators alternating three to a side and canted outward at 45 degrees, the cruisers used two shield generators one on their bow and on on the stern each angled to let two 100 meter domes cover a ship that was several meters shorter than 200 meters. The Destroyers and Frigates either didn't have a shield or were having to make do with a single 100 meter screen even if it didn't fully cover the ship.  Frowning at the slowness she watched as the screens on most of the ship's started to move slightly. The domes canting, shifting or rotating to one side either covering more of the ship facing the descending starship or exposing the ship's missiles ports and gun turrets.

----------------------


As the hyper wake enters the solar system Voyager floating in the ocean and her shuttles resting on nearby carriers go dark dropping their systems back to minimum power levels hoping to hide in the cloud of electrical noise that the primitive surface fleet is generating. Both Voyager and the SGC are surprised when the hyperwake fades far out in the solar system and two very large starships drop to sublight speeds.  The two ships continue at sublight traveling  inward at only 1/10 light speed taking nearly 12 hours to reach Earth. Voyager and SGC are almost relieved to see via the Oort cloud subspace sensors and NASA telescopes that it is only two starships, albeit far larger than anything Teal'c has described.

The East coast enhanced Battleships, cruisers and other ships are formed into a large carrier group and ordered away from the coast in the hope that when/if they have to attack the incoming starships that their fire will draw all return fire safely out to sea. Several tour ships carrying reporters, film crews, hired navel experts and tourist follow the carrier group out staying within visual range of the battleships, but out of the carrier groups exclusion zone.

A current minor news story is that the US military is to blame for the sudden vanishing of microwave ovens, pyrex, VCRs, electrical generators and several other consumer products from all commercial outlets.


1222 EST March 6, 1998

The two Gou'ald starships fail to enter orbit instead they simply stop at 3000 kilometers directly over Washington DC and hover under power silently waiting making no attempts at contact. After waiting nearly twenty minutes Captain Janeway comes to a decision and using minimum levels of impulse power order Voyager and the other warp capable shuttles to climb slowly to 3000 kilometers where they hover mirroring on the far side of the Earth the silent Gou'ald Starships.

There are now just over 4000 operational low tech shield generators and nearly 2700 tricorders scattered among the various American military bases and navel vessels and more than 1300 additional shield generators in operation world wide. Mostly produced by close allies with Japan at the Misawa base having made the largest number.  Every major and many of the smaller American military bases or facilities world wide have at least one quickly assembled shield generator, many are of dubious quality, but nearly all are functional and many will be clearly visible to civilians when they are activated.


1310:15 EST March 6, 1998

SAMPLE

Fire in the sky

-----------------------------

"They fired!" the President looked up tensing expecting to feel something immediately after a long moment the tech running the tricorder spoke saying ETA 115 seconds. The next eight seconds waiting for the Iowa and Missouri's response were spent in strained silence not broken by any within the bunker deep beneath the White house.

When the Battleship's Iowa and Missouri detonated the first four incoming plasma bolts just above 2600 kilometers president ______ happened to be looking at the technician as she announced the successful interception. Noticing the woman's eyes widen and her dark Italian skin paling as she stared at the screen, the president got a cold feeling in his stomach and ignored the minor celebration occurring around him instead forcing his way to her station. Working his way around the crude quickly installed equipment until he had  reached the tech's back he finally quietly ask "What is it?"  The tech looked up at him the fear quite easy to read as she pressed a finger on the screen pointing at a pop up window. Taking a moment to interpret the symbols the president's eye's widened as he blurted out "432 megatons!" silently the tech nodded her head and then gasped as the pop up vanished and another quartet of red dots started to make their way down the screen. Unbidden the woman's hands dropped to the keyboard and mouse where a series of rapid movements and typed commands caused a moving window to appear. The window held a flashing "estimate" doing nothing to soften the 100 megaton number linked to each  incoming round. He and the tech continued to stare in shock as a few moments later four more red dots appeared just before the previous four were detonated and the window tracking them switched to a flashing "detonation" banner filled with the codes and numbers that indicated 408 megations.

Turning from the screen the president bumped into a white faced Admiral and two very grim Generals he hadn't realized had been looking over his shoulder and  asked "What can we strike back with?"  The Admiral gulped and said "We don't dare order the battleship's mass drivers to engage it would suck the power from the beam weapons Voyager installed and we need those to detonate what's incoming."  The Army and Air Force Generals currently acting as adviser simply  shook their heads the Air Force officer spoke saying "Unless they get significantly closer we don't have anything that they couldn't easily swat out of the sky or simply dodge."

-----------------------------


SAMPLE

My ship for a fusion generator
-------------------------------------

Captain Jones watched the repeater screens being fed by the tricorders one hand tightly gripping a rail placed for rough seas, he had thought the Battleship's upgraded 300,000 shp boilers and over 120 megawatts of electrical generating capacity coupled with gigajoule range superconductor storage would have been enough. It should have been, But 30 seconds into the fight and the Destroyers with the EPRET and the cruisers with the PPPC modifications were already dangerously overheating and facing power depletion and at this rate even his own ship's PPPCs were burning through the superconductor reserves faster than he had imagined possible..  

-------------------------------------


SAMPLE

Battleship Shields, Lasers and look up in the Sky!

-----------------------------------

Tony Smart frowned fiddling with his video camera's optical controls trying to figure out exactly what was wrong with his camera, the image had been clear and crisp, at least as clear and crisp as it got in the small display, but now he couldn't get it to clear up. The distant battleship and was blurring and gaining an odd tinge in his viewfinder display. After a several fruitless moments adjusting settings he heard a gasp and his talking head Pam Dawson spoke saying “What? Are all those Domes of light and why are they spraying water into them?Lifting his head from the









After nearly an hour with no messages from the ground a contemptuous Apophis and his son order's their Ha'taks to each fire four 100 megaton plasma bolts targeted to bracket the White house. Fired from 3000 km out each bolt had a muzzle velocity of  25 km/s. Almost immediately the battleships Iowa and Missouri in the carrier fleet 120 kilometers off the east coast use their Tricorders and PPPC cannons to track, intercept and detonated the incoming bolts at altitudes above 2600 kilometers.  In the next 30 seconds as Voyager warps out and around the Earth the modified Battleship's Iowa and Missouri along with two modified cruiser and several modified Destroyers detonate just over thirty 100 megaton range plasma bolts before they can drop below 2000 kilometers.

The Captains of the two battleships independently coming to the decision to hold all their ship's power reserves for the large PPPCs acting as plasma bolt point defense do not directly fire on the two Ha'tak's with  their mass driver guns or Repulsar beams. The Scram-jet rounds from their single remaining conventional 16 inch turret are also unable to respond because those rounds have a maximum attainable altitude of only 1500 km.  For 30 tense seconds the captains and crew of the the modified surface ships watch their power reserve stored in multiple superconducting coils quickly draining away. Every electrical generator is red lined and still they are fighting a losing battle their power generation capacity little more than a garden hose to the EPRET and  PPPC  firehose demands.

Janeway in contact both with the Submarines, the President's military staff and the surface fleet advises them not to launch missiles, currently only 2 of  the 7 Ohio class submarines carrying Voyager modified ballistic missile are in a good position to fire on the Ha'tak ships and given the power level of the plasma bolts she is not sure that two subs worth of  missiles will be able to punch through the Gou'old starship's shields.

The 100 megaton range plasma explosions slowly walking down into the upper atmosphere above the east coast are clearly visible across more than half the continent.  The President uses the EBS or Emergency Broadcast System sending warnings of the attack and orders all civilians to seek shelter below ground.  He also assures the general public that the military is fully prepared and that secret "star wars" equipment developed during the Reagan era is currently intercepting all incoming rounds at least a 1000 kilometers above the surface.

The American, British,Canadian, Denmark and Japanese Military forces well aware that it takes nearly 30 minutes for the crude shield generators to reach reasonable if relatively low levels of strength and stability immediately activate their shield generators as soon as reports of the Ha'tak's firing on Washington arrive. Around the world these crude shield domes appear singly or in groups over every major and many minor US and her closest allies military bases and surface ships.  The military bases and surface ships forced to work with limited numbers of quickly assembled poorly understood generators have cobbled together unique patterns of spotty or overlapping  shield coverage. Adding to the surreal nature of the formation of these strange domes is the fact that many of the hurriedly assembled Shield Generators have minor flaws that slip past the supplied self test software and make for quite visible and sometimes spectacular secondary light shows.

Thirty-two seconds after the attack on Washington DC starts nearly 5.2 Tera joules of phaser power, four 64 megaton photon torpedoes and four 500 kiloton mini-photon torpedoes each traveling with 40 km/s of real space kinetic energy and a non-inertial warp speed of 0.85% of light speed strike Apophis's ship dropping the shields stability 5% and punching enough kinetic energy through to slightly disrupt the inertial dampeners and bounce Apophis and every Jaffa on board. It is later estimated that because of the subspace component nearly 30% of the Phaser fire directed at the Ha'taks penetrates the shields. In the coming battle the Federation Phaser weapons will scour the two Ha'taks depleted naquadah armoured surfaces clean, disintegrating or phasing away everything not protected by depleted naquadah armour. Unfortunately the depleted naquadah is a extremely high atomic number material that is a near match for the miss-named neutronium that was commonly used as armour for the planet eater doomsday devices.  Ultimately Voyager and her shuttle's phaser fire destroys the two Ha'taks most effective unarmoured sensors and non-critical external systems forcing the Gou'ald ships to depend on armoured secondary sensors and communication antennas, but does little to no crippling damage.

The Voyager appears dropping out of warp at distance of 1/5 of a light second and puts the 2 alien ships under a constant barrage of low power phaser fire as her underpowered systems load Photons and charge launchers for another barrage.  The Aerowing and other warp capable shuttles drop out of warp within 1/8 of a light second from the two Hataks and focus on intercepting any Plasma fire headed for the Earth's surface taking the load from the overheating beam weapons  and energy starved surface ships allowing them to work on  recharging their power reserves and cool their weapons.

For the next several minutes Apophis and his son continue their methodical relatively slow 100 megaton a shot firing rate expecting the constant attack to bring the Tauri ships within range of his weapons.  Finally Apophis growing frustrated by the Tau'ri starship and blocky fighters staying just outside of his plasma weapons effective ship to ship range orders both Ha'taks to go to rapid fire mode. Each Gou'ald starship pauses in it's slow methodical firing for several seconds then starts firing 20 plasma bolts a second at Washington DC. Each bolt's yield is slightly greater than a megaton, but even in this underpowered state any missed bolt would devastate the city.

Voyager immediately retasks her phasers with detonating the almost overwhelming swarm of plasma bolts heading for America's capitol and tells the modified surface ships via subspace communicator to concentrate on intercepting any plasma bolts that gets below 1000 kilometers because that puts Voyager and her small fleet dangerously close to having to fire phasers directly at the planet.

Satisfied by the abrupt end to the beam weapons ineffectively bathing his shields and hull armour Apophis orders the high speed launch of over 1300 death gliders and 12 troop carriers holding over 6000 heavily armed Jaffa. These Jaffa are launched in a poorly planned attack directly into the face of the armed forces of the US and Canada, worse yet those defending forces have had 3 to 6 days warning to prepare.

There is no clear orders or goal for the attack Anubis simply orders his Jaffa pilots and ground troops to "Take and burn the city below and make the other cities on the same Continent an example for the rest of his slaves on the planet."

Voyager, her shuttles and America's modified surface vessels are fully occupied detonating the descending megaton range plasma bolts and cannot engage the Death Gliders or the larger troop transports as they do a high speed battle dive into Earth's atmosphere.
  
After the Death Gliders and Troop transports enter Earth's atmosphere the two Gou'ald ships suddenly perform a hyper jump to within 150 kilometers of Voyager and almost succeed in destroying her in the 4 seconds it takes for her crew to transfer power back to warp from the phaser systems and vanish via warp FTL. 

The Aeroflyer and the shuttles planning to make attack runs on  the descending Gou'ald invasion force after helping to finish off the last of the incoming Plasma bolts are instead ordered to follow the two Ha'taks when the two huge starship use hyperspace jumps to again appear within effective weapon's range of Voyager.

The invasion force still at unreachable altitudes for 20th century technology are descending almost completely unhindered, only the two battleships are capable  of responding in spite of their PPPC's and other light speed weapons again being non-operational due to thermal overload and all superconductor power reserves being depleted are able to respond with wave after wave of scramjet rounds fired on interception paths that will start to intersect the invasion force at 1500 km. . All the other Voyager modified ships are unable to attack the descending invasion their new light speed weapons both in thermal shutdown and superconductors power stores drained dry. 

The battleships are the only surface assets with a capability of firing on the invasion swarm's at the extreme altitudes and they score the first kills among the descending Jaffa  fighters. The shear number of descending alien fighters assuring that a few of the intercepting waves of 3 to 6 ballistic scramjet shells would strike a few fighters partially blinded by the high speed entry into Earth's atmosphere. Both Battleships along with all the other ships Voyager modified have fallen out of fleet formation and are nearly dead in the water moving at a crawl instead of fleet speed as power is shunted to the electrical generators charging the superconductors and cycling the coolant systems at overload rates.  

In contrast to the smaller unchanged ships the two Carriers are a frantic mad house as they launch every available fighter aircraft to try and support the mainland bases. The plan to try and draw any attack out to sea a failure as they watch on conventional RADAR, with crude tricorders, telescopes and even the unaided eye a large invasion force burn it's way down out of the sky.  To the conventional RADAR the 1300 plus fighters and 12 larger troop transports quickly distorts into one object. The air superheated by the multiple hypersonic atmospheric entries producing a single large ionized cloud impenetrable to conventional RADAR and even fuzzing the subspace sensors on the crude tricorders now salted throughout America's armed forces.

In space the battle is currently fairing far worse as Janeway quickly discovers her crippled ship is no match for one let alone two Ha'tak and is forced to use harassment tactics based on Voyager's longer ranged light speed weapons and ability to almost instantly drop from and  then 6 seconds later return to roughly three times light speed. The one big problem is that these strikes must be followed by a relatively long sublight cruises to recharge the weapons as her ship does it's best to stay outside of the Gou'ald's relatively short weapon's range.


During these short periods of relatively safety waiting for the Ha'taks to appear from it's own version of FTL her crew work on nursing the jury rigged and constantly overloading Aeroflyer warp core into slowly charging both photon torpedoes and phaser banks for their own next attack run.

What follows for Voyager and the world is a highly visible running battle that spirals and hop scotches in and out around the Earth and Moon dozens of times and includes several  dozen atmosphere grazing approaches to Earth over the next six hours. This constant if unpredictable "FIRE IN THE SKY" almost upstages the news video being broadcast world wide of the Death Gliders attacking first Washington DC and then moving on to other towns and cities of America's  Eastern coast and Canada. This initial devastating attack is followed by ever spreading dog fights and ground straffing raids that ultimately reach beyond the Mississipi river into the central part of  the United States.  The alien craft are shown world wide via live news feeds from terrified news crews as they watch American and Canadian forces engaging them with fighters, helicopters and surface missiles shooting down alien craft often just before they are overwhelmed by what at first seems to be a unlimited number of alien fighters firing energy weapons.

 The Voyager's battle circles the planet dozens of times as Janeway and her swarm of phaser armed shuttles desperately fight the Ha'taks. Her battle is putting on an irregular show that varies from distant, but intensely bright pin prick flashes to atmosphere churning close approaches that cause the extreme upper atmosphere to glow brightly on the day side and creates frightening levels of light for unnervingly long periods on the night side. The spray of multiple megaton range Plasma bolts being intercepted and detonated prematurely along with direct shield hits from multiple 64 megaton and 500 kiloton photons makes for a clearly noticeable show even when the battle in space races out to the moon on the night side of the planet and is an almost unnoticeable, series of  pinpricks of intensely bright light in the blue sky of Earth's day side.

The Global satellite communication network, while not being directly targeted is slowly being disrupted and is eventually badly hashed by the upper atmospheric ionization of the running battle, but it remains partially operational with undersea cable picking up enough of the load to keep the news video and eye witness reports flowing world wide.

Well over 200 civilian American and Canadian aircraft are shot down by the maurading Death Gliders mostly in the states and Canadian territories east of the Mississippi river and this total also includes 28 large passenger jets with a combined total of just under 5600 civilian passengers and crew killed.

The fight in orbit eventually settles into a spectacular dynamic stalemate, but the fight in Washington and across the United States and in several Canadian provinces isn't anywhere near a stalemate. American and Canadian forces, while initially overwhelmed by the shear numbers that drop out of the sky over Washington are actually giving better than they are receiving. America and Canada's military forces are initially killing Death Gliders at the rate of roughly 1.2 to1, but as the Death Gliders spread out across the North American continent they lose their overwhelming numbers and the ratio climbs to better than 2 to 1 in the American and Canadian armed forces favor.

The 1147 Death Gliders that succeed in escorting the troop transports through the waves of unguided long range Battleship scramjet shells and then through the barrage of guided missiles fired from surface bases, several coast guard vessels and land based fighter jets quickly sweep the sky clean of all airborne American aircraft and then follow this up minutes later by overwhelming and burning the unshielded coast guard vessels. Less than ten minutes after reaching 1000 meters the swarm of troop transports Death Gliders have achieved complete air superiority over Washington and the surrounding area as all unshielded military anti-aircraft assets are overwhelmed and destroyed and the heavily shielded bases run dry of missiles and are forced hide behind their shields with only a few obsolete small caliber anti-aircraft guns to reply to the Death Gliders. 

Roughly twenty minutes into the battle for Washington the Jaffa commander makes his first mistake by ordering the large bulk of his surviving Death Gliders to start carrying out his gods orders for the rest of the North American continent. Satisfied with an over watch of just 40 Gliders on Washington he orders the remaining 1107 Death Gliders to split into ever randomly dividing sorties that head west, south and north attacking any aircraft and firing randomly down into both American and Canadian cities.

The 12 troop transports land at a Washington DC airport and quickly take control killing every person they find and use it's buildings and runways as a staging base. The transports have shields and each mount a top side twin heavy staff turret for air defense and ground attack. Also in addition to the heavily armoured troops each transport carries one wide area relatively low power shield generator and 3 heavy staff cannons that are used by the Jaffa to quickly establish a shielded and fortified base.

Quickly positioning and activating the shield generators and 36 heavy staff cannons on the airports perimeter they lay down a barrage of plasma fire until the airport is literally ringed by burning building almost 1500 meters deep.

At first the large number of  Death Gliders spreading out from Washington DC overwhelms the Eastern state's military bases scrambled fighters and ground based air defenses, but as the swarm spreads across the nation the Jaffa quickly lose that advantage and by the time Death Gliders reach the Mississippi river fewer than 190 remain and these are actively being hunted by F-16's scrambled from mid western Air Force bases, A-10 thunderbolts and army helicopters. It is a flight of A-10 thunder bolts along with a single surviving eastern F-16 that take down the final 8 Death Gliders with sidewinders, 30mm and 20 mm cannon fire in a heavily video taped dog fight over Kansas City Missouri. This final Death Glider battle takes place almost exactly 6 hours after the invasion force first dropped below 100,000 feet over Washington DC.

The Washington area is completely depleted of both defending aircraft and all surface to air missiles by the initial wave of Deathgliders and the city and surrounding area remains under complete Gou'ald air superiority for the first three hours until elements of the now strung out carrier group clears the horizon and start catching the patrolling Death Gliders with beam weapons, 25 mm precurser rounds from the Grav Focus Magnetic cannon and ship launched missiles every time they climb to an altitude that makes them visible to the approaching surface fleets.

The Death Gliders were proving critical to any Jaffa sorties trying to move down the highways leading from the burning building that surround the airport and reach into the rest of the city. The Jaffa are literally attempting to carry out their Lords orders and are punishing the Tau'ri by using their staff weapons to set building fires and kill any civilians they encounter.  The Jaffa, while extremely well armed and armoured by any System Lords standard are unused to fighting a civilization with a technology capable of supporting firearms and are taking relatively heavy casualties. The resistance is so heavy they believe and report that they are already facing advanced elements of Tauri military units and they keep the Death Gliders busy calling in ground attacks to break up ad hoc road blocks set by armed civilians and police units trying to protect neighborhoods. The Death Gliders ground attacks are also badly hindering all attempts at evacuation, fighting fires and the movement of an ever growing number of army units being dispatched into or toward the capital and the Gou'ald foothold.

After over 3 hours of slow movement out of the airport the Jaffa ground troops are quickly stripped of all air cover as the surviving 29 over watch Death Gliders are eliminated in the space of ten minutes when the now strung out carrier group devoid of all fixed wing attack aircraft starts to arrive back in America's coastal waters near Washington.  The carrier group now being lead by the two still recharging battleships and faster cruisers finally close to 40 miles off the coast and catch 19 of the Jaffa pilots by surprise with long range guided missiles and beam weapons fire. The remaining 10 Jaffa fighter craft are killed over the next nine minutes by guided missiles following signals from high flying AWACS aircraft.

As the sky is cleared of Death Gliders the nearest Army bases and Carriers quickly send out their surviving helicopters sheltering under shield domes or hidden under bridges and overpasses and the multi-prong Jaffa advance from the airport foot hold base comes to an abrupt bloody stop as these attack choppers and troop carrying helicopters quickly ambush and pin down or slaughter entire Jaffa units trying to advance into the city. The commanding Jaffa suddenly realizing that he is in danger of losing fully eighty percent his ground forces orders four of his troop transports back into the air and instructs the crews to go and support the trapped units. The crew worried by the beam attacks that took out most of the Death Gliders and not aware that their light depleted naquadah armour makes them effectively immune to that weapon unknowingly opt to emulate tanks and never leave ground effect. Instead they use landing mode and hover along at speeds approaching 40 km/hr hiding in the ground clutter and behind their shields as their top mounted staff cannons slowly destroy buildings, down any attacking helicopters and driving off or breaking up any concentrations of Tauri infantry.   

The battle for DC has again turned against America's ground forces and the Jaffa quickly start carrying out the orders of their lord and are punishing the Tau'ri by literally burning their way across Washington. The Jaffa in addition to having problems with 20th century firearms are also being hindered by their inexperience in dealing with the building materials and practices commonly used in America. The brick and concrete structures from the perspective of a alien used to burning primitive wooden huts or dropping poorly designed stone structures by shattering the foundation stones are finding it far harder than they imagined to destroy a modern building built with structural steel, concrete and protected by sprinklers.  To address this problem and the ever growing numbers of snipers and regular Tau'ri army units the surviving Jaffa sorties are allowed to merge into a three prong attack that are coordinating their movements and firepower closely. The  four troop transports are close enough to supply mutual fire support to each other and the ground infantry advancing slowly as they attempt to set fire or destroy out right every structure along the streets they are advancing down.  In this on going tank like battle the ever growing number of American Army and Marine troops facing the shielded Jaffa transports do have some limited success against the Jaffa infantry by inflicting such high injury and death rates that the commanding Jaffa has no choice, but to order the surviving ground units into the troop transports.  This Jaffa infantry not content to just hide in the transport turn every exit into firing ports for their staff weapons and supplement the main cannons in the task of defending the small ship, destroying buildings and trying to kill anything that moves.

The President far more worried by the com updates, sensor glimpses and com intercepts of Janeway's Battle in space is aware of the ground battle. They are also fairly well informed by police reports, military reports and even a data stream from a couple of tricorder equipped AWACS aircraft deployed from the carriers and circling just outside the Jaffa's plasma weapons max range. They know the Jaffa are purposely trying to destroy all buildings and worse yet are taking no prisoners killing indiscriminately any human they encounter. Well aware of the power of the surface fleets weapons the President is reluctant to follow his advisers recommendations and order a navel bombardment on the advancing aliens, but finally as the damage reports mount and the atrocities increase he orders the fleet including the Battleships to start firing on the occupied airport and the alien troop transports. The barrage of surface to surface ship missiles fired from the still approaching cruiser and destroyers prove even less effective than the local infantry's anti-tank missiles. The shoulder fired and chopper launched anti-tank missile's have a shaped charge warhead that are clearly  penetrating the enemy's shields, but the hypersonic jets of  copper are so badly disrupted by both their passage through the shield and the airgap distance to the hull that they are doing little damage to the transport's armoured skin. At best they are occasionally killing a jaffa firing from an open port, but most of the time the jet only gouges an extremely shallow pit in the transport's depleted naquadah armoured hull.

Finally the two Battleships moving very close to the shore open up with their single remaining conventional 16 inch gun turrets each firing three armour piercing rounds at interception coordinates for the  four advancing alien transports. The six shells nominally aimed at the center of the Jaffa transport deployment only directly strike two transport's shield and while neither nearly 3000 pound round fully penetrates the transport's shield twin streams of  liquified steel and large splinters are splattered or partially embedded across the top side of the transport's hull jamming the main plasma cannon so that it is pointing uselessly at the sky. In addition the induced shock wave inside the shield kills all exposed Jaffa firing at open ports and stuns even the pilots.

After the first six 16 inch shells have been fired both the crude tricorders on the AWACS and eye witness police reports clearly show that damage has been done to at least one of the transports and seems to have rattled the crew of the other three transports. Both battleship captains order the gun crews to continue firing on the now stalling Jaffa attack. The next two waves of six shells manages to catch the stunned Jaffa more or less acting like sitting ducks the entire formation coasting to a stop with the two crippled transport and while there is only one direct hit from the second set of six 16 inch shells fired it cripples another transport jamming it's plasma cannon so that it can only fire at a point 300 meters to the left side of the transport.  The Jaffa crews are shocked and stunned for several long seconds unsure what to do and how to react or reply to such a massive out of the blue bombardment. They are not shaken out of their shocked state until they hear the screaming words of the commanding Jaffa ordering them to take evasive action and return to the foothold base. The four transports turn and try to spread out only to find themselves trapped by the burning rumble and narrow confines of the highways they have been traveling down. One of the severely crippled Transports it's pilot aware his shield is just minutes from complete failure inadvertently climbs into the line of sight of the strung out carrier group exposing itself to the beam weapon on some ships. The Battleships, Cruisers and Destroyers that have been modified to carry beam weapons immediately open fire with every phase cannon or EPRET system they have, but the transport's failing shields appears to hold easily against the nadion enhanced particle beams weapons, much to the relief of the Jaffa, which are unaware of the almost instantaneous removal of all hull materials not made of or covered by depleted naquadah armour. Climbing to a low altitude and using high speed and evasive maneuvers the four transports quickly retreat to the foothold base each taking multiple, but essentially harmless hits from both beam weapons and surface to air missiles fired from the still arriving carrier group.

The return of the troop transports to the foothold base brings with it the fire of the two Battleship's single remaining conventional 16 inch gun turrets and the Jaffa working under the protection of the Gou'ald foothold base shield quickly find themselves trying to deal with jets of molten metal and splinters of metal that are randomly and sometimes lethally punching through. The Jaffa commander unsure what to do about the unprecedented  and powerfully armed fleet of surface ships bombarding his base from off shore eventually orders his Jaffa infantry off the transports and to the edges of the base where his heavy staff cannons and perimeter patrols are now starting to take heavy sniper fire as well as mortar and anti-tank rockets fired at and under the lower edges of the base's shields. Once 8 of the 12 transports are nearly empty he orders those 8 transports to back off from the coast and then climb to an altitude where they can destroy the fleet of surface vessels attacking his lord's newest base.

 
The 8 transports travel a short distance westward away from the coast before turning and popping up above the surface fleets horizon nearly 70 kilometers from the fleets leading elements. The move, while not a surprise is effective, the transports having been easily tracked by the several carrier launched AWACS circling well out to sea, but there is little the US navy can do to stop them. The Navy's beam weapons prove to be nearly useless against the depleted naquadah armour the Gou'ald transports are protected with and the conventional 5 inch guns are well out of range, while the heaviest anti-aircraft missiles proves to be only a minor problem at best for the alien transport's shields.

These hovering transports ordered to stop the bombardment of 16 inch shells partially penetrating the shield of their foot hold base focus their weapons on the two battleships, but the Voyager constructed beam weapons mounted both on the Battleships and several of the other surface ships prove quite adept at intercepting the streams of plasma bolts aimed at the battleships. Between the almost overwhelming combined fleet point defense and crude shields of the Battleships the firepower of the 8 alien transports is fully nullified. This allow the Battleships to keep their protective shields split open for the relatively long period it takes for them to aim and fire broadsides of conventional shells at the foothold base as well as 25 mm percursor rounds and guided missiles at the hovering alien transports.

The cruisers and smaller ships their crews long trained in protecting aircraft carriers find it easy to switch to defending the Battleships and manage to quickly coordinate with the battleship's counter attack using their own missiles in a coordinated swarm attack that ultimately proves futile. The surface to air missiles simply can't damage the alien's advanced shields. The missiles aren't fast enough and the relatively small warhead designed to spread shrapnel don't have the focused power needed to create point failures in the hovering transport's shields, while the 25 mm percursor round from the battleships can penetrate they are simply to small to be effective with what remains after it punches  through the shields.

After several minutes of mutually ineffective attacks the 8 hovering transport suddenly switch tactics and target 8 of the battleship's escorts. This change of targets catches the surface ships by surprise and several of the ships can't close their shields fast enough to block the bolts or redirect their point defense in time to fully intercept the streams of plasma bolts moving along new vectors. A cruiser and four destroyers each take a half dozen plasma bolts directly on their unarmoured hulls. The high density high temperature plasma badly damages three ships burning through the unarmoured hulls and spreading molten metal and superheated plasma into the decks below starting major fires.

The Navy reacts quickly to the aliens change in tactics reorienting both their vessels and their shields to allow the firing of missiles and beam weapons from behind the safety of their shields, but the change severely limits the carrier fleets attack and point defense abilities, only the two Battleships are now risking exposure of their hulls to enemy fire. They are maintaining a position on the far side of the escort ships forcing the streams of plasma bolts aimed at them to run a gauntlet of head on point defenses from the battleships and several layers of side profile point defense fire from the escort fleet..

 The Alien transports quickly discover that spreading plasma cannon fire across the now completely shielded escort fleet is useless and return their focus to the battleships, which are still firing conventional 16 inch shells at the alien's airport foothold base and have started several fires under the shield.

Sadly the navy's missiles and beam weapons have proven to be ineffective on the hovering alien transports. The Voyager installed beam weapons are useless against the depleted naquadah armour and the long range missiles now fire blindly from behind the shields and guided by the circling AWACS are not able to penetrate the alien's shields. Only the 25 mm precursor rounds from the Battleship's Grav focused magnetic cannons are penetrating the shields, when they hit, but the rounds already eroded by their hypersonic flight through nearly a 100 kilometers of very dense atmosphere are shattering as they penetrate the alien's shields and the surviving splinters aren't enough to damage the transport's armour.

The battleships in spite of again being the center of the hovering alien's attention are proving to be nearly as immune to the alien's fire as the aliens have been to the surface ship's attacks.  There is a small number of plasma bolts making it through the escort fleet's layered point defense, but the Battleships have kept up their conventional attack on the alien's foothold base, their thick armour and partially re-designed superstructure and multiple sprays of water from the ship's fire hoses are making them very resistant to the relatively low power explosive force of the plasma bolts and the large pulses of heat from the released high density plasma. .

The Jaffa commander orders the two remaining fully operational transports out from under the shield and they start making low level passes around the foothold base trying to break up the Tau'ri forces that are slowly being accumulated around the occupied airport and are becoming a problem for it's defenses. In the fifth slow  pass the trailing transports is shot down, literally  knocked out of the sky when it is ambushed by six helicopters and nearly three dozen ground units armed with anti-tank missiles. The Transport's shield takes over 80 direct hits from anti-tank missiles from the ground and the suddenly appearing helicopters just before it plows into two still climbing helicopters. Moments later it's wavering shields go down completely under sustained heavy machine gun and rocket fire from the remaining helicopters. The alien transport jolted into the top of a roof by the collision and explosion of  the two helicopters never has a chance to recover as it scraps across the top of a burned out and still smoldering concrete shell. The remaining helicopters and ground units continue pouring in rockets and machinegun fire quickly chewing through the relatively thin depleted naquadah armour killing the pilots in a cloud of shattered 20 mm armour piercing cannon shells.  In spite of the success in downing the ship, the attacks were focused on taking out the ship's main weapon and cockpit and the alien craft doesn't burn. After the fighting is over it's shields, sensors, power systems and drive systems provide significant salvage. 

The surviving transport immediately turns for revenge, but the commanding Jaffa fearing that a second ambush is waiting nearby instead orders it to join the high altitude transports engaging the surface fleet.

The Jaffa commander once again issues new orders to the transports engaging the surface fleet and the 8 alien ships suddenly focus on the outermost escort ship closest to them and farthest from the two battleships. The captain of the attacked destroyer and the rest of the fleet are initially unsure what to do as the small ship's shields are being quickly drained and no amount of evasive maneuvering is helping. Even point defense fire currently only available from the two battleships is not making enough difference. The destroyer's shield fails after nearly three minutes long before the rest of the ships in the fleet can move to put it behind the protection of additional point defenses. The combined plasma firepower of the now 9 troop transports take less than thirty seconds to turn the exposed unarmoured ship into a floating firestorm and within a minute the ship's remaining missiles and ammunition stores detonate taking the ship's entire crew with it. During the quick wearing down of  the outermost destroyer's shield several of the other ships besides the Battleships tried to open their shields and add additional point defense fire to the battleships, but each time this was tried the late arriving ninth alien transport would quickly switch to firing on the now exposed ship and six more of the fleet's ships are now on fire their crews preoccupied with putting out the deck and below deck fires caused by the plasma bolts that got past their defenses.  

After the Destroyer's explosion the Jaffa crews on the transports quickly switch to using the tactic on the next nearest surface ship, another destroyer from which smoke is now leaking from opposite side firing ports of the ship's shield.  Another undamaged destroyer is nearby and the two ships quickly start to sail dangerously close to each other weaving in and out of the streams of  plasma bolts the aliens are trying to focus on a single ship forcing them to spread the attack between both ship's shields. Both ships shield's are still eroding away albeit at a much slower rate, but the fact remains that even sharing the load in a little less than ten minutes one or both Destroyers will lose their shield and be exposed to the extremely  lethal streams of plasma bolts.  

The admiral in charge of the fleet and the captains of both battleships are at a loss for any option other than the one they dread implementing. It's not practical for more than two ships to do what the two destroyers are doing and incredibly dangerous for even two ships sailing in open water to be weaving that closely in and out across each others course let alone trying to have multiple pairs doing it in a carrier fleet along a cluttered coast.

Reluctantly the admiral in charge of the carrier fleet orders both Battleships to start firing on the hovering transports with their biggest weapons. The two Battleship captains fully aware of what that means for the civilian population below reluctantly give the order for their gravfocus magnetic coil guns to complete a full firing cycle.  The six 25 mm precursor rounds are followed a moment later by six 5 inch conventional shells all are traveling at 10 kilometers a second and for some of the trip to the targeted alien spacecraft the projectiles are less than 2 kilometers above the city and it's suburbs. The 25 mm precursor rounds and 5 inch main round are odd sight to see with the double bulged ionized streak fooling most of those that see it into thinking the Battleships are firing the previously dimly seen energy weapons at overload levels..

The shock waves of several volleys of the six main 5 inch hypersonic rounds passing so close to the city below are later estimated to have killed at least nine civilians with flying glass and injured dozens more as well as doing over a million dollars in shock wave damage to the city. The Jaffa pilots are caught by surprise and the targeted troop transport reacts to late to the 12 rounds aimed at it and it vanishes in a cloud of superheated fragments as at least three 25 mm precursor rounds ineffectively hit the ship's armour followed an instant later by at least two 5 inch rounds that pass through the transport and it's shield twice continuing on for an additional 20 kilometers before finally shattering under air pressure and burning up in an instant creating a large secondary fireball at high altitude.    

The remaining 8 transports immediately go to evasive action and the focused attack on the two destroyers drops to a level that the two ships can easily sustain. Over the next fifteen minutes the battleships fires eight more barrages and after the second barrage are forced to stop firing conventional 16 inch shells at the foothold base instead switching over to ram jet rounds sent at the now wildly evasively flying alien ships still firing far less effectively at the fleet. Finally after about fifteen minutes the jaffa commander orders the remaining now badly battered transports to drop back down below the surface fleets horizon. As the transports abruptly head for the surface one of them changes it flight path to avoid a wave of 16 inch supersonic ramjet rounds and is destroyed by a glancing blow from a single hypersonic 5 inch round.

The surviving 7 transports now following orders to attack the surface fleet at close range make the mistake of flying directly for the coast and while they are traveling at supersonic speeds they are moving at a constant speed  in a straight line. The AWACS planes are easily tracking them and are able to warn an armoured convoy that they will be passing near allowing them to fire a barrage of anti-tank missiles up into the low flying alien spacecrafts flight path. The angle of attack is very poor and  none of the anti-tank missiles actually strike the alien ships, but the Jaffa pilots react to the sudden attack and two of the transports have a shield collision. The shield collision does little damage to either transport's hull, but the crash severely weakens one's craft's shield and drops the others shield completely forcing both alien ships to return to the foothold base. 

The only reaction of the 5 remaining alien transport to the attack is to spread slightly further apart and gain a little altitude the pilots continue on in a straight line at a constant supersonic speed unaware that as soon as they clear the coast they will be flying blindly into a quickly prepared barrage of conventional 16 inch and 5 inch shells followed a moment later by a large wave of anti-ship missiles.

The attack placed to occur just before the low flying alien transports clear their own horizon is devastating only four fly out of artillery barrage and as planned just as the fleet starts to come into view over the horizon that view is filled with a large number of AWACS guided missiles. Only three of the surviving alien ships still have functioning shields and only two of those survive the multiple strikes of guided missile. Neither of the remaining two survive to fire more than four or five plasma burst before exploding as they fly into an almost solid wall of carefully coordinated 20 mm and 5 inch shells fired from well over a dozen ships in the fleet.

At first it was believed that none of the 5 transports survive their attempted close range attack on the fleet, but as the fleet again heads back towards the coast a single alien transport is found drifting in the ocean with little apparent external damage.. Eventually boarders will discover that it has had significant internal damage and all Jaffa on board are dead apparently killed by a massive shock. It will be determined that the alien ship had been driven into the water by the impact of at least one 16 inch shell. The large explosion's shock wave and impact drove the transport into the water at supersonic speed with it's shield still active and while that shield mostly protected the ship the inertial dampeners failed and the crew was killed instantly with the pilot's chairs literally torn loose by the uncompensated acceleration.

The President and the Joint chiefs are keeping track of the battles occurring on the ground, off the coast and in the air of the eastern states now moving further west, but it's the running battle in space that is scaring them. Most advisers including the very few from Voyager's crew are starting to believe that the crippled Voyager and her small fleet of shuttles aren't going to be able to beat the Ha'taks. They know the air battle occurring over the eastern half of the nation and the battle for the capitol is a strategic side show, it's outcome will be made meaningless by whoever wins the battle in space.

More importantly the President and his advisers have realized they will win the surface sideshow. Outside of the heavy damage to Washington DC and the surrounding towns and suburbs the military is reporting relatively light damage to most of the larger cities that have been attacked. Most of the damage consists of  fires and relatively minor external structure damage, while the smaller cities and more densely packed suburbs and towns built largely of  wood are in a very few cases having significant problems with the fires started by the strafing runs.

This relatively light damage reflects the Jaffa's lack of experience with attacking an advanced civilization and the fact that the Glider's are only armed with two small plasma cannons firing what is even by 20th century standards very light aircraft  weapons with little ability to deeply penetrate brick, concrete or stone structures.

  

1854 EST March 6, 1998

Much of the American public is in a state of shock starting to verge toward panic, it appears to the public the fighting is increasing. After nearly 6 hours the news media is still focusing heavily on showing video filtering in of the heavy dog fighting from earlier in the sky's of the Eastern half of the Nation. Also figuring prominently is several videos of the standoff between the alien transports at altitude and the US Navel forces just off the coast.  They are just reporting that the American army is trying to push the aliens back to their landing point and prevent the alien warriors from breaking out of the thin containment perimeter that is just slowing their advance through the D C.

Also making the public fear much worse is the reports of the initially mysterious and intensely bright explosions in the sky now being seen and reported  literally around the world..  Finally after Voyager and the two pursuing Ha'tak burn their way through the outer edges of the atmosphere directly over Austrialia a news agency there starts broadcasting nearly 40 seconds of video in which 24 seconds is showing surprisingly clear images of two roughly pyramidal shaped ships firing on a smaller white modified saucer or spoon shaped ship. This video, taken by an Austrialian observatory is being feed world wide on the partially intact satellite news feeds barely  6 and half hours after the initial attack on Washington. This video finally forces the US President to do a live broadcast from the emergency bunker under the White house, where he has been trapped by the Gou'ald's unexpected high speed invasion of Washington.

The president often in direct contact with Voyager decides to wrap the truth around a lie that is a desperate bluff aimed at the two Gou'ald starship's Janeway is facing in space. He also hopes that the broadcast will quell the growing panic across America and around the world as disorganized news reports are making it appear that much of America's east coast and eastern states are burning. These news images are painting a far worse picture of the damage making it look like America is losing the air war that military reports are making clear is now winding down firmly in favor of American and Canadian armed forces.

The first thing the President does in his emergency broadcast is to assure the public that the conventional forces are winning the battle against the invasion forces telling them that they have already shot down most of the alien fighters and are fighting the alien ground troops in Washington to a stand still even as a ever growing number of army and marine units join that battle.  He then explains that the white vaguely saucer shaped ship seen in the Austrialian video is one of America's starships currently fighting a running battle with two Alien Snakes or Gou'ald starships keeping them at bay until the rest of America's starfleet can return from deep space deployment. The president then Launches into a rambling seven minute thumbnail revelation that doesn't reveal the stargate or Possum Grape, but is based on his own briefing notes as he explains the Gou'ald parasite, their history as Egypt's Gods, Humanity and their genetically engineered Jaffa slaves. He then admits/claims that the US government has known of aliens and the military has been studying and reverse engineering a huge cache of alien equipment since the 1920's and while Voyager and Admiral Janeway have their hands full  they are in control of the battle and as soon as a few more American starships return from deep space they will make short work of the two Ha'taks.
 
In the coming hour parts of the President's broadcast is presented to Apophis by his Jaffa and confident it is a lie he orders his Death gliders to report. When less than 20 Death Gliders reply and the commanding Jaffa of his invading army reluctantly reports they are pinned down by unknown weapons and what he thinks must be tens of thousand of well armed human soldiers. Apophis attempts to berate the commander, but an attack run by Voyager and her small fleet jars him badly setting an almost musical counterpoint in sound to the constant booms coming from his Jaffa commanders transmission.  Steadying himself Apophis, his attention now turned from the failure of his Jaffa on the planet allows his irritation and frustration to change to a fury now focused on the small starship and it's attack craft. Telling his Jaffa commander that he is returning he cuts the transmission and makes the decision to ignore Voyager's harassment and return to a position over Washington where he will make a full demonstration of his godhood.

The two Gou'ald starships heads back toward Earth on a least time sublight course aiming for a point 1000 kilometers above Washington to resume a bombardment that he plans not to stop until half the continental United States is molten rock forcing Earth's single starship into a stand up fight that Apophis knows it can't hope to win.

Instead Apophis has unknowingly ordered both Ha'taks into a trap and just over 30 minutes later roughly 9 hours after he opened fire he reaffirms his orders in spite of seeing the launch of a barrage of 96 submarine based ballistic missiles. The system lord brazenly ignores the crude weapons and his ships never deviate from their obvious flight plan. At 3500 kilometers both alien starships enters the jaws of the trap as the ballistic missiles now consisting only of their topmost stage each releases 5 atomic warheads. Apophis's sensor see no naquadah and assume the warheads are only simple primitive atomics and will not allow any deviation from his set coarse, still confident his shields will survive what few primitive warheads aren't swept from the sky by a few well placed plasma bolts. Apophis has discounted what his sensor show to be very oddly shaped warheads and does not imagine that the atomic warheads are actually the power source for a powerful X-ray laser cannon each programmed to pop up above the atmosphere and lock onto an enemy starship.  In this case the energy surge from Apophis's own command to open counter fire at 300 kilometers range causes Voyager's computer to order the near simultaneous detonation of 480 atomic bombs each with a nominal yield of 150 kiloton. 

The two Ha'tak's fly directly into a almost simultaneous crossfire of  mass driver rounds, photon torpedoes and the beams of nearly 480 x-ray laser cannons each pumped by a 150 kiloton atomic bomb. The two Ha'tak's have their shields knocked flat and both take damage to their outer armour layers and even the outermost decks as the X-ray beams and near miss anti-matter and near miss low yield atomic explosions obscure them from view for several moments. 

After the two Ha'tak's lose their shields Voyager warps into transporter range and the remaining Jaffa on both alien starships suddenly find themselves facing a large number of heavily armed and armoured human combatants made up of Voyager's Security teams, Navy Seals and special forces teams from the Airforce and Army.

In the few seconds Voyager has her shields down to transport in the boarding parties she takes a plasma broadside and while she dodges or uses her phasers to intercept all the plasma bolts several detonate close enough to her hull to put both the starship's jury rigged warp core and two of the three overloaded fusion power plants off line. 

The mixed teams of American special forces and Voyager security parties beamed from Voyager appear in force in the engineering and Bridge sections and very quickly gain the upper hand, but the fact remains there are 3 large starships on a collision coarse with Earth. One can't quite stop and on the other two the people who could change the flight paths are rather busy trying to avoid grenades, bullets, phaser beams and Staff or Zat bolts.
 
Apophis's two damaged, but mostly  intact Ha'tak Pyramid ships are headed for semi-controlled crashes on Earth, while his lest trustworthy Jaffa are fighting a losing war in his ship Apophis rings over to his son's ship and they escape with a large number of his most loyal Jaffa through that starship's stargate.

The Ha'tak that is carrying Breetak's rebels quickly organize a surrender to Voyager's boarding parties as it enters the atmosphere Breetak is able to bring his starship down in a relatively soft gliding crash that plows a trail starting just over a kilometer inside France's border and ending 50 meters inside  Switzerland's border less than 500 meters from the Italian border. (This almost causes a shooting incident as the armed forces of all three nations respond to the "invasion" each trying to claim the downed starship.)

As the Voyager and the other Ha'tak drop into the deeper atmosphere Janeway her ship now having two fusion reactors on line beams her boarding parties out of the two Ha'taks leaving the surviving jaffa crews to make a more or less controlled atmospheric entry. The Ha'tak abandoned by Apophis and carrying none of Breetak's rebels is slightly less controlled and it creates a sonic boom that shatters windows in a strip 180 kilometers wide that runs from France's coast to Moscow where it makes a relatively destructive 4 kilometer sliding crash in the suburbs of that city. This Ha'tak is mostly intact, but hits much harder than the French/switzerland and Italy Ha'tak and will never fly again it's structural integrity destroyed with far fewer Jaffa survivors.

The France/Switzerland and Italian Crashed Ha'tak will fly again within 4 years reflagged as a starship used by the Earth power block that will be called the Union in Space or UiS and crewed with both Jaffa rebels, Europeans and eventually other members of the UiS. The Moscow Ha'tak's hull is badly damaged and eventually gutted of advanced technology and it's hull disassembled for armour and other resources.  It's hyper drive, engines, armour and shields going into the NiS's first Carrier Battleship and other major systems ending up installed in several Russian/Chinese built starships.

Voyager unable to return to orbit on two secondary fusion power plant and emergency reserves has to make it's own emergency and ultimately very public landing via it's tractor beams at an American Air force base in England.  The Starship clearly visible in England's night sky thanks to several plasma leaks venting spectacularly into the atmosphere has taken enough external hull damage that it leaves misleading English identifiers visible to telescopic news cameras. Voyager's hull now only reads "USS Voyager and NC  7" and that is what the world sees misinterpreting it to mean United States Ship Voyager Navel Construction Seven.

The President's speech and bluff, the Voyager's bit of accidental evidence and the sudden appearance of shield domes over various key American facilities leads to most of the world refusing to believe that the President was actually bluffing about America having more starships.  

World wide Public sentiment quickly explodes into anger at America and the American military for hiding advanced technology and starting a war with an alien superpower.

In the days following the "Fire in the Sky" and the crash landings there are near daily world wide demonstrations demanding answers and in spite of continued almost daily revelations by the US president, which seems to be defusing  much of the demonstration fever in the US, it is of little help in other nations.

Finally roughly a week after the Ha'tak's crash and capture in a surprise move France, Switzerland and Italy allow UN observers in and start live uncensored televising of the interrogation of the Jaffa prisoners and the growing riots abruptly fizzle as the crowds choose to watch the aliens instead. In the coming days and weeks as these interrogations progress there is a subtle change in the public's opinions as the world watches and learns what the rest of the Gou'ald Galaxy is like and the horror Earth's human population has mostly avoided for 10,000 years.

Most historians will eventually pin the subtle, but critical change in public opinion to Breetak's first televised interrogation session he was the eighth Jaffa publicly interrogated and the first to not be a "rabid" worshiper of the Gou'ald Apophis. Instead of ranting about what his god would do Breetak speaks carefully and clearly and the shock of the difference allows Breetak to essentially take control of the televised interrogation session and he makes a impassioned and eloquent speech that first begs the people of Earth for help and then chides them for only building what are obviously exploration vessels unsuited for war. Breetak's ends his plea with a final warning stating that there has been recent changes in Gou'ald FTL technology and no longer can the Tau'ri count on the great distances to this world protecting them.

Breetak later backed up by Teal'c proves to be a major break through and rosetta stone for the French, Italians and Swedish interrogators and researchers trying to unravel the Ha'tak's technology he is willing to help and more importantly is able to point out other members of the rebellion that are also willing to help the Tau'ri. Breetak and the other rebel Jaffa along with SG-1's Teal'c inadvertently capture the public's attention and cripple several political hate movements aimed at punishing or using the USA as a scapegoat. These rebel Jaffa's statements make it very clear that Earth's time of Isolation was essentially up and that events unrelated to the actions by America had at last given the Gou'ald a FTL drive now capable of pushing their massive Ha'taks from 500 to 1000 times the speed of light.  No longer must they rely on the relatively tiny Tel'taks and stargates for intersteller speeds above 100 times light speed.

The anger at America's secret starship program remains, but now it often covers a desperate and almost embarrassing hope that the US does have enough starships to protect the Earth, many politicians and party's make use of this remaining anger to create and shape the various multinational power blocks that the Gou'ald will suddenly find themselves facing from Earth.

10:50 EST March 9, 1998

With major repairs to her power system partially completed and limited power again being supplied from her tiny warp core Voyager limps from England to Washington DC and starts using it's transporters to beam out one in thirty Jaffa putting them minus all metal in a hastily created POW camp at a local army base. The sudden "going away" so closely resembling the Asgard methods of attack scares the remaining Jaffa and their leaders quickly surrender to the army and marine forces still assembling around the badly damaged airport and the no mans land of burned out ruble. 

At 10:50 the leader of the remaining Jaffa at the airport surrenders and the ground fighting in Washington ends.  



0330 March 11, 1998

Voyager limps back to it's base at Possum Grape after a short stop in Norfork to pick up nearly 250 Navy Techs and Engineers. Their focus and the focus of most of Possum Grapes repair and production capability will be to try and bring Voyager back to it's full operational potential. In the following months several major industries in the US, Canada, Japan and England are put to work trying to speed up the building of a full warp core for Voyager. The same day the base at Possum Grape also starts transferring Air Force Personnel reassigned from SGC and SAC to the Possum Grape facilities via the transporter relay line.


General Electric and Sony in a hastily arranged deal with the US Air Force, Army and Navy starts production of a significantly upgraded version of the rather crude and quickly assembled  Shield generators. The Actual production lines don't start operation in the US and Japan until march the 20th, but by April each company has a facility turning out 16 Shield generators per day with most earmarked for the Air Force, Navy and Army.  This mass produced 5 ton unit  is just over twelve times as powerful as the best of the hastily built versions created in the repair centers of US military bases and allied bases around the world.  The Shield generator's emitter heads are optimized to the Air Force specifications because much of the titanium used in the emitter heads is coming from Air Force stocks and reserves. Each standard generator unit's emitter heads are designed to cover 1/6 of a 100 meter diameter sphere and can be commanded to swivel plus or minus 15 degrees allowing slots to be opened as firing ports or entrances or exits. 


March 13, 1998

The conspiracy theorist initially floored by the 1920's and Egypt parts of the President's story are having a field day pointing out America and her allies force field protection over military bases and some critical government structures.  No amount of explaining seems able to convince them that America hasn't secretly already built at least 7 starships.  After all Voyager's lettering code of USS Voyager NC  7 is clear for all to read. The politicians of the European nations and Russia and China mostly suspect or know the truth, but feel it's politically expedient to support the conspiracy theories spreading wildly through the masses to gain support for the large expenditures and redistributions that are taking place in their own nations. 


In the coming days as the Jaffa are publicly interrogated Janeway, the President and eventually most other world leaders realize that the general population's angry words now often directly coupled with some statement about America's 7 starships is becoming a mostly subconscious attempt to suppress a growing worry, fear and terror as the Jaffa prisoners make very clear just what is the fate of most of humanity is outside Earth's solar system. Psychologist working for the American government advises the leaders that the world's anger might turn to panic and plans are made to allow more Intrepid class American starships to be seen through the "magic" of hologram generators mounted on the Aerowing.

The USS Wanderer NCC 6 puts in an appearance in the last week of March, it  is actually a hologram generated around the Aerowing gunboat and claimed to be the first starship in America's survey fleet to publicly "return"  from deep space. It is promptly ordered go on a high security sentry duty on the outer edge of the solar system until Voyager is fully repaired.  



 Early April of 1998

The President, selected members of the US Senate and Congress are allowed to read a top secret report jointly written by Samantha Carter and B'lanna that deals with the pros and cons of using Anti-hydrogen vs Naquada to provide a power boost to the current starship designs.  Later in the week Daniel Jackson with the backing of Admiral Janeway, General Holland and the rest of the United States Government joins a group of ambassadors to Abydos to formally establish a set of treaties with the people of Abydos. This treaty leads to Abydos's people joining the USA as a member state with slightly more autonomy than Texas within 4 years. The planet quickly became the USiS's main source of Naquada and later a large source of low grade or shattered dilithium after a survey of the planet's solar system finds a large deposit in an asteroid crater on the Mars class world that is the next planet out from Abydos.

The stargate is heavily used transferring personnel back from the holdout base and moving supplies to Abydos laying the foundation to bring it's civilization up to Earth's standard and expand the Naquadah mining operations.  Even as Abydos's first layer of infrastructure is being moved in several schools are started and a team of specialist from Voyager are assigned to help the US Government's ambassadors and the Abydonian citizens adjust to each other and the coming break neck speed of technology driven social change.

Voyager's personnel are working with the techs of  SGC to install a sensor grid and containment force fields first to overlay and reinforce the Iris and secondly to allow the emergency isolation of the Gate room.  When the SGC's atomic reactor proves too small to fully power the advanced deflector/shield force field systems replicated for Star Gate Command they along with much of  SGC's tech and engineering staff began construction of four 550 megawatt fusion reactors based on late twenty second century designs.

A large contingent of  high security clearance Air Force, Navy and Army medical personnel from America, Canada, England and Japan are assigned to Possum Grape studying under Voyager's Holographic Doctor. These high security medical personnel focus on techniques and medicine reproducible by 20th century technology. The goal is to start spreading 24th century medical knowledge to American and closely allied military medical facilities and then from there to the civilian hospital in the US and other nations around the world. 


Mid April of 1998

The "rumour" about Apophis losing two of his newest and most powerful Ha'taks has severely hurt the System Lords standing both with his own Jaffa and more importantly with Sokar and the other system lords, they are starting to think they see a weakness.  In a desperate move Apophis barely able to maintain control of his own "loyal" Gou'ald and Jaffa carefully releases a counter rumour claiming that Earth was Ra's most closely guarded secret, a Industry and research world without precedent working on radical new technologies and those ideas now belongs to Apophis's and his two best Ha'taks rest there even now being upgraded.

Unfortunately for Earth  this second rumour was far more believable from the point of view of the arrogant System Lords and Sokar along with the other System Lords start looking into finding ways of removing Earth from Apophis's control and what resources they can divert toward destroying or capturing Earth. 

After putting out the counter rumour Apophis hunts up the female security Guard taken from Earth in his first host raid back in July of 1997. The Guard now the unwilling host of a minor Gou'ald serving under Apophis was not extremely knowledgeable, but the Gou'ald in control exaggerates her Knowledge. Apophis orders her to reproduce the missile technology that destroyed so many of his Death Gliders and helped in the loss of his two best ships. Apophis is unwilling and unable to supply much in the way of resources and only allocates her a very small amount of resources in the form of a world with a single small industrial city mostly dedicated to producing stainless steel plumbing and pressure pipes for starships. He forbids his "Tau'ri" Gou'ald to use any naquadah in her designs, after all the slaves on Earth hadn't used it, so she won't have a need of it.



Late April of 1998

As the SG1 and the other SG teams start to return to near normal operation amid the Stargate operating at better than four times it's previous level the US continues building up the Alpha site and starts regular shipments to and from Abydos. Voyager's techs are also working to greatly upgrade what the conventional 20th century sensor systems on the malps and the conventional 20th century electronics carried by the SG teams can do. For the moment the SGC and Voyager have chosen to keep the advanced Federation technology within Earth's solar system requiring special passes and self destruct alterations before any subspace technology can be carried through the Stargate..

A Voyager away team and SG 1 retrive the mirror that gave Daniel warning of the impending attack.  It is taken to Possum Grape and jointly studied by  American scientist and Voyager's engineers and scientist.

A Transporter system is installed within the SGC and with 3 days of experimental tweaking of the transporter Voyager's crew manage to successfully impliment very limited bidirectional wormhole transporter operation. The limitations require the transported object to be within a narrow 10 degree cone directly out from the stargate and no more than 1013 meters distance. Bi-directional transporter operations through the stargate are also very sensitive to nearby electro-magnetic interference. Large amounts of wide band EM noise such as from very heavy industrial activity, a thunderstorm above SGC or near the other stargate can prevent any transporter operations through the stargate..
 

Voyagers researchers and the Navel and Airforce personnel hammer out a warp and impulse capable shuttle design based on the type 9A cargo shuttle. The Shuttle has far less than half the FTL speed and roughly half the  internal cargo capacity of the Federation version, but the majority of it's parts can be or soon will be manufactured within America, Canada, England and Japan's industry. In addition to it's internal cargo capacity the new production shuttle will have a set of 4 robotic twist locks that give it the capability of locking a single ISO 6.1 container on the bottom of the shuttle, where it can lift it to interplanetary distances. When a ISO 6.1 container is mounted the type Y9A cargo shuttle is limited to sublight speed and an acceleration a third normal, but the shuttle is still able to reach the moon in less than two hours and Mars for most of the year in under a day.  

Boeing sets up a production line building a modified version of the tricorders design given to SGC and quickly introduce several minor improvements that  increase the range, increase it's capability and reduced it's size and weight by a significant margin and streamlining production.   

The shuttle officially designated type Y9A is outwardly the same general shape as the type 9A shuttle, but it's basic airframe is steel with a composite skin of  ceramics, carbon fiber and sheet steel. This design lacks several of the amenities of the type 9A including gravity plates and has what the Federation considers the minimum amount of safe life support.  The sensors, shield generator, much of the wiring and the most of the computing capacity is manufactured from slightly improved current Earth components, but in spite of this the first four months of production are run on a group of test lines set up in Possum Grape which produces a total of 16 shuttles as Engineers, technicians and assembly workers from Beechcraft move back and forth between Possum Grape and a much larger production line being set up in their own facilities.

Even after Beechcraft has their own assembly lines running in early October 1998 the base at Possum Grape is forced to maintain two assembly lines to supply the four warp nacelles which contain a 1.5 megawatt fusion reactor and cochrane coils for the warp/fusion engines used on the shuttle. This need persists until January 1999 when Texas Instruments succeeds in getting a production line up to speed building 1.5 megawatt fusion reactors where 30 percent meet the specifications needed by the shuttle's four crude warp nacelles.  In late November of 1998 Raethon succeeds in establishing a production line for shuttle scale cochrane coils, but it isn't until mid February 1999 that enough coils are passing inspection to fully supply the shuttle production line run by Beechcraft. 

The Type Y9A Beechcraft shuttles are limited to a maximum warp speed of 2.9 and warp cruise speed of  warp 1.9 with a flight endurance of 29 hours and a maximum lifesupport endurance of 2 days.  The Y9A shuttle is designed for hauling cargo, but the cargo bay can be configured to hold arrays of  modified air-air missiles or carry and eject atomic warheads.

Early May of 1998

The Battleships Wisconsin and New Jersey are taken out of moth balls and are at Norfork undergoing a major rebuilding, while they will each have PPPC turrets like the Iowa and Missouri. Unlike the Iowa and Missouri they will lack the repulsar weapons and have only one 16 inch turret converted to Gravfocus magnetic coil guns, while the other two 16 inch turrets are nearly unchanged except for the addition of automated loading systems and internal shield generators designed to direct any ammo explosion up and away from the rest of the ship.

A production line is quickly being built to produce a two stage version of the 16 inch scramjet round, with the second stage consisting of a modified sidewinder  seeker head with a high explosive warhead that is designed to destroy a death glider or detonate a incoming plasma bolt. These new rounds will have a slightly shorter range only able to reach targets below an altitude of 1200 kilometers, but the second seeking stage will make it far more accurate than the longer ranged unguided version produced by the Voyager's industrial transporters. 

Only the Wisconsin and New Jersey's stern 5 inch turret will be modified to match the  PPPC turrets of the Iowa and Missouri, but as resources permit all four battleships will slowly have all  their remaining 5 inch gun turrets converted to EPRET mounts along with the ammunition space converted to hold a superconducting storage ring and 1.5 megawatt fusion reactors that have failed inspection for use in the shuttles or Gunboats.

By 2010 all the Iowa class battleship have been converted fully to Fusion power and by 2015 all have been retrofitted with multiple hull pods containing repulsar/tractor beam generators that allow actual flight capability to altitudes of 1 km and speeds of 200 km/hr, but because of repulsar damage to shallow ocean bottoms flight is usually limited to the deeper parts of the ocean off the continental shelf.

Eventually these four battleships under going regular upgrades to improve their ability to intercept plasma bolts and shoot down Death gliders become the only known "surface" vessels able to standoff the sustained bombardment and fighter and Tel'tak capability of a Ha'tak. Sadly they never quite gain the ability to actually destroy a Ha'tak.  

The first two Type Y9A shuttles produced on the Possum Grape assembly line are delivered one to the Air Force and one to the Spacenavy, but both spend a significant amount of time following Admiral Janeway's orders working for the Spacenavy ferrying orbital sensor platforms to the larger moons and planets in Earth's solar system. These sensor platforms are being put into place both for scientific/mineral surveys/research and to lower the possibility that a ship could use the planets to hide within the solar system. 

Canada and Japan, which are effectively being frozen out of the research and technology discoveries occurring  in the European Union and Russian sign a formal treaty with the United States to supply money, materials and man power in exchange for access both to the still mostly secret Stargate and the now mostly public starship program that "officially" produced Voyager and her sister ships.

The Gunboat designs are finalized and passed to the Spacenavy department and are followed a week later by the Destroyer designs that will become the Cannon class are passed to the Spacenavy department.  


A week after the treaty with Canada and Japan is signed the first Canadian SG teams and research scientist arrive and are followed a few days later by Japanese military and science teams arriving at Possum Grape..  


The Ship's Holographic Doctor and several of his students lobby for a additional contacts with P3X-989 and it's Android caretaker and the Android versions of  SG-1. Eventually they succeed in convincing Admiral Janeway and General Hammond to contact the androids on P3X-989 and the students and Voyagers medical hologram gains access to the technology  that produced the Androids. Initially major incompatibilities in the computing technologies prevent the medical hologram from downloading a version of himself into a android form, but with some modification he is able to use an android body as a high bandwidth waldo freeing his awareness from sickbay and the holodecks, but because of the high bandwidth needed the holographic doctor's android waldo is confined to the city of Possum Grape, where the town's electrical power grid can act as antennas/transmission lines.

Radiation levels on P3X-989 can't support long term human life even within the facility housing the stargate and short term support only extends to a breathable atmosphere and water.  The Away team from Voyager estimate that the technology level that produced the base was mostly late twenty-second century with the surprising exception of  the Android's quite sophisticated semi-positronic brain. P3X-989 eventually becomes a minor automated mining and a high level research colony containing over 3000 Androids with minds based on downloaded copies from older volunteers at  SGC and Possum Grape. Only the highest security levels within the USiS government are aware of the Android nature of the P3X-989 colonist.  In spite of the colony's small size 2 SG teams are based there and use the designations SG-1A and SG-VoyA.

Late June 1998

The US army is only able to procure shield generators and tricorders and is given a very low priority to all other advanced technologies in or going into production. Almost all production is being  focused first to the new Spacenavy and then on trying to bring the conventional Navy and Air Force up to the level needed to face Gou'ald starships in low earth orbit.  Frustrated at being cut out of having access to most of the advanced technology being poured into the other armed forces the highest ranking generals in the army meet to try and find a way to gain access to advanced technology. Eventually the meeting settles on their biggest worry, trying to find ways to defend themselves from megaton range Gou'ald plasma weapons.  Now very aware the shield generators that are being allocated to them are not going to stand up to even a single direct hit from a Ha'tak's plasma bolt and not liking their complete dependence on the Air force, Navy or the new Spacenavy for the air defense of their men they decide to do something.  After a long and mostly frustrating debate the Generals break up the meeting and shortly there after the Army quietly acquires the five surviving land based 16 inch guns and the larger bases start refurbishing every 155 mm gun they can lay their hands on.  The 16 inch guns are moved to five army bases in the central part of the United States and each base starts construction of an armoured turret. The 5 bases are purposely picked to be deep within the United States relatively far from the coast because of the large amount of firepower already being put to sea.  The army puts in a request for 500 of the new 16 inch two stage guided scram jet shells and through Foster Grant speaking to his friend General Hammond ask Voyager to help model and design a 155 mm extended range round that can be produced in an Army base's machine shops.  In addition to stepping back to gun technology they also request that the developers and manufactures of the Patriot missile to quickly develop a conversion or enhancement that will give them a missile with LEO interception capability.  The army also starts a crash program to develop software that will allow the interfacing of a subspace tricorder into the control network of the 16 inch guns, 155 mm guns and current generation Patriot missiles in the hope they can calculate interception paths for Plasma bolts and place 16 inch, 155 mm shells or  remotely guide the Patriots into their predicted path.

The European Union send their first stargate teams through the stargate they have acquired from their Ha'tak. They are checking out 3 abandoned mining worlds that came up in the interrogation and debriefing of the captured Jaffa. In spite of officially being angry at America the European Stargate program carefully coordinate operations. The European program even goes so far as to rent several tricorders sensor systems and force field generators along with crews from the United States to help provide security for their gate.

In "protest" of the United States "alien secrets" both Russia and China withdraw from the outer space treaty citing the 7 American starships as proof the US had never observed the portions on atomic weapons.  Russia also formally claims all planetary surface areas 10 kilometers across centered on each of their probes all across the Solar system, within a week the space treaty is dead no nation is observing it..

The day after Russia's withdraws America formally withdraws and a pair of type Y9A Shuttle set up a series of probes on Mos Olympus on Mars claiming the entire massive Mountain.  Eventually a large base will be built and America's second stargate found down south will be placed their to allow operation without interferance with Earth's European and North America Stargates.

The decision is made to allow some of the locally produced Federation technology off Earth and three type Y9A shuttles are sent to the growing training base on Abydos along with a large ground crew. The Abydos shuttles are each armed with the emitter heads from 3 phaser rifles, but their primary mission is to start a  survey of the Abydonian solar system and place a limited array of small short range hyperwake detectors in the outer edges of the solar system.   
 
Companies in the United States, Canada and in the United Kingdom and Japan are given the formula and production method for manufacturing a superconductor that remains superconducting to just above the boiling point of water. Originally discovered by Vulcan engineers it is the simplest and easiest to manufacture high temperature superconductor known to the Federation.  Long abandoned in the Federation for even higher temperature superconductors, it's only other flaw is that it must be heated to 250 degree celsius before it is malleable enough to work with like normal metallic wire.


July 3 1998

SG1 and several refugees from Nassya set off the tricorder based biosensor installed in the gate room and they along with everyone in the gate room are isolated by the forcefield system.  It takes an hour and a call for assistance to Possum Grape, but eventually the techs isolate the Gou'ald patterns and beam the two infected people from the Gateroom directly to a pair of special containment units built at Possum Grape. SG1 is shocked when one of their own, Sam vanishes beamed to the Gou'ald containment unit.

Over the next few days as they interrogate the two infected humans the creature in Samatha Carter claims to be a Tok'ra not a Gou'ald. It describes itself as symbiote among a group of symbiotes working to free humanity from the System Lords. Eventually this Gou'ald called Jolinar convinces Teal'c who knows of them and the others members of SG1.

Admiral Janeway and Voyager's holographic Doctor however are skeptical and Jolinar reluctantly admits that like the Gou'ald it is the symbiote's choice to allow Samatha Carter her freedom and while the symbiote must makes use of parts of her brain to become fully self aware it can keep things from Samatha's mind.  Tuvok eventually suggest a mind meld and while Jolinar is skeptical,  She and her involuntary host agree to it.  Tuvok succeeds in pulling the Tok'ra into the meld and is able to determine that it is speaking the truth.

Samatha Carter is ordered off of the SG1 team and she is given the choice of living on Earth as a untrusted civilian scientist or returning to the Tok'ra as an ambassodor. General Hammond, Admiral Janeway and the Joint Chiefs all agree that Samatha can no longer be trusted to put the interest of Earth first. They order her removal from SG1 and her status changed to that of a ambassodor of a possibly friendly power.

Colonel Foster Grant is given designs and conversion procedures for turning 155 mm high exploshive shells into scramjet rounds. After conversion the shells contain what voyager's engineers think is the just over the minimum amount of explosive needed to disrupt the self generated magnetic containment field on a Gou'ald plastma bolt and is estimated to be able to just barely attain a maximum altitude of 90 kilometers.

During a discussion with the ship's doctor about the best methods of removing the Gou'ald assassin from the other human Jolinar mentions that the symbiot can regenerate nerves. The holographic doctor aware that nerve regeneration is something still beyond Federation medicine and desperately wanting to see the regeneration in action makes the suggestion to Jolinar that she and Sam ask the US government to pick out a group of paralyzed volunteers for Jolinar to choose one as it's new host.  Within a week a dozen paralyzed veterans all with high security clearance are being interviewed by Jolinar for transferal.  It takes only 3 days  for Jolinar to make her choice and she is transferred to ___________ . Under the watchful eye of the holographic doctor Jolinar spends a week healing the woman's spine and is then allowed to make her own way home with her new host and a proposal of treaty between the United States and the Tok'ra.

A competition is held where the production plans for gravity plates are given to 20 companies in Canada, America, England, Israel, Austrialia and Japan. The first company to produce gravity plates with a consistant 60% of Earth's gravity gets a spacenavy contract for the next 4 years. A company based in Israel wins the competition and starts producing a gravity plate that have maximums that vary from 60 to 80 percent of Earth's gravity. This single Israelly company quickly finds it can't fully meet the demand and three other companies that were producing gravity plates in the 45 to 65 percent range are allowed to start producing gravity plating under a relaxed agreement that will accept any plate that can achieve 50 percent.


1000 July 3, 1998

The European Union starts testing their first fighter constructed half from Earth manufactured parts and half from salvaged Death Glider parts. Built with help from the Jaffa maintenance crews and from reverse engineering of captured intact Death Gliders. The fighter is a near copy of the Death Glider both in power source and in shape, it however has hard points for six anti-aircraft missiles in addition to the 2 staff cannons.

TNN claiming it is trying to defuse some of the anger at the United States broadcast a story about Denmark celebrating the 4th of July every year in Ribild Hills. Instead of helping the US this broadcast backfires resulting in more or new anger at Denmark and even more rumours spreading about Denmark having access to the alien technology and about the US's activities in Greenland.


July 17, 1998

SG1 returns from P7J-989 with the beginnings of a outline of a trade treaty. The planet's android caretakers are firmly for the idea of trading the planets library archives to America to gain access to fusion reactors and a Iris and IFF system for their stargate.  The planet's current power technology had led to the ecological disaster that forced a surviving remnant of  nearly a hundred thousand into several dozen domes each housing 1000's of stasis dreaming chambers. These human's were dreaming away the centuries waiting for the environment to recover, leaving several hundred identical androids to act as caretakers. Each android initially programmed with a large collection of discrete and  very sophisticated expert systems that were not true AI's, but the surviving engineers and scientist had added a sophisticated decision/command program to take the place of a human decision maker. These decision/command programs was tasked with protecting the sleeping humans, maintaining the equipment and trying to help the planet's biosphere recover. Over the centuries these Isolated decision/command programs running on individual androids were forced to link themselves together more and more often to better respond to the planets condition. This merging of the individual andriods independently refined expert systems into a single distributed network inadvertently produced a true AI that had become a very sophisticated single self aware personality. The AI personality  was expressed through the multiple android bodies and in the last few centuries this AI has created extensive well cared for gardens around each of the domes housing the sleeping humans. The well being of the gardens have become a very critical part of the AI's primary goals and while the needs and well being of the humans still holds a slightly higher priority it does not want  the awakening humans demand for power to destroy the work of centuries.  The planet's awaking population strongly influenced by the AI eventually settles into being a close trading partner with America and then the USiS eventually accepting a number of immigrants and running an extensive student exchange programs with all the member nations of the USiS.   It is eventually determinded that the world is relatively safe from the Gou'ald. Ha'taks even with their improved speed would take nearly 18 months to reach the solar system from the nearest significant Gou'ald outpost. 


1100 July 20, 1998

The first three USiS Gunboats are called G Washington, J Adams and T Jefferson are lunched on their first official shake down patrol. The Gunboats hull is roughly based on a tripling of the type 9A cargo shuttle's hull.  Every effort has been made to design and construct these ships without calling on the resources of  Voyager or the Possum Grape base, however certain components required replication and the Aerowings small replicator and transporters were used to produce the parts.

Gunboat   Washington Class

Little more than a simple armoured box  with warp nacelles affixed the 31.5 meters long 12.6 meters wide and 10.8 meters high design quickly become the most produced hull design in the USiS. It's warp nacelles and other standardized components such as the hexagonal polarized armour plate, fusion impulse engine and composite armour quickly became standard components for the growing fleet of interstellar and  interplanetary spaceships.

Powered by several standard 1.5 megawatt fusion reactors most of the power is fed into the impulse and warp cochrane movement systems with relatively little left for the actual operation of the spaceship.  It was never done on civilian versions of this vessels and only a minority of the military versions had their warp nacelles fusion reactors modified to use a naquada boost system that pushed the Gunboats top FTL speed to 17 c. This power boost also provided enough power so that each nacelle could have a small  plasma accumulator and a single phaser emitter copied from the type 9 shuttle installed. The accumulator allowed the small phaser emitter to be fired at 1/3 it's normal rate on the anti-matter powered type 9 shuttle. 



Week of July 24, 1998

The Gunboat production slows after the first three are completed to one every month to allow the Aerowing to focus on surface vessels adding the replicated emitter heads and the booster grav plating to the 5 inch barrels for the EPRET conversion of the Navy's 5 inch guns. The superconductor power storage coils do not have to be replicated because production of non-replicated superconductor storage coils is finally underway at a half dozen plants in five nations. The surface navy is steadily upgrading all its ships both with diesel generators and by quickly snapping up all 1.5 megawatt fusion reactors that fail inspection for use in the Shuttles or the Gunboats. A navel engineering team succeeds in using the primary 1 megawatt plasma output of these substandard  fusion reactors to superheat water and then use that superheated water to run a Gas turbine system.          

The same week a flight of seven type Y9A shuttles are sent through the Stargate to Abydos two are to begin a high resolution tricorder survey of Abydos and two are to help in the surveying of what is turning out to be a mineral rich solar system. Two others are assigned to slowly  ferrying a set of six improved sensor satellites to the solar systems outer reaches. The satellites are smaller and shorter ranged version of those placed around Earth, but assuming a 1000 c FTL speed they will give at least 8 hours warning for a Ha'tak sized vessel.  The shuttles are accompanied by air force personnel and contract workers from Canada, England, America, Australia and Japan their purpose is to build a heavily defended airbase for the shuttles and establish the first of what will be a series of missile silos housing missiles armed with bomb pumped x-ray laser cannons.  

Tuvok currently in command of the Possum Grape base orders the Shuttle phaser and shuttle fusion reactor powering it removed and installed in a specially built doublesized type Y9A command shuttle. The Possum Grape's shuttle phaser is replaced with 7 hidden EPRET systems and 13 point defence stations placed around the the town. Each point defense station contains an array of surface to air missiles and a gatling.
  

July 31, 1998

"Thor's Chariot"

The SGC is contacted by a friend from Cimmeria and SG1 goes through to see what is wrong. After scouting the situation Jack and Teal'c manage to contact the SGC the next time SGC dials the planet and report the Gou'ald invasion requesting supplies and support troops.  Six hours later the SGC re-opens contact and while a large group of  Jaffa wait for what ever is incoming the SGC beams supplies and 36 additional heavily armed special forces teams through to a small clearing roughly 850 meters directly out from the stargate. After successfully beaming the teams in they try to reduce suspicion among the Jaffa by  firing  grenades through the stargate in an apparent failed attempt to badly disrupt the Jaffa ambush. The force is made up of Canadian, Japanese, British and American special forces that announce their presents 45 minutes later by directing Laser guided missiles fired through the stargate into the Gou'ald construction site.  Their position eventually discovered Jack, Teal'c and the 6 special forces teams end up fighting a slowly retreating delaying action that while ruinous on the occupying System Lords Jaffa is one the SGC teams are slowly losing until the arrival of Thor's starship.

Thor currently unaware of the changes on Earth simply repairs Cimmeria's defenses and ask the SG teams to let the planet develop at it's own rate. He refuses further contact with the Tau'ri and request that any trading with the people's of Cimmeria be limited to their current level of technology. 


August 3, 1998

Every activated subspace tricorder and several Gou'ald based sensors on Earth pick up a series of hyperspace scanning pulses originating from within 2 light seconds of earth, but only the Sensor arrays at the SGC, on the Voyager and within the Possum Grape base manage to lock down it's  rough location on the moon. The Aerowing and 5 type Y9A shuttles hastily loaded with x-ray laser cannon warheads converge on the triangulated lunar mountain, but the device self destructs as the Aerowing goes into a hover about 1000 km above it's location.

Following a suggestion from SG1 a tricorder equiped team from Voyager visit Cimmeria and allow Thor's hammer to scan them. The  tricorder quickly matches the unkown moon scan pattern as being close to methods and techniques used by the alien protectors of Cimmeria.


August 5,  1998

Shau're nearly nine months pregnant is captured on Abydos when she and her escorting Jaffa unwittingly walk into the beginnings of a major expansion of  naquadah mining operation run by the Abydonians, a US/Canadian  mining company and a Japanese equipment company.

The Stargate on Abydos has just had a Iris and forcefields installed to isolate the Gate room, but because of active trade with other worlds and a number of innocent off world travelers the Abydonians have made the decision to never shut the Iris until after an attack starts. Instead the Abydos gate room is always Isolated by force fields each time there is an incoming worm hole.

Shau're is classified as a Gou'ald in spite of being in control of her body while pregnant and she is held for nearly 2 weeks before she is identified by her father and Daniel is notified of her capture.


August 7,  1998

SG1 returning from a mission again set off the sensor and find themselves held by the gate room's isolation force fields. The Federation sensors have detected a alien unknown bio-sign and it is eventually traced to the device the team thought was a time capsule.


August 15, 1998

A careful scan done on Teal'c's son with federation sensors quickly reveals a deadly bioweapon hidden on his body.


August 19, 1998

A Hyperwave wake is detected 8 hours out from Abydos, it is Heru'ur's personal Ha'tak he has heard that Shau're is on Abydos. The survey shuttles are recalled and the advanced construction and mining sites are quickly disguised or hidden. The type Y9A shuttles are loaded with bomb pumped X-ray laser cannons and go into hiding on the far side of Abydos. Thirty 5 man SG or special forces teams along with 8 more type Y9A shuttles are sent through the stargate. Each of the 8 type Y9A shuttles has it's cargo bay loaded with a short range transporter and a single 5 man special forces team. These 8 shuttles go into hiding with the nuclear armed shuttles and wait for the Ha'tak to arrive.

The Ha'tak arrives and after a hour long sublight flight it approaches Abydos and performs a cursory scan before dropping it's shields and going into a low orbit that will pass directly over the Stargate pyramid. Heru'ur's Ha'tak starts lauching Death Gliders and Tel'taks as Heru'ur and a large number of Jaffa  "ring" down to the planet's surface.

The 6 type Y9A shuttles armed with nuclear weapons warp around the planet and release a spread of 24 x-ray laser cannons at near point blank range before vanishing back into warp. The surprise is complete and the Ha'tak takes 24 unshielded hits at near point blank range, sadly the attack is devastating to the ship. The Ha'tak is damaged beyond full repair by the x-ray pulses, it's shield generators never given a chance are badly damaged by 3 x-ray pulses that penetrate the armour covering them.  The ship's hyperdrive is gutted by 5 direct x-ray beam hits and ten decks including the bridge are holed explosively exposing them to vacuum.

The escorting swarm of  Death gliders that has just been launch is crippled by the small secondary radiation pulse from the twenty-four 150 kiloton nuclear devices leaving only a pair of badly crippled Tel'tak and 55 damaged, but operational Death Gliders. These Death Gliders are picked off in the next few minutes never seeing the flight of 14 Y9A's dropping out of warp just long enough to pick off 3 or 4 Death Gliders with low powered phaser fire and transport boarding parties on the Tel'taks and the Ha'tak

The two Tel'taks are captured within minutes and the last resistance in the Ha'tak is exposed to vacuum forty minutes later by Special forces teams beamed from shuttles.  The Special forces initially hit very heavy resistance and can make little headway having 5 killed and 6 badly wounded, but they are wearing light federation spacesuits and each team has been issued a single phaser rifle to compliment their normal weapons.  When it is realized that the internal bulkheads aren't fully armoured with depleted naquadah the teams quickly adopt the tactic of exposing the decks with the heaviest resistance to vacuum by burning out non-naquada covered sections of hull with the phaser rifles.   Heru'ur is killed on the ground as he and his jaffa fight their way toward the Stargate coming under phaser fire and transporter attack from straffing shuttles.  Sadly the Gou'ald within Shau're has awakened after the birth of the child and in the confusion of fighting manages to escape through the stargate leaving the baby in Daniel's care.

Heru'ur's Ha'tak is slowly tugged by captured tel'taks into a stable high orbit around Abydos and heavily salvaged for parts before it's hull was renamed Starsand by the people of Abydos. Initially the Starsand is being rebuilt with what will become the USiS's beta or export level of technology, but it is quickly upgraded to alpha or full access to US technology after Abydos joins the United States.

Rebuilt with USiS federation technology into a heavily armed mobile fortress or monitor capable of attaining warp 1.0001 for short periods. While the ship has lost it's Gou'ald style shields and hyperdrive having them replaced with warp and inferior USiS style shields it's depleted naquadah armour is repaired and overlaid with polerized armour plates. In addition the Starsand has an extensive point defense system based on phaser rifle emitters, heavy guided or infrared seeking missiles backed by several small caliber gatling guns able to fire naquadah enhanced rounds.  The surviving salvagable plasma cannons have been complemented with several arrays of SRBMs armed both with x-ray lasers and naquadah enhanced warheads. 

Politicians in France, Switzerland and Germany already officially denying America, Great Britain and Canada full access to the Ha'tak start publicly grumbling and dragging their feet on Denmark's scientist and corporations trying to gain access to the Ha'tak. Italy soon adopts the same tactic.


September 3, 1998

Russia puts a pair of rebuilt Death Gliders into earth orbit and the pilots perform several orbital maneuvers and interceptions of each other.  



September 5 1998

The Gou'ald controlling the airforce security guard is unsuccessfully in her attempts to use the Earth woman's limited knowledge to produce or find a suitable Explosive for rocket engines and warheads. Almost all Gou'ald explosive make use of Naquadah,which Apophis has forbidden her access to and all other explosives are unsuitable for Rockets or projectile weapons. Her attempts at producing Gun Cotton and Dynamite have so far ended multiple times with the death of the Jaffa she carefully trained to make, clean and refine the explosives.

Finally when Apophis calls to say he is sending a Ha'tak carrying a swarm of Death Gliders to be refitted the "Tau'ri" Gou'ald desperate to show some progress sets up a production line for black powder and after only losing twenty-four Jaffa succeeds in producing stable relatively safe black powder in large quantitiesThe "Tau'ri" Gou'ald has already succeeded in converting an automated machine designed to produce 225 mm stainless steel plumbing pipes into producing rocket bodies and immediately starts packing these quickly accumulating stainless steel tubes with the crude rocket fuel even as she is trying to develop a sensor/guidance warhead to attach to the rockets. Finally when the Ha'tak arrives with it's Death Gliders the Gou'ald starts putting warheads with impact detonators on the rockets and mounting pairs of  the unguided rockets under the wings of Death Gliders. These unguided rockets actually have accelerations far lower than the Death Gliders and are fairly erratic in flight, but the Gou'ald in charge of trying to copy Earth's weapons is desperate enough to mount them in pairs on each of the Death Gliders wings.  She then buys time by insisting on extensive training program for the Jaffa pilots in the proper use of these new weapons.  It is during this training that the Tau'ri Gou'ald accidentally and totally unaware of what she is doing introduces the concept of wingmen to the Jaffa Pilots as she tries to compensate for the unguided and extremely erratic nature of the rocket's flight by ordering the Jaffa to fly and fight in groups of four.  

Eventually Apophis overrides the Tau'ri Gou'ald and orders the test Ha'tak and it's swarm of modified Death Gliders to go to a nearby solar system that will soon be threatened by Sokar's forces. The Jaffa Death Glider Pilots now partially trained to fight as flights or groups of four and the Ha'tak is carrying several sets of unguided black powder rockets to rearm each fighter.
 

September 7, 1998

A European surface to orbit fighter is given it's first fully operational test flight by launching from a French military base runway and entering a 500 kilometer orbit. It orbits the planet 3 times going from a equatorial east to west  to polar then a equatorial west to east orbit before it returns to land on the same runway.


September 26, 1998

A delusional and very sick Teal'c is stunned and returned to the hospital in the SGC when he trips secondary sensor mounted on the surface to watch for incoming bio-hazards. A medical scan reveals his symbiote is fighting a losing battle agianst a infection spreading from an insect bite. It is quickly discovered that the infection is slowly turning the cells of his body into more of the the insects. A cure is finally developed for Teal'c, but voyager's docter also discovers that the insect like organism is almost certainly a bio-weapon with specificly engineered traits designed to kill not just humans, but humans infected with gou'ald parasites. The planet BP6-3Q1 is marked as an extreme bioharzard, but properly protected researchers continue to visit the world to study the parasite, both to try and destroy the parasite and to gain an understanding of how the chemicals it produced could kill a Gou'ald..


September 30, 1998

For the last few months Denmark has been the subject of persistant rumours because of several joint American bases in Greenland and the revelation that several shield domes were present on some of their ships and military bases. They are quickly being classified as one of the nations "in the know" and Denmark is finding itself being slowly isolated as European leader after European leader comes to the realization that America, Canada and England aren't enough to fully appease the general public desire to punish "those in the know".. They think they need a new "sacrafice" closer to home to better redirect the anger and fear that many of the European Union citizens are feeling from the revelations at the Jaffa Trails. 

Germany and France and the leaders of several other European Union member nations seem to spontanously and independantly decide that Denmark will make a very useful additional scapegoat.  Starting in late August all other European nations votes sanctions against Denmark claiming it's to punish them for holding back on the alien tech they were getting from America.  On October 7th at 9 am Germany closes it's borders with Denmark starting the construction of a fence that many of Denmark citizens watch slowly be erected in confusion and with a growing sense of unease.


October 18, 1998

SG 11 discovers a source for an unknown material dubbed Trinium. The material has been seen before in Gou'ald technology and is used in several locations within the Tel'taks and Ha'taks. The material is more than four times stronger than the Federation's mainstay of Trititanium and is impossible to replicate even with the transplicator plasma temperatures boosted as high as possible.  Even tiny amounts of this metal when carefully used within the emitter heads of  America's currently in production primitive shield generators improves them from their current near triple digit kiloton ratings to the single digit  megaton range.

October 23, 1998

SG 1 minus Jack is returning with a native of PXY 887 trying to determine what has happened to SG 11.  SG1 again sets off the sensor alarms Isolating the gate room with force fields. The sensors have detected that an unknown alien has come through the portal with SG1. Secondary scans at higher power and scan resolution reveal two more aliens traveling under a different and far more sophisticated invisibility cloak.  One alien is a spider like non-humanoid and the other are a pair of  what can best be described as semi-energy beings, the pair claim to be part of a group acting as the caretakers of PXY 887's Native people. The other alien is non-communicative refusing to respond in any way to it's discovery.

Eventually interrogation and even higher power scans reveals that the energy-based beings are natives to PXY 887 and that the other alien is not.  When SG 1, the human native and the energy being are released for negotiations the other creature reacts violently striking the force fields repeatedly then activating a large self destruct device spread through out it's body. Moments before it detonates the non-humanoid alien is transported 5000 kilometers into space where it detonates with the equivalent force of a kiloton of TNT.

The "Spirits", natives from PXY 887 are rattled by the discovery that something was hiding on their world and even walking so close to them without their knowledge. They make it clear they don't trust Earth and won't allow a trading agreement for trinium classifying Earth as being nearly the same level of evil as the Gou'ald.  Eventually they return SG 11 and agree to allow the recovery of  the base camp equipment including nearly 335 pounds of Trinium ore they had collected. The "spirits" are again taken aback when PXY 887 is dialed and a scan reveals that over a dozen cloaked signatures that closely match the unknown non-humanoid aliens are present in the narrow cone that can be scanned.   The "Spirits" and the Native are followed by a heavily armed SG 1 and lightly armed SG 7 and SG 12, which in turn are followed by a type Y9A shuttle loaded with a tricorder  and a small crew.  The pilot and Tricorder crew stay in the shuttle carefully watching as the unknown aliens congregate just outside the perimeter SG 1 has established as SG 7 and SG 12 load the Trinium and the rest of SG 11's equipment.

The non-humanoid aliens pay no attention to the Native or the cloaked "spirits" letting the native pass without action as he returns to his village, but a long range sensor sweep picks up indications of more of the non-humanoid aliens clustered near several of the nearest villages. Using the "amulet" they gave the native they contact and inform the "spirits" of the existence of non-humanoid aliens positioned near several villages within scan range.

The SG teams and the Shuttle dial home reluctantly allowing six of the cloaked non-humanoid aliens to follow them.  Returning to SGC the cloaked aliens are beamed to a large atmosphered filled tank placed in Low Earth Orbit. All attempts to communicate with the aliens fail and a short time later the tank is destroyed by a internal 6 kiloton explosion.

November 3, 1998

The Apophis Ha'tak carrying the rocket armed Death Gliders is ambushed in the solar system it was sent to protect by 3 Ha'taks loyal to Sokar.  The Gou'ald in command is eager to see the rockets in action so rather than ordering an immediately retreat he sends out it's rocket armed swarm of Death Gliders ahead of the Ha'tak and that swarm rather than following the standard tactics unchanged in over a 1000 years organizes itself into flights of four closely spaced, but far enough apart to avoid friendly fire problems from the erratic flight of the crude Rockets and then attack a force nearly three times larger.

The Death Gliders Loyal to Sokar advance in a traditional almost random swarm of closely spaced ships that are loosely grouped according to personal friendship, clan lines or each fighter for himself that is three times larger than the flights loyal to Apophis. Following a training pattern taught to them by the Tau'ri Gou'ald Apophis's jaffa accelerated toward the enemy swarm and at a carefully selected distance abruptly cut their acceleration and fire their unguided rockets allowing the crude weapons slower acceleration to pull them ahead of the now coasting fighters. Sokar's Jaffa shocked by this change in a 1000 year old tradition are unsure what to do, some made bold by the "fear" they see in Apophis's Jaffa accelerate toward them ignoring the on coming rockets, while others throttle back planning to dodge or fire on the erratic unknown weapons. Had this been the Jaffa's only action it's doubtful the rockets would have done much damage, but when a couple of leading Death Gliders collide and explode avoiding the rockets many Jaffa in the central core of the Sokar swarm attempted to escape the flight path while most of the Jaffa in the outer edges choose to hold position and fire into the oncoming pack of rockets.  The resulting collisions and incidents of friendly fire destroys or badly damages nearly half the Death Gliders in Sokar's swarm with only a few dozen rockets actually hitting targets.  It's into this confused gutted swarm that the Flights of Death Gliders loyal to Apophis fly still mostly holding to the groups of four flight pattern, which allows them to quickly gain the upper hand in spite of being out numbered.

Unlike Sokar's pilots Apophos's pilots are not shocked and confused and in spite of some reversion to traditional methods after firing their missiles Apophis's pilots are still mostly holding to the flights of four pattern giving them familiar wingmen that are overwhelming the more individualistic Jaffa pilots loyal to Sokar. Apophis's pilots almost without realizing it are flying as wingmen supporting each other and allowing them to kill Sokar's pilots nearly 5 times faster than Sokar's pilots can kill them. Ultimately this new system of  wingmen trained together and almost unknowingly supporting each other proves to be more deadly than the rockets.

Apophis's Death Gliders exit Sokar's badly mauled fighter swarm and swing around for another pass, but are now evenly matched.  Many of Sokar's pilots see the sudden reversal in numbers and are confused how it happened so quickly and are fearful that another barrage of rockets will lead Apophi's pilot's attack and they scatter trying to escape what most assume will be certain doom.

The three Ha'taks after seeing the effectiveness of Apophis's new Death Glider weapons are unwilling to face Apophis's Ha'tak and they retreat to FTL as quickly as possible leaving a large number of surviving Death Gliders stranded in Apophis's solar system. Eventually most of these Jaffa surrender and the Ha'tak loyal to Apophis increases it's Death Gliders by over half what it originally had.

The Ha'tak's Gou'ald commander is ordered to hold his position, but is very eager to increase his ship's reserve of rockets so he sends his full compliment of Tel'taks loaded with several captured partly disassembled surplus Death Gliders to the industry world where he got the Rockets.  The Ha'tak Gou'ald is also demanding a way to mount the rockets on his Tel'taks and Ha'tak. Two weeks later his Tel'taks return now modified with Twelve external single shot rear or forward firing rocket tubes and are carrying a cargo of blackpowder rockets of a slightly improved design that have a slightly higher acceleration and are armed with proximity fused warheads instead of impact detonation warheads.

When Apophis hears of this victory his interest is immediately renewed, most of his forces are under great pressure from Sokar's and several other system lords who believe he has been badly weakened. Apophis immediately releases more resources to the minor industry world where his "tau'ri" Gou'ald is in command and starts rotating his Ha'taks through the solar system having her upgrading their death gliders to carry rockets.  The "tau'ri" Gou'ald unaware of Apophis's plan to misdirect his enemies to Earth is worried that Sokar or another System Lord will raid her world and insists on a lavish and extensive training program of each group of Jaffa techs and Pilots being issued rockets to allow a accumulation of Ha'taks in her solar system.  Apophis is desperate to use the new technology immediately, but not truly familiar with it so he reluctantly listens to the Tau'ri Gou'ald's advice and allows the accumulation of Ha'taks in the system. He also starts rotating relatively large numbers of Jaffa pilots and techs through the world's stargate for extensive training in installing, using and maintaining the rockets.


November 12, 1998

The Tokra with a Tau'ri human host has been making irregular contact with Earth via the stargate and after seeing pictures of the unknown aliens from PXY 887  explains that they were members of an alien species fighting the Gou'ald.  Just recently a Gou'ald system lord has destroyed their home world and rumours were now spreading of off world survivors planning to strike at the foundations of the Gou'ald empire. There were several speculated methods, but most thought it might be an attack on the human host that had become an unwilling part of the Gou'ald's rise to Galactic power.


November 24, 1998

PXY 887 dials Earth and through the com device given to the native human the "spirits" ask for help. A week or so after the humans left the spirits managed to corner a small number of the aliens and have confronted them asking them to leave. Instead they start killing PXY 887's native human population. When the "spirits" try to defend the humans they discover that the aliens have been tracking them and have prepared a defense in the form of mutually assured destruction. When the "spirits" succeed in cornering an alien it spontaneously self destructs with a 1 kiloton blast that kills the "spirits" that had it cornered. The fighting has been going on for over three weeks with nearly four thousand native humans dead, sixteen of the aliens have been cornered and killed along with nearly three dozen of the "spirits". The "spirits" lost control of the stargate in the initial confrontation and have just lost five of their number regaining control. Earth is the ninth planet they have called for help with all others refusing.

 In spite of the aliens now hunting both the humans and the "spirits" themselves they are reluctant to allow mining of trinium, but with Earth the only world they have found that is even willing to talk about helping finally agree to a limited defense and mining /trade treaty with the United States.     

The President of the USA following his tech advisors, Admiral Janeway's and General Hammond's advice reluctantly agrees to a treaty where the United States is given control of a four kilometer radius circle of land centered on the stargate for the construction of a modern Earth military base and small low pollution fusion powered refinery. In addition the US recieves the right to create a single supervised mine on the largest trinium vein in the group of abandoned connected valleys along with the right to heavily "pan" the large stargate valley and eight smaller valleys that are connected to it.  The Stargate valley and the surrounding valleys have been abandoned by the Native humans and are now filled with the hostile aliens and the destroyed or evacuated native human villages. In addition the "spirits" also reluctantly agree to allow the stargate base to set up at least two fake native villages on the perimeter that will trade "approved" items to the native humans for "what the land gives".  The initial American relief force consist of several heavily armed SG teams and army special forces teams that establish a beach head with the help of the spirits and they are followed by two type Y9A shuttles. One shuttle is carrying a Voyager crew, tricorder and short range transporter loaded into it's cargo bay, while the other is carrying a shield generator and a tricorder.  The Marines quickly start fortifying a camp and use the shield generator and extra shuttle  to deny the alien's access to the stargate and quickly growing American base being built around the Stargate . The second shuttle after quickly being unloaded starts flying a over watch on the camp allowing the first shuttle to start spiraling outward using it's smaller and more advanced voyager tricorders and the short range transporter to pick off the cloaked non-humanoid aliens and beam their atoms into space just above the planet's atmosphere.

A group of cloaked Tel'taks from a minor system lord allied with Sokar attempts to raid the minor industrial world under command of the "tau'ri" Gou'ald. The raiding Jaffa ground troops do very well against the "tau'ri" Gou'ald's surprised ground troops and nearly succeed in capturing or killing the "tau'ri" Gou'ald. Only the timely arrival of rocket armed Death Gliders stops the raid and allows the capture of the Tel'taks. Shaken by the success of the attack the "tau'ri" Gou'ald orders the creation of two production lines. One line will produce a large caliber blackpowder shotgun style weapon and the other will produce the black powder ammuntion. The Gou'ald had originally planned on waiting until she had a high explosive in production, but the raid scared it and with the "tau'ri's" host training as a security guard clearly outlining the faults in her own Jaffa's hand weapons and tactics she makes the decision to put a "modern" projectile weapon into production immediately.   


December 4, 1998

Apophis himself arrives at the minor industry world where his Tau'ri Gou'ald is building rockets and demands to know why she is pulling ever more of his Jaffa through the stargate instead of shipping rockets out through it.  He also wants to know why Ha'taks aren't leaving the solar system almost as soon as they are loaded with rockets.  In the meeting and "discussion" he orders the production of more projectile weapons especially guns and ship killing rockets and she responds with the first hundred 0.50 caliber black powder pump shotguns. The stainless steel weapon has a clip that holds 20 caseless black powder rounds and in spite of it's weight can be easily carried by a Jaffa and gives that Jaffa a rate of fire several times higher than the staff weapon with a significant gain in accuracy. The Tau'ri Gou'ald because of  initial problems in training the Jaffa and in finding a source of lead produces three kinds of bullets. The first was a flechette round holding 12 flechettes in a plastic cup, the second round was a single large plastic saboted finned spike of steel and the third was a three small spikes of steel centered in a large load of lead "birdshot". The third round was the last to enter production and was held up until a source of lead was found and a production line establish to produce the small lead pellets. All three types of loads were put into a large plastic cup that is glued to a large charge of blackpowder that is encapsulated by a high strength high temperature fire resistant glue commonly used in Gou'ald spacecraft. The weapon's ignition mechanism is the internal components of a hand sized electric arc cutting tool commonly used by Jaffa techs. The pumping action loads a shell and then presses the firing button to ignite the plasma arc and burn through the fire resistant glue on the back of the bullet. When fired only the plasma damaged back of the glue capsule is torn by the explosion and the cup holding the load with the surviving encapsulating glue shell exit the barrel at well over the speed of sound.

Apophis interogates his Tau'ri Gou'ald and while her very nervous explanations and excuses might possibly be valid something bothers him about her mannerisms and treatment of the Jaffa under her command. His first thought is to kill both the Gou'ald and it's host, but he is desperate at slowly losing ground to Sokar and Sokar's allies of the moment. Instead of killing her he decides to test her and the extensive Jaffa training by ordering her to take her trained Jaffa and their new weapons through the stargate on a raid to one of Sokar's more active mining worlds.

The Gou'ald in the Tau'ri is a very low level parasite with relatively few memories stored in it's DNA and it is having to delve deeply into it's victim's mind to gain half remembered light readings and educational shows. It is not even aware it is being heavily influenced by it's host's human's mind and this is being reflected both in her treatment and the type of training she is giving "her" Jaffa and "her" slaves working on the planet's single industrial city.  She is thinking and acting  far more like a human commander than a Gou'ald overlord or god giving her slaves an unprecedented level of  respect and training.

The Tau'ri Gou'ald following stolen half remembered lessons and military classes orders that her attack and the 500 personally trained Jaffa be proceeded with the firing of a barrage of over 150 of her black powder rockets through the stargate and an extended spray of 0.50 caliber rounds from her two just installed Stargate security Gatlings. Her Jaffa are armed with a mixture of the new 0.50 caliber clip feed pump black powder shotguns and the standard staff weapons with all of them carrying several crude quickly constructed Grenades designed to be tossed by it's pipe handle or placed over the end of the Shotgun and fired by a blank that had to be removed from the Grenade handle and manually loaded into the top of the clip.

The Heavy Rockets fired through the stargate have had crude guiding fins quickly glued to the tubes that are canted to make the rockets curve up above the stargate and a large minority actually hit behind the gate spraying most of Sokar's waiting Security with shrapnel and stunning the survivors with the concussion. A large majority of the remaining Rockets lose their fins in flight and arc out in random directions with most landing nearly a kilometer behind the Stargate hitting randomly in the industrial mining base and causing a large amount of confusion as they explode. The black powder rockets and warheads create large amounts of smoke the Jaffa aren't used to seeing outside serious fires caused from very heavy Staff fire and mistake the amount of damage being done. The rockets do little long term damage, but Sokar's Jaffa forces assume they must have come from an attacking cloaked Tel'tak and the commanding Gou'ald hesitates in reinforcing the Stargate instead rushing to protect the refining equipment near the mine.

The wide cone of sprayed 0.50 caliber bullets from the Gatlings is followed by the firing of ten grenades from her heavily armoured leading Jaffa just as they approach the stargate and this spreads death in the nearly untouched, but confused Jaffa and slaves standing in front of the stargate. The Tau'ri Gou'ald loses only thirty-two Jaffa in securing the Stargate and open air facility then fifteen more holding the facility for the two hours it takes her Jaffa not occupied with holding the perimeter to transport out the captured Naquadah and other equipment.

The Tau'ri Gou'ald's raid is a success for what Apophis considered a neqlible loss his Jaffa have captured nearly two weeks worth of the mine's output of high grade Naquadah as well as a large stockpile of spare parts for  the refining equipment used at Sokar's mine and has caused several additional days worth of disruption to it's operation. Apophis is angered by the Tau'ri Gou'alds decision to bring the dead Jaffa body's back and her extremely insistent request to use his sarcophogas on the viable ones. He reluctantly allows her to revive those she can and then reprimands her and punishes her by refusing to give her more resources than the one minor world even as he takes her trained Jaffa and demands more of the weapons. In the coming weeks and months he discovers the lack of dead Jaffa loyal to Apophis has caused Sokar no amount of worry and has led many of the system lords to over estimate the effectiveness of Apophis's new weapons shifting more of his ground forces to garrison duty away from raiding Apophis holdings.

Apophis quickly discovers and comes to hate the high demand logistics tail needed by his new weapons, but he loves the effectiveness and eventually  simply attempts to ignore the problem leaving it up to the Tau'ri Gou'ald and his subordinate Gou'ald and Jaffa to solve. The Logistic problem is never really solved and the Tau'ri Gou'ald is eventual forced to keep arming most of her Jaffa with the traditional Zats and a significant minority with staff weapons for when the ammunition runs out. The ammunition was also standardized on the first types of  0.50 caliber shotgun ammunition and all her produced firearms from the oversized shotguns to the later machineguns and Gatlings used the same ammunition. These new firearms required not only more logistic support, but also more training and general knowledge be given to the Jaffa to maintain and use them and this had a slow, but profound effect in both Apophis and the Jaffa and lesser Gou'ald in Apophis's empire.


0800 December 10, 1998
 
Cannon Class Heavy Destroyer

America's first home built starship or officiall first publicly built one slowly lifts from Norfork shipyard on the yard's recently installed primitive Tractor/Repulsar beam generators. The starship is holding it's more advanced transplicator created Tractor/Repulsar beam generators on standby in case the ground base system first true heavy real world use finds a problem.  The starship is considered by Admiral Janeway to be a Destroyer and it is named Cannon both for the old Cannon class Destroyer escort and the centerline fix mounted 5 inch GravFocus Magnetic Coil Gun. The gun is the same as the versions found on the BB-61 and BB-63 with a muzzle velocity that is 50% higher.

The main hull is designed as a single flat disk 100 meters in diameter and 15 meters thick that has 6 decks. This flat disk is modified with four sails or fins above and below designed to hold the nacelle containing the cochrane warp coils.  Each of the four sails are 40 meters long 10 meter thick and 20 meters high and are positioned centered on the main hull near the left and right side.  Centered on the top of  each sail is a 100 meter long 13 meter diameter Nacelle that contains a 60 meter Cochrane warp coil and associated plasma feed and control system. The forward 25 meters of each nacelle is designed to allow a shipyard to quickly slide in and interface a mission specific pod.

Each mission pod is 26 meters long and just under 12.95 meters in diameter and designed to slide into the foward part of the nacelle and be easily locked in place. There are currently eight different configuration of pods in planning or production, but the Cannon is being orbited with the only four completed pods available. The Cannon is carrying a dual set of sensor pods in a left-top and Bottom- right arrangement and a dual set of missile pods in the reverse arrangement.
The sensor mission pod is constructed almost exclusively with 20th century components and contains a single 1.5 megawatt fusion generator, 8 linked tricorders configured in a double ring as a single large subspace sensor array  that can serve as very crude copy of the subspace hyperwake sensors replicated by Voyager and positioned in the Ort Cloud.  Modeling and test indicate that this cophased pair of subspace sensor arrays should be able to sense the hyperwake of a Ha'tak out to just over 8 light days.  These two sensor pods when linked with the 8 tricorders installed in the main hull of the ship give the Cannon a subspace sensor capacity that is slightly inferior to Voyager's Aerowing in most areas and capabilities.

The two missile mission pods each contain a single 1.5 MW fusion reactors, a single multi-ton Tricorder, 4 modified Trident II missiles each mounted in a tube launcher based on the vertical tube lunchers found in a submarine. In addition there are two torpedo tubes are each able to fire a variety of missile every 25 seconds the largest a Pac II Patriot and the smallest a Stinger missile.  The missiles all have been modified for operation in space and use a combination of subspace and conventional RADAR or passive heat sensors.

Every effort was made in Cannon's construction to limit the need to call on the replicators in Voyager or in the base at Possum Grape, which are currently working overtime on several projects.  Both CGN 36 and CGN 37 are scrapped and their materials used extensively in building the Cannon. The relatively advanced PPPC, shield/deflector screen generators  and Tricorders along with both atomic reactors and much of the two ship's hull and even much of both CGN 36 and CGN 37 20th century technology are heavily modified for use in space and installed in the Cannon.

Starship Cannon's power system use a dual power distribution system and has a complete electrical power grid and a limited plasma power distribution system. The ship has four main sources of power two atomic reactors and two early 22ond century impulse fusion systems picked because America's current 20th century technology base can just barely maintain them without need of support from Voyager or Possum Grape. There is also a collection of 8 secondary or emergency electrical power sources made up of 1.5 megawatt fusion reactors.

The two impulse fusion reactors are installed in the main hull between the left and right pairs of  warp Nacelles. Each of these fusion reactors can produce up to 3400 megawatts of plasma power and feed up to 1000 megawatt to it's associated Impulse drive or up to 1500 megawatts to each of the twin warp drive coils associated with them. Each fusion system also has a single 1000 megawatt plasma conduit linked to a single type 6 phaser bank created by Possum Grapes replicators.

The two nuclear reactors are modified extensive for use in space using 24th century high temperature thermal diodes and thermal superconductors in their heat rejection system which allows the two reactors to transfer their waste heat to a central Impulse engine and use it toward moving the ship.  Each of the modified reactors can supply 40 megawatts of power to the copper and superconductor power grid of the ship, while rejecting 60 megawatts of heat through the central impulse drive's plasma exhaust.

The solar panels cover 100 square meters of the ship's hull and if all could be illuminated with Earth orbit levels of light 50 kWs of power would be produced, but given their even distribution across the ship's entire hull at least half will be shadowed by the ship's hull and not supplying power to the ship's electrical network.

In spite of the Phaser and Phase cannon's demonstrated ineffectiveness against the depleted naquada armour used on the Ha'taks the weapons great range, near light speed velocity and ability to easily detonate plasma bolts led to the decision to design and replicate what was needed for a much larger plasma powered PPPC weapon and to use the the lower power electric PPPC turrets taken from the two cruisers. 

The two PPPC or Pulsed Phased Particle Cannons taken from the two scrapped surface cruisers have their turrets modified to cover a 220 degrees horizontal and 90 degrees vertical range of movement and mounted on the left and right outer edges of the main hull disk.  Each 40 MW atomic reactor is linked directly via a single 15 megawatt superconductor power line to a single PPPC and the associated 1.5 Gigajoule power storage.  The 1.5 GJ power storage of each of these PPPCs are linked together via a single direct 15 MW superconducting line and each power store has a secondary 1 megawatt conversion link to the ship's copper wire power grid for emergency power transfer.

In spite of the need to draw heavily on the Possum Grape Base's replicator the decision was made to install a 5 inch GravFocus Magnetic Coil Guns that is an exact copy down to using a 16 inch gun barrel salvaged from turret 2 of one of the surface Battleships. This gun is able to fire standard 5 inch 50 kilogram shells at up to 18 km/s and has a single superconductor power storage system of 75 Gigajoules that is fed by two 15 MW superconductor links to the atomic reactors. There are also two1 megawatt links to the copper power grid. In addition this weapon can fire extended length guided munitions and small kiloton range atomic warheads and is compatible with the micro-photon torpedoes carried by the Aerowing.  

After the experience with the second Gou'ald raid in 1999 the decision was made to replace the Cannon's and surviving sister ship's main GravFocus Magnetic Coil Gun and it's superconductor power storage with a downsized version of a Romulan Plasma Torpedo. 


January 10, 1999

The Russians manage to get Apophis's personal yacht operational and take it for a short survey cruise of the Moon. The Tel'tak sized ship is very heavily armoured, shielded and armed with two turrets mounting twin staff weapons and a center line plasma cannon rated at 250 megatons per pulse.

In the coming month the little hyper capable yacht taken from Apophis's captured starship will be retrofitted with 4 large external missile tubes each holding a modified Russian IRBM with a MIRVed warhead.  The Russians also install internally a single torpedo tube that fires from an existing hatch and is able to magnetically launch a large modified air to air missile at 50 m/s from a magazine of 20 missiles. 


January 22, 1999

"Fifth Race"

While on planet P3R-272, Jack encounters a machine that downloads a vast amount of knowledge into his brain. After a few days of test and study the holographic doctor can only give Jack a 50/50 chance of saving his life and even with the best of his techniques and a Vulcan mind meld helping on mental discipline it's probable that Jack's personality will be almost completely submerged even if he survives. Finally using a stargate address Jack has pulled from the mental download they contact the Asgard and ask for help.


January 29, 1999

America's forces are put on high alert and Voyager is recalled from an experiment being conducted about 2 light years from Earth. All sensor and com traffic with the SGC has abruptly went dark. External subspace sensor reading are very confusing and worrying as the best approximations for what the sensor are saying is that a black hole has formed near or within the stargate.  


February 1, 1999

The European Union manages to get their Ha'tak's Yacht repaired and into operation. It is heavily armoured and shielded, but mounts only two turrets each holding twin staff  weapons. There was no center line weapon, but provision and space is present for such a weapon to be installed. The European Union scientist and engineers with the help of the rebel Jaffa remove one of their downed Ha'taks 100 megaton plasma weapons and install it in theYacht.  In addition 2 large external missile tubes are added each holding a modified IRBM from France with a mirved warheads. They also use two of the ship's airlock hatches to house an array of small heat seeking point defense missiles these heat seekers are intended for taking out death gliders, but it is quickly discovered they will home on a incoming Plasma bolt and if fired early enough have a good chance at actually hitting and detonating incoming fire far enough away to be of some use.


February 2, 1999

Apophis and Sokar's forces are engaged all along their mutual borders and after a string of victories going to Sokar Apophis has suddenly started to hold his own. The new rockets or more accurately the team flight training is leading to Apophis's Death Gliders having significant advantage in most of the Death glider battles and the new 50 caliber shotguns are giving Apophis's forces a massive increase in volume of firepower that is relatively accurate over the Jaffa of other system lords. Thanks to some carefully placed rumours and the discovery and turning of one of Sokar's deepest spies Apophis has finally convinced Sokar that Earth was one of Ra's most carefully hidden assets an research/industrial world and now Apophis is reaping that worlds rewards. More importantly when Apophis took the world he destroyed it's defenses and has now stripped all the Ha'taks not undergoing upgrades from it's garrison. Believing this Sokar has ordered 5 of his older smaller Ha'taks from the main battle lines sending them high above the Galactic plain in a bid to turn Apophis's flank and destroy a key world in Apophis's empire.  These 5 missing Hatak coupled with a growing fear of Apophis's strange new weapons have weakened Sokar's main attack just enough to nearly perfectly balance the opposing forces with Sokar's side taking much heavier losses than expected.


February 3, 1999

The French military successfully test a shaped charged atomic warhead, that consist of 4 small kiloton range atomic warheads carefully position around a thick walled cone made of a high strength ceramic, titanium and a inner layer of depleted uranium. The simultaneously detonation of all 4 atomic warheads generates a ultradense pulse of plutonium that exits the single digit kiloton range explosion at nearly 0.0003 c. The high velocity plutonium slug has the potential to penetrate the shield and detonating in a low yield atomic explosion either directly on the depleted naquadah armour's surface or several meters into the armour or hull crippling or killing the Gou'ald Ha'tak with one shot. In actual use the warheads prove to be fragile, finicky and very dependent on finding just the right detonation distance with a tendency for more than 80% of the detonations to either produce early spontanous explosiong of the slug, a unfocused spray of molten plutonium and uranium. Only roughly 20% of the time does the explosion produces the desired high velocity subcritical plutonium slug that penetrates the Ha'tak's shield and in slightly less than half these cases the plutonium slug is further compressed against the ship's armour causing a 5 to 15 kiloton explosion. When the weapon works it is devastating to the ship it's strikes with the ship's own shields containing the secondary atomic explosion against it's own hull causing multiple hull breaches to the ship.


February 5, 1999

The subspace sensor network picks up the first hint of a large, but relatively slow incoming hyperwake pointing at Earth.  Using  the sensor data from Apophis's attempted invasion Possum Grape estimates that at least 3 Ha'taks are inbound.  The hyperwake is moving just over half as fast as the previous attack by Apophis and at it's current speed the hyperwake will take at least 20 days to reach Earth.  The President orders the military to quietly start preparations and he personally contacts the leaders of Canada, England, Japan and Austrialia and their military's also start their own preparations.


February 8, 1999

The president notifies the European Union, Russia, China and the highest level of the United Nations in a secret meeting and then very late in the day tells the head of the UN. Less than thirty minutes after notifying the UN every major news agency is broadcasting that another alien fleet is approaching Earth.

A joint French, Swiss, German and Italian team working with a group of Jaffa studying one of the salvaged Teltak shields successfully build a Gou'ald style test shield generator using materials and parts manufactured on Earth. The test design is nearly four times larger and only seventy-five percent as powerful as the Teltak shield it is modeled on, but within three months they have a design that is the same size as the Tel'tak shield generator, but limited to about thirty percent of the capabilities of a Gou'ald Tel'tak's shield.  

 

February 19, 1999

The "Tauri" Gou'ald develops a add on optical imaging guidance module for her rockets that uses a four valved nozzles and a high pressure tank of compressed air and water to steer the rocket. The module is placed behind the warhead  and uses 12 imaging fiber optics to look around the now double fused warhead. The module greatly improves the effectiveness of the black powder rocket, but the optical imaging system isn't a system produced by her world and she can import them in only very small quantities even with Apophis's approval. Eventually after about a years additional work the Gou'ald and her best research team of Jaffa build a guidance module that uses eight modified water temperature sensor and infrared optical fibers to create a to create a guidance system she has full control of the production. The infrared system for all the advanced nature of the thermal sensor and the extremely  high efficency infrared wave guide feeding it infrared light to them they feed their data to a extremely simple hard wired negative feedback system designed to try and  keep the missile's nose pointed at a heat source. This guidance module is extremely crude and is easily spoofed off target or confused, but it proves to be effective against the slowly learning Jaffa pilots of the other system lords and keeps the slow, clumsy and crude rockets effective at disrupting other system lords Death glider formations.

The "Tauri"  Gou'ald suffers a major setback when her experimental gun cotton production line and storage center is hit by an explosion that kills all her best trained Jaffa and destroys much of the equipment. The “Tauri” Gou'ald reluctantly drops back to experimenting with small quantities of gun cotton. Only three of her gun cotton trained Jaffa can be revived and she won't risk them until many more are trained and new safety procedures are in place.



February 25, 1999
Rolling Fire

Five older smaller Ha'tak's modernized for improved speed finally arrive at Earth's solar system. Approaching Earth from high above the Galactic plain with plans to strike at Earth just before Sokar attacks Apophis's territory. These five Ha'taks do not belong to Apophis, but to the rival System Lord Sokar who had been misdirected by double agents in Apophis's employ and a counter rumour claiming Earth is a former industry world for Ra now working for Apophis. To sweeten the rumour Apophis also adds in the idea that two of Apophis's most Modern Ha'taks are presently grounded being refitted with the best equipment that Ra had under development on Earth. 

Unlike Apophis's attack these five ships leave hyperspace only three light minutes from Earth and head directly toward the planet at nearly 1/20 light speed decelerating at their standard sublight rate.

The Voyager, the Cannon, a second Cannon class ship just named Gatling along with 8 Gunboats, the Aerowing and 24 shuttles are just finishing up using tractor beams and grapples  to boost more than 120 locally produce fighters all variants of the Death Glider from Near Earth Orbit just above the atmosphere out to a defensive orbit  35,000 kilometers above Earth's surface. This high orbit is just beyond the maximum stable range for a Gou'ald plasma bolt to successfully penetrate the atmosphere. A large majority of the Death Glider variant fighters are carrying at least one anti-ship missile mostly small multi atomic warheads designed to generate a shaped explosion and possibly a very low c fractional jet or slug. A few have heavy missiles armed with naquada enhanced warheads or small atomic pumped x-ray lasers provided by Voyager. Each Y9A shuttle has been outfitted with a forward and a single rear facing phaser emitter that is a copy of a phaser rifle emitter head. Each shuttle's cargo bay has been  armed with several decoys and 4 ejectable bomb pumped x-ray lasers and a small rack of  modified shoulder fired anti-aircraft missiles. Several US and allied airforce bases around Earth have large ground crews and reloads of conventional atomics, x-ray lasers and racks of modified  heat seeking missiles ready to quickly reload the shuttles.

The five Ha'taks have left hyperspace in a well organized almost perfect inverted V formation that Bre'tak, Teal'c and the other rebel Jaffa within the human ranks quickly recognize as a perfect example of a standard attack formation.  Each Jaffa that has switched loyalty to Earth is worried by this display of skill, the five Ha'taks exited Hyperspace in precise formation each slowing to sublight mere kilometers from it's expected ideal position.

The first Earth ships into the battle is the 24 Warp capable shuttles moving at twice light speed they circle and enter the Gou'ald formation from the point traveling up the throat of the inverted V they drop to sublight trying to appear within the open end. These shuttles appearing from FTL are scattered within and outside the 1000 kilometer wide mouth of the V have just over ten seconds to correctly position themselves and eject their warloads. They fail in this, the shuttle's crude warp drives and inaccurate controls prevent the shuttles from coming out of warp  in the correct formation and all quickly start jockeying for position at sublight speed trying to reach launch position before a wave of plasma bolts from the nearest Ha'taks arrive.  Only 16 shuttles reach optimal  position before the plasma bolts force the ships to flee into warp and even then the shuttles must overheat their phasers and deplete their tiny energy reserves as they fight to buy time to eject their warheads with their point defense.  The Twenty-one shuttles appear to eject 189 warheads only 64 are real warheads each packing a 150 kiloton x-ray laser cannon and the other 125 are little more than balloons filled with radioactive powders and heated by a spontaneous chemical reaction as the balloon is ejected and allowed to expand into the vacuum of space.

The Warheads and decoys from the perspective of the Gou'ald seem to almost instantaneously accelerate to high speeds as they exit the non-inertial cochrane coil impulse field surrounding each shuttle and drop abruptly back into the inertial frame of reference of Earth and  the rapidly approaching Ha'taks. The  commanding Gou'ald has only an instant to realize he has been fired on before the 189 targets reach a range of 400 km and detonate. Of the 64 warheads launched 53 successfully target the Ha'tak at the point of the V.  The remaining 11 randomly target the other four Ha'taks doing no significant damage through the shields. Of these 53 that are targeted on the single Ha'tak only 50 are considered direct hits with the Gou'ald ship centered in what at this range is 500 meter wide beams of x-ray energy.

The targeted Ha'tak staggers as it's shields are badly disrupted across the side facing the x-ray laser cannons and several local overloads in the shield allow the overlapping beams  of x-ray energy to make unopposed strikes on the starship's hull creating high velocity jets of shattered and vaporized depleted naquada armour.  The ship staggers and surges ahead of the other four rapidly decelerating starships as a chance overlap burns through into a minor part of the Ha'tak's drive system and shuts it down for several seconds.

Dropping out of warp at a 1/8 of a light second above the Ha'tak formation less than a second after the light speed wave front of the detonated weapons has passed Voyager unloads a spread of photon torpedoes all in the 64 megaton range and follows that up with a single 160 megaton plasma torpedo.  The Heavy destroyers Cannon and Gatling, 8 Gunboats and the Aerowing drop from Warp a few seconds later scattered randomly around Voyager and the incoming Ha'tak trying to draw the attention of the other Ha'taks by spreading their firepower between the crippled Ha'tak and the 4 remaining Ha'taks. The New constructions starships are having trouble achieving any sort of formation their crude warp drives causing relatively minor variations in speed that aren't notice by the simpler sensors and computers and manifest as random errors in  their position that are measured in hundreds or thousands of kilometers. 

Voyager's conventional photon torpedoes aren't enough to penetrate the damaged Ha'tak's shields, but the steady stream of photon torpedoes flashing past the relatively slow  Plasma torpedo are keeping the Gou'ald's shields on a steady decline and their badly damaged sensors systems confused until the much more powerful plasma torpedo arrives on target and it's hundred plus megaton detonation knocks the shields flat and strips all sensors and plasma weapons from one side of the command Ha'tak. 

Voyager is unable to capitalize on the command Ha'taks damage and loss of shields because the four undamaged Gou'ald starships their commanders realizing poorly coordinated low yield atomics are only a minor secondary threat have quickly focused all trainable plasma cannons on the Voyager. Only these weapons relatively slow 25 km/s muzzle velocity has prevented the 4 undamaged Ha'taks from quickly saturating Voyager and the small hodgepodge fleet's, missile, artillery,  phase cannon and phaser based point defenses during the long seconds required to take down the command Ha'tak's wavering shields. 

After the command ship's shields have been dropped it and the other four Ha'taks quickly enter hyper, but  instead of backing off or leaving four of the ships pull the extremely dangerous action of dropping out of hyper only 32,160 kilometers above Earth's surface.  The command Ha'tak it's shields down and half blind does not follow the four in to low Earth orbit instead it drops from hyper 90,000 kilometers inward toward the Sun from Earth on the far side of the planet.

The four Ha'taks exit hyperspace with an approach velocity pared down to the minimum safe sublight exit speed of 400 km/s. The four starships are decelerating at their maximum rate and almost instantly are sending streams of plasma bolts at the Earth's surface.

Voyager and all Earth's defenses are caught by surprise as the Gou'ald perform what the captive Jaffa and captured Ha'tak records say is an almost unheard of tactic of dropping out of hyper within less than 1/5 of a light second of a planet. The 21 Shuttles with empty cargo bays have already dropped from warp and are now deep within Earth's atmosphere using their shields to help protect their hulls as they perform hypersonic re-entry into the atmosphere on their way to surface bases for reloading.

With the US's FTL shuttles already in atmosphere and the sublight swarm of Tel'tak and Earth produced fighters at 35,000 kilometers none are able to respond when the 4 Gou'ald ships appear decelerating from hyperspace between them and Earth firing waves of plasma bolts at the planet below them.  The ships are using their plasma weapons as fast as power generation permits sacraficing yield for high rates of fire. Each is firing  just under thirty plasma bolts a minute rated in the single digit megaton range as their shields slowly fade starved of power.

Voyager, the Cannon, the Gatling and all 8 of the US Gunboats driven back into warp a few seconds before the Ha'taks enter hyper are unprepared for the hyper jump and unable to respond while moving away at warp. The majority of the small fleet of FTL ships have green crews and the primitive warp drives are far to erratic and unstable in flight to perform close order warp movement. Voyager and her small fleet are forced to drop to sublight speeds losing precious minutes as they try to turn, reorganize and again spread far enough apart for their small fleet to safely jump back to supralight speeds.

America's surface defenses are in trouble the rapid fire plasma bolts are already heading for Earth in overwhelming numbers and are enough to push the surface ships to their limit on shear numbers. However the attack  is made far worse as the leading wave of plasma bolts fired from the wildly decelerating Ha'taks proves extremely hard to intercept, each of these bolts is traveling over 300 km/s and only the ships equipped with PPPC, specifically the Battleships and a few cruisers off the east and west coast are able to target these fast moving rounds at the long ranges needed to track and intercept them. With the exception of the two destroyers just off the coast of Texas all the other cruisers and destroyers equipped with EPRET systems are out of range and are unable to support the battleship's PPPC based point defense. 

By some quirk of fate the 4 Ha'taks have exited hyper almost directly over Mexico city  their shields a fading memory as they pour power into their plasma weapons and the ship's real space drive system red lining them in desperate decelerate.  They immediately start targeting the multitude of cities below them the lights clearly visible in the planets night below.  For reasons known only to the Gou'ald commander the snake spreads his four Ha'taks firepower targeting dozens of cities from Oaxaca Mexico to Houston Texas.  In the long minutes before the arrival of Voyager and her small fleet the 4 Ha'taks fire 216 plasma bolts each with a nominal yield of roughly 1 to 4 megatons.   All told the late arriving Voyager's Phasers, the four Battleships and two Cruisers armed with PPPCs,  two destroyers and a 16 inch cannon recently installed at Fort Bliss succeed in detonating 189 of the bolts above the atmosphere. 6 more plasma bolts are intercepted by a desperate layered barrage of extended range Patriot missiles and modified 155 mm Ram jet shells that detonate them between 20 and  50 kilometers above the cities of Fort Worth, Dallas and Austin Texas.

The Majority of these bolts are detonated by the 4 battleships and Cruisers mounting PPPC cannons with the extreme range and speeds all but silencing the EPRET weapon systems.  The Battleships stationed off the east coast and west coast are targeting the plasma bolts almost the moment they are fired from the rapidly descending and decelerating Ha'taks and in the next 118 seconds they methodically detonate 151 of the bolts draining their power reserves and pushing their PPPC and power systems into thermal shutdown.  After 142 seconds Voyager and her small fleet finally arrive and add their support to the surface ships attacking the Ha'taks with heavy weapons and using phasers to intercept plasma bolts. Voyager like the rest of the small fleet focus's her heavy weapons on the Ha'taks, but unlike the other members of her small fleet which mount shorter range phasers she tasks every phaser that can target the descending plasma bolts with the job of detonating them and succeeds in destroying 41 in the trailing edge of the descending wave of plasma bolts.   The final 3 plasma bolts to be detonated above the atmosphere are intercepted by EPRET fire from the two Destroyers off the Texas coast and a two stage scramjet round fired from a newly installed 16 inch gun emplacement at Fort Bliss.

Fort Worth, Dallas and Austin Texas each take extensive damage from the shock waves and have some of their suburbs burning from the secondary flash effects of detonating a pair of 4 megaton plasma bolts at 20 kilometers and 50 kilometers above the Earth's surface.  

Of the remaining 21 plasma bolts that are not successfully intercepted each scores a direct hit on 11 Mexican cities and 5 American cities in Texas.

Corpus Christi, San Antonio, Lerado, Huston and  Lubbock Texas all take a single hit more or less directly into their cities down town areas and are destroyed by the ground level detonation of a estimated  4 megaton plasma bolt.

Mexico city takes 4 widely spaced hits each estimated at just under 5 megatons that kills millions including all representatives of the Mexican government above the county level. Guadalajara and Guanajuato each take two plasma bolts, while Oaxaca, Veracrus, Acapulco, Durango, Maxatlan, Monterrey, Torreon and Cordoba each take one ground level burst estimated in the 2 to 3 megaton ranges.

It takes the Gou'ald starships slightly less than 3 minutes to reach an altitude of 10,000 kilometers and with speeds finally approaching what are considered reasonable for Ha'taks operating near a planet the attacking Gou'ald are already transferring power from their over heating drives back to their shields when Voyager and the other warp capable ships drop out of warp at 8000 kilometers altitude and start firing their heavy weapons at them. In the next ten minutes both of America's newly commissioned  Destroyers Gatling and Cannon and all the Gunboats exhaust their remaining supply of atomic and naquadah based weapons succeeding only in lightly damaging the four Gou'ald Ha'taks. The Battle rages for an additional ten minutes as Voyager's Photons and the Destroyer's and Gunboat's conventional missiles and shells detonate with little damage on the Ha'taks shields finally as the Ha'taks are reaching 4000 kilometers the first wave of 12 mass driver shells fired from the Battles ships positioned off both the US's east and west coast arrive and detonate their naquadah enhanced atomics directly on or at point blank range on the four Ha'tak's shields doing little actual damage to the ships, but the hard hitting high velocity rounds do have a significant impact on shield stability literally jarring second thoughts out of each of the minor Gou'ald commanding the Ha'taks.

The four Ha'tak's commanders are getting nervous their shields are holding for the moment with no more significant penetrations since the smaller ships run out of the projectile based beam weapons, but they are clearly entering the range of heavy weapons on the planet below and are nearly half blind with all unarmoured sensors destroyed and even several armoured systems damaged. To make it worse since the small FTL ships had returned their own attempts at attacking have been almost worse than useless with most plasma bolts being detonated closer to their own shields than any enemy target. They can no longer clearly see the hostile forces above them, but know that a well organized swarm of sublight space craft they hypered past is descending on them and presumbly carrying a large number of the same weapons that were spiking through their shields and shattering significant amounts of armour with an ease that was very worrying. 

At 2200 kilometers all plasma fire directed at the FTL capable ships flying around and below them ceases and the four Ha'taks rate of fire drops by a half. Most of the remaining fire is redirected randomly at any visible city on the surface below. The redistribution of power is immediately notice in both the shields and in the movement of the starships as they quickly go from descending to accelerating away from the planet.

The 4 Ha'taks have just gained 8400 kilometers of altitude when the first 8 type Y9A shuttles clear the atmosphere and quickly use a pulse of FTL speed to appear randomly spaced ahead of the fleeing Ha'taks before releasing 24 warheads and dozens of decoys.  The resulting desperate barrage of Plasma bolts aimed at the shuttles and the warheads and decoys proves futile as they succeed in intercepting only ten warhead. The rest of their plasma fire is intercepted by beam weapons fired from the planet, Voyager, the Destroyers, Gunboats and the Shuttles themselves.


The 4 Ha'taks are badly battered and this time two Ha'taks take internal damages as several decks are opened to space for a few moments by the 150 kilometer range detonation of 14 x-ray laser cannons. Where before the beams fired at 300 kilometers had been over a hundred meters in diameter these beam were far narrower and instead of burning or shattering a relatively thin layer of armour from a large section of  hull  the narrow beams punch deeper into the hull and for two unlucky Ha'taks that each absorb five hits the damage overlaps enough in several areas to penetrate the ship's armour.  

The 4 Ha'taks are now hurting their commanding Gou'ald are realizing they will never be able to safely shift the needed power from their shields and distracting weapons fire to escape in to hyperspace and demand that their leader in the damaged command Ha'tak return to help them.  The 5th commanding Ha'tak now on the sun ward side of the planet from the battle is still making repairs and while not fully functional the Gou'ald in command is well aware what will happen if he loses four Ha'taks. He orders his Ha'tak to make a hyperjump that will have his ship exit hyperspace and pass fairly close to the other side of the planet. The Gou'ald plans on coming out of hyper and starting a bombardment of any targets of opportunity on Earth's sun ward surface to try and draw off some of the firepower focused on the other Ha'taks.

When the command Ha'tak drops back out of it's short hyperspace jump it appears inside it's maximum weapon's range on a flight path that will bring it within 19000 kilometers of the Earth's surface at closest approach. The ship immediately opens fire dividing its remaining fire power between three areas on the Earth's surface high lighted by naquadah artifacts that are all it's still crippled sensors can find.  The Egyptian pyramids or possibly the area around the pyramids and the two downed Ha'taks appear to be the nominal targets, but the starship's speed, damage to the ship's sensors and the weapons themselves means that the streams of single digit megaton range plasma bolts strike more or less randomly within a zone having a 200 kilometer Radius centered on each of  the 3 nominal targets.  

The Ha'tak's damage limited the starship to just over 18 plasma bolts a minute and the commanding Gou'ald divided them equally between the three target choices it's damaged sensors could find.  Stargate command currently assigned to watching the deep space sensor immediately notices the Ha'tak's hyperspace activation and is issuing warning just as the Possum Grape command picks up it's arrival in Earth's sun ward side. 

America's space command fumbles taking nearly a minute to decide to send it's two operational destroyers(Cannon and Gatling) to deal with the fifth Ha'tak's incoming plasma fire.  Janeway and the rest of America's space command have moved Voyager, both destroyers and the gunboats into tractor beam assisted hovers over North America just above the atmosphere. The two destroyers are using their single short range transporter to carefully beam up reloads, while Voyager has taken on four shuttles and is beaming up reloads and then sending them directly into the shuttles ready racks.

Both Cannon and Gatling are ordered to warp out and around Earth and then attempt to warp closer to the Earth so that they can act as point defense platforms for the sun ward side of the planet.  Both ships crews are fully occupied trying to reload their weapons systems and tak 




 March 1, 1999




July 2, 1999

The Tokra representative arrives with news they have evidence that a Gou'ald called Seth is still on Earth and given what they know of  his personality, hiding out as some sort of cult leader.  The SGC ask the Tokra about the fact that all known Tokra and Gou'ald have significant amounts of  naquada in their bodies and the Tokra representative reluctantly admits it is critical for them and will be present in both Tokra and Gou'alds. This high atomic number trans-uranium element is not naturally occuring in the Earth solar system and can be relatively easily detected at over a hundred kilometers even by the primitive tricorders currently in production and operation in the United States. General Hammond orders several type Y9A shuttles loaded with a pair of Tricorders and they start a methodical search working their way out from the SGC. After two weeks Seth is located as the head of a Cult and beamed out by Voyager, but because of the  discovery of several dozen naquadah containing devices buried across the North American continent Hammond ask Voyager to go into polar LEO and spend a few days methodically scanning the entire planet.

This methodical scan for Naqaudah reveals many small artifacts, some "jarred" gou'ald and several small buried spacecraft and most importantly another stargate complete with it's own dialing device down south.. Eventually this southern stargate is moved to the USiS Mars base soon after it become operational in 2003 and after some teething problems with address confusion it eventual doubles the capacity of the Earth's solar system finally allowing two stargates to be open at once within the solar system.  SGC via voyages transporters quietly acquires the smaller artifacts, but decide it is to risky to try and secretly remove the spacecraft and share the locations of the  buried spacecraft with the nations they are hidden in.


November 28, 1999

Late in 1999 after the Second Gou'ald attack results in the devastation of Mexico and several destroyed cities in Texas and Egypt Janeway reluctantly decides to make a few uses of Transplicator ZERO technology and takes Voyager to Neptune.


Voyager is loaded with two thirds of her original crew mostly the non-humans and a compliment of over 80 Volunteers the majority from the US, England and Canada. Each of these volunteers have had careful background checks run by their own government and the US then they are further tested by Janeway reluctantly allowing Voyagers few telepaths to mentally check each volunteer. All volunteers have been away from their families or identies for at least 6 months working undercover or on missions with other high security personnell.

Voyager is Escorted by a single type 9A Shuttle and her Aerowing the starship's internal shuttle bays are packed with the equipment she will need to create  transplicator ZERO conditions in Neptune's atmosphere.

Arriving at Neptune Voyager uses her transporters and tractor beams to place the equipment in or above the worlds atmosphere then she ionizes a volume of Neptune's atmosphere just over a 3000 kilometers in diameter by firing a carefully calculated barrage of Photons and Fusion warheads into the center of an array of containment field generators designed to isolate the newly ionized gases from the rest of the gas gaints atmosphere.  

As a first test the type 9A shuttle is remotely piloted to one of the ionized zones focal points and an array of transporters "try" and move the shuttle to the other focal point over 2500 kilometers away. The resulting reflection of the transporter beam causes two identical type 9A shuttles to form each at one of the two focal points.  The two shuttles are ordered into space where they go inert and are pulled via tractor into the Voyager's now empty cargo bays, where four teams of engineers  and scientist working in shifts spend the next 20 hours carefully going over every imaginable aspect of  both shuttles. Finally one shuttle is chosen at random and it is again returned to the ionized zone. As expected a careful scan of the contained ionized zone shows that the energy and mass needed to create the duplicate came from the ionize gases that had caused the reflection and their was a measurable drop both in the energy and mass held within the containment fields. Over the next 48 hours Twenty more duplicate type 9A shuttles are created with each undergoing a careful if less detailed study to make sure their are no surprises before each is put into a parking orbit around Neptune.  


 November 30 1999

After completing the twenty-first shuttle the ionized zone was nearing the calculated energy density where the transplicator zero or perfect duplication could become unstable and Voyager stopped sending small spacecraft. Instead the engineers spent the day focusing on carefully allowing the supercooled high density Neptunian atmosphere outside the containment field refill the higher temperature, but now lower pressure zone within the containment field.

December 1, 1999

Finally just after midnight the Voyager again started firing photons and fusion weapons into the containment zone this time adding significantly more ionizing energy to the zone before the Aerowing or Aeroflyer was remotely piloted into one of the focus points starting a two day cycle that will successfully create 24 copies of the Aerowing.   

December 8, 1999

After carefully scanning each of the 25 Aerowings then refilling and re-ionizing the containment zone, this time to even higher energy levels Janeway orders most of her crew to transports out to the orbiting type 9A shuttles and Aeroflyers leaving only a skeleton crew of 17 volunteers made up mostly of Voyagers original non-human crew members. 

Taking a deep breath Janeway personally orders energize and for nearly 3 seconds Voyager seems to shimmer fading out and then finally returning both at it's original position and a new position thousands of kilometers away at the other focal point.  The duplication is perfect, but the containment system  isn't fully able to handle the sudden change in pressure inside the zone and fully a quarter of the equipment used is damaged in a cascade rupture.


December 12, 1999

After spending nearly four days carefully checking the duplicate set of crew members and two starships out with equipment placed in the Aeroflyers and shuttles all are satisfied the process was a success and a genuine 1888 silver dollar is flipped and one of the Admiral Janeways declares herself to be Captain "Janeway" and picks one of the starships.  Her first order to her ship's crew is that they start the process of changing all internal and external disignations of her ship from Voyager to that of the "USS Wanderer NCC  6".

The Wanderer NCC 6 existing only as a fiction of mostly empty holographic energy usually enveloping the Aerowing has been seen within Earth's solar system several times in the past few months and officially arrived back within the solar system just after Earth had driven off Sokar's Attack.  Wanderer is now slated to leave the solar system December  16, 1999 carrying one and tugging another George Washington class Gunboat to be delivered to Abydos.


December 16, 1999

The USS Wanderer has one George Washington class Gunboat carefully bolted into position between the warp nacelles blocking the shuttle hanger bay and is tugging the other one using it's tractors. after a short goodbye the Wanderer heads out into deep space it's initial speed limited to warp 2 as it's crew continue to carefully recheck the ship's systems as they start the trip to the Abydos solar system.  The Trip to Abydos will take just over 2 months at warp 10.5 and the Wanderer will drop off the Gunboats with the crews arriving via Stargate. She will then spend a week in the Abydos solar system and three weeks carefully surveying the nearest stars before returning via a different survey path to Earth.

In the next 22 months Voyager will visit Neptune five more times each time with 80 to 90 volunteers to create a duplicate of the Voyager with each starship duplication preceeded by a set of test runs that first produces copies of the Aerowing and pairs of type 9 shuttles followed by the copying of four type 9A cargo shuttles fully loaded with hard or still impossible to manufacture equipment. Each duplicate of Voyager is renamed and sent out on a relatively short range six week shake down mission usually focusing on surveying a small number of the local stars around Earth.

Transplicator ZERO created duplicate ship names
Wanderer= NCC 6; Searcher=NCC 5;  Seeker=NCC 4; Traveler=NCC 3; Pioneer=NCC 2; Intrepid= NCC 1

Note that Voyager NCC 7 is not included above.

"Searcher" is commanded by a duplicate of "Voyager's" first officer and "Seeker" and "Traveler" are commanded by high ranking duplicate officers selected from Voyager's original crew. The "Pioneer" is commanded by a high ranking Airforce base commander with his first officer being a duplicate taken from Voyagers command staff. The "Intrepid" is commanded by a Navy officer with 10 years experience as an aircraft carrier commander and a years experience serving and training on the Voyager and Wanderer. His first officer is again a duplicate of one of Voyager's command staff with his next two officers coming from the airforce both with experience working with the SGC.


March 2, 2001

USS Searcher NCC 5 arrives back at Earth it's first voyage a success and is carrying several dozen tons of critical ore "samples" transporter mined from nearby star systems. The Searcher after it's creation six weeks before had been assigned a volume of near Earth stellar space and ordered to spend six weeks in a shake down cruise quickly visiting, surveying and mapping dozens of nearby stars and their planets. 



March 10, 2002

A NiS power block stargate team arrive at Apo'Ra the "mined out" world that is now home to Apophis's bait rebel Jaffa's. The NiS teams and political leadership of the NiS eventually fall for the ruse.  They take the hook and start supplying the "free" Jaffa with world war one style weapons and steam powered mining equipment. The Apo'Ra Jaffa following Apophis's plan start suppling a significant amount of Naquadah to the NiS powerblock, while sending just over two thirds of the mines steadily increasing Naquadah production to Apophis.

Apophis has netted himself a windfall Apo'Ra is deep within his territory and was considered a mined out world to the labour intensive near stone age mining tech the Gou'ald commonly used, but to even late 19th century Earth moving equipment the Naquadah ore is well worth mining giving quantities of naquadah that prove very useful to both Apophis and the NiS.    


October 2002

In return for Voyagers genetic Data base the Asgard give the United States specifically Voyager's crew a partial map of the Milky way Galaxy. It's not a military grade map, but does list the claimed territories of each system lord and all the planets under the protected planets treaty . It also list several navigational anamolies such as rifts, black holes and dangerous nebula. In addition the map shows the stargates their ships have seen on sensors and a few of the civilizations that the Asgard have noticed in passing that exist well away from the large stargate network. The galactic map lacks detail, but it is a good source of general info on the Galaxy.

2004

The Asgard semi-secretly studying both Earth humans and Voyager's genetic data and crew declare Earth humans and most of the "aliens" from Voyager's crew and genetic data base a meta-species. When scientist from voyager's crew object the Asgard point out that the Klingons, Vulcans, Betazoids and at least 8 other races know to the federation in spite of seemingly huge biological differences can interbreed with Earth humans with no medical help and each other with minimal medical help and produce fully viable children.

The Asgard have developed a 9th version of the human meta-species that uses roughly 40% Asgard DNA with the final 60% made up of Betazoid, Klingon, Earth Human, and Vulcan DNA. The Resulting human form using a combination of Earth human DNA rich with ancient DNA along with Asgard and Vulcan DNA is exceeding the mental capabilities of the Asgard's current degenarative form. However the Asgard modeling sees this new form topping out at only an additional 500 to 700 years before the brain starts having problems dealing with the 50,000 plus years of life experience of a Asgard mind. If the Asgard choose this form and no improvements can be made then they must return to sexual reproduction within the two generations of the 300 plus year average life span of the combined asgard meta-species form.

Because this form's DNA is less than 50% Asgard and the form's brain is limited to a maximum of 700 years as compared to the expected 2000 years left in the Asgard's next generation degenerate form this project is put on the back burner. The Asgard are not yet ready or desperate enough to return to sexual reproduction and allow the current near immortal personalities that make up the Asgard race to die out after only an additional 700 years.

December 15, 2007 

Early 2008

The Asgard's discover that a set of planned changes to their current clone line's brain has a fatal flaw they prevents it from reaching the 2000 plus years of additional memory they expected. All attempts to produce a improved generation of clone forms able to handle a full personality download and the programmed twenty year clone life span has failed. The most they have attained for their current clone line is a form that can handle an additional 5 years of memory experience.

The flaw was first discovered in 2006, but no improvements to the current pure Asgard DNA clone line have come about even after throwing incredible levels of research and expirimentation at the problem Even while having nearly all research stripped from the hybrid meta-human the remaining Asgard researchers have managed to make significant upgrades to that form and have increased the Asgard DNA to 45% with the remaining 55% coming from voyager's living crew and DNA files and Earth's human population.

The form, while far superior  to the less than 5 years left to the current Asgard clone is according to all test and projections more limited than what they thought they had left in their original 100% asgard clone.. The form will give the current Asgard Personaly 700 to 800 years of life, but not allow more than that without significant memory degeneration. The just over 8 billion Asgard Personalities have at most 1000 years of existence, left before new personalities must be “born”.

Because of the 5 year limit, which many Asgard  personalities are approaching and the now  800 year limit of the only other choice the Asgard reluctantly make the decision to join what they have taken to calling the human Meta-species. In addition they decide to return to sexual reproduction to create a backup group of young Asgard minds in case the current projections do prove to be the limit and the current Asgard personalities are limited to at most 1000 years. For the first time in tens of thousands of years the Asgard will return to sexual reproduction and their will be Asgard with completely new personalities slowly growing in the coming centuries.

The just over 8 billion minds that the Asgard fixed their population at countless 1000's of years before after developing cloning and mind transfer into what they thought was immortality will probably all die in the next 1000 years and be replaced by an entirely new generation of minds with only mere centuries of experience at being Asgard.  To create the 8 billion plus unique bodies the Asgard must turn to Earth's population because it is the only known source of unique DNA samples with a relatively high concentration of  the required ancient genes.  The Vulcan, Betazoid, Klingon and Bajorian DNA portions are limited to a few living samples and complete DNA sample records for a less than a 300 individual Vulcan, Betazoid, Klingon and Bajorians combined  in Voyager's data banks.

In the next 5 years each visit to Earth by an Asgard ship will be accompanied by the clandestine collection of millions of copies of unique human DNA usually through high resolution sensor scans, but also by other more accurate and hands on methods of collecting the needed unique DNA sequences.

Another oddity of the new Asgard form is that it  will roughly match the holographic images that they have presented to the many primitive races they have saved and helped. The new Asgard form will average just over 6 feet for the females and nearly 7 feet for the males with a toughness and strength that exceeds both the Vulcans and Klingon's and allows the new form to move even on a heavy gravity world.


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 EARTH POWER BLOCKS
 UiS, NiSUSiS and UCiS

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The Attempted alien invasion shocked the world and created fear world wide causing a uniform demand that something be done. Each nation's politicians reacted predictably declaring that action was being taken even as they tried to pass the blame and focus the fear of their nation's citizens outward instead of inward on them and the struggle to maintain their positions and keep civil order. The placement of the two crashed Ha'taks helped with the formation of two powerblocks along almost traditional lines, while America and her closest allies apparent secrecy about access to yet another alien techn created a third major power block of nations. The forth major group was formed of nations that  for many varied reason wanted to maintain a seperation from the nations in the first three groups.

The policies and retoric that fractured NATO and drove China and Russia into the same power block started first in France and Germany and was quickly imitated by many other European nations. The politicians used America as a scapegoat passing nearly meaningless "punishment" laws against the US and when that proved insufficient to fully appease or occupy the frightened populations they added Canada, followed by Japan, England and then in a very odd twist Denmark to the list of scapegoats that were "IN THE KNOW".  Other nation's politicians and leaders notably China and Russia along with pakastan followed the example of France, Germany and other European nations and used America, Canada, Japan and the United Kingdom as scapegoats and an external focus for their fearful citizens listening to the televised interrogations of the Ha'tak's captured Jaffa crew.

In spite of the sometimes highly inflamatory retoric and occasonally quite violent confrontations between the power block's various navies and multinational groups they are acutely aware that they must cooperate at least when the Gou'ald are around and surprisingly do so almost without exception.  

Even after it became fairly clear to the majority of the system lords that Earth was independent, if seeming allied with Apophis in an odd partnership the other system lords were still quite confused by the various power blocks of Earth. At first they expected them to act much like system lords, but the common pattern of  dual or even quadruple colonies from each power block sharing a solar system or even planets was confusing. What wasn't confusing at least for long was the way rival power block fleets would cooperate against the Gou'ald even after said fleets having spent the past six month one step down from a full shooting war.


Union in Space
 UiS
Treaty Formation August 1, 1998

Brazil-Egypt-European Union-India-Peru-Saudi Arabia-Turkey-Republic of South Africa are consider the major players in a union of nearly fifty nations. Initially the UiS was made up of most of the European Union with the significant exceptions of Great Britain and Denmark.  The initial catalyst for this power block's formation was the hurt feelings and anger at America and her closest allies for secretly sharing advanced alien technology, but the ultimate reasons for most of the member nations signing the various treaties that formed a single UiS spacenavy was the very public interrogations of the crash landed Ha'tak's Jaffa crew.  

The UiS is the only Earth power block with a single shared space navel force with individual member nations officially  fielding nothing larger than fighters under national command. The UiS was at first a quickly completed extension to the European Union agreements that originally dealt only with sharing the alien technology and using that technology to create as quickly as possible a space navy able of defending the member nations and the interest of the UiS. 

Late in 1999 Egypt became the first non-European nation to join the UiS after the second Gou'ald Raid managed to hit the area around the pyramids and several nearby Egyptian cities with  megaton range plasma pulses.  Egypt's population now aware of their country's true early history interpreted this attack as a prelude to an invasion and demanded that their government gain access to the Gou'ald technology forcing their leaders to quickly enter treaties with the European Union. Egypt's treaty with the European Union sets a precedent that is quickly followed by both Brazil and Turkey and in the coming months other nations including Saudi Arabia, Peru, India and Chile all eager to gain access to the alien tech and to demonstrate to their own populations that they were taking action all start working on treaties to join the UiS.

UiS Starship technology makes extensive use of  late 20th century technology and reversed engineered or salvaged Gou'ald  technology. At first severly handicapped by the radical differences in the Gou'ald technology to the UiS's current industrial base it is forced to use salvaged and inferior copies of captured Gou'ald equipment heavily supplimented with late 20th century technology and some advanced alien derived tech purchased from the USiS.


Dreadnaught
Heavy Ha'tak class (Dreadnaught)

Captured March 6 1998, Commissioned January 2000

SHIELDS
Outer shields Gou'ald rated as 1.3  of a standard or old style Ha'tak and are able to stop a single direct contact 1800 megaton omnidirectional explosion.
ARMOUR
1 meter depleted naquadah/trinium alloy.
SPEED
Cruise speed 1000 c top speed 2000 c
Sublight speed 0.10 c in 200 minutes
POWER
1 standard Gou'ald fusion naquada system. retrofitted with an additional french atomic reactor. powering a retrofitted secondary electrical power grid.
WEAPONS
   12 Plasma Cannon. Each rated to 100 megatons per minute fired either as a single pulse every 60 seconds or as several megaton range pulses a minute.   
   30 French M-4 ICBMs mirved warheads.  Till 2005 most MIRV warheads held 6 naquadah enhanced atomic warheads..
     4 arrays of of 30 vertical lauch tubes.  Holding either a Lance class short range anti-ship missile or up to 16 small anti-fighter or anti-plasma missiles.
     2 torpedo tubes designed to magnetically accelleration a SRBM up to 100 m/s  internal storage for up to 40 Redstone class missiles.
    8 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 120 rpm constant.  
100 Scarabe fighters
   4
Shuttles  
   2 Gunboats
in emergencies.
LIFESUPPORT
Crew 2020 for 12 months

The Ha'tak was rebuilt and refitted and reorbited in early 2000 with all it's smaller plasma cannons and just over a quarter of it's heavy Plasma Cannons removed and replaced with upgraded or heavily modified versions of 20th century weapons. Over half it's fighter bay was converted to other uses including additional power and missiles storage.  Originally the European Union planned on adding twelve point defense gatling turrets based on a 20 mm Phalanx system, but switched to a smaller number of slower firing 76 mm gatling when standard 20 mm shells proved ineffective in detonating plasma bolts.  In simulation and actual battles this modified Ha'tak proved to be more than a match for any three standard Ha'taks even without it's Scarab fighters. The combination of 20th century ballistic missiles and projectile weapons, which were essentially a zero energy demand on the ship allowed it's massive power plants to be more fully utilized for movement, the remaining heavy plasma weapons and the ship's shields. Better yet the projectile systems in the combination of Gatlings and heat seeking missiles is consistantly able to intercept a large percentage of the incoming plasma bolts fired from the standard Gou'ald  Ha'tak when the range is held to more than  500 kilometers.  

This Ha'tak remained in or near Earth's solar system except for high speed ferry missions to nearby various protectorates or colonies until 2009 when it and a small escort fleet began a tour of the UiS's eight closest protectorate colonies eventually in the late 2020's it took up more or less permanent station in the Telpainal solar system containing the mining world of Telpainal III.


Carrier
Bern Class

Ordered 1999, Commissioned 2002

SHIELDS
Gou'ald designs rated 1/2 a standard Ha'tak salvaged from a Tel'tak and upgraded with locally produced parts.
ARMOUR
65 centimeters laminated asbestos, ceramic, steel. Bern was retrofitted during construction with standard USiS steel polerized armour plates in 2002.
SPEED
Cruise speed 10 c  Top speed 17 c Ha'tak hyperwake surf 1000 c
Sublight speed 0.10 c  in 270 minutes
POWER
2 French Atomic reactors, 1 German Atomic/naquadah reactor and 1 fusion/naquada reactor salvaged from a Tel'tak.
WEAPONS
   1 Plasma Cannon uprated to 120 megatons per minute fired either as a single pulse every 60 seconds or as several megaton range pulses a minute.
   8 French M-4 ICBMs mirved warheads.  By 2005 most MIRV warheads were switched to two shaped atomic devices.
   3 arrays of of 20 vertical lauch tubes.  Holding either a Lance class short range anti-ship missile or up to 16 small anti-fighter or anti-plasma missiles.
   6 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
   3  turrets mounting a 120 mm autocannon rated at 180 rpm cyclic 20 rpm constant   
 52 Scarabe fighters
   6 Wasp fighters
   5 Cargo Shuttles
   2 Gunboats external mooring(2005 refit)
LIFESUPPORT
Crew 720 for 6 months 

Envisioned and used as a part of the Dreadnaught Ha'tak's fleet this carrier is optimized for the Scarabe class fighters and can act as a reloading base both for it's own fighters and the Dreadnaught fighters. The hull structure of this class of ship shows a large amount of influence from the captured Jaffa and the Ha'tak. It's basic structure is based around Triangles that don't quite form a Gou'ald style pyramid. The UiS claim quite loudly that it is obviously not a Gou'ald starship, but in actual practice over 80% of the peoples that encounter it for the first time assume it is a obsolete or new construction Gou'ald starship. The Bern, Paris and Rome were designed specifically as escort carriers for the Ha'tak and have extensive hull reinforcement allowing them to surf in the Ha'tak's hyperwake at up to 1000 c.  The 120 mm autocannons were added in an attempt to extend the range at which this ship could engage incoming plasma bolts and these guns were supplied with a significant number of delayed ignition heat seeking rocket rounds designed to travel long distances ballistically then lock on to a Death Glider or plasma bolt and ignite the rocket engine.


Stolkholm Class

Ordered late 2000 Commissioned mid 2005

SHIELDS
Outer shields Gou'ald rated 1/6 the standard Ha'tak shields local copies of  Gou'ald tech.
ARMOUR
10 centimeters of laminated steel and powdered ceramic paint. Stolkholm was retro-fitted in 2002 with USiS's standard steel polarized armour. 
SPEED
Cruise speed 10 c Top Speed 20 c Ha'tak hyperwake surf 100 c
Sublight speed 0.10 c in 180 minutes
POWER
1 French Atomic reactor, 1 German Atomic reactor. In 2005 after a short test run the German reactor was retrofitted with a naquadah booster system.
WEAPONS
 10 French M-4 ICBMs mirved warheads.  By 2007 each missiles either held 6 MIRVed naquadah enhanced warheads or 2 shaped charge atomics.
   6 arrays of of 25 vertical lauch tubes.  Holding either a Lance class short range anti-ship missile or up to 16 small anti-fighter or anti-plasma missiles.
   3 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
   3 turret mounting a 120 mm autocannon rated at 300 rpm cyclic 25 rpm constant   
 52 Wasp fighters
   8 Cargo Shuttles
   2 Gunboats external moorings (2007 refit)
LIFESUPPORT
Crew 380 for 12 months, when converted to ferry mode this can be extended to 20 months.

Outwardly the same basic hull as the Bern Class this version of the Carrier is a far cheaper and more fragile construction. It has far less internal structural reinforcement and armor and most of this class are forced to use locally produce shields that are weaker than the shield's capture from the Gou'ald.  In addition it's hyperdrive is far smaller and the entire ship has a far smaller power generation capacity than the Bern class. The Stolkholm class carrier in camparison to the Bern class is a fragile ship,  but was far cheaper to produce and was mass produce making it the UiS's forces main fleet carriers.  


Battleship
Germany Class

Ordered early 1999 fully commissioned late 2005

SHIELDS
Outer shield Gou'ald rated 1/2 the standard Ha'tak's salvaged from Tel'tak and uprated with local parts.
ARMOUR
1 meter of laminate armour  retrofitted with USiS polerized armour in 2002 during construction.
SPEEDS
Cruise speed 8 c Top speed 15 c Ha'tak hyperwake surf 1000 c
Sublight speed 0.10 c in 160 minutes
POWER
1 French atomic reactor, 2 German atomic/Naquadah reactors, 1 fusion/naquadah reactor salvaged from a Tel'tak upgraded to near Ha'tak size with local parts.(2005)
WEAPONS
    3 Plasma Cannon rated to100 megatons per minute fired either as a single pulse or as divided up in a varying number of pulses a minute.
 10 French M-4 ICBMs mirved warheads.  By 2005 most MIRV warheads either held 6 naquada enhanced atomics or two shaped atomic devices.
   6 arrays of of 25 vertical lauch tubes.  Holding either a Lance class short range anti-ship missile or up to 16 small anti-fighter or anti-plasma missiles.
   2 magnetic accelerator missile tubes for SRBMs able to boost a SRBM to 200 m/s both fed by a single 26 missile bay.
   9 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
   6  turrets mounting a 120 mm autocannon rated at 300 rpm cyclic 20 rpm constant   
   6  Scarabe fighters
   1   Cargo Shuttle
   2   Gunboats external  mooring (2005 retrofit)
LIFESUPPORT
Crew 260 for 16 months, emnergency 500 for 1 week
Only two of this class were constructed built on the same hull as the Bern class Carrier this ship is heavily armoured and relatively slow. It can however hyperwake surf with the Ha'tak and in 2005 the UiS, starting with the Germany retrofitted this class to hard dock up to two USiS gunboats.

Switzerland class
ordered  2000 Commissioned 2003

SHIELDS
    Outer shield Gou'ald rated 1/5 the standard Ha'tak's each one of this class is uprated to1/2 as salvaged Tel'taks became avialable.
 ARMOUR
    0.75 meter of  laminate retrofitted in 2003 with USiS polerized armour..
SPEED
    Cruise speed 16 c Top speed 24 c  Ha'tak hyperwake surf 150 c
    Sublight speed 0.10 in 100 minutes
POWER
    1 Swiss fusion/naquada  reactors based on a down sized version of the Ha'tak's fusion design and 2 French atomic reactors.
WEAPONS
    1 Plasma Cannon rated to 100 megatons per minute fired either as a single pulse every 60 seconds or as varied number of pulses a minute.
 20 French M-4 ICBMs mirved warheads.  By 2000 most MIRV warheads either held 6 naquada enhanced atomics or shaped atomics.
   4 arrays of 25 vertical lauch tubes.  Holding either a Lance class short range anti-ship missile or up to 16 small anti-fighter or anti-plasma missiles.
   2 magnetic accelerator missile tubes for SRBMs able to boost a SRBM to 400 m/s both fed by a single 20 missile bay.
   8 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
   4 turrets mounting a 120 mm autocannon rated at 300 rpm cyclic 20 rpm constant   
   3 Wasp fighters
   1 Cargo Shuttle
   2 Gunboats external  mooring (2005 retrofit)
LIFESUPPORT
    Crew 280 for 9 months emergency 400 for 3 days

Outwardly almost the same hall as the Germany class this ship is a lighter slighty faster at sublight speed design that is relatively cheap to build in comparison to the more powerful Germany class. It is also not as dependant on parts salvaged from captured Gou'ald starships.  Several of these were built for Earth's defense and later used as part of a garrison fleet for UiS interest in other solar systems with habitable worlds. This ship lacks the internal reforcement and extensive life support of the Germany class of battleship and is usually limited to patroling Earth's solar system. In later years as Earth's defense reached what was considered safe levels the older versions of these ships were often ferryed via hyperwake surfing to important nearby UiS colonies.
        

Cruiser
Norway Class

ordered early 1999 Commissioned early 2002

SHIELDS
    Outer shield Gou'ald rated 1/10 a standard Ha'tak over the years this was slowly upgraded, but never exceeded1/3 a standard Ha'tak.
ARMOUR
    5 centimeters of laminate. starting in 2005 retrofited with USiS polerized steel armour
SPEED
    Cruise speed 10 c Top Speed 20 c Ha'tak hyperwake surf 100 c
    Sublight speed 0.10 c in 90 minutes
POWER
    2 French atomic reactors, As the UiS's technology improved most of these ships recieved a varying numbers of small fusion/naquadah reactors.
LIFESUPPORT
    Crew 112 for 9 months emergency 200 for week
WEAPONS
       8 French M-4 ICBMs mirved warheads.  By 2003 most MIRV warheads held 6 naquada enhanced atomics.
       6 arrays of of 12 vertical lauch tubes.  Each tube holds 8 small anti-fighter or anti-plasma missiles.
       1 centerline magnetic accelerator missile tube for SRBMs able to boost a SRBM to 300 m/s fed both fed by a single 12 missile bay.
       4 turrets mounting a 3 barrel 76 mm gatling cannon rated at 1800 rpm cyclic and 90 rpm constant.
       1  turret mounting a 120 mm autocannon rated at 300 rpm cyclic 20 rpm constant   
       1  Cargo Shuttle (By 2003 most of these ship class recieved a retrofit that gave the deck crew the ability to reload a single UiS fighter)
       1  Gunboats external  mooring (2005 retrofit)

A significantly smaller hull than the battleship this class of ship was nearly four time easer to construct and was produced in significant numbers as the UiS's main fleet leader for the Destroyers and smaller ships. These ships rarely recieved the salvaged or captured Gou'ald tech and it is reflected in shield, power and sensor technology.
 

Destroyer
Bastelli Class

Ordered late 1998 Commissioned early 2000

SHIELDS
    Outer shield Gou'ald rated 1/15 the Ha'tak slowly ungraded as UiS tech improved never exceeded 1/8 a standard Ha'taks shield ratings.
ARMOUR
    5 centimeters of laminate. starting in 2005 retrofited with USiS polerized armour
SPEED
    Cruise speed 5 c Top speed 15 c Ha'tak hyperwake surf 100 c
    sublight speed 0.10 c in 60 minutes.
POWER
    1 French atomic 1 German atomic/naquadah reactor
LIFESUPPORT
    Crew 95 for 3 months
WEAPONS
    1 centerline magnetic accelerator missile tube for SRBMs able to boost a SRBM to 300 m/s fed by a single 10 missile bay.
    5  fixed tubes each holding a French ICBM with MIRVed shaped atomic warheads or naquadah enhanced warheads.
    3 arrays of of 8 vertical lauch tubes.  Each tube holds 8 small anti-fighter or anti-plasma missiles.   
    3 turrets mounting a 3 barrel 76 mm gatling
cannon rated at 1800 rpm cyclic and 90 rpm constant.
    1  Cargo Shuttle (By 2003 most of these ship class recieved a retrofit that gave the deck crew the ability to reload a single UiS fighter)
    1  Gunboats external  mooring (2005 retrofit)

Several shipyards within the European Union had several of this ship class in the early stages of construction when the second Gou'ald attack occured and work on this class actually slowed significantly as resource were redirected to the small Frigate class ships in an attempt to push forward the launch dates of UiS ships and get a significant number of ships into orbit.

Frigate

William Tell Class

ordered mid 1998 Commissioned late 1999

SHIELDS
    Outer shield Gou'ald rated 1/25 the Ha'tak as the tech improve these shield slowly improved to 1/15 the standard Ha'tak
ARMOUR
    5 centimeter laminate and starting in 2005 this class was slowly retrofitted with USiS polerized armour plates
SPEED
    Cruise speed 3 c Top Speed 7 c Ha'tak hyperwake surf 75 c. 
    sublight speed 0.10 c in 90 minutes
POWER
    1 French atomic reactor starting in 2005 most recieved a naquadah booster add on .
LIFESUPPORT
Crew 55 for 1.5 months
WEAPONS
    1 centerline magnetic accelerator missile tube for SRBMs able to boost a SRBM to 200 m/s fed by a single 7 missile bay.
    2  fixed tubes each holding a French ICBM with 6 MIRVed atomic warheads. Later upgraded to naquadah enhanced atomics.
    2 arrays of of 4 vertical lauch tubes.  Each tube holds 8 small anti-fighter or anti-plasma missiles.   
    2 turrets mounting a 3 barrel 76 mm gatling
cannon rated at 1800 rpm cyclic and 90 rpm constant.
    1  Cargo Shuttle (By 2003 most of this class had recieved a retrofit that gave the deck crew the ability to reload a UiS fighter by blocking the shuttle.)

The hyperdrives and shields of the first three of this class were unmodified salvaged systems removed from badly damaged Tel'taks and were undersized  for the hull, which was underpowered for the salvaged Gou'ald equipment. These first 3 ships did not function well and initially gave the class a bad name.  Twelve of this class of frigate were under construction at a relatively slow pace across the European Union before the Gou'ald's second attack, but this changed to an almost frantic rate of construction just before the second raid. The William Tell recieved it's commission the last day of November  and was orbit by the first day of December and it was joined in orbit by two more by year's end. Later as the larger ships started to come on line the William Tell and the two sister ships had the salvaged Gou'ald equipment replaced with home produced copies better suited to their hull size and power generation capabilities. This class was produced in huge numbers by the UiS and used to suppliment the far fewer larger ships.

Brazil Class

ordered mid 2002 Commissioned late 2003

SHIELDS
    Outer shield Gou'ald rated 1/25 the Ha'tak upgrades varied wildly , but never exceeded 1/19 of the standard Ha'tak.
ARMOUR
    7 centimeter laminate armour followed by an additional 3 to 5 centimeters of experimental materials designed to resist plasma or radiation.
SPEED
    Cruise speed 2 c Top Speed 5 c Ha'tak hyperwake surf 85 c. 
    sublight speed 0.10 c in 110 minutes
POWER
    1 French atomic reactor with most later being refitted with an additional half sized atomic reactor locally built.  
LIFESUPPORT
    Crew 70 for 1 week emergency 150 for 32 hours
WEAPONS
    1 centerline magnetic accelerator missile tube for SRBMs able to boost a SRBM to 210 m/s fed by a single 10 missile bay.
    2  fixed tubes each holding a national variant IRBM  often from national varient atomic weapons
    4 arrays of of 4 vertical lauch tubes.  Each tube holds 8 small anti-fighter or anti-plasma missiles.   
    4 turrets mounting a 3 barrel 76 mm gatling
cannon rated at 1800 rpm cyclic and 90 rpm constant.
    3 Highly cramped Scarabe fighters, deck crews must block lunching or landing to reload a fighter.

A Brazilian variant of the William Tell frigate class that is slightly larger and very short ranged. It carries slightly more armour and sacrafices lifesupport  and other deep space fleet capabilitie to carry 3 Scarabe fighters.  It's weapons are geared more for antifighter or point defense operation than the William Tells and while officially part of the UiS fleet it was unofficially believed that the Brazilians purposely made the design changes so that it would prevent the ship from being used as part of the UiS fleets and called away from Earth or later the colonies it was ferried to as protection.  The design was widely adopted and produced by most member nations and crewed almost exclusively by that nation's personnel these vessel unofficial became the national fleets that the UiS officially didn't have.  The engine bay of the Brazil is cramped and maintenance is harder than on the William Tell in addition since it was a given that  these vessels almost never left shuttle range of a base or colony they usually had hyperdrives rejected or removed from the William Tell class. It's FTL capabilities are extremely limited and must be used carefully and very conservatively and while the Hulls were nominally rated for being ferried at  85 c via hyperwake surfing this was structurally essentially a one time operation that was limited to roughly 200 light years maximum ferry range.

Gun Boat

It will be more than 20 years before the UiS, the NiS or any other Earth power block focusing on a Gau'old technological base will be able to do more than maintain the larger Gou'ald starships that have been captured.  With the significant exception of any system lord's private or escape Tel'tak a large majority of all captured Tel'taks are dismantled for parts to keep the captured Ha'taks and the larger locally produced ships that used parts salvaged from Gou'ald ships operational.

Most of the larger UiS ships are designed or retrofitted with the ability to carry USiS Federation tech Gunboats, which often operated jointly acting as escorts for the larger UiS ships and fighter formations.

Fighter
The UiS produced two classes of surface to space fighters called Scarabe and Wasp.


Scarabe
pre-assembly line production late 1998, assembly line operation early 1999

The Scarabe was based directly on the Death Glider and the quick reverse engineering and mass production is a testament to the Gou'ald belief that such systems should be as cheap as possible.  The Scarabe is the same size and general shape as the Death Glider hull to allow full compatability with the Ha'tak's fighter storage and launching systems, however this design decision makes this fighter the smallest and least well armed of all Earth based designs.  It could only carry four small  missiles along with a single center line Death Glider class plasma cannon. This fighter was extensively exported to other Earth nations and even other power blocks and is used extensively as a ground based fighter by many individual nations on Earth and in the colonies or protectorate worlds of the UiS. It requires only a minimum of disassembly to fit through a stargate and is very compatable with captured Jaffa equipment. The fighter has a relatively small logistic footprint with the sidewinder class anti-aircraft missiles being it's biggest logistic demand.  A common practice on protectorate worlds that the UiS didn't fully trust or where supply was a problem was to install two adapters on the 4 wing hard points and replace the missiles with two smaller Jaffa class staff  cannons. facing to the rear. The accuracy even with the addition of a tiny gun camera and HUD display and/or a crude mirror was horrible, but against the Jaffa pilots of most system lord's the short range rear firing weapons were enough to confuse them to the point it allowed the Scarabe pilots to turn the tables with lethal results.

Wasp
Pre-assembly line production very early 1999, assembly line operational late 2002
.

The Wasp is a much larger fighter and is not compatable with a Ha'taks fighter storage and launch systems. If it is carried on a Ha'tak it requires hanger space normally assigned to the Gunboats, Tel'taks,  troop transports and cargo shuttles. However the Wasp is far more powerful than the Scarabe or a Death Glider and unlike a Death Glider in a swarm it is a geniune threat to a Ha'tak. In addition to twin staff cannon and up to 12 small or 6 large air to air missiles. It can carry a large ballistic bomb or a small anti-ship missile armed with a enhanced atomic warhead. The  hard points of the Wasp are compatable with the Scarabe's and it can mount the adapters and rear firing weapon of the Scarabe, but most pilots preferred having guided missiles over extra plasma weapons. The Wasp's centerline anti-Hatak weapons quickly standardized down to two systems a large ballistic shaped atomic bomb or a large JATO style missile carrying a naquadah enhanced atomic warhead.

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NATIONS in SPACE
NiS
Treaty November 28, 1998

Argentina-Cambodia-Chile-China-Iran-North Korea-Russian-Vietnam form an uneasy union of  these main nations with over 35 additional members made up of mostly communist or post communist nations along with several dictatorships. 

Starships are based on the technology found in the Russian's crashed Ha'tak, but with far less influence from the smaller number of surviving technical trained Jaffa. Most of their ships tend toward long rectangles or tubes, they also make heavy use of Gou'ald Plasma weapons or crude copies of those weapons along with local 20th century Earth weapons tech such as heavy guns and ballistic missiles. Most of the larger ships are built with at least one spinal mounted Plasma weapon and while the NiS have no formal carrier most of their ship classes carry a significant number of fighters.



Dreadnaught
Medium Ha'tak class

Captured February 25 1999, Commissioned January 2000

SHIELDS
Outer shields Gou'ald rated as 1.0 Ha'tak which is able to stop a single direct contact 1380 megaton omnidirectional explosion.
ARMOUR
standard Ha'tak uprated with 3 centimeters of ablative paint empregnated with ceramic powder.
SPEED
Cruise speed 500 c top speed 900 c
Sublight speed 0.10 c in 180 minutes
POWER
standard Gou'ald fusion naquada system 12 additional fusion reactors 2 megawatts each
LIFESUPPORT
800 with lifesupport for 2 years 
WEAPONS
Roughly half it's Plasma cannons have been removed with half replaced with a constantly changing array of weapons from both the USiS and the NiS usually older systems that both groups have good intel on.

Nominally placed under NiS command this Ha'tak is one of the more common older, slower and weaker versions. It was captured in near Earth space by a small contingent of US Marines beamed aboard followed by a larger group of Russian special forces teams beamed by Voyager from a badly crippled Tel'tak directly into it's fighter bay. The ship was rebuilt and refitted as a joint project of the NiS and the USiS. Usually commanded by a NiS Russian officer, but a slight majority of it's science crew and marine compliment are USiS personell. Both the USiS and the NiS are not fully trusting of each other and  never install their best or most advanced shield, sensor or weapons systems, but in spite of this policy it mounts an effective combination of weapons. It's has a reduced number of it's original plasma weapons complemented with both USiS and NiS's older 20th century weapon systems. This Ha'tak was refitted to hold 6 Russian and 10 United States ICBMs each mounting a variety of shaped fusion warheads and bomb pumped x-ray laser.  It has also been retrofitted with two arrays of modified vertical lauch tubes each able to hold up to 25 large anti-aircraft missiles mostly Russian.  In addition it was fitted with four torpedo tubes designed to provide up to 1 km/s accelleration to both modified anti-aircraft missiles mostly older USiS designs extending those weapons effective range in space.

Because of joint ownership of this Ha'tak it was never formally retrofitted with subspace based sensors or weapons systems, but the USiS gunboats and type  Y9A shuttles it regularly carried all used subspace sensors and the Gunboats were carefully interfaced with the Ha'taks systems using a number of 20th century laser, radio and Gou'ald style communication links that  allowed their subspace sensor to be integrated seamlessly into the Ha'taks standard Gou'ald sensor package. Up to five George Washington class Gunboats were normally assigned to this Ha'tak. Four of these small FTL ships were hard docked externally during hyperspace travel and  released as escorts in normal space. The Ha'tak and Gunboats were securely linked through heavily encrypted interface software that tasked the Gunboat's phaser rifle emitter heads exclusively to the point defense of the Ha'tak. In addition to the Gunboats phasers the Ha'tak has three Mk 15 Phalanx 20 mm systems and six 51 mm russian Gattlings systems installed along with twelve arrays of twenty heat seeking missiles as a close in point defense.  The Russian Bre'tak fighter will not fit the standard Death Glider handling equipment and it required several modifications that reduced the number of fighters it could carry.  After the modifications this Ha'tak compliment of fighters consisted of 90 Bre'tak fighters and up to 6 type Y9A shuttles. The Bay doors were enlarged allowing the relatively easy loading and unloading of a USiS Gunboats and this Ha'tak often carried at least one Gunboat internally.  It was also modified to externally hard dock up to 4 USiS Gunboats and while these docked gunboats shadowed a significant number of the Ha'tak's plasma cannon and retrofitted weapons systems the Gunboats subspace based sensors and ability to track an incoming hyperwake at short ranges meant the Ha'tak was almost never seen by the Gou'ald with it's gunboats still docked.

For the first six years of this ship's operation it never traveled further than 25 light years from Earth's Solar system, but starting in 2009 this ship was used in relatively high speed ferry operations and other short duration missions to more distant USiS, NiS or jointly held star systems usually ferrying George Washington Class Gunboats along with 2 of the smaller and slower NiS or UiS hyper capable starships surfing on it's hyper wake.

Battleship
Moscow Class

Ordered 1999 Commissioned 2003

SHIELDS
    Outer shield Gou'ald rated 1.3 full Ha'tak's  Salvaged from Apophis's Ha'tak.
ARMOUR
    1.15 meters laminate and salvaged Ha'tak armour. retrofitted in 2005 with USiS polarized armour
SPEED
    Cruise speed 1000 c Top speed 1500 c 
    Sublight speed 0.10 in 88 minutes
POWER
    Hatak  fusion/Naquada reactor  2 Russian Atomic reactor.
LIFESUPPORT
    Crew 390 with lifesupport for 24 months 
WEAPONS
    3 Plasma cannon 100 megatons centerline mounted .
    4 Particle beam cannons rated at 0.001 kt/minute.
    2 Accelerator missile tube for Russian SRBMs able to boost a SRBM to 300 m/s fed by a single 10 missile bay.
    8 Tubes each holding a single Russian ICBM armed with mirved naquadah enhanced warhead.
    4 Turret mounted 125 mm cannon
    8 Turret mounted 51 mm Gatlings
    8 Arrays of 12 high velocity heat seeking missiles
  18 Bre'tak fighters
    2 Cargo Shuttles
    1 Gunboat external hard mount   
The Moscow class is half again larger than the UiS's Bern class carrier this ship was heavily armoured and armed.   The ship's hanger bay was quite large for a battleship and usually contains 2 shuttles and at least 18 Bre'tak fighters.  
.
.

Cruiser
Persian class

Ordered early 1999 Commissioned 2004

SHIELD
Outer Shield Gou'ald rated 1/10 Ha'tak's
ARMOUR
15 centimeters laminate retrofitted in 2005 with USiS steel polarized armour
SPEED
Cruise speed 5 c Top speed 7 c Hyperwake surf 750 c
sublight speed 0.10 in 200 minutes
POWER
3 Russian atomic/naquada reactors 
LIFESUPPORT
300 with lifesupport for  8 months 
WEAPONS
    1 Plasma cannon 100 megatons centerline mounted .
    2 Particle beam cannons rated at 0.001 kt/minute.
    1 Accelerator missile tube for Chinese SRBMs able to boost a SRBM to 400 m/s fed by a single 10 missile bay.
    3 Tubes each holding a single Russian ICBM armed with mirved naquadah enhanced warhead.
    2 Turret mounted 125 mm cannon
    4 Turret mounted 51 mm Gatlings
    4 Arrays of 12 high velocity heat seeking missiles
  12 Bre'tak fighters
    1 Cargo Shuttles
    1 Gunboat external hard mount   USiS or UCiS

Larger than other Earth blocks cruiser it is roughly equally armed compared to them, but carries a significant number of fighters. During construction it was modified to carry a USiS Gunboats.

Destroyer

Jaffa Class

Ordered late 1998 Commissioned early 2001

SHIELD
Outer Shield Gou'ald rated 1/18 full Ha'tak's
ARMOUR
7 centimeters laminate This class started retrofitting USiS steel polerized armour plates very slowly after 2005
SPEED
Cruise Speed 4 c Top Speed 7 c Hyperwake surf 500 c
Sublight Speed 0.10 c in 180 minutes.
POWER
1 Russian Atomic/naquada reactor 
LIFESUPPORT
250 with lifesupport for 1.5 months 
WEAPONS
    1 Particle beam cannons rated at 0.001 kt/minute.
    4  Tubes each holding a single Chinese SRBM with a single atomic warhead.
    2 Turret mounted 125 mm cannon
    2 Turret mounted 51 mm Gatlings
    4 Arrays of 12 high velocity heat seeking missiles
    6 Bre'tak fighters
    1 Cargo Shuttles
      
Used as a local escort for the NiS's larger starship it is slightly under armed compared to other Earth block's destroyers, but carries a significant fighter wing and was often used by the NiS fleets as a jeep carrier hanging back from the battle and reloading fighters and using it's Particle beam cannon to help supplement the larger ships point defense system.

Frigate
Ho Che Min  Class

Ordered late 1998 completed late 2000

SHIELD
Outer Shield Gou'ald rated 1/20 full Ha'tak's
ARMOUR
7 centimeters laminate. After 2006 started very slowly retrofitting with standard steel polerized armour purchased from the USiS.
SPEED
Cruise speed 2 c Top speed 5 c Hyperwake surf 300 c
Sublight speed 0.10 c in 185 minutes
POWER
1 Russian Atomic reactors. After 2002 started slowly retrofitting with naquadah pulse booster systems.
LIFESUPPORT
100 for 0.5 months
WEAPONS
    1 Particle beam cannons rated at 0.0005 kt/minute.
    2  Tubes each holding a Chinese SRBM armed with dual Russian shaped atomics.
    4 Turrets each mounting a 51 mm Gatlings

Designed to be easy to mass produce these were eventually produced by all UCiS member nations. In 2008 the frigates stationed within Earth's solar system were refitted with four externally mounted fusion impulse engines rented from the USiS Gunboat program. These additions increased the ship's sublight cruise speed to 0.25 c and it was able to reach this in 10 minutes.

Gun Boat

The NiS Produced no gunboats instead use Frigates or relied on USiS or UCiS Gunboats. Any captured Tel'taks are usually dismantled for parts to help keep the captured or salvaged Gou'ald systems operational in the larger ships . It will be more than 20 years before the UiS or the NiS will have the Gau'old technological base to do much more than maintain the  more advanced and complex equipment that has been captured and used in the larger ships they are fielding.

Fighter
Bre'tak

Ordered mid 1998 preproduction late 1998 production early 1999

Named in honor of a Jaffa resistant fighter it is a enlarged copy of the Death Glider with improved weapons. Generally considered to be better than the Wasp in both anti-ship and anti-death glider roles.  It mounts a single center line 100 mm auto cannon and has a turret mounting one of the smaller Jaffa staff weapons. It's center line hard point can carry a large anti-ship missile that is more reliable in generating a shield penetrating pulse then the UiS's Wasp load out, while it's wing hard points allow up to Eight larger or 16 small modified anti-fighter missiles.  

Firefox
Ordered 2003 preproduction late 2005 limited production 2012

Almost a gunboat this fighter-bomber design focused on carrying a large number of anti-ship missiles. The original preproduction models used a highly experimental and ultimately unsuccessful hyperspace FTL drive that by itself cost as much to produce as a frigate. In 2012 the design finally put into extremely limited production using shuttle warp nacelles purchased from the USiS that allowed the large craft to reach warp 1.01 for just under a 30 seconds in every minute.    



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 UNITED STATES in SPACE

USiS
Partial Treaty January 7, 1999 Full Treaty January 1, 2000

America-Australia-Britian-Canada-Denmark-Israel-Japan-Kuwait-Mexico-Panama-Phillipines-South Korea, which are mostly the nations that were classed by world opinion as being "in on it" nearly all with the exception of Australia and Mexico had an America base and often a nearby national facility that was "protected" by a shield dome during Apophis's first attack. In spite of the several shield domes that appeared over American bases in Germany the Germans were never considered to be "in on it".  Mexico joined in 2003 as a loose collection of individual states that had come into political existence after the 1999 Gou'ald bombardment destroyed that nation's Federal level government. 

The technology base of the USiS  is firmly fixed in Earth's current 20th century and in the Voyager technology usually explained via cover story as a reverse engineering or copying of the technology of  very large Cache of alien technology discovered in 1923 and often referred to as Federation starfleet tech. The USiS's starships are based mostly on this federation tech with some very limited back engineering from captured Gou'ald fighters, Tel'taks and only minor influence from the rebel Jaffa groups that have sided with them.  The Intrepid, Voyager and their five sister ships were officially  built by making extensive use of the large cache of alien materials discovered in 1923.  The USiS current "modern" mass production starships are made with a far lower level of technology and reflect that by looking like much  simpler and cruder variations of the Intrepid class starships that officially predate them. All USiS starships are extremely modular and are built using a limited number of standardized parts both internally and externally. USiS starships are easily recognized and are never mistaken for Gou'ald starships consisting mostly of  flat saucers and cylinders and are armed with a large variety of standardized weapons running from the late 20th century up through what for publicly unknown reasons is being called 24th century technololgy.  

USiS member nations are allowed national fleets and most member nations keep between 1/3 and 2/3 of their military asset under their direct local control. In practice most member nations within the USiS have very good relations and it is very hard for external observers to tell where national fleets and the USiS's official starfleet split. Most national fleet admirals will usually follow the suggestion of the current ranking USiS fleet admiral. 

Carrier
Tokyo class

Ordered 2008 Commissioned 2010

SHIELDS
Outer shield Gou'ald rated 1/8 a standard Ha'tak's
Inner Shields 13 shield generators 12 standard GE/Sony with narrowed field coverage and 1 advanced Intrepid class deflector shield Generator.
ARMOUR
5 centimeter of titanium overlayed polerized armour plates with the majority being the standard steel plate design.
SPEED
Cruise speed 13 c Top speed 25 c  Ha'tak hyperwake surf 1050 c
Sublight speed 0.25 c in 15 minutes
POWER
24 Gunboat Fusion impulse reactors 1 Swiss fusion/naquada reactors based on the Ha'tak's fusion design.
Crew 280 lifesupport 1.5 years 

The first of this class was purchased in 2010 from the UiS and is a heavily modified design based on the Switzerland class carrier designed to dock  8 Gunboats, 3 internally with space left for up to 13 warp capable type Y9A shuttles. It retains it's hyperdrive, but uses externally mounted fusion impulse for sublight movement. Spare parts and major dock maintenance for the Gou'ald derived tech are contracted with UiS facilities. It uses a mixture of Polerized armour based on titianium for the critical areas and standard steel polerized plates for the majority of the hull.  It only has 16 tubes for ICBMs and mounts 6 phaser banks along it's center line that are designed both for personal point defence and to give long range point defense support to it's gunboats. It has six torpedo tubes each can boost a pac III patriot to1 km/s. Instead of 127 mm cannon and 76 mm Gatling it mounts12 EPRET systems.

Battleship
London class

Ordered 2010 Comissioned 2012

SHIELDS
Outer shield Gou'ald rated 1/2 a standard Ha'tak's
Inner Shield 17 subspace shield generators 16 standard GE/Sony shields narrowed fields and 1 advanced Intrepid class deflector shield Generator.
ARMOUR
A mixture of trititanium, titanium and steel polerized armour plates with the majority of it's polerized plates being the standard steel design.
SPEED
Cruise speed 15 c Top Speed 30c Ha'tak hyperwake surf 1050 c
Sublight speed 0.25 in 10 minutes
POWER
32 1.5 Mw Fusion reactors 1 Swiss Fusion/naquada reactors based on the Ha'tak's fusion design.
LIFESUPPORT
Crew 200 lifesupport 2 years
WEAPONS
 24 ICBM tubes magnetic/gravitic eject at 450 m/s standard load consists of 6 MIRVED ICBMs warp extenders and 36 double stacked MIRVED IRBMS
 12 torpedo tubes magnetic/gravitic boosting of a pac III patriot to 1.5 km/s  fed from a store containing 250 pac III and 50 pac II patriot missiles.
 12 turrets mounting magnetically/gravitic boosted 120 mm cannon 600 round burst and 30 rpm constant.  conventiona and naquada enhanced rounds.
   1 Romulan style plasma torpedo launcher designed to produce a max plasma torpedo of 1000 megaton muzzle yield and rated at 2 rounds an hour.
 12 EPRET systems optimised for point defense.
The hull was Purchased from the NiS in 2012 and extensively rebuilt. It can carry 1 gunboat and 7 warp capable type Y9A shuttles. It retains it's hyperdrive, but uses externally mounted fusion impulse for sublight movement A more extensive conversion than the Tokyo class the NiS dockyards are only responsible for the hyperdrive.  



Cruiser
Intrepid class  starship

Ordered  classified Commissioned classified

The official public history admits to the existence of  7 of this class with the construction of the Intrepid the first of this class being completed sometime during the early 1950's and the seventh called Voyager nearly completed in the early 1990's. All seven of these extremely advanced starship were according to the official history constructed over a period of nearly 40 years using a very large cache of  resources stockpiled by a long dead civilization. In this fictitous official history each Intrepid class starship was almost hand constructed using the alien materials and equipment originally intended for extensive rebuilding, repair and maintenance of a small deep range scout fleet. Also according to the official history America's technology base was incapable of even maintaining their first starship and that ship was forced to rely on the alien cache just to remain operational at very low levels. This state of affairs continued until the mid 1960's when America's tech base was finally able to supply roughly 10% of the Intrepid's operational needs for very low intensity operation.  In the early 1970's the very slow construction of  additional starships was begun using the cached resources as America's industry base finally reached a level capable of supplying a single Intrepids class starships low intensity operational needs.  In the official history the previous six Intrepid class ships were all completed in the 1980's just as the US gained the ability to keep them operational as low FTL speed near stellar space survey vessel. The last of the alien supplies were used to almost complete the construction of Voyager in the early 1990's.and the ship was put on standby as the other six ships surveyed the nearby stars at low warp searching for the critical materials needed to make Voyager fully operation and to keep the other six starships operational..

In reality the Voyager was repaired and a full size replacement warp core constructed and installed in December of 1998. This replacement warp core the product of both the infrastructure of Possum Grape and the use of America's highest level technologies is only a 90% match for Voyagers original warp core. Voyager's 10% power deficit was quickly alleviated by the addition of Naquadah boosting systems added to her on board fusion power grid that allow her to reach 105% of her original power output.

Voyager regularly masqeraded as other vessels of this class, often appearing as up to three other Intrepid class starships using holographic projectors.  They did this both for Earth's benefit and as an attempt to bluff the Gou'ald. After the 1999 Gou'ald raid that devastated Mexico and destroyed or damaged several cities in Texas and Egypt the president ordered and Admiral Janeway reluctantly agreed to allow limited use of the Transplicator Zero concept to make six actual duplicates of Voyager, her Aeroflyer and the surviving advanced type 9 shuttles she carried.


During Voyager's repairs and rebuilding of a full size anti-matter warp core she was "militarized" slightly by adding a thin layer of  laminated armour designed to increase her outer skin's resistance to high temperature plasma and the addition of a dedicated point defense system made up of several clusters of phaser rifle emitter heads. Each of these cluster are positioned near each of Voyagers running lights to draw power and ease transmitting targeting data. The armour nearly fifteen millimeters thick is made up of a seven alternating layers of Glassy Tungstun and a very high temperature ceramic. The most important military upgrade made in 2000 after the 1999 raid of Earth by 5 Ha'taks was to the area assigned to the conformal docking bay for the Aerowing. This area was given over to a hull expansion or a bulge that houses a plasma torpedoe launcher that is not based on the Gou'ald plasma bolt weapons. Instead the torpedoe design is based on a lower yield and more advanced version of the massive Romulan Plasma Torpedo first encountered by the neutral zone defense outpost and survived a short time later by Captain Kirk's Enterprise. Voyager's extreme sublight and real space FTL speed and maneuverability compared to Gou'ald ships allows her to drop out of warp at high impulse fire the weapon at a range that makes it nearly impossible for a Ha'tak to dodge and then vanish into warp before the Ha'taks far superior firepower can overwhelm the ship's point defenses and shields. The single plasma torpedo with it's 540 megaton yield proved to weak by itself to drop even the older smaller Ha'tak's shields, but the addition of a broadside of Voyager's photon torpedoes followed by a scattering of atomic pumped x-ray lasers ejected from the shuttle bay was usually enough to cripple the older Ha'taks and make any Gou'ald commanding the newer Ha'taks leave the area as quickly as possible.


Heavy Destroyer
Cannon Class
USS Cannon  NCC001
Ordered early 1998 commissioned late 1998

First entering production at Norfork this ship was quickly put into production at shipyards in Japan and England. It was the first  FTL ship built publicly that can be considered a true starship with enough range and speed  to easily make round trips to the nearest stars.  The Cannon itself makes extensive use of materials and systems obtained from the two nuclear cruisers CGN 36 and CGN 37 both of which had had partial conversions to face the initial Gou'ald threat. These two nuclear powered cruisers were sacraficed to speed up the construction of the US's first public starship. Voyager's Engineers  modified the original starfleet hull design by simplifying it's shape and heavily reinforcing all the internal hull components because the Cannon class ship would have to be constructed with inferior 20 th century metals rather than the tritainum/ titanium alloys that were originally used. This lead to a design that felt cramped, clumsy and clustrophobic to Voyager's crew, but familiar to the crews pulled both from Submarines and surface ship's.  An unanticipated benefit of the use of a relatively large amount of internal structural components was an unexpected resistance to critical hull damage from  plasma weapons especially when these ships were retrofitted with a high temperature powdered ceramic paint, polarized armour and over fifteen years later the hull was again improved as Structural Integrety Field generators were slowly made available.

While a tough powerful little ship the Cannon Class simply can not stand in one on one combat with even the oldest Gou'ald Ha'taks.  It's supply of heavy missiles and their payloads of sheild penetrating shaped charge atomics or x-ray warheads were all to quickly expended even when external ISO 6.1 container pods are attached and loaded with warheads leaving the ship to fall back on it's much less effective phase particle cannons, Phasers and conventional projectile weapons. The replacement of the two heavy 5 inch grav/magnetic guns by a single powerful plasma torpedo tube helped greatly, but it's 35 minute recharge rate coupled with a 400 megaton maximum warhead yield prevented it from being capable of dropping even the oldest Ha'taks shields. To be effective against a single Ha'tak these  starships are forced to operate as part of a small task force made up of at least 2 Alvin York class frigates and a minimum of 4 gunboats. The modern and most advanced Ha'taks require at least 2 to 3 Destroyers task forces.  Starting in 2003 this class of ship started receiving an anti-matter booster system to it's fusion warp systems. Upwards of 80% of this class received the anti-matter refit with the remaining 20% being configured with a Naquadah system because of their use around colonies dealing with Naquadah mining.
----------------
SIZE
   Length 100 meter, Width 100 meter, Miminum clearance 81 meter
   1 main hull  (Flat Disk 100 meters in diameter )
      6 decks 4 elevators 6 stairs, only decks with full gravity plating.
   1 Top mound (streamlined cargo hillock)
      1 partial deck rear edge rising to 5 partial decks at center of main hull used as a 2 shuttle bay and allocated to cargo storage.
   4 Sails or connection pilons
      8 partial decks 1 elevator 2 stairs low gravity leakage from main hull gravity plating only.
   4 Warp Nacelle
      Each has Jefferies tubes 1 hallway leading to 5 partial microgravity decks depending on mission pod.  
      2 weapons mission pods and 2 sensor mission pods is the configuration for over 98% of all Cannon class Destroyers.
 MASS
  290,000 metric tons
ARMOUR
  5 centimeters of fused laminated fiberglass, asbestos weave impregnated with a ceramic sand.
  Starting in 2000 the standard steel polarized armour plates were added.
SHIELDS
  Outer
     Based on Gou'ald  technology roughly equal to 1/30 the Hatak's.  The Cannon and first two sister ships of this class used the Gou'ald shields pulled from the
     Troop Transports captured in Washington. In 2005 a treaty was entered with both the UiS and NiS to supply Gould style shields in return for USiS polarized armour.
  Inner
    A total of 12 generators Based on Pre-Federation subspace shield tech and uses the 6 generators upgraded for the Cannon after they are salvaged from the two
    surface cruisers with an 6 additional units provided by Voyager's Replicator's with trinium replacing the titanium and injected water that boosted it into the double digit megaton range.
SENSORS
  Faster Than Light
    24 multiton subspace tricorders. 16 divided between the two sensor pods that are standard on two warp nacelles and 8 positioned in the main hull.
  Light Speed
    4  SPS-40 3D airsearch RADARS; 12 Infrared Lidars; 4 telescopes one meter Infrared to visible light digital cameras. 32 visible and infrared cameras 50X
CREW
    85 enlisted 15 officers.  Life support 1 year.
POWER
   2 Impulse Fusion engines each 3400 MW 
       up to 1000 megawatts of power to impulse movement
       up to 1500 megawatts to each warp coil.
       up to 1000 megawatts of general plasma power to internal weapons and other ship system.
  2 Atomic reactors each 100 MW total
       40 megawatts of electrical power
       60 megawatts of waste heat reclaimed for impulse movement
  8 Fusion reactors each 1.5 MW
        1.0 megawatt of plasma power.
        0.5 megawatts of electrical power.
100 square meters of solar arrays
        10,000 watts at Earth orbit.
WARP SPEED
    Cruise 3.75 = 52.73 c  maximum standard 4.032 = 65.54 c
    Overdrive warp 5 = 125 c antimatter dilithium booster system with a 3 day endurance was added to roughly 70% of this ship class.
    Overdrive warp 4 = 64 c Naquadah based booster system with a 4 day endurance made up the remaining 30% of this ship class.   
FULL IMPULSE
    1/4 light speed in 25 seconds
RANGE 
    13 light years clean at warp 3.75 with at least 24 external ISO6.1 containers mounted this range increased to 24 light years.
WEAPONS(not counting any Nacelle modules)
    4 Tractor/Repulsars beam generators
           20 megawatts max range 1000 km
    1 Transporter
           5,000 kilometers Line Of Sight can move a maximum of 2 metric tons and 3 cubic meters.
           300 anti personnel transport grenades, 3 anti-ship tranport atomic bombs 10 kiloton  
    2 GravFocus Magnetic Coil Guns 5 inch
           50 kilograms to 18 km/s Maximum firing rate up to 10 rounds per second at a muzzle velocity of 1.2 km/s (replaced 2001)
    1 Fusion Plasma torpedo Generator
           85 km/s muzzle velocity maximum firing rate 3 rounds per hour, 400 megatons muzzle yield.(installed 2001 replacing the 5 inch GravFocus coil guns) 
    2 Phasers banks Type 6
          Maximum pulse 1 gigajoule and a maximum firing rate of 30 pulse a minute at 100 megajoules per pulse. 
    2 turrets each mounting a PPPC
           Maximum pulse 1.5 gigajoules and a maximum firing rate of 12 pulses a minutes at 10 megajoules per pulse.
    8 phalanx 20 mm point defence gatling systems mounted on the pilon and positioned to protect the warp nacelles.(replaced 2001)
           3000 rpm solid and explosive shells  
    8 Quad mount Phaser rifle emitter heads (installed 2001 replacing phalanx system.)
           150 kilojoule phaser pulses 60 pulses a minute; sustained rate limited to 20 per minute. Effective range 100 kilometers; maximum range 3000 km.   .     
    4 M256 120 mm tank turrets modified for automated operation in space
           30 rpm burst 15 rpm sustained. Majority of the ammunition load is high explosive or saboted, but at least 64 guided rounds are carried..
           In 2001 the 120 mm gun is sheathed  with a cooling coil and layer of gravitic plates increasing it sustained fire to 40 rpm at a 30% higher muzzle velocity.
          After 1999 a small number of naquada enhanced 3 kiloton rounds are carried, but rarely used. 
WEAPONS NACELLE MISSILE MODULES(2 are standard on the Cannon and others of it's class) 
    4  large missile tubes per Module
           each holding a modified Trident II missile that usually carry a mirv of  three 200 kiloton x-ray laser cannons.
    1 magnetic/gravitic acceleration torpedo tubes per module
           Ejects a PAC III missiles at up to 1.5 Km/s with a store of 32 modified PAC II patriot missiles and 40 PAC III patriot missiles.
OTHER
    192 Container robotic twist locks for the ISO 6.1 meter container are distributed across the hull.
           A maximum of  48 ISO 6.1 containers can be carried at a significant reduction in firing arcs, acceleration and maneuvers.      
           Up to 24 containers can be carried with minimal reduction in firing arcs, acceleration, maneuver and warp speed capabilities.
           24 locations have command/control interface addressing and 12 have an additional 1 kilowatt electrical power link and airlock mating hatch.   


Frigate
Alvin York class
USS A York NCC 005
Ordered late 1998 commissioned late 2000

The Alvin York first entered production at two United States Ship yards, but after the second Gou'ald raid a number of shipyards in what becomes the USiS  start producing this small starship. Specifically Australia, Canada, Japan and Denmark allocated shipyards to producing this class of ship in 2000.  Almost classified as a Heavy Gunboat the design in a clean hull condition is barely able to reach Alpha-centari under it's own power with it's standard life support and fuel load package. However if the ship is configured for ferrying, which requires the crew to live under extremely cramped conditions and the addition of at least 12 ISO 6.1 meter containers affixed over it's hull the small ship's maximum life support can be increased to just over a year giving it an unassisted ferry range of roughly 15 light years.

The Alvin York class of frigate was produced in very large numbers and starting with Abydos in 2002 these frigates were regular ferried to the world of close allies or USiS colonies by an Intrepid class Cruiser usually in  groups of 3 tugged in tractor beams. Initially these Frigates were ferried at speeds as high as warp 7, but after the Alvin York's relatively fragile hull was fully understood the ferry speed was limited to warp 6.

The Alvin York class frigate makes extensive use of  the Cannon class Destroyer's components both internally and externally.  The design based on a simple reduction of the Cannon class's main saucer with a 35 percent reduction in internal reinforcement per volume. Constructed with the same inferior 20 th century material the design has proved to be relatively fragile and prone to metal fatigue and to critical structural failure from the direct hit of a single plasma bolt. Eventually Structural Integrity Fields helped and later variants used more trititanium, but the problem was never fully solved.

In spite of this designs fragility the designs miserly use of the newest and hardest to mass produce technologies resulted in a production rate that was nearly 5 times that of the Cannon class Destroyer and while it's weapons were far less effective than the Destroyer or Cruisers they provided a depth to the USiS desperately expanding spacenavy.  Their few heavy weapons and relatively extensive point defense systems made them a badly needed escort not just for the Cannon Class Destroyers, but the USiS's nominal allies both on Earth and across the Galaxy.

The ferrying of these small ships to USiS colony worlds coupled with there relatively fragile high maintenance design quickly resulted in most colony worlds being encouraged to develop enough industrial capacity to be able to repair and replace the regularly failing hull components. Abydos was one of the first worlds to develop such an industry and by 2007 actually had a shipyard and an industrial base capable of building the hulls of 2 USiS gunboats a year, while maintaining the hulls of at least thirty Alvin York class Frigates. 

SIZE 
   Length 100 meter, Width 50 meter, Miminum clearance 55 meters
      1 main hull  (Flat Disk 50 meters in diameter )
      6 decks 4 elevators 6 stairs, only decks with full gravity plating.
   1 Top mound (streamlined cargo hillock)
      1 partial deck rear edge rising to 3 partial decks at center of main hull used as hanger for 2 shuttles and cargo storage.
   2 Sails or connection fins
      6 partial decks 1 elevator 2 stairs low gravity leakage from main hull gravity plating only.
   2 Warp Nacelle length 100 meters
      Jefferies tubes 1 hallway leading to up to 5 partial microgravity decks depending on mission pod  
MASS
  110,000 metric tons
ARMOUR
  5 centimeters of fused laminated fiberglass, asbestos weave impregnated with high temperature sand.
  by 2002 all were retrofitted with the standard polarized armour plates and by 2001 all new production came out with polarized armour. 
SHIELDS
  Outer
    Based on Gou'ald  technology roughly equal to 1/75th a Hatak's.  In 2005 a trade treaty was entered with both the UiS and NiS received Polarized armour.
    pulled from USiS production and in return the UiS and NiS supplied low quality(1/75th) Gou'ald Technology based shields to the USiS.
  Inner
     Based on Pre-Federation subspace containment field tech and uses 6 shield generators with injected water to create a shield rated in the single digit megaton range.
SENSORS
  Faster Than Light
    6 multiton subspace tricorders.subspace
  Light Speed
    2  SPS-40 3D airsearch RADARS; 6 Infrared Lidars; 1 telescopes one meter coupled to Infrared to visible light digital cameras.
CREW
    45 enlisted 10 officers.  Life support 4 months 
POWER
  1 Impulse Fusion engine 2400 MW 
       2000 megawatts of power to impulse movement
       1000 megawatts to the pair of warp coils.
       1000 megawatts of general plasma power to internal weapons and other ship system.
  8 Fusion reactors each 1.5 MW
        1.0 megawatt of plasma power.
        0.5 megawatts of electrical power.
50 square meters of solar arrays
        5,000 watts at Earth orbit.
WARP SPEED
    Cruise 2.5 = 15.63 c  maximum 4 = 64 c Later limited to 30 c due to structural considerations.
    Overdrive warp systems were never retro-fitted to this hull class due to structural considerations.
FULL IMPULSE
    1/4 light speed in 25 seconds later derated to 50  seconds because of structural problems.
RANGE 
    5 light years at warp 2.5 clean, with 10 ISO6.1D containers added range was boosted to 8 light years.
Weapons(not counting any Nacelle modules)
    3 Tractor/Repulsars beam generators
           20 megawatts max range 1000 km
    1 Transporter
           5,000 kilometers Line Of Sight can move a maximum of 2 metric tons and 3 cubic meters.
           300 anti personnel transport grenades, 2 anti-ship tranport atomic bombs 10 kiloton
    1 GravFocus Magnetic Coil Gun 5 inch
           50 kilograms to 18 km/s Maximum firing rate up to 3 rounds per second at a muzzle velocity of 2.4 km/s  with a sustained rate of 20 rpm
           High explosive, shaped charge, guided missiles, flechette rounds, 5 kiloton atomics and naquada enhanced multi-megaton atomic shells
    4 phalanx 20 mm point defence gatling systems mounted on the fins and positioned to protect the warp nacelles.
           3000 rpm cyclic 15 round burst of mixed superconder magnetic field disrupters rounds and explosive shells 2000 rounds water cooled.
    4 Quad mount Phaser rifle emitter heads (installed 2001 as an addition to the 4 phalanx systems.)
           150 kilojoule phaser pulses 60 pulses a minute; sustained rate limited to 20 per minute. Effective range 100 kilometers; maximum range 3000 km.      
    8 M256 120 mm tank turrets modified for automated operation in space
           30 rpm cyclic 15 rpm sustained. Majority of the ammunition load is high explosive, but at least 32 guided munitions were carried.
           In 2001 the 120 mm gun is sheathed  with a cooling coil and layer of gravitic plates increasing it sustained fire to 40 rpm at a 30% higher muzzle velocity.
          After 2001 a small number of naquada enhanced 3 kiloton rounds are carried, but rarely used.
WEAPONS NACELLE MISSILE MODULES (2 are standard on the Alvan York class) 
    4  large missile tubes per Module
           each holding a modified Trident II missile that usually carrys a MIRV of  three 200 kiloton x-ray laser cannons.
    1 magnetic/gravitic accleration torpedo tubes per module
           Ejects a PAC III missiles at up to 1.8 Km/s with a store of 24 modified PAC II patriot missiles and 32 PAC III patriot missiles.
OTHER
    80 Container robotic twist locks for the ISO 6.1 meter container are distributed across the hull.
         A maximum of 20 ISO 6.1 containers can be carried, but this creates a significant reduction in firing arcs, acceleration and maneuver capabilities.     
         Up to 12 containers can be carried with minimal reduction in firing arcs, acceleration, maneuver and warp speed capabilities.
         10 locations have provisions for command/control interface addressing and 4 have an additional 1 kilowatt electrical power link and airlock mating hatch.           
         . 

Gunboat

Two classes of Gunboats were produce, the Washington class and the Aerowing class.


George Washington Class

Ordered Early 1998 Commissioned mid 1998

First produced at Norfork ship yards this class of ship was later manufactured in huge numbers in America, Austrialia, Canada, England, Japan and by production facilities in a large majority of the member nation of the USiS.  This small ship can be found patrolling every USiS colony and is also commonly seen carried by the larger ships used by the UiS and NiS. They and their USiS crews were "leased" extensively for use as FTL capable satellite scouts and escorts for the sublight fighters of the UiS and NiS power blocks. 

Each George Washington Class gunboat is designed with integral high strength docking points positioned over the bow Tractor/repulser generator. This heavy docking point was originally intended to allow Gunboats to act as an interplanetary cargo tug. Instead the heavy docking point with it's integrated heavy duty power coupling allowed the ship to take on the role of a satellite escort ship. Eventually both UiS and NiS starships were designed with or retrofitted with one or more docking points for this class of Gunboat and often transported USiS or UCiS  gunboats to and from the various Colonies in  nearby or shared solar systems just for the significant increase of local FTL scouting, movement and point defense firepower they could provide.

SIZE
   Length 31.5 meter, Width 12.6 meters, Minminum clearance 10.8 meters
   1 main hull
       4 decks 2 stairs 1 elevator
   4 Warp Nacelle
       Length 32 meters; diameter 2 meters; mounted on 0.50 meter long fins near the top and bottom corners of the main hull.  
MASS
    1925 tons
ARMOUR
     4 centimeters of fused laminated weave of fiberglass, carbon fibers and asbestos impregnated with a high temperature powdered ceramic sand.
     A single layer of standard polarized armour plating is retrofitted to all existing Gunboats and standard on all produced after January 2002.
SHIELDS
   Inner
     Copies of Gou'ald designs manufactured by the UiS roughly 1/100th as effective as a Ha'taks.
   Outer
     Federation design uses 2 of the standardize GE/Sony 5 ton 100 meter dome shield/deflector screen generators each can rotate 90 degrees in 8 seconds.
     Using injected water the shields are nominally rated to be effective against firepower in the triple digit kiloton range.
SENSORS
     3 multiton Tricorders linked having a subspace scan range of 1.5 light minutes
     2  SPS-40 3D airsearch RADARS; 6 Infrared 3 D Lidars. 1 telescope 0.5 meter fixed Infrared to Visible light digital cameras 
CREW
  20 enlisted 4 officers. Life support 1.5 weeks. 
POWER
  4 Impulse Fusion engines in main hull each 1.5 MW 
        3 megawatt of plasma power to impulse movement
        3 megawatt of general electrical power to ship systems.
12 Warp fusion engines three per Nacelle in forward section. Each has an output of 1.5 MW.
      12 megawatts of plasma power to warp movement
        6 megawatts of electrical power to ship systems.
           Starting in 2002 20% of this class of gunboat received improved nacelles with a naquada booster modification of the  nacelle's 3 fusion reactors.
           Starting in 2006 50% of this class of gunboat received improved nacelles with anti-matter booster modifications of the nacelles 3 fusion reactors.
           The enlarged nacelles contained the storage space for the anti-matter or naquada reserve used to boost the power output of the fusion systems..
  1 Superconductor storage ring
      85 megajoules;  30 megawatt charge/discharge rate.
20 square meters of solar arrays
       2,000 watts at Earth orbit.
WARP SPEED
     Cruise 1.14 =  1.48 c  maximum 1.32 = 2.3 c
       Naquada boost mode available after 2002 to 20% of this class mostly the colonies or USiS allied worlds that have local naquada resources.
       Anti-matter boost mode available after 2006 to 50% of this class mostly those serving in or near Earth's solar system.
     Boost Cruise 1.32 = 2.3 c Boost maximum 1.98 = 7.76 c for up to two hours.   
FULL IMPULSE
      1/4 light speed in 45 seconds
RANGE
      limited by the 9 day life support, this can be increased to roughly 2 months by adding 2 ISO6.1D containers configured as life support boosters
WEAPONS
    2 Tractor/Repulsar generators 180 horizontal 180 vertical 1 forward 1 rear.
         10 megawatts each  max range 800 kilometers.
    2 modified tank turrents each mounting a single M256 120 mm gun; 60 rpm burst 20 rpm sustained; 360 degrees by 60 degrees.
         500 Tank rounds of the same selection normally available to the M1A1 tank. High explosive rounds best for Plasma bolt interception.
         In 2001 the 120 mm gun is sheathed  with a cooling coil and layer of gravitic plates increasing it's sustained fire to 40 rpm at a 20% higher muzzle velocity.
         After 1999 a tiny number of naquada enhanced 3 kiloton rounds are sometimes assigned to the wing leader's gunboat.
    2 Internal heavy ballistic missile tubes bow facing
         Trident II Ballistic missiles modified for subspace coms and sensors. Mirved with 3 bomb-pump x-ray laser 150 kt warhead.
          after 2008 at least one tube sometimes held a Trident II modified with a integral cochrane coil giving it a 2 light second range when fired at warp.
    3 Torpedo tubes bow facing 15 second cycle rate designed to magnetically launch a PAC II Patriot at 300 m/s or a PAC III at 900 m/s
         24 Patriot Pac II missiles subspace com link shaped charge warheads; after 2002 five missiles have naquada enhanced shaped charge 50 kt warheads. 
         48 Patriot pac III missiles. In 1999 most carry a secondary heat seeking sensor system and a explosive charge large enough to detonate a plasma bolt..
    1 Stern Array of 10 vertical launch tubes.
         10 modified Sidewider missiles or 20 modified Stinger missiles.
    2 Quad mount Phaser rifle emitter heads (installed in 2002 on vessels receiving the naquadah boost refit or anti-matter refit.)
           150 kilojoule phaser pulses 120 pulses a minute; sustained rate limited to 30 per minute. Effective range 100 kilometers; maximum range 3000 km.   
OTHER
    32 Container robotic twist lock groups for the ISO 6.1 meter container are distributed across the hull.    
         Up to 4 ISO 6.1 containers can be carried with minimal reduction in firing arcs, acceleration, maneuver and warp speed capabilities.
         4 locations have provisions for command/control interface and 2 have an additional 1 kilowatt electrical power link and airlock mating hatch. 
         A maximum of 8 containers can be carried at the cost of reductions in firing arcs, acceleration, maneuver and FTL speed.
     

Aerowing
Ordered classified Commissioned classified

Originally designed to be mounted on the underside of the saucer section of the Intrepid class Cruisers, the Aerowing rested in a recessed conformal bay just aft of the ventral sensor array.  The craft originally served in the capacity of a armed captains gig and secondary scout ship larger than the type 9, 9A and type 6 shuttles carried in the internal shuttle bays. Originally at least one of these expensive tiny starships were to be assigned to each of the seven Intrepid class starships, but lack of parts and it's great cost changed this. After the beginning of hostilities with the Gou'ald and the raids of Earth the Aerowing was produced in small numbers as a supplemental point defense gunboat and near interstellar deep space patrol boat. The tiny gunboat uses highly advanced technology that is extremely expensive to build and maintain. It was initially only armed with twin 50 mm micro-photon torpedo launchers and four type 6 medium phasers strip emitters, but these  proved to be ill suited for direct confrontation with the Ha'taks and most of the smaller Gou'ald ships armoured with depleted naquadah.  The phasers were nearly useless against the depleted naquadah armour and the micro-photons proved to small to be effective on all but the weakest Gou'ald shields.  The Aerowing was initially dropped from further production and was considered to be to small to be cheaply or easily upgraded with the cruder mass produce technology used in the George Washington class gunboats.  This policy was changed slightly to a ongoing tiny production schedule when the Aerowing's crews developed the tactic of hanging a hundred kilometers behind a larger starship adding their phaser's to the ships point defense systems.  Working in conjunction with the maintenance crews and several of Voyagers techs the crews of the existing Aerowing developed a conversion that allowed the micro-photon torpedo tubes to act as conventional artillery cannon able to fire a standard 30 mm round at a muzzle velocity twice as high as the best conventional gun. This conversion freed the micro-photon tube from an exclusive dependance on the extremely expensive micro-photons and allowed it to fire standard 30 mm rounds.  These standard 30 mm rounds lacked the warp extender micro-cochrane coils that gave the micro-photons much of it's great cost as well as it's high sublight impluse speed or FTL ability, but allowed the Aerowing to supplement it's phasers without having to resort to the costly micro-photons. It also allowed the ship to fire kiloton range naquadah enhanced rounds when they became available. The addition of several phaser rifle emitter heads to the ship's outer hull greatly increased the tiny starship's ability to act as a roving point defense platform able to almost instantly appear and bolster the point defense of a starship about to be overwhelmed by a Gou'ald plasma bolt barrage or Death Glider swarm.

SIZE
Length: 24.8 meters; Width: 29.6 meter (full wingspan); Width 32 meter (full wingspan with year 2000 wing pods); minimum clearance 4.1 meter.
MASS
    Classified
ARMOUR
   This ship was retrofitted with two centimeters of fused laminated fiberglass and asbestos weave impregnated with ceramic sand in 1999.   
SHIELDS
  Outer
    Federation standard deflector shields based on the same design as the Intrepid class starship.
 Inner
    none, but the Structural Integrety field Generators have been modified to greatly enhance the added laminate armour.
SENSORS
  FTL
    standard Subspace arrays

CREW
    3 flight crew, 13 very friendly passengers. Life support 4 months.
POWER
    2 LF-9X4 Compact Linear anti-matter Warp Drive Units
    2 FIB-3 Compact Fusion Impulse Units.
    2 Wing Pods Left and right retrofitted in year 2000
        Fusion/naquadah reactor power boosters
    8 square meters of solar panels.
        2000 watts at Earth orbit.
WARP SPEED
    Cruise 5.0 = 125 c Maximum 7.1 = 358 c
    Cruise 5.5 = 166 c Maximum 7.0 = 343 c after year 2000 retrofitting of wing booster pods
FULL IMPULSE
    1/4 lightspeed in 15 seconds
RANGE
      8 light years on internal stores unrefueled.
    11 light years after year 2000 wing pod retrofit
ARMAMENT
      4 Type-VI Phaser Strips, Pulse Emitter
         In 1999 these phaser srips were optimized for point defence and have a 50% higher pulse rates with a  60% lower minimum power setting.
     2 Mk-25 Micro-Torpedo Launchers
        In 2000 these launchers were modified to also fire other types of projectiles in addition to the mini-photons.
        By 2005 the mini-photons were often coated with a thin layer of weapons grade naquadah to enhance the small anti-matter warhead's yield.
     1 Transporter
        Range 3000 km line of sight maximum of 1.5 metric tons and 3 cubic meters.
     1 Tractor/Repulser beam generator
        10 megawatts range 500 kilometers
     4 Phaser rifle emitter heads added in 2000 along with the wing pod retrofit.
        150 kilojoule phaser pulses 60 pulses a minute; sustained rate limited to 20 per minute. Effective range 100 kilometers; maximum range 3000 km.

OTHER
     8 Container robotic twist lock groups for the ISO 6.1 meter container are position on the bottom of the central hull.    
          Up to 2 ISO6.1 containers can be carried at the cost of significant reduction in acceleration, maneuver capability and a thirding of ships warp speed.   
             

Fighters

Admiral Janeway scuttled fighter development in the USA in favor of  focusing production on fusion warp capable shuttles and gunboats and the USiS followed this policy.  Several nations within the USiS experimented with fighter sized spacecraft, but production runs were small the economic and weapons versatility of the Y9A shuttle quickly and easily overpowering any romance a dedicated fighter might have.

No standard fighter or even significant numbers of national space fighters are produced internally by the USiS, but starting in 2008 the USiS begin acquiring Shiva class fighter FTL airframes from the UCiS as part of a set of trade agreements revolving around the type Y9A Shuttles, it's FTL components and the UCiS's FTL Shiva class fighters. The USiS receives only 1/12 of the UCiS's relatively small fighter production capability and it wasn't until after 2010 that the USiS started retrofitting some of it's starship's shuttle bays with the proper lifts and jacks to repair and rearm Shiva FTL fighters. 


TYPE Y9A Cargo shuttle
Ordered Early 1998 Commissioned mid 1998

The decision to focus resources on the critically needed and seemingly "clumsy" FTL Shuttle instead of fighters was a huge boost to the USiS economy allowing them to better exploit an entire solar system resources.  Better yet in actual combat with the sublight Death Gliders and even the larger Ha'taks the warp capable shuttle's ability to drop from FTL for several seconds and fire dozens of heat seeking missiles from a cargo bay directly into the faces of  a Death Glider swarm and/or eject 150 kiloton bomb pumped x-ray laser cannon proved lethal for the Gou'ald's sublight fighters and unnerving for the crew of Ha'taks.

All type Y9A cargo shuttles have at least two hard points supplied with plasma for a phaser rifle emitter heads, but most shuttles usually had no more than 1 phaser rifle emitter head installed. This cargo shuttle's hull lacks full radiation shielding for long term use outside Low Earth Orbit and all TYPE Y9A shuttles include a reduced weight/size shield generator optimized to provide the needed protection from radiation outside Low Earth Orbit.

The Type Y9A has the ability to land on, lock to and travel interplanetary distances while carrying a ISO 6.1 meter standard container. This container more than doubles the shuttles cargo capacity at the cost of  a third of  it's acceleration and limiting it to sublight impulse speeds.  All type Y9A shuttles produced after 2001 have the command/control interface and 1 kilowatt electrical power link and a belly hatch designed to mate with the containers that also have an airlock mating hatch.

This shuttle is a much cruder mass produced version of the type 9A shuttle used on the Intrepid class starships. The Y9A shuttle lacks anti-matter reactors and makes use of very simple and crude  warp Nacelles. Four Nacelles are used each with a integral 1.5 megawatt fusion power plant instead of the two nacelles found on the type 9A anti-matter powered shuttle.  In spite of having four warp coils in four nacelles the type Y9A shuttles are limited to a maximum warp speed of 2.9 and warp cruise speed of  warp 1.9 with a endurance of 29 hours and a life support endurance of 2 days.  The Y9A shuttle is designed primarily  for hauling cargo, but both the spacenavy and airforce have ejector racks for quickly loading the cargo bay with arrays of air-air missiles or a large variety of atomic warheads.

FedExUPS Civilian Variant

In 2003 the type Y9A shuttle became the first FTL craft available to private companies and eventually individual USiS citizens when a joint lawsuit brought by Federal Express and United Parcel Service successfully forced  the US postal service and the US government to end the US postal services monopoly on interplanetary deliveries within Earth's solar system.

Two of the first six type Y9A shuttles purchased by Federal Express  and United Parcel Service were heavily modified the shield generator and much of the electronics and emergency power supply in the rear section of the shuttle are move forward next to the shuttles cockpit and isolated from the cargo compartment.  Next the cargo compartment is gutted and the rear and bottom opened allowing the shuttle to land and partially envelope a ISO 6.1 container.  Carrying a container this way allowed the shuttle to achieve FTL speeds with a single container and more importantly allowed the modified shuttle to carry three stacked ISO containers at up to 1/4 th of full impulse.

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 United Countrys in Space
UCiS
Treaty June 10, 2000

 Burma-Chile-Indonesia-Libya-Pakastan-South Africa-Thialand-Venezuela are the most active states in a group of just over 70 nations most having only two things in common. A determination to stay out of the other power blocks and a desire to protect and get their people and nation into space. They purchase equipment extensively from all the power blocks on Earth, but due to the relative simplicity of USiS Federation technology the UCiS makes greater use of  that technology than the harder to use reversed engineered Gou'ald technology that is prevalent in the UiS and NiS power blocks.  Their main power systems are atomic reactors often with naquadah boosters with imported or locally produced licensed copies of the Y9A shuttle fusion power generator acting as secondary power systems. The UCiS make slightly greater use of Gou'ald derived technology than the USiS and regularly purchases naquadah power boosters add ons for their atomic  and fusion power systems from the NiS and UiS. They also make extensive use of coil gun research licensed from Russian and originally intended for the large Firefox fighter.  Like the USiS and the NiS the UCiS member nations are allowed to have national fleets, but in practice only the largest and richest have anything more than Shiva fighters and a UCiS gunboats to suppliment their fighter swarms.

Carrier

Burma class
Ordered 2011 commisioned December 2013

In 2011 the UCiS asked the NiS to construct them a Carrier class ship with a  hyperdrive. It was a single purchase and modified to carry one of the UCiS's Light Frigates on a center line link. Internally it carried 75 UCiS FTL fighters and 10 sublight shuttles. The Hyperdrive is slow at 8 c, but the carrier is capable of hyper wake surfing at up to 200 c.  It's main heavy weapons consisted of 8 SRBM tubes and a pair of 1000 mm diameter coil guns designed to be able to fire small anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up to 800 m/s.
The main shield is a Gou'ald derived copy purchased from the NiS and is 1/20 as strong as a standard Ha'taks. In addition to 30 centimeters of  ceramic, steel, asbestos lamanet armour the UCiS parchased standard polarized steel armour plates from the USiS. This carrier was crewed by a multinational crew taken from every member nation of the UCiS and was often used as the UCiS's flagship.

Medium Frigate

Venezuela class
Ordered 2008 commissioned June 2010

In 2008 the UCiS asked the USiS to construct them five medium Frigates based on the Alvin York design. The simplified designed consisted only of the York's 50 meter diameter flat disk and a single sail mounted warp nacelle. This design is slower than the Alvin York and limited by power to a maximum of warp 2.50 and a cruise speed of warp 2.0. The design lacked a shuttle bay, but the UCiS quickly retrofitted these medium frigates with a modified Gunboat hull positioned where the Hillock normally existed on the USiS's Alvin York class. This permanently attached Gunboat hull, while retaining most of  it's weapons and secondary non-movement power systems was able to remove enough other now redandant systems to allow a small shuttle bay to be installed able to hold a type Y9A shuttle and support a single FTL fighter.  It's main heavy weapon consists of 2 ICBM tubes and 8 SRBM tubes and a 1000 mm diameter coil gun designed to be able to fire small anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up to 800 m/s.  It's defense system consist of 2 turrents mounting a single 5 inch cannon and 8 turrents mounting a 3 barrel 75 mm Gatling  and 3 arrays of 16 vertical tubes each holding three small heat seeking missiles or a single guided missile.  The final three levels of protection is a single Gou'ald style shield that is roughly 1/70th as strong as the standard H'atk. This shield is backed up by USiS's standard steel polarized armour followed by 7 centimeters of laminated ceramic armour. These five starships have multinational crews pulled from every member nation of the UCiS and were often used as the fleet leaders.

.

Light Frigate

Santiago Class
Ordered 2001, commission December 2004, production 2005

Only twice as large as the UCiS Gunboat this is the smallest Frigate used by an Earth power and was initially a sublight design. Production was started in December 2003 in Chile and Pakastan using fusion impulse drives licensed from the US and often lacked shields utilizing at first simple armour. Starting in 2005 these ships were fitted or retrofitted with polarized armour and 6 modified USiS Gunboat fusion warp nacelles giving it a limited FTL capability.   This Frigate is 2.8  times larger than the USiS Gunboat's the warp nacelles were designed for and even adding two additional nacelles severely loads them when used to achieve FTL speeds. The use of six gunboat nacelles created a ship that was barely FTL capable with an ability to reach warp 1.15 for very short periods or cruising at warp 1.005 for longer periods.  The class's only heavy weapons were 6 SRBM tubes and a centerline 1000 mm diameter coil gun designed to be able to fire small anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up to 500 m/s.  It's defense systems consist of 2 turrents each mounting a single 5 inch cannon and 2 turrents mounting a 3 barrel 75 mm Gatling  and 3 arrays of 9 vertical tubes each holding three small heat seeking missiles or a single guided missile.  The final three levels of protection is a single Gou'ald style shield that is roughly 1/150th as strong as the standard Ha'tak that is backed up by USiS's standard steel polarized armour followed by 4 centimeters of laminated ceramic armour. A small number of this ship class are part of member nation's national  fleets within the UCiS, but the large majority of these ships are part of the UCiS's fleet and crewed by multinational crews from several nations of the UCiS.
 

Gunboat

Indus class
Ordered 2000, Commissioned July 2001, Production March 2003

The  Indus and two sisters were completed in the last half of 2001 and put into operation each using a fusion impulses system purchase/leased from the US , but the actual production didn't start until Pakastan succeeded in producing an atomic reactor powered impulse system in January 2003. This design borrows heavily from the USiS Gunboat design, but is 40% larger than the USiS Gunboat and was originally sublight only.  It's weapons  and sensor systems are locally produced variants of 20th century tech modified for space all backing a 1000 mm diameter coil gun designed to be able to fire small anti-ship missiles or a 50 kiloton atomic x-ray laser bomb at up to 100 m/s and a pair of SRBM tube as it's only heavy weapons.  In 2004 the UCiS started retrofitting all Gunboats with polerized armour and 4 Washington class fusion warp nacelles purchased from the USiS and modified to work with their larger gunboats allowing them to achieve a  maximum warp of 1.10 for very short periods and a cruise speed of warp 1.00001.  Roughly a quarter of the Gunboats mostly those kept in the private national navies were also retrofitted with either a Gou'ald style shield purchased from the UiS or NiS power blocks or 1 to 3 USiS style shields pulled from type Y9A shuttles. The Gou'ald style shields varied wildly, but usually were in the range of 1/300th to 1/500th as strong as the standard Ha'tak's shields.    

Shuttle

Y9Asublight

In 2004 the UCiS started buying significant numbers of type Y9A shuttles almost monopolizing the excess production capability and spare parts export production capability of the USiS. In 2008 the USiS entered a trade agreement where the UCiS gave the USiS a monopoly on their tiny export production capacity of warp capable fighters.  After 2007 all Y9A shuttles were delivered without warp nacelles the UCiS choosing to use the locally produced inferior fusion cockrane coil impulse drives that limited the shuttle to sublight speeds and an acceleration a third of the standard Y9A shuttle. The warp nacelles normally attached to the Y9A were instead shipped to the Shiva fighter factories.

Fighter

Shiva
Ordered 2003, sublight Production late 2004, FTL Production Mid 2007

Initially the UCiS purchased several UiS Scarabe sublight fighters, but were not happy with the small fighter and set about designing their own.  In December 2004 the UCiS started producing a fast and large sublight fighter based around a pair of small cockrane impulse coils powered by a single large, but inferior fusion test reactor based on the USiS's fusion design.  Early in 2006 a successful test using a single warp naccelle taken from Y9A shuttles purchased from the USiS resulted in all Shiva class fighters being modified from twin impulse coils to use a single Y9A fusion warp nacelle. The Nacelle's of the Y9A shuttles were replaced with locally produced cockrane impulse coils manufactured under license in Pakastan turning their Y9A shuttles into a sublight craft.  This modification created a warp capable fighter with maximum short pulse speed of warp 1.6 and a cruise speed of warp 1.05 and a lifesupport endurance of 16 hours.

The fighter mounts a single centerline 120 mm cannon locally produced and has four hard points for up to 12 small heat seeking missiles or  4 medium missiles. Starting in 2006 when used in a anti-Ha'tak role this fighter normally carried 2 large anti-ship missiles with an atomic warhead  A variety of warheads are available, but the usual mount is either atomics or a shaped charge atomic warhead based on a French design.

In 2008 Pakastan, Burma and South Africa jointly started production of a small 50 kiloton x-ray laser cannon "bomb" based on plans and production methods obtained as part of the FTL fighter trade agreement with the USiS.  The shape and size of the x-ray laser warhead prevented them from being mounted on a powered missile that the Shiva could carry so they were carried only as ballistically released bomb. The only major problem with this was the small size of the atomic warhead and the relatively crude columnators produced for this weapon  Far inferior to the columnators produced by the USiS the laser beam had a 5 degree divergence that forced UCiS pilots to drop it at extremely close range to the target. Eventually UCiS pilots adopted extremely dangerous warp speed grazing attack runs that would often let them drop out of warp at ranges under 100 kilometers and rarely, but all to often put the fighter in a collision with the Ha'tak's shields. These warp grazing attacks gave the Shiva an ability to reach attack ranges the other nations sublight fighters didn't dream about and strike with attacks that could quickly cripple a Ha'tak.

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Earth tech limitations and abilities

Earth has been isolated for quite some time from galactic civilizations and until the discovery of the stargate it has developed it's own technology almost independently of outside influence and ideas. This has lead to them producing unexpected technologies and tactics that are outside most of the previous experience of the Gou'ald and almost all other galactic civilizations "contaminated" by Gou'ald or ancient technology.

Earth's primary power sources from about 2000 to 2040 are Oil, Coal, Hydroelectric, Fusion and Atomic reactors with Oil and coal being phased out in favor of fusion and atomic systems. Fusion first appeared in the USiS both in military and civilian applications and was followed by a slower larger more centralized introduction in the other power blocks. Earth Starships use a mixture of Fusion and Atomic reactors with military ships being able to boost power output either from enriched Naquadah or in the case of the USiS Naquadah and/or anti-matter systems.

Fusion is the primary civilian starship power source with anti-matter, Atomic boosted Naquada and Fusion boosted Naquada considered to be the primary military grade power source used by many power blocks. Naquadria is a wildly powerful joint development of the Kelowna, UiS and  NiS along with major containment tech inputs from the USiS, but this power technology is still considered to be far to unstable for use as anything other than a boost for weapons.

The USiS Technology is only fully embodied and realized in the seven Intrepid class starships and the Aerowing gunboats, it is in general much easier for Earth's still mainly 20th century tech base to design, build and duplicate. A great part of this is a reflection of the existence of intrepid class starships with an extensive data base and core of highly trained scientist and engineers, but that isn't the only reason. All Federation Technology despite the addition of dozens of alien race's technology can be considered an almost direct outgrowth and logical progression of Earth's current 20th century technology. Even taking into account that much of the Federation's tech depends on plasma instead of electricity it is still relatively easy to find work a rounds that allow the mainly 20th century technology to produce easily constructed if inferior analogs.

The NiS and UiS power blocks have both focused on reverse engineering the Gou'ald technology or more accurately the Ancient technology the Gou'ald have copied, stolen or salvaged. This technology's extremely advanced nature and very radical difference from Earth's original direction of development means it is not so easily reversed engineered or produced even with the resources of three captured starships and crews.  It is extremely advanced even in comparison to the USiS's Federation technology and in general cannot be duplicated by the Federation Transplicator 5, 6 or 7 systems found only on the Intrepid class of starships, the Aerowing Gunboats and Possum Grape base. Only the suppressed  transplicator ZERO technology has produce functional copies of Gou'ald equipment and ancient artifacts.  

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NAQUADAH

Naquadah is a naturally occurring element with an atomic number well above 200, it exist as several isotopes and like the far more common example of uranium and it's isotopes naquadah and it's isotopes have varying levels of stability.  This material has several unique properties that are extremely useful for building highly advanced technologies. When Naquadah ores are refined it produces a metal that has a very high melting point and is a very high temperature and high current superconductor that can be slightly radioactive depending on it's refinement level.  The best refinement methods will separate the Naquadah into several grades of isotopes and a extremely stable non-radioactive form usually referred to by citizens of Earth as Depleted Naquadah.  Most of naquadah's less stable isotopes are grouped collectively as weapons grade naquadah and emit a very low level of background radiation that is easily shielded. Naquadria is a highly unstable highly radioactive form that is rarely seen and is considered more dangerous than anti-matter.  

Another unique property of refined naquadah is it's ability to interact strongly with neutrinos allowing the metal to keep trapped very large concentrations of these ghostly particles.. It is theorized that in high energy states these trapped neutrinos can interact strongly with the naquadah and are transformed into more mundane forms of matter and radiation that are released explosively.

Careful examinations of experiments that detonate tiny amounts of weapons grade  naquadah and conventional chemical high explosives seem to indicate that weapons grade naquadah does not undergo a fission process. Instead the high explosive seems to bring the Weapons grade Naquadah into a energy state where large concentrations of neutrinos are converted to other forms of matter/energy and released.  This Neutrino conversion and release are the true source of energy magnification in the explosions of conventional high explosive warhead laced with weapons grade Naquada. 

Using a conventional  explosive laced with Weapons grade Naquadah does not appear to cause a actual fission reaction instead the Naquadah acts as a catalyst for the conversion of the stored nuetrinos and like all catalyst it is not destroyed. The additional energy and radiation released comes not from any fissioning of the Naquadah, but  instead from the transformation of trapped neutrinos into normal forms of radiation and particles. The naquadah like all catalyst is ultimately unchanged by the chemical reaction and neutrino energy conversion, but in it's drained state is useless for energy magnification and remains so for 100's of years as it slowly absorb nuetrinos.

One word of warning Potassium is not recommend for use with weapons grade naquadah, their is a chemical reaction between the two elements that has sufficent energy to cause the spontaneous transformation and release of neutrinos that is comparable to the energy release in a fission based atomic weapon enhanced with naquadah.

All forms of Naquadah can trap extremely high concentrations of neutrinos, but different Isotopes have different energy levels where they act as a catalyst that converts the trapped neutrinos to more normal states of matter and radiation. Weapons grade naquadah consists of a several isotopes of naquadah that are fairly stable with very low radiation emission levels, but also have a neutrino release energy state low enough for high explosive to reach the catalyst state.  Depleted naquadah is extremely stable and non-radioactive, it is the form of  naquadah found in stargates and it requires extremely high energy states before it will explosively release it's store of neutrinos. For the highly purified depleted naquadah found in stargates this energy states is normally only seen within the core of a detonating fusion warhead and even then for only a few microseconds.

Carefully designed Fission and Fusion based warheads enhanced with with weapons grade Naquadah can produce yields that match or even exceed the theoretical  total conversion yields of anti-matter based weapons.  These greater than total conversion yields were considered anomalous and discounted as sensor errors until the discovery of the Naquadria form of Naquadah. After the discovery of Naquadria it was realized that the fission and fusion explosion was sometimes converting some of the Naquada into Naquadria allowing the total conversion of it's mass and the near complete transformation release of the trapped Neutrinos into the energy of the explosion. Several designs of  warheads using small amounts of Naquadria are eventually developed that have yields that far exceed the theoretical values of the total conversion of the warheads mass to energy.  

Naquadria is a isotope of Naquadah that is extremely unstable and radioactive with a relatively short half-life and a very low energy state threshold for the transformation of trapped neutrinos and their release. It is radioactive and like weapons grade uranium has a critical mass, however unlike weapons grade uranium the critical mass is very dependent on the energy levels around it.  Raising the temperature or increasing the light falling on Naquadria alters the critical mass needed for a spontaneous detonation.

   

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TRANSPLICATORS

To understand why the transplicator commonly called replicators are such a late addition to Federation technology one must look at the so called Hisenberg compensator and have a understanding of it's operation and limitations associated with the uncertainty about the quantum states of matter.  In spite of the common explanation of a transporter functioning by breaking the object down into a discrete stream of particles the Hisenberg compensator works by making use of the dual wave/particle nature of reality. In effect a Hisenberg compensator forces or maintains the so called discrete particles of a dematerialize object as a single precisely defined near infinite waveform which has no quantum uncertainty.  A more valid description of a transporter is that it is a device that uses a high frequency energy pulse to energizes an object into a near infinite frequency high energy standing wave. The transporter then manipulates this high energy standing wave until it appears to have two focal points or origins.  One focal point or origin point must always exist above the transporter pads, but the other focal point can be made to exist somewhere away from a transporter's pad within sharply defined limits. Once the high energy waveform has two focal points the transporter continues it's subspace energy manipulations until the waveform  again only exist at a single desired origin and it is then de-energized in such a way that it the matter stream collapses precisely back into it's original state with no uncertainty.

Hisenberg compensator are sensitive to edge effects that are strongest when dealing with materials that are sharing electrons. The energy released and uncertainty caused by trying to beam a material that is molecularly connected to another material not being dematerialized often leds to the Hisenberg compensator being overloaded by true infinity edge effects associated with the shared electrons uncertain location. This uncertainty can cause the waveform to prematurely collapse from the wave state into particle state before complete dematerialization or rematerialization of the object has occurred corrupting that objects pattern.  In practice a transporter must transport an entire discrete object as a single waveform or transporter beam and any attempt to split this transporter beam usually leads to the beam or matter stream collapsing prematurely from the wave state into a particle state that is then subjected to catastrophic quantum uncertainty.

It was out of the research into improving the safety of  transporters by reducing the disruptive edge effect that a way was found to create new molecular bonds during the rematerialization process. This discovery eventually lead to the creation of transplicators, which need a source of feed stock of plasma formed from nearly any material usually hydrogen energized by a significant energy input to replicate the desired object.

Transplicator technology has two major defining measurements the first is compensator emitter/sensor resolution and  the second is plasma temperature.  The first measure compensator emitter/sensor resolution is determined by the sophistication of the compensator and how small a volume it can consider as a whole or discrete unit.

This minimum compensator volume or resolution is commonly used to classify transplicators and the level of detail that can be created in a replicated object..

Plasma temperature determines what level of atomic numbered material can be replicated by the transplicator types 1 through 7. Type 0 transplicators are a special case exception based on beam splitting. The best 24 th century fusion power plants produce plasmas that limit replicators to materials with atomic numbers going just above uranium allowing starbases and ground based facilities to use only fusion resources to relatively cheaply produce and/or manipulate the duranium microfoam armours in use on many Federation starships. It is interesting to note that Voyager's on board fusion power plants and the fusion power plant of all starship's except the Galaxy class can only produces plasma temperatures sufficient for the replication of elements up to Bismuth.  

The replication of higher number atomic number elements on board most starships requires use of plasma's produced by the matter/antimatter system, which in the case of most 24th century starships allows the replication of elements with atomic numbers up to nearly 200.  These anti-matter boosted plasma temperatures generate significantly more wear on the replicators, but allows starships to produce the more "exotic" high atomic number materials critical to the  repair of a modern 24th century vessel.

Voyager or any modern 24th century starship has the capability of producing Tritanium hull components. Voyager can easily replicate Dilithium however in spite of the material having a relatively low atomic number of 119 there are subspace feedback effects present as the crystals grow large that causes any replicated Dilithium crystals to be of very poor quality not suitable for use in a starship's warp core.  However since the Voyager's arrival at SGC Earth these poor quality replicated crystals can easily be recrystalized inside any modified atomic reactor.  By 2008 every USiS produce starship designed to use anti-matter or to use anti-matter to boost their fusion power also have at least one small atomic reactor with a Dilithium recrystalization chamber installed.


Transplicators are broken into 8 types or classes numbered 0 to 7, what type or class a transplicator is determined by it's resolution. The only exception is the class 0 or Transplicator ZERO, which works on a beam or wave splitting effect rather than the discrete build up at some finite level of resolution.  A transplicator cannot replicate itself, uncertainty at the final materialization always produces parts with slightly less resolution than the current replicator's own internal components. This means a Transplicator type 7 or 6 can only replicate a Transplicator type 6 or 5, however the transplicator type 0 only possible under the right conditions is an exception allowing perfect copies to be produced, probably with a significant chance of destruction depending on the beaming splitting method used to create the transplicator zero effect.  

Most Federation citizens usually classify replicators as either Industrial, Organic and Food quality.

Industrail  replicator
In the Federation an industrial replicator is usually at least a type 5 and very rarely a type 4 transplicator.  

Organic  or Food replicator

In the Federation is usually a type 6 or 7 transplicator, which is able to produce Food quality organic material.

Transplicator ZERO

This is a suppressed technology first discovered by the Enterprise and her crew and while the incident is well known both within Starfleet and among Federation civilians  it is also common knowledge that it is only available in highly dangerous situations that are more likely to lead to catastrophic failures than successful duplication usually with the destruction of the object your attempting to copy.  If a reliable Transplicator zero actually exist then it has the capability of making exact duplicates of what ever can be transported, vague rumours of the Federation having such capability have persisted since Kirk's era occasionally boosted when the odd successful accident does occur. 


Transplicator type 1 through 3

These units range in resolution from 0.01 to 0.0001 meters and both type 2 and 3 only existed in small numbers as early proof of concept or experimental units in the Federation. Use of replicators with this level of  resolution have been outlawed on Federation starships and within the jurisdiction of most Federation worlds.

An exception exist in the form of a type1 transplicator that is now an integral part of the anti-hydrogen fuel production carried out by most Starfleet bases.  This type 1 transplicator is highly optimized for replicating anti-hydrogen and is usually powered from a starbase's large fusion reactors.  After the Transplicator's development it quickly replaced the older methods of anti-matter production. The older methods required the base to keep a large dangerous stock of anti-matter in containment facilities as the base's large fusion reactors relatively slowly powered the conversion of energy directly to anti-matter.  The Transplicator method now takes a feed of  raw hydrogen and a significant amount of excess fusion energy and produces an output of  metallic anti-hydrogen ready for transport to a Starship's containment.

There have been some attempts to use a highly optimized type 1 transplicator in the production of rare ores, but the increase wear caused by the need to use very "hot" anti-matter derived plasmas has kept conventional mining, transporting and processing very competitive for all, but one or two truely exotic elements that are barely within a transplicator's range. 


Transplicator type 4

Considered to be a low grade industrial replicator it is common in both Ferengi and Klingon space and rarer than the type 5 in the Federation, which usually uses the type 5. The type 4  has a 1E-07 meter resolution and is the lowest grade of industrial replicators allowed on a Federation starship and most Federation worlds. They are not common within Federation's Starfleet, but some do exist as emergency spares or backups usually acquired outside the normal Federation supply lines by the smaller starship's crew. Where it exist on Starfleet ships it is used as a cheap spare to take some of the load off the small number of higher quality replicators

This class of Transplicator is not considered suitable for the replication of organics or advanced devices and even most late 20th century microchips are beyond it's resolution capability. It is however relatively cheap to construct, last longer and needs less maintenance than the higher resolution units and is quite sufficient for producing low quality mechanical components and emergency hull sections. It can in a pinch produce crude and grossly outsized or low quality emergency engine components and control circuits that will allow a starship to crawl home at low warp. 
 

Transplicator type 5

This class of Transplicator is what most Federation citizens are referring to when they say industrial replicator.  It has a resolution of  1E-09 meters and is the most common industrial replicator on a Federation starship and on most Federation worlds. Starfleet usually issues at least one very large unit to a starship to serve as the ship's bulk replicator used to produce hull components and as a source of replacement parts that don't need exceptionally high tolerances. In a pinch it can produce simple sugars that can be refined until they are safe to eat and can produce medium quality parts that can do emergency service in the place of  high precision parts.


Transplicators types 6 and 7

This class is what Federation citizens normally call Food or Organic quality replicators and they have a resolution of 1E-10 and 1E-11 meters. These are usually the most numerous and smallest replicators installed in Federation starships.

The Type 6 transplicator is able to replicate food that  90% of the people in a double blind test cannot tell from non-replicated food, when pressed most of this remaining 10% will admit that the difference isn't that bad. 

The Type 7 transplicator is able to replicate food that 98% of the people in a double blind test cannot tell from non-replicated food. The ramaining 2% seem to be able to detect the minor and non-hazardous errors that prevent even a Type 7 Transplicator from replicating another Type 6 or 7 Transplicator, a living organism or even viable copies of  DNA.

By 2005 Voyager and all Intrepid class starships haves two small Type 7 Transplicator and four small type 6 transplicators along with a single  large type 5 industrial transplicators. Possum Grape has a four type 5 industiral replicators and nearly a dozen small Type 7 Transplicators all of which are usually in operation sixteen hours a day.  

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ISO 6.1 meter  Containers and Robotic Twist Locks

The robotic twist locks were an outgrowth of a requirement that type Y9A FTL capable shuttle be able to carry the standard ISO 6.1 meter cargo container. To achieve this the shuttle was designed to land on and lock to a single ISO 6.1 standardized container via a set of four of these robotic twist locks. The container was a large load for the shuttle and while locked to a ISO 6.1 container a type Y9A shuttle is limited to sublight speeds, but it could still easily achieve orbit and even travel interplanetary distances.  The addition of these robotic twist to the larger USiS spaceships was almost an after thought that was a concession to the fact that starship production for the next few years would almost certainly have to be exclusively focused on fighting vessels. The addition of the robotic twist locks to the ship's outer hull was an attempt to turn what was primarily military designs into limited cargo carrying vessels.  In practice the containers mounted on these attachment points were used for much more than just cargo and greatly increased the options and flexibility of all USiS starships.

These containers also become the default standard construction block for outpost and mining colonies of all Earth power blocks, but especially the USiS.

ISO 6.1 original container: ISO6.1A
 
Is the standard non-pressurized unshielded end opening container used extensively on Earth, colony worlds and in space. The container usually has no direct connections to the spaceship's power grid and are used extensively to carry vacuum and radiation rated unshielded cargo.  Accessing it's contents in space requires a EVA by crew or the careful use of a transporter. The most common use of these containers is not as cargo transport, but as housing for the expanding colonies on worlds with near Earth atmospheres. Often a container is used only once for it's designed purpose of carrying cargo and then converted into housing on the M-class colony world that was the cargo's destination.  

ISO 6.1 Sealed container: ISO6.1B

 Is a standard pressurized and lightly radiation shielded variant that is also end opening. It is used extensively in space, but considered to be overly expensive for regular use within near Earth normal biospheres. Roughly 30% of the sealed containers produce have electrical connectors and wiring rated for vacuum and power loads up to 10 kilowatts. Along with the power connectors there are also fiber optics couplers for direct connection of devices to the spaceship's fiber optic communication network. These containers are also used extensively in space as construction blocks for outpost  and mining bases set up in hard vacuum.  

ISO 6.1 Ejection container: ISO6.1C
Is a non-standard top opening non-pressurized container used exclusively in space, it has been heavily modified with significant internal radiation shielding. These containers are most often used to carry and release space based equipment such as satellites, mines or missiles. Due to it's designed use these container always have provisions for connecting to a ship's fiber optic communication network and electrical power grid. Normally the top panel is hinged along the right long side and is designed to be electrically unlocked and rotated open, but a group of emergency explosive bolts can quickly rotate the top cover open or jettison it from the container. The most common ISO6.1C container is designed to hold a very large array of 70 mm unguided hydra rockets modified for use in space, the array is gymboled internally to give a 20 degree aiming cone.  Slightly Less common are containers designed to hold space modified FIM 92M Stingers , AIM 9 Sidewinders, PAC II and PAC III patriot missiles. The lest common war load for ejection containers to carry are atomic or Naquadah enhanced weapons usually housed in the third stage of a Trident II ballistic missile or the PAC II patriot missiles.

ISO 6.1 Sealed with bottom opening: ISO6.1D

Is a varient of the standard end opening pressurized container that also has a bottom opening panel that can be sealed to a matching airlock on the ship's hull and provide a direct pressurised link to the ship as well as a 10 kilowatt power and multiple fiber communication link. The most common versions of this container is configured as a life support boosters for the smaller starships, Gunboats  and small stations giving them increased life support.

Another common ISO6.1D configuration used extensively by USiS Gunboats and stations or mining bases built of containers was a ISO6.1D holding what was essentially a type Y9A's  weapons, sensor, shield and power package. It consisted of a shuttle's two phaser rifle emitters and it's standard subspace sensor package, fusion power plant, water tank and shield generator configured to generate 1/4 of a sphere 50 meters in diameter. The container's fusion power plant carried a fuel reserve just over 4 times greater than what was standard on a type Y9A shuttle.

ISO 6.1 Multicoupler: ISO6.1E
Because of the need to quickly construct outpost and mining colonies on small asteroids, moons and other non-M class worlds a standard pressurized container was produce that was designed to act as a building block for linking several type ISO6.1B and ISO6.1D containers into a quickly assemble base.  A single  ISO6.1E has the capability of connecting a ISO6.1E to it's underside, a single ISO6.1D on top, up to six ISO6.1B containers in a 3 per side configuration and at least two ISO6.1Es, one to each end.  The ISO6.1E contains electrical wiring, optical fibers and at least 8 compatable plugs positioned in the standard configuration with the side and end links. The wiring is rated to10 kilowatts and there are internal provisions for adding up to four extra plugs and wiring circuits each rated to 3 kilowatts. 

Stacking of the Multicoupler ISO6.1E was limited to a maximum of 2 layers on a M class world due to wind and weight loadings on what was originally only a cargo box, but no such limits exist for asteroids or deep space and relatively large multilayer mining bases were often quickly constructed in craters or pits of low gravity planetoids or on microgravity asteroids.

  

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Faster Than Light

Earth unlike most galactic civilizations currently has access to three types of FTL. By far the most commonly used method of FTL interstellar travel is via wormhole. The Stargates and the wormholes they use are usually the first method discovered by many inhabited worlds and are a legacy of an ancient incredibly advanced version of the human race that built and placed these ring like transport nodes on a network of often terraformed worlds. The second system is called hyper space or hyper drives and was probably developed independently and presumably before the worm hole system. These two are by far the most common and fastest forms of FTL in the galaxy and are usually considered to be superior to any other method. The recent development of a real space FTL system called Warp drive appears to be a viable challenge in flexability if not speed due to recent Gou'ald improvements in their hyperspace drive systems.

STARGATE

The fastest and easiest method of travel allowing near instantaneous travel over intergalactic distances. Each gate is nearly indestructible and is constructed from a depleted Naquadah and Trinium alloy that puts them beyond the capability of most early to mid level pre-atomic industrial civilizations to understand or even damage.  The Stargate consists of a large Ring structure, which is the actual gate and is covered with a large number of symbols carved into the outer edge. A integral, but unconnected part is the  pedestal, which is made of the same materials as the ring. The pedestal has a complex external structure and unlike the stargate some of it's internal structure is accessible as well.  It contains the power source and control systems for the ring shaped gate and can somehow "wirelessly"connect to any stargate ring within several hundred kilometers. The method of the "wireless" communication and power linkage with a stargate is unknown, but researchers and scientist have eliminated both hyperspace and subspace and current theories and speculation are leaning toward the idea the ancients used some form of quantum resonance linkage.


HYPERSPACE DRIVE

The Gou'ald or ancient's Hyperspace drive works by creating a distortion or window into a higher dimensional universe where the laws of physics are significantly different at least in terms of mass and acceleration.  The starship moves into and through the generated entrance into hyperspace, which causes the window to collapse behind it as the starship's speed under the influence of it's drive system quickly goes super luminal. A near microscopic opening to normal space remains connected forming a link back to the normal universe. This neck or connection to normal space significantly slows the speed of the starship or boost the amount of power needed to move, but provides a limited access point and reference to normal space that greatly aids accurate navigation within hyperspace.  Within this carefully chosen higher dimensional universe actual travel distances are slightly greater than in normal space, but unlike the physics of our universe there is no relativistic or time dilation effects with increased velocity and mass appears to be a negligable characteristic of matter within that universe's physics allowing huge accelerations and speeds. Within this carefully picked hyperspace the starship's ion drives are sufficient to almost instantly accelerate the starship to many multiples of light speed with only the drag from the connection to normal space greatly limiting the starship's speed.

This FTL drive requires a large pulse of focused energy to just open a hyperspace window and significantly less to maintain the ship in hyperspace. The power needed to open the hyperspace window is not fully independent of the actual size of the window or the mass and volume of the ship that will enter and maintain itself in hyperspace.

Up until the last 500 years or so all large Gou'ald starships used hyperdrives that appear to be crudely scaled up versions of a Tel'tak's hyperdrive. This hyperdrive design when scaled up produce apparent normal universe FTL speeds that varied from 10 to 50 times light speed. Sadly within the last 100 years this has changed and the Gou'ald system lords have acquired a new design that is at least two to three orders of magnitude faster.

The Gou'ald have fielded at least for the last 8000 years much smaller starships called Tel'taks that can achieve FTL speeds of over 500 times the speed of light and in the last 8000 years the Tel'tak has changed little standardized by all gou'ald system lords with only a slight variations noted.

It is currently believed that the Gou'ald simply scaled up the Tel'tak's hyperspace drive for use on a Ha'tak and it is unknown why they never modified or improved the design for close to 5000 years accepting the 10 c cruise speed and 50 c maximum limits.  .

At some point in the last 500 years a Gou'ald acquired or developed a significant improvement to their larger hyperdrives used in the Ha'tak class starships and the current system lords have for the past 100 years  been slowly upgrading their older Ha'taks and building new Ha'taks with FTL speeds that exceed 500 to 1000 times light speed. They have been slowly upgrading their older Ha'taks and now have significant numbers of  Ha'taks capable of reaching apparent speeds that are 500 to 1000 times the speed of light. In addition many system lords are also producing small numbers of newly constructed Ha'taks that can achieve speeds higher than 2000 times lightspeed. This improvement in the System Lord's starship speed has lead several to start to expand away from their traditional stargate centered territories. 



WARP  DRIVE

The warp drive is based on the principle that each universe contains a infinite number of sub-dimensions and while still infinite they are smaller in magnitude than the normal 9 dimensions we can measure directly or indirectly without resorting to significant warping or bending of space. These subdimensions or subspaces, while still infinite are significantly smaller than the normal 9 dimension and exist in an infinite number of layers each becoming a smaller infinite until an infinite point is reached. Since these smaller infinite dimensions are part or more accurately considered a subset of a universe there is a direct mapping between our normal space and these sub-spaces. The Cochrane coil cyclying a high temperature highly ionized plasma through it's carefully constructed loops provides a method for warping or partially shifting a finite volume of normal space into these smaller infinite subspace dimensions. Any motion or acceleration already present or applied to the starship while shifted or warped into these subspaces appears to be magnified to an observer existing only in normal space. 

This FTL drive's power requirements are almost completely independent of the mass within the warp field, but are very dependent on the volume distorted into subspace and the depth of the subspace the ship is partially moved into.  The deeper subspaces give higher apparent accelerations and FTL speeds, but require higher distortions commonly referred to by a warp number.  For relatively small volumes and low levels of warp or subspace distortion the energy requirements are very linear and almost miniscule when compared to the Gou'ald's hyperdrive. However the energy to warp ratio is an exponential curve, both for volume and  amount of subspace distortion and at higher warps the energy needed quickly approaches infinity.

For small volumes of space and low warp speed this exponential curve can be approximated as a linear line, but at relatively sharply defined values the energy curves quickly go exponential.  In general below warp 4 or 64 c the power curve compared to energy needed appears to be almost linear in terms of the warp number, but above warp 4 the power needed to achieve higher warp quickly shows it's exponential nature. The same goes for the volume of a warp field surrounding an object, for warp fields of less than 1 million cubic meters you have an almost linear power relationship, but for warp fields with volumes over 3 million cubic meters the power demand is very obviously exponential.

A FTL drone with a single warp nacelle and warp field volume of 70 cubic meter can achieve warp 5.1 or just under 133 c with 1 megawatt of plasma feeding through it's warp nacelle, while a Type Y9A shuttle with  two warp nacelles and a warp field with a total volume of 400 cubic meters can achieve warp 2.9 or not quite 25 c with 4 megawatts of plasma fed to it's warp nacelles.  

VEHICLE

DRONE 

SHUTTLE

GUNBOAT

DESTROYER

CRUISER 

VOLUME

~70 m3

~400 m3

~8000 m3

~0.850 Mm3

~3.1 Mm3

WARP POWER

1 MWatt

4 MWatt

12 MWatts

6000 MWatts

7 TWatts

MAX
SPEED

Warp 5.1
132.65 c

Warp 2.9
24.39 c

Warp 1.32
2.3 c

Warp 4.032
65.54 c

Warp 20.1
  8121 c


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SHIELDS, ARMOUR, DEFLECTOR SCREENS and POINT DEFENSE


Gou'ald style shields

Gou'ald shields are quite powerful and resistant in comparison to Earth's best efforts at producing shields or other forms of protection for it's starships, bases, cities and other facilities and equipment. Gou'ald style shield technology is extremely advanced and exotic to 20th century and even Federation technology and this means that the best attempts at copying Gou'ald Shields has produced results that are a distant second to captured or salvaged versions taken from the Gou'ald. In spite of being a distant second and extremely hard for the current tech base of Earth to produce these copies of Gou'ald systems are superior to the alternate shield and armour technologies that are common on Earth and among it's closest allies.

The Gou'ald basic shield generator design usually projects a pair of nested spherical hyperspacial distortion around the starship's hull. These two hyperspacial distortion link into a hyperspace where the laws of physics are changed slightly and unlike the hyperspacial generator used for FTL where mass is a neglibable parameters of acceleration or speed these hyperspace window generators or shield generators access a hyperspace where the effect of mass on kinetic energy, acceleration and speed is hugely magnified.  The nested spherical hyperspace distortion created by the standard Gou'ald's shield generator is a thin bubble surrounding the ship with each of the nested distortion spheres being on the order of half a millimeter thick and a separation of nearly 8 millimeters.  These nested hyperspacial distortion are not effective at dealing with the lower frequency EM spectrum or any wavelength of radiation that is more wavelike than partilistic in nature. To counter this weakness during the formation of the nested shield the Gou'ald inject a large amount of ionized gases cooled to cryogenic temperatures. The ionized cryogenic gases spread uniformly within the space between the nested hyperspacial spheres and are contained for long periods by the hyperspace physics present within these nested distortions.

Within these nested distortion zones the mass and kinetic energy are related by a different set of equations and this change is manifested as a sudden deceleration in the forward sections of an incoming projectile as it enters the hyperspacial distortion. Since the distortion zone is so thin and sharply defined the leading edge of a projectile abruptly changes it's speed as it enters the distortion, while the portions outside the zone still try to maintain it's original speed. In effect a Gou'ald shield literally forces an object to bounce off itself as the leading portion abruptly decelerates in the influence of the hyperspace window.

This style of shield has several potential weaknesses and the Gou'ald themselves seemed to have fixated on the fact that any object attempting to penetrate the hyperspacial distortion causes a small, but significant feedback effect within the shield generator that manifest as arcs or shorts between the massive and carefully balanced static charges that are used to create and maintain the nested hyperspacial windows. The arcs are perportional to the energy entering the field and the amount of surface involved. The repeated high velocity impact of a Gou'ald's Ha'tak's Plasma Bolt and the spread of the highly energetic plasma across the shields can drain the maintaining charges far faster than the shield generators can replace them leading to the shield's relative fast collapse.  

Another obvious weakness is it's lack of effect on the lower EM bands. The hyperspace distortions that are so effective at deflecting particles have little effect on the lower more wavelike frequencies, which is the reason for the super cooled cryogenic gases injected between the nested hyperspacial distortions. The standard cold plasma used by the Gou'ald is transparent only in the infrared to near ultraviolet bands and almost completely opaque or highly reflective from well down in the long wave radio bands to within the X-ray bands where the wave nature of radiation is giving way to a more particle oriented nature that can be influenced by the hyperspacial distortions. The "window" in the visible spectrum would suggest the use of visible light Lasers, but this is not as great a weakness as it first appears. In actual practice any low frequency energy weapon like a Maser or optical frequency Laser with the extremely high power densities needed to damage the Gou'ald's depleted Naqaudah and trinium armour also interacts with the cold plasma trapped between the hyperspacial distortions further ionizing it and causing it to become opaque or highly refractive in the weapons frequency range. This trapped plasma must always be burned out of the way by each individual beam pulse and acts to defract, disrupt and absorbs a significant amount of energy from each beam pulse.

Another less obvious weakness has to do with the interaction of a high speed object trying to pass through the nested hyperspace shells. Any object entering these hyper space distortions has a tendency to dimple the field slightly as it is affected by the different physics of the hyperspace.  The amount of dimpling is increased with speed and a narrowing of the cross section of the object entering the hyperspace.  At sufficiently high impact velocities and narrowing of the cross section of the object the dimple can form a transitory hole of normal space physics that allows a projectile to pass through the shield with relatively little reduction in velocity or deformation from the fields effect.  The Tollian's Ion or particle cannon designed to fire charge particles at relativistic velocities exploits this weakness and also makes additional use of the shield generator's relative sensitivity to abrupt disruption of it's balanced charges.


 Polarized Armour Plates

Polarized armour is an Earth invention and is based on the principle of strengthening the molecular bonds of the atoms that make up the armour. Polarized Armour usually consists of a thick layer of laminated sheets made of  layers of  non-conducting material and thin layers of homogeneous conductive metal sheeting. This laminated armour is backed by a heavily modified version of the cockrane warp coil deeply etched in a superconducting sheet.  The interaction of the magnetic fields and the generated subspace field with the laminations strengthens the molecular bonds of the entire plate increasing both the melting point and toughness of the conductive and non-conductive laminations by a factor of one hundred when the coil is in the standard or 50% energized state.

The best metal to use in a polarized armour plate would naturally be strongest most temperature resistant like titanium, trititainium or trinium, but cost and availability means the most common polarized armour plate produced by the USiS is a 4 meter square plate that consists of a backing 0.5 centimeter superconducter with a modified cockrane coil etched into the inner surface and covered by a 5 centimeter thick layer of laminated armour made up of 10 layers of rolled steel sheeting and 10 layers of either asbestos or a thin coatings of a high temperature glue/paint sprayed with a powdered high temperature ceramic. All civilian vessels that have polarized armour plates use the steel based plates exclusively and even most military vessels use a majority of this type with only the critical hull areas covered by a titanium and trititanium based versions of the armour. 
Polarized armour like so much of Earth's independently developed tech is a relatively low energy demand technology usually requiring very few megawatts to provide a significant improvement in the level of protection.
Polarized Armour is in general extremely resistant against atomic or conventional explosives, projectiles, plasma weapons and most types of unphased energy weapons. It is also resistant to the low density nadion pulse of a simple phase cannon, but it is nearly as vulnerable as simple steel plates are to federation styles transporters, Phasers and  the family of weapons the Asgard have developed around their transporter technology.

20% or Running Charge
The standard four square meter Polarized Armour plate requires that 10 Kilowatts of plasma power be applied for 2 seconds to energize that plate to 20% full strength. At this level the energized plate with no further applied power and no attack directed at it will drop 5% of it's charge or strength every hour until 1% charge or residual charge is reached which can persist for months. At this level of charge the armour plate has the toughness of a 2 meter thick plate of steel armour with a melting point 20 times greater than normal.

50% or Standard Charge
The standard four square meter Polarized Armour plate requires that 10 kilowatts of plasma power must be applied for 4 seconds to energized that plate to the standard level of 50 % full strength. At this level the energized plate with no further applied power and no attack directed at it will drop 10% of it's charge or strength every hour until 20% charge is reached.  At this level of charge the armour plate acts like 5 meters of steel armour with a melting point 50 times greater than normal.

80% or  Red Alert Charge
To Energize the standard plate to 80% or the standard red alert level requires that 10 kilowatts of plasma power be applied for 9 seconds  At this level the energized plate with no further applied power and no attack directed at it will drop 15 % of it's charge or strength every hour until 50% is reached. A plate charged to this level acts like 8 meters of steel armour with a melting point 80 times greater than normal.

100% or Full Charge
To energize the standard armour plate to 100% or full strength requires that 10 kilowatts of plasma power be applied for 13 seconds.  At this level 20% of the plates charge or strength is lost in the first hour after charging assuming no more power is applied and no attack is directed at it. At this level of charge the armour plate acts like 10 meters of steel armour with a melting point 100 times greater than normal.

125% or Over Charge
To energize the standard polarized armour plate to 125% of full strength requires that 10 kilowatts of plasma power be applied continuously to the polarized plate. To reach this level of charge requires 16 seconds and the polarized plate will drop back to 100% level 10 seconds after the power is removed. At this level the armour acts like 12 meters of steel armour with a melting point 120 times normal.  Applying power at this level to the armour plate for more than 20 seconds out of any 180 second period will cause the armour plate's plasma conduits and cockrane coils to overheat and after roughly 20 to 26 seconds the armour plate's cochrane coil or plasma conduit will fail with catastrophic damage to the polarized armour.

Polarized armour is usually the first advanced military technology product traded or sold by the USiS to a closely allied world or civilization.

After 2020 most new construction USiS warships will also carry Structural Integrity Field generators, but polarized armour  will be extensively used for centuries to come as the outer armour of many civilian starships.


Sturctural Integrety Fields or SIFs

A technology that appears to be a direct outgrowth of Polarized Armour technology. However SIF generators are far more flexible and powerful than polarized armour. A SIF generator consists of an extremely complex array of microscale cochrane coils that allows the molecular stengthening effects of the subspace distortion to be used on non-laminated hull components. It can be finely focused and shaped to fit the hull structure over a distance much greater than 5 to10 centimeters. Because of the tuning the SIF generator's strengthening affect no longer needs to be used on a laminated materials and can be projected to fit the structural components of the starship. SIF generators centralized nature also allows higher concentrations of power and cooling to be supplied to each generator's coils leading to a 200 % improvement  in the strength of a starship's general hull components in comparison to polarized armour.

 In general a material protected by Structural Integrity Field with sufficient power will be twice as tough as an equivalent amount of polarized armour, but will also have many of the same vulnerabilities to phasers and transporter style weapon systems.



Pre-Federation Shields or Magnetic Plasma Containment Shields

A defensive system that is far inferior to the Gou'ald's shield designs, but the ease with which this shield system can be mass produced has forced Earth to make extensive use of this type of shield. This shield design while relatively cheap and easy to mass produce is effective only in dealing with explosions in roughly the range of a single megaton. The direct impact of even one 100 megaton Plasma bolt easily overloads and collapses these type of shields. In practice this shield has proven sufficient when used in combination with the extreme real space speed of the Warp drive, an extensively layered point defense and polarized armour.  These shields also have an additional advantage of being fully compatible with Gou'ald style shielding technology allowing them to be used as a inner or outer layer of protection enhancing the rather poor copies or salvaged Gou'ald equipment the peoples of Earth are currently forced to use.  These shields are fielded on all USiS vessels and eventually shared via treaties with the other power blocks, that have formed on Earth.

This shield design is a direct outgrowth of Polarized armour technology and magnetic fusion plasma containment research and makes use of intense magnetic fields, a polar molecule such as water and subspace emitters to create a defensive screen for a starship. In some ways this technology can be considered a half step to SIF generators or structural integrity field generators, but in others it is a step beyond such technology.

The subspace emitters project subspace fields that make the resulting shield effectively immune to transporters and extremely resistant to simple low density nadion weapons like pulse phase cannons, but is vulnerable to high density nadion weapons like phasers.

In spite of this shield designs relative weakness and inferiority to Gou'ald shield technology it is still quite popular with the USiS and eventually most of the allies or power blocks that have been given access to the technology. It's popularity stems from it's relative low power drain, an ability to be nested with Gou'ald shields and a technology base that nearly any space going civilization or world finds much easier to maintain than Gou'ald tech.. 



Deflector shields or Intrepid Class Shields

This class of shield technology is usually considered to be inferior to the Gou'ald style of shields, but are far superior to the magnetic class of shields found mounted on most of the USiS's smaller mass produced starships and shuttles. This type of shield is very hard to manufacture and required highly refined gravitic generators that were used in conjunction with the magnetic field generators. Also the subspace emitters are very powerful and required trititanium emitter heads to obtain the tighter focus. These systems are produced in small numbers for the Intrepid class cruisers and a few experimental highly advanced gunboats and shuttles. An original Vulcan design this class of shield uses both magnetic and gravity fields as well as extreme distortions in subspace to both act as a diffuser, deflector of an incoming attack as well as a containment for a cold plasma that can be manipulated in a very complex fashion to provide a very effective tuned defense.

This design of shield is far superior to the cheaper purely magnetic plasma or polarized molecule version and is comparable to the inferior copies Earth's most advanced technology can produce of the Gou'ald style shielding, but ultimately it is inferior to the shield systems produced by the Gou'ald themselves.


Point Defense

Earth's true revolution in starship protection is the extensive use of highly accurate Point Defense systems as a very deep layer of protection designed to prevent much of an enemy's attack from ever reaching the starship's shields or armour.  Earth starships use a layered approach to point defense and most of their starships have a extensive collection of beam, projectile and guided missile systems dedicated to intercepting incoming fire. The most effective systems is a near light speed particle beam weapon originally intended to be main weapons, but proven to be ineffective against the high atomic number armours commonly used by the Gou'ald. Unlike most galactic civilizations Earth's power blocs also make extensive use of a variety of chemical explosive based projectile weapons for point defense and direct attack.



Tractor Beams

A  repulsion/attraction gravity/magnetic field technology designed around the subspace focusing of magnetic and gravity fields directly on or around a object. Most  tractor beam generators are designed to serve as a method of allowing a starship to manipulate their own movement or the movement of another nearby object. Tractor beams are often used as a close in flight and maneuvering system for starships near asteroids, space stations or planetary surfaces and most generators are positioned within the ship's main hull with this primary purpose in mind. They can also be used as a point defense system able to deflect, capture or detonate many types of incoming attacks at a significant distant from the starships shields.

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Colonies, Empires, and Planets


Abydos
Surveyed in 1995; American state hood 2003
Joint US and Abydonian South pole Farming/uranium mining colony established 1999
USiS North pole farming and low grade naquadah mining colony established 2000.
First and last off world nation to formally join the US as a state in 2003(Other nations use the USiS treaty membership system instead)
Naquadah Mining and Slag reclamation established 1998 and constantly expanding.
     Abydos is a roughly Venus sized desert world with a surface gravity slightly higher than Earths. It's orbit places it on the inner edge of the water zone for the
    local star and with the exception of the areas around the north pole and south pole most of the planet is high desert at least an order of magnitude worse than
    death valley. The Stargate is located in the southern region of the planet roughly 3250 kilometers from the south pole in the high desert close to the deep pit
    naquadah mines. The South pole has less water than the North pole and has no sea instead it has eight very large lakes and hundreds of smaller lakes that are
    ringed by forest and jungle. The North Pole has a large sea covering the pole and it is surrounded by dozens of large and small lakes and in comparison to
    the south pole has an extensive area of Jungle, forest and grassland extending nearly 1000 kilometers from the pole.

    As of the first Shuttle survey of the entire planet all of Abydos's estimated 200,000 humans lived within less than a two months ride of the stargate and were
    within four days ride of the active or the two dozen inactive deep pit naquadah mines. With the exception of the abandoned and the currently active deep pit
    naquadah mines there is no accessible water within  2800 kilometers of  the stargate. The currently active pits and abandoned pits are extensively terraced for
    farming with ground water labourously carried from the deepest parts of the mine to the higher garden terrace. The human population's original technology was
    roughly late bronze and early iron with the needed metals coming from the dozens of very large slag piles created by Ra's starship's preprocessing of the
    Naquadah ore over 1000's of years.  One of the first 20th century industries established on Abydos not directly  connected to the naquadah is a mining/refining
    and metal working industry used to produce simple medium grade steel tools, pumps and pipes from the slag piles. In 1999 concurrent with the planting of the
    south pole farming/uranium mining colony Abydos's local government with help from the USA starts construction of a covered 4 rail track and parallel pipeline
    aimed at the south pole colony 3000 kilometers away. 

    In 2000 the Intrepid class starship Wanderer arrives and drops off two gunboats spending a week doing a more extensive survey of the Abydos outer solar
    system.  After completing the survey Wanderer returns to the inner system for a final visit, but it is also using it's tractor beams and an extended warp field to
    pull a single chunk of ice that out masses the starship by a factor of five. Once in orbit the large chunk of ice is diced up with phaser fire and lowered via tractors
    into a shallow dry crater a hundred kilometers from the stargate and forty kilometers from the nearest Abydonian village. This Crater named Wanderer's lake
    was a constantly shrinking source of water that would have vanished by 2002. In 2001 when the Searcher arrived towing a single Alvin York class frigate named
    Audie Murphy it also did a ort cloud survey and returned with a chunk of ice to refill Lake Wanderer.  The Audie Murphy was more or less able to keep the
    small lake at a constant level with it's tradition of returning from it's variable duration deep space patrols with a varying number of container sized chunks of ice
    that it would lower from orbit.   By 2006 Abydos has six Alvin York class Frigates and three Cannon class Destroyers with each making irregular deliveries of
    container sized chunks of deep space ice to a now slowly growing Lake Wanderer.  

    In 2002 a source of shattered dilithium was found in the Ort cloud of the Abydos system and while primarely fusion powered with a secondary atomic reactor
    many USiS military ships included a very limited anti-matter power booster system with a very limited store of anti-matter. Limited tractor beam mining of the
    dilithium bearing ort cloud asteroids was immediately started and continued for years


    Apo'Ra
        
Officially originally a world controlled by a group of "Rebel" Jaffa, their families and human slaves. The world was considered mined out by the System
        Lords crude slave based mining methods and was an abandoned world until Apophis set up a training base to study Tau'ri fighting techniques. This base
        was quickly converted into a lure and ultimately successful attempt to gain access to more of Earth's divergent technology.

        A NiS stargate survey team operating via rented time through the European stargate made first contact with Apophis's bait and quickly set up a group of
        agreements where they supplied weapons, ammunition, mining equipment and training to the "rebel" Jaffa and in return they would supply Naquadah ore
        and free their human slaves giving them second class citizen status.
        
        Apophis's ruse was discovered within four years by the NiS operative who had made the initial contact, but the agreements and treaties established
        between the NiS and the "Rebel" Jaffa were so useful the fiction was maintained and the agreements and treaties were honored by all parties, in spite
        of often blindingly obvious evidence that the treaties were based on fictional premises.

        Eventually this world became the first and then one of dozens of high freedom industrial worlds that a besieged Apophis was forced to adopt as a standard
        pattern all across his territory to survive the slowly growing unification of the other system lords against him. Eventually he was considered to be  a"Tok'ra"
        for the unprecedented decent treatment of his Jaffa and humans.

        From Apophis's view point he was desperate enough to accept getting 66% of the planet's now mechanised naquadah production as opposed to a 100%
        of the previous nothing. The Gou'ald had never focused on developing mining or dirt moving technology and in spite of his Gou'ald Tau'ri's admission of all
        of the supplied steam tech being at least 100 years obsolete there was no comparison in the Gou'ald tech base. The NiS's choice of giving the Jaffa steam
        tech was a decision that greatly benefited Apophis. His Gou'ald Tau'ri could copy the designs and train Jaffa to operate, maintain or make repairs  The
        pre World War One weapons provided by the NiS were of less use to Apophis or his Gou'ald Tau'ri, but the training provided by the NiS advisors to the
        "rebel" Jaffa gave them a wealth of new tactical ideas that were useful for staff cannons and the large caliber rapid fire Gatling and pump shotguns just going
        into mass production by Apophis's Gou'ald Tau'ri.

        Later, Apophis who had come to hate having to deal with the logistics tail of his many new earth technologies decided that the extensive trade with the NiS
        for petroleum based lubricates, rubber and plastics was worth the loss of a third of that world's Naquadah production. His Gou'ald Tau'ri has been
        able to easily copy and slightly improve on the steam engine technology supplied to Apophis's "rebel" Jaffa, but she was finding it very hard to ramp up
        production of the psuedo-organics needed by this steam tech to a production level that could meet the demands of dozens of mining worlds. 
                   
        From the NiS's point of view the agreement is well worth maintaining, even after the discovery they are dealing with a system lord. The World War One
        era weapons and early 20th century steam powered mining equipment that is over a hundred years obsolete along with the petroleum based supplies is well
        worth the Naquadah and very good intelligence data being provided by the "rebel" Jaffa about the other system lords.

        The experience and intelligence being gathered by the NiS trainers and advisors working with the Jaffa has proven to be almost priceless in gaining
        understanding of the Gou'ald slave societies that make up most of the Gou'ald held Galaxy. They consider it of lesser value, but the agreements freeing up of the
        human slaves on the world, even if only to second class status is huge step forward and appears to be slowly leading to significant changes in the society of
        both the Jaffa and human slaves. 
        

    Babylon Accord Federation or Babylon Accord Federation
        1 Massive spacestation called Babylon 4 and used as the Babylon Accord Federation's capital city.
        1 highly industrialized near Earth human world with an additional 2189 town sized or larger orbital, asteroid or planetiod based facilities.
            11 marginal human colony worlds with an additional 450 town sized or larger orbital, asteroid or planetiod based facilities.
        1 highly industrialized near Earth Centari world with an additional 2550 town sized or larger orbital, asteroid or planetiod based facilities.
            14 marginal Centari colony worlds with an additional 330 town sized or larger orbital, asteroid or planetiod based facilities.
        1 highly industrialized cold Earth Minbari world with an additional 4037 city sized or larger orbital, asteroid or planetiod based facilities.
            16 marginal Minbari colony worlds with an addional 200 city sized or larger orbital, asteroid or planetiod based facilities.
        1 medium industrialized marginal Earth Narn world with an additional 2210 town sized or larger orbital, asteroid or planetiod based facilities.
            10 marginal Narn colony worlds with an addional 225 town sized or larger orbital, asteroid or planetiod based facilities.
        1 low/medium industrialized marginal Earth PakMaRa world with an additional 250 town sized or larger orbital, asteroid or planetiod based facilities.
            01 marginal Earth PakMaRa colony world with an additional 25 town sized or larger orbital, asteroid or planetiod based facilities.
        1 highly industrialized Gaim home world with an additional 8282 megacity sized or larger orbital, asteroid or planetiod based facilities.
            01 marginal Gaim colony world with an additional 5985 megacity sized or larger orbital, asteroid or planetiod based facilities.
        3 highly industiralized near Earth Vorlon worlds with an additional 18129 city sized or larger orbital, asteroid or planetiod based facilities.
        2 highly industrialized marginal Earth Shadow worlds with an additional 22238 city sized or larger orbital, asteroid or planetiod based facilities.
        1 nomadic Shadow client race Drakh have 9 megacity sized hyperspace asteroid based facilities and 5382 city sized orbital facilities.
                       
        The Babylon Accord Federation territory were nominally part of Ra's huge territory, but because of the lack of stargates it was originally no Gou'ald's land.
        Instead it was one of the many areas of the Galaxy claimed by Ra, but unexplored by the Gou'ald until the accidental arrival of the two renegade Gou'alds
        called Shadow and Vorlon. These two desperate Gou'ald were on the run from both the greater System Lords and the Asgard nearly 7000 years ago.
       
       Once the bio-technology of Shadow and Vorlon reached a level sufficient to return them to hyperspace the two started to explore the unknown area
       carefully avoiding the space within 50 light years of any known stargate.  
    
        Exploring an area roughly 112 light years across the two Gou'ald started setting up a new empire by seeding various worlds with human clones or
        genetically modified human clones. As they explored the local area with their biological starships they found several races none with FTL capabilities and
        very few races with even interplanetary capabilities. Unwilling to risk these few races with space travel capability discovering a FTL drive both Vorlon
        and Shadow quickly start a policy of setting comets on collision courses with the home worlds of the few relatively advanced non-human race's in the area.

        Eventually as the human or modified human colonies reach a level that will allow them to dominate the region both Gou'ald changed their policy of
        disrupting alien civilizations and start setting up jump gates to encourage the various races to discover a form of FTL that was easy for them
        to control. In their area of influence there are 25 surviving non-humanoid species all are relatively low tech races each limited to a single solar system and
        often a single world. The Terra, Minbari, Centauri and Narn are all Tau'ri derived humans taken originally from Africa and then modified sometimes
        extensively in various attempts to create a better host for the Gou'ald clones. It is thru these five races that the Vorlon and Shadow clones secretly
        dominate the region.
        
        Currently the Vorlons preferred host is a winged human variant that has energy based powers as well as a form of telepathic ability. The Shadows have
        been unable to obtain any of the Vorlon's host DNA and are making do with many variants of humans and a insectoid battle body of great power, but little
        mental capacity.


    Vorlons and Shadows
        Are
believed by all other races within the BAF territory to be two ancient races that have been in space for millions of years and are often called first ones
        by the other known races. In actual fact both are more accurately thought of as two single individual Gou'ald and a carefully genetically engineered host
        that has been cloned millions of times. Vorlon along with Shadow are the two Gou'ald most responseable for the Asgard protected planets treaty and it was
        their successful surprise raid of a large Asgard bio-research center roughly 6700 years ago that caused the Gou'alds their biggest setback  in 10,000 years
        and ultimately led to the protected planets treaty with the Asgard. The raid netted Vorlon and Shadow not only an advanced  methods of manipulating
        DNA, but also gave them a copy of the Asgard's cloning and memory transfer technology. They also captured intact several research projects dealing with
        space going organisms and a heavily modified form of hyperspace FTL that at first appeared to be superior to the then current Gou'ald FTL drive.

        The Protected Planets treaty with the Asgard required the Gou'ald to hand over the system lords Vorlon and Shadow along with the stolen
        research material, but the two now renegade System Lords sensed what was about to happen and had converted many of their Ha'taks and Tel'taks
        to what they thought was a superior Asgard hyperdrive.  Instead Vorlon and Shadow's small fleet of Ha'taks and Tel'tak jumped blindly into a hyperspace
        that had exactly one advantage over the hyperspaces used by the Asgard. The hyperspace had been picked as part of the bio-research project dealing
        with space based organisms and is one of the lowest radiation hyperspace bands known, it however is extremely sensitive to the gravity fields of normal
        space and it like no other hyperspace band known to the Gou'ald is subjected to powerful gravity currents. The small fleet of Gou'ald starships may have
        escaped  both the Asgard and the Gou'ald, but they found themselves flying blindly in the grip of a powerful current that swept them out past Earth's
        position in the Galaxy well away from the richer and more productive areas of the Galaxy as well as most of the Gou'ald stargate territory.

        Only the two largest Ha'taks managed to ride out the powerful forces present in the new hyperspace and even in these fully 60% of the crew of both
        starships died due to hull breaches. Finally escaping the new  hyperspace the two starships made it to a marginal world where a rebellion among the
        surviving slaves/crew resulted in their slaughter by Shadow leaving only the two Gou'ald and their current host alive.

        The two Gou'ald their starships essentially destroyed are forced to set up and put into operation the captured Asgard equipment to create a carefully
        programmed army of clones of both themselves and their host human. Less than 200 years after crashing both Vorlon and Shadow existed as literally
        millions of clones spread across the planet trying to build a organic technological base that would let them return to the stars.

        The two Gou'ald expanding and refining the bio-research data were able to re-enter space within 300 years of the crash this time using genetically
        engineered lifeforms as their spaceships. These new organic starships were forced to use the special hyperspace discovered by the Asgard as the high
        radiation levels of the other hyperspace bands would quickly kill the organic starships that were now the Vorlon and Shadow clones main vessels.

        The two Gou'ald now effectively a race of two individuals are doing extensive research into human DNA modifying and seeding several worlds with
        different variations of the base human species. In the process of searching for suitable worlds and mapping the local area with their new
        biological ships the two Gou'ald also discover several non-human intelligent races.


        The area, apparently ignored by the ancients has no stargates and few earth like worlds or even relatively few life bearing worlds, but several non-human
        species were encountered. All were pre-FTL and most were pre-spaceflight which allowed the two Gou'ald to cripple several species with the careful
        introduction of asteroids or comets on a collision coarse with their home worlds. 
 
        Roughly 1500 years ago Vorlon developed a host that had several superhuman abilities which included energy projection/shielding, winged/anti-gravity
        based flight and a form of telepathy based on using hyperspace that allowed the millions of clones to form a single massive group mind.

        Both Vorlon and Shadow have tried to emulate their previous technology with their new biotechnology and for the most part have not been fully successful. 

        Their full size starships are not a match for a Ha'tak and lack both in weapons and effective shield technology forcing them to rely on a bio-armour technology
        that while superior and more adaptive than the USiS's polarized armour is still no match for standard Gou'ald shields. The one area where both the Vorlon
        and Shadow biotech shines is in their smaller sized spaceships, especially their Fighter and teltak sized ships. The ability to enter and exit their version of  FTL
        almost at will coupled with some of the largest beam weapons know to be mounted on such small craft makes them a significant threat to Gou'ald Ha'taks.

     
    Terra  or Terra
       
The first world seeded with human clones and used extensively as a reserve of relatively wild DNA for Vorlon and Shadow to take as needed in their
        research into the perfect host. Roughly 1100 years ago all Terra  humans were modified by the Vorlon via a virus from basic human to a variation that is
        very vulnerable to the Vorlon's current host style of telepathic abilities. This changed slightly roughly 300 years ago when the Vorlons altered a small
        minority of humans to have a full telepathic ability that is a far weaker version of the Vorlon's current host's abilities.
  
        A near majority of the humans believe that Terra is the home world of humanity, but actually they have been there less than 6000 years and the
        planet has had it's biosphere heavily modified roughly 5900 years ago into a extremely Earth like environment and then over a period of 190 years
        the Vorlons and Shadows created 1000's of isolated human villages across the planets surface and filled them with cloned humans. These clones were
        based on DNA samples taken from the now long dead slaves and crew of the two surviving Ha'tak which were capture/recruited from northern Africa
        areas of Earth about 10,000 years ago and contain no hint of the other varients of the human race. Each of the cloned humans placed in the prebuilt
        villages have personal memories and oral traditions preprogramed into them that make it appear they had lived there for generations.
       
        Terra has never been a truly free civilization instead it has been manipulated at first by both Vorlon and Shadow and then later mostly by Vorlon
        Even in the modern age as a significant local interstellar power most of the powerful people and political leaders are the unwilling permanent host to
        clones of the Vorlon Gou'ald and extremely rarely a Shadow Gou'ald..

    Centuari or Centuari
        A Human variant used extensively as a host by Shadow until Vorlon developed it's winged host with esper powers and declared war on Shadow. The civilization is heavily
        influenced by Shadow clone Gou'ald.  Vorlon is watching the race closely, but all attempts to find Shadow clones using them as host has failed.

    Minbari or Minbari
        A human variant used as a host by Vorlon for a short period before the development of their current telepathic winged host. They have clear records of the
        previous Vorlon and Shadow war and have been modified to see the Vorlon host as good and the common Shadow host as evil or chilling.

    Narn or Narn
        Another human variant abandoned and never used as a host by Vorlon, Shadow attempted to use them, but found that the Narn's immune system would
        sometimes spontaneously reject a Shadow Gou'ald clone.  Because of this ability to resist the Gou'ald clones Shadow attempted to use the Centuari to       
        destroy the Narn.

    Drakh or +-_+++--_-_-
        Originally a non-sentiant species heavily modified by Shadow to be a host, these were eventually abandoned as the shadows primary host after the Aracnid
        host was developed by Shadow.  They lost their homeworld to a Vorlon client race in the last major war and now exist as a nomadic race still serving
        shadow.

    Gaim or //||-/\\/_/|\][
        Gaim technology has not been influenced by the Vorlons or Shadows until their discovery by the Centauri and this is reflected in their technology. 
        Their weapon's technology is focused on lasers and particle beam weapons. They also use fusion power and highly effective ion/plasma rockets with
        conventional sublight sensor technology. After contact with the Centauri and renting from them a jump gate for their home system the Gaim purchased
        obsolete civilian grade tachyon based FTL sensors and comm systems from the other races 

    PakMaRa or ~S^~-*
        A insectoid race know for creating specific drone workers to fill specialized roles. The race was pre-space until the Narn attempted to colonize the
        PakMaRa home world and enslave them. The attempt failed in much the same way the Centauri failed with the Narn.
 


Braxelnar VI-III
Surveyed in 2001; Production 2005
USiS Farming colony established mid 2002
UCiS Farming colony established late 2003.
USiS/UiS/NiS/UCiS Large joint medical and biosphere research center established early 2002.
USiS/UiS/NiS/UCiS Joint military base established early in 2002.
A sixty percent frozen moon roughly nine tenths of Earth in size. It is in a relatively close orbit of a brown dwarf that is in turn in a distant orbit of a much larger star. The Moon is orbitally locked with a single side always facing the brown dwarf, in the region where the Brown dwarf is directly or almost directly overhead it's heat creates a zone that closely matches a equatorial tropical rain forest that is almost 1600 km in diameter. Traveling away from the center of this tropical zone there is a steady decrease in temperature as the brown dwarf slowly drops lower in the sky to finally vanishing beyond the horizon. Sadly the stargate is located in the harshest, coldest and darkest region. It is almost exactly on the far point side of the large moon on a hill sitting in an area where nitrogen rain is a regular event. The moon has several deposit of low grade naquada scattered across it's surface none near the stargate and yet it is somehow known to the system lords. It is unknown why the stargate hasn't been moved to the warm side of the moon, but the poor quality of the naquadah ore and the solar system's great distance over 8000 light years from the nearest Gou'ald outpost is believed to play a part in Gou'ald lack of interest in the world. The only reason the captured Jaffa even know of it's existence is that it has been used to test/punish Jaffa by sending them unprotected to the moon and having them dial back after a period of "punishment".


The UiS learned of the world through interrogation of the captured Jaffa and in 2001 a USiS type Y9A shuttle crewed by SG 137voy was hired by the UiS to survey the world. The Y9A Shuttle is carrying both the standard multi-ton primitive tricorder in it's cargo bay and two of the much more sophisticated, but relatively low powered hand held units that are SG 137voy personal tricorders. These three Tricorders are linked forming a sensor array more powerful and sensitive than the hand held tricorders or the larger one alone.  Quickly leaving the atmosphere to avoid several fast moving Nitrogen storms the shuttle proceeds to the brown dwarf side of the Moon and starts searching for the naquada mentioned by the Jaffa. During this survey/search a medical tricorder operating in the array discovers the plant species that is the source of a non-replicatable medical supplement that was heavily used within the Federation. This supplement has the effect of increasing the healing ability and lifespan of most humanoids species within the Federation. Earth humans who have access to the supplement usually see a thirty to thirty-five percent reduction in the aging process and have their immune systems boosted by nearly sixty-five percent.

The supplement called Ssass was first discovered  nearly a 125 years before Voyager's time on one of Earth's first colony worlds. The colonist noticed the plants similarity to the Sassafras tree and after test for safety quickly started growing and harvesting it's roots to produce a cheap locally produced drink.  The local drink quickly became popular and was used for twenty-five years eventually becoming a popular local export commodity before the  medical benefits and life prolonging effects were noticed in users of the natural drink. Medical studies eventually lead to the discovery and isolation of a extremely complex compound that was popularly called Ssass and distributed widely among the humans and other humanoid species of the Federation. Replicated versions of the complex supplement have a reduced effectiveness and often cause violent allergic reactions that were exceedingly rare with the supplement harvested and processed from the actual plant.

In 2010 the refinement and processing of the complex compound found in Ssass is greatly improved making allergic reaction nonexistent along with a significant improvement of it's medical benefits. Starting in 2012 those who take the supplement see a forty to fifty percent reduction in the aging process and have their immune systems boosted by nearly eighty percent. The improvement was part of a trade deal with the Asgard race and gave them the right to do large scale scans of USiS member nations citizen DNA patterns. The Asgard used these detailed DNA scans along with their own DNA and DNA derived from the Vulcans and Betazoids in Voyager's crew to create a new viable species form capable of handling their powerful minds. In effect every citizen of the USiS will eventually have at least two(brother and sister) and often more Asgard relatives who share a significant amount of their DNA. 


    Kobolian Mutual Defense League or Kobolian Mutual Defense League
        Aerelon, Aquaria, Canceron, Caprica, Gemenon, Leonis, Libris, Picon, Sagittaron, Scorpia, Tauron, and Virgon are the main homeworlds of the KMDL.
       12 highly industrialized near Earth human worlds with an additional 2689 town sized or larger orbital, asteroid or planetoid based facilities.        

        The Kobolian humans migrated along with a small group of Ancients from Earth during the Gou'ald take over of the planet roughly 10,000
        years ago and settled a Earth like world they called Kobol after roughly 1,600 years a civil war between the ancient's crippled Kobol's
        biosphere. The remaining ancients decided to ascend, but as a final gesture of help used a dozen massive starships to send the human survivors
        to 12 terraformed worlds. These humans without access to their gods “magic” had a technology that was roughly equal to 15th century Earth's.
        These colonies all contained legends of the “Lords of Kobol” and of there escape along with badly garbled legends of Earth. These legends are
        believed by all, bolstered by the existence of the 12 colony ship's placed in high parking orbits around each of the 12 colonies worlds after
        off loading the refugees.


        The 12 colonies abandoned by the ancients eventually learned to more or less thrive on each world, but Caprica was the first to develop a
        industrial civilization that eventually reached the orbital remains of their colony starship. The ship had been badly damaged by meteors in the passing
        28 centuries, but enough remained to allow the Caprica civilization to improve what had been a pre-atomic 1950's technology to a level able
        to support a small interplanetary fleet. Caprica quickly recovered the slightly more intact colony ship's orbiting the other two colony worlds in
        their solar system and within 50 years of reaching the Caprica starship remnants they had reverse engineered artificial gravity, soleum fuel and reached
        the planets orbiting the other two stars in the trinary system that held 7 of the 12 colony worlds. Three of the other 5 colonies managed to reach
        their orbiting colony ships before Caprica reached them, but were decades behind Caprica in reverse engineering ths colony ship's tech.

       

The primary interstellar enemy of the 12 colonies for the past 100 years has been a reptilian race that had made extensive use of A.I.s and had heavily cyborged

itself before developing an interstellar light speed mass negating stardrive that coupled with instantaneous FTL communication system allowed them to

colonize and capture over sixty nearby solar systems by the time they finally encounter a mining outpost of the 12 colonies. At the time of their first encounter

with the 12 colonies the Cylons have conquered and enslaved two pre-spaceflight native races and nearly exterminated a third early sublight interstellar species.

Unaware of the 12 colonies FTL drive and communication system the Cylons see what they assume is a small survey or scout colony and attack it calling for

reinforcements that are 8 years away. The Cylons small scout fleet easily destroys the Kobolian outpost and are still shifting through the wreckage two weeks later

when several small police ships and a slightly larger vessel from the Kobolian coast guard arrive in response to a cut off call for help. The cylons are caught by

surprise and lose both FTL transmitters before they can be warmed up to transmit a warning of the new races FTL starships. The 12 colonies already vaguely aware

of the cylons through contact with the third species they have targeted outer colonies almost immediately declaring war on the Cylons and very quickly sending a small

fleet to help them. In spite of the initial set back the Cylons quickly develop their own form of limited FTL and then use robotic swarms to slowly drive the Kobolians

back into their original borders. The Cylon Kobolian war stalemates for roughly a 100 years with the Cylons slowly gaining an edge using robotic swarm tactics.

    This hundred year statemate ends abruptly when a minor system lord on the far side of the cylon empire to the Kobolian humans manages to modify his Ha'taks to

higher FTL speeds and decides to expand his territory around his 4 stargate worlds. The Cylons are unprepared for the small fleet of alien attackers that come out

of unexplored space on the far side from their current war and lose several solar systems within days. The two large alien ships and the several smaller escorts have

advanced FTL sensors, superior FTL, shield technology and incredibly powerful plasma weapons give the Pyramids and it's smaller ships an advantage over the robotic

fighter swarm tactics of the Cylons. After



        TECH
            A fairly advanced tech that is greatly influenced by ancient technology and can be traced directly back to the colony ships that the Lords of Kobol provided to transport

the 12 tribes from a damaged Kobol.
        POWER       
            The main source consists of a liquid fuel called soleum and atomic reactors along with hydrogen based ICE engines for surface craft.
            SOLEUM appears to be an extremely safe and stable formulation of liquid naquadah that is less energetic than the gou'ald's formulation.
            ATOMIC reactors are a independant development that focused on designs that produced long term low levels of emergency power and are
                             estimated to be at least 200 years ahead of Earth's late 1990 technology.
            ICE or Internal Combustion Engine similar to late 20th century Earth designs, but designed to use hydrogen as the fuel and at least 100
                            years more advanced.
        SPACE
            GRAVITY Artificial generation is used and obviously derived from the same Ancient tech as the more advanced Gou'ald technology.
            JUMP is a short ranged worm hole space teleport system that appears to be a greatly simplified inversion of the principles of a stargate.
                    An extremely limited form of instantanous FTL travel that requires at minimum a planetiod scale external mass within 1/8 light second.
                    The jump drive is limited to moving between planets or large moons
within a solar system or between stars magnetic poles out to fifteen lightyears.
                    For FTL travel within a solar system the drive requires only line of sight and a significant amount of curvature of local space at both
                    the starting and ending points of the wormhole.

       PROPULSION
                Two types first is an independantly developed ion drive rocket that can provide up to 1.1 gravities accelerations for their largest ships
                and up to 10 gravities for their fighters. The second is a crude gravity drive that can provide up to 0.20 gravities for the largest ships.
      WEAPONS
           LASERS Optical frequencies that approachs 88% efficency with beam power ratings in the high double digit gigawatt ranges.
                Usually only a single massive Laser is spinally mounted on a colony warship with a 10 degee firing cone.
            TURBO LASERS despite the name these weapons are plasma weapons copied from the Cylons and usually placed in dual mounts.
                 These weapons in terms of a Gou'ald Plasma weapon are unstable short ranged and have an extremely low yield usually just under a kiloton.
                  However the plasma's muzzle velocity is nearly five times that of a Gou'ald's with a firing rate that is nearly twice as high as the Gou'ald Max.                   
            FIGHTERS, fighter bombers and Scouts 
                
Vipers small nimble craft optimized for dog fights and point defense are usually only armed with 2 turbo lasers and light missiles.
           
    Shuttles larger craft designed to carry cargo, personnel, Soleium or atomic bombs and usually mount a pair of turbo lasers.
      ODDITIES
           Never developed firearms and chemical explosives as weapons instead went from bows and crossbows to rockets and sophisticated airguns then to lasers and plasma
           weapons.  Military explosives all seem to be derivatives of charged superconductors or a variant of liquid naqadah called soleium.  
           In spite of having powerful laser weapons developed from the optical power source for the computing tech of the refugee ships the 12 colonies computing technology is

a home grown silicon based electronics. Unlike Earth's digital electronic technology the 12 colonies use a non-digital electronics that is designed to closely emulate

neurons and isn't programmed so much as trained or self wired to it's operation.
                    


Telpainal III
UiS Large naquada mining colony surveyed 1999; established 2000; Full operation 2001; Northern Farming colony established 2004.
USiS hired to do full solar system survey 2002 and in 2003 signed a treaty giving them the right to established a colony on Telpainal IV.
UCiS are granted the south pole region in 2005 and establish a small Trititanium mining and farming colony near the planet's south polar sea in 2006.

A desert world slightly larger than Venus, but smaller than Earth in spite of its smaller size the gravity is just above Earth's.  It's orbit is fairly circular and on the inner edge of the liquid water zone. A hot mineral rich world It has no polar ice caps and only two small oceans located in the north and south polar regions each is surronded by what would be a equatorial jungle on Earth and with what is considered beyond death valley desert between.  This worlds Star Gate is located almost on the planets equater within a small cave system almost 5 kilometers from a large vein of low quality naquada ore. A succession of System Lords both major and minor have attempted to mine it, but each ended up abandoning the world after losing large numbers of slaves and Jaffa to the area's extreme temperature range, lack of water and lethally sudden sand or dust storms.  In 2006 the UiS asks the USiS to deliver 1/10 of each cargo shuttle for the Stargate as water ice. They can make a single run of water ice or part of each load as water ice, but 1/10 of the shuttles hauling Trititanium and other minerals from the USiS mines on Telpainal IV must now carry ice. This freed up the stargate UiS base and mining colony's dependance on using the stargate for water deliveries and allowed the UiS to expand their mining by allowing them to use a open ended water cooling system. The regular shipments of Ice helped cool the equatorial base both as it melted and then in evaporators. Eventually by 2012 the USiS,UiS and UCiS were jointly using a single large "tug" ship designed to make bi-monthly deliveries of chunks of outer system ice that for safety reason is lowered via tractor beam generators positioned around what has become a growing lake 30 kilometers from the mines and stargate base. The constant meltwater being pumped to the base and then sent to a second smaller lake has by 2015 created the beginnings of a large oasis around both small lakes, the stargate base and the mining colony.


Telpainal IV
Ceded to the USiS under treaty in 2002 several USiS companies established mining colonies in 2003 with most mines becoming fully operation in 2005.

A cold world much like Telpainal III save for an orbit that puts it on the outer edge of the liquid water zone. It is slightly smaller than Venus and has a gravity that closely matches Earth's. The majority of the planet is covered in permanent ice and even the warmest parts of the equatorial zone has a climate that closely resembles Alaska's environment during the high summer. Like it's hotter sister world the planet is rich in minerals, but appears to have only tiny pockets of low grade naquada Ore. However it is the USiS's largest source of  Trititanium and much of it's production goes into improved version of the shield emitter heads and critical hull structural elements used by USiS starships. 





Earth II
The USiS share a hidden renegade Asgard base captured in 1999, the stargate hidden on this planet's Southern pole continent had been a research center run by renegade Asgard associated with Loki. From 2000 onward the Asgard base is manned by a large number of USiS observers and at least four to six Asgard observers picked by their Council.  The stargate address and spacial coordinates of Earth II are considered very high level secret known only to the people within the SGC with high level clearance and the Asgard council.
 
It appears that the Asgard Loki and a large group of Asgard renegades have transformed an already very Earth like planet roughly 9000 years ago and started seeding it with genetically modified clones and kidnap victims from Earth.  A almost perfect duplicate of Earth down to the placement and rough outline of the continents, Islands and the Mountains even the rivers and general biospheres are usually compareable matches for Earth. The world's moon matches Earth's in orbit, size and rough crater pattern.  Even the solar system's other planets are roughly matched in placement, colour and size.

The majority of the planet's human population and Nations are very close match for Earth's technology and nations of roughly the 18__'s.

A large majority of the planets human population appear to be identical to the humans of Earth, but while not quite as seperate as the Jaffa species all Earth II humans have significant changes in their DNA due to Loki and his partners experiments. Changes that ironically prevent them from being of use to the Asgard when Thor makes the discovery in the Voyager's crew and genetic data base that will allow the Asgard race to be saved.
 
Five of  Loki's associates have created minority groups with significantly changes to their DNA and sixth group called the watchers is given access to a limited amount of Asgard high technology and are used as field agent to collect biological samples and socialogical data.

In 1999 Loki arrives in a small cloaked and heavily stealthed Asgard starship and goes into Earth orbit only a couple of months after the second Gou'ald attack. The renegade alien unaware of the Voyager's existance or that  in spite of it's technology being significantly below that of the Asgard the radical difference from both Asgard and Gou'ald technology is allowing Federation based sensor to detect and track his ship. Loki is assuming the tech of Earth has not improved significantly since his previous visit 8 years before and drops his shields while in orbit.  Loki is caught unaware as he is studying his records of Earth II trying to decide what genetic types and groups to kidnap and clone when he is surprised by special forces from SGC and Possum Grape beaming directly onto his ship's bridge. The Asgard starship's automated security goes into immediate lockdown, but the alieness of the Federation transporter allows the two teams to beam out with their captive Asgard. The Possum Grape team manage to do several tricorder scans of the ship's bridge and one of the ship's view screens is displaying a page of data including the stargate address of what will come to be called Earth II by the SGC.  The teams even in spite of capturing and successfully keeping the renegade Asgard scientist captive are unable to reenter the Asgard starship. Voyager's crew spend a frustrating 48 hours performing nearly useless scans until Thor arrives to investigate a Asgard emergency beacon.

Thor tells the SGC and the various national Space Navies that Loki is a wanted renegade and request his return.  The SGC and the US Space Navy promptly agree to returning Loki and Thor beams him to a holding cell in his ship.  The UN and several nations attempt to contact Thor directly to request opening treaty negotiations and he agrees broadcasting a message that he will remain for 6 hours.. However Thor also makes it clear in his message that he will only work directly with SG1, which he has met before and respects.   Thor, able to access the internet and many classified records world wide is unimpressed with the current UN ambassodors and most of the worlds political and military leaders, he is also unwilling to waste time on useless Earth traditions.  Instead Thor designates the three humans and the Jaffa of SG1 as the only ambassodores he will deal with and refuses to hear any treaties or negotiations not presented by them.  Given the 6 hour time limit the only three treaties are established between the USiS and the Asgard, the first treaty is a slightly modified version of the standard criminal extradition treaty the US has with many of it's Earthly allies, the second treaty deals with the discovery and capture of Loki and his associates running a gigantic genetic experiment that comes to be called Earth II by the SGC and the final agreement is a trading of Earth and Voyager's histories for the Asgard Histories.

The Earth II observation is created near the beginning of Thor's discussion of several possible treaties with SG1 as Jack mentions and provides a voyager data pad image of the display screen from Loki's ship and ask Thor about the stargate address. Thor's curosity is raised and he pulls information form Loki's ship computer and then tells them where the address goes in the following discussion about the other "Earth" Jack asks for a Joint observation unit to replace the renegade Asgards currently running the Asgard polar observation base on the planet.

 Thor is not impressed by Earth's current technology or even Voyagers five centuries more advanced technology, granted some of the Federations solutions have never been seen before , but they are little more than nitch solution and are interesting application useful for a short period.  Thor's single scan has revealed the limitations of much of the Federation technology. Take for example Warp FTL, it is severly limited and quickly becomes useless for reaching speeds that are much beyond the triple digit multiples of light speed. Voyager's warp drive is showing the signs of a FTL technology hitting a upper hard limit and only after a mere 400 years of refinement and development.

    Watchers
        A large planet wide organization partly hereditary and partly run by "programmed" clones reconstructed directly from DNA samples taken from long dead
        inhabitants of Earth II's past. The organization was carefully controlled by the renegade Asgard through holographic communication, carefully placed
        pre-programmed clones and the supply of advanced technology the renegade Asgard were giving their watchers to help in watching and studying the
        Immortals and the Iron Mages. The majority of Watchers think that the Asgard's advanced technology is a "Magic". 

    Immortals 
        The second oldest biological experiment on Earth II was started just over 5500 years ago. The experiment was designed by Loki to create and study the

       possibility of developing an eternal self renewing bioform. This attempt at sidestepping the degeneration problem by creating self renewing bioforms was

       not fully successful and the so called immortals were quickly discovered to have a maximum lifespans no greater than 1,000 years. After the project was

       declared a dead end and the Asgard had stopped kidnapping cloning and then inserting modified children as orphans into Earth II society and had
        implemented the "There can only be one" removal plan it was discover that several of the 30,000  inserted Immortals had a unanticipated mutation that
        caused Loki to take a second look at the project. The 1000 year life span seemed to be greatly extended if  the so called immortal was very near the
        bio-energy release created at the death of another of the so called immortals. When this was discovered steps were taken to continue the program of
        harvesting DNA from the immortals and then use it to create the next generation of modified clones and place them as orphans into Earth II's human
        population.  The program is having some success and the current expected immortal lifespan is estimated to have reached well over 5000 years even
        without a nearby bio-energy release to harvest. Loki and the other renegade Asgard researchers using what they have learned from the Earth II imortals
        have nearly doubled the life span of their clone forms and they have leaked some improvements into the main Asgard clone research programs.

    Iron Mages

        The first experiment and the reason for the creation of near duplicate of Earth and introduction of humans roughly 9000 years ago. The project's original

        goal was to see if an Asgard mind could function when distributed between a large number of "lesser" minds that were linked via a FTL system into one

       larger mind. Loki and the Asgards running the project attempted to make the humans of Earth II telepathic by creating the biological analogs of a
        hyperspace receiver and transmitters in the bone and neurons of their brain. This project also failed, producing only a form of telepathic communication that

       was extremely bandwidth limited from the point of view of the Asgard. Research on test subjects quickly showed that trying to dedicate enough of the brains

capacity to a communication system with a wide enough bandwidth was a losing proposition requiring millions of individual bodies that wouldn't be self aware.

The project was continued when as an unexpected side effect most of the telepaths also had an ability to manipulate existing magnetic fields
        and negate or reduce gravity fields using the organic hyperspace equipment within their body and head. This ability to manipulate both gravity and magnetic
        fields using the hyperspace circuits within their skull, brain and spine gave them several extra abilities including a form of telekinetics that works best with
        ferromagnetic materials.  



Venara I

NOTES & SERIES CHANGES

Science Fiction
    All science fiction in the original SG universe exist except for the franchises of Babylon 5, Battlestar Galactica and Star Trek.
    In this universe Gene Roddenberry is given control of the LOST IN SPACE idea and for 6 years fuses it with his early Adromeda notes.
    In this universe a non-parody version of GALAXY QUEST actually run from 1978 to 1982 and Jack is a not so closeted fan.
    BUCK ROGERS is present and a bigger success in this universe.
    (Given the early partial revelation, Worm Hole Extreme should be a dramatized documentary.)

This Voyager's Federation technology isn't quite what the TV/Movie series had.
    Use Star Fleet Battles concept of  shields extended to the Voyager Era, added a less effective yet easier to produce low tech shield.
    Toss out the idea of frequency windows and go with magnetic or gravitic deflector technology coupled with energized cold plasma shields. 
    Water down the replicator technology and add a suppressed perfect duplication tech that is destabilizing to the economy.

Leave room for many other smaller empires in the galaxy, But greatly limit their shield tech, narrow their weapon's tech and hyperspace FTL drives.
   
Until very recently System Lords were usually only interested in a stargate solar system and were economically only capable of  reaching nearby stars.
            A System Lord's control  rarely extended much beyond a 5 light year volume of space around each solar system with a Stargate.
            Gou'ald System Lords have empires that are often better described as a collection of "dots" or tiny spheres than a connected volume of the Galaxy.
            Assume the Gou'ald have actually explored less than 35% and until recently had a direct influence of less than 55% of the Milkyway Galaxy.   
            Assumes there are between 50,000 and 100,000 operational or potentially operational Stargates in the Milky Way Galaxy.
   
Gou'ald shield technology is second only to the Asgard shield tech
            Asgard shields are supreme and are all other things equal at least 10 times better than the older standard Gou'ald design.
            Gou'ald shields are firmly in second place across the milkyway galaxy and until recently have had negligable improvement for 1000's of years.
            Gou'ald shields along with Ha'tak hyper drives have recently improved  and newer Ha'taks are at least 50% better than the standard older shield design
            Voyager's gravity/magnetic cold plasma shields are the 3ird best design in the galaxy and are roughly 50% as effective as the older Gou'ald design..
            Tau'ri Earth manufactured copies of Gou'ald shields are far less effective than  the older Gou'ald design.
            Babylon 5 merged league copies of Gou'ald shields will be slightly better than earth's copies.
            12-Colony copies of Gou'ald shields will be slightly worse than Earth's copies. 
            Tau'ri Earth's magnetic containment cold plasma shields are only 10% as effective, but are extremely cheap and can be layered with Gou'ald shields.
            Tau'ri Earth's polerized armour varies widely depending on the materials used, but runs from 10% to 20% as effective and can be extremely cheap..
            Babylon 5 league energized armour has been standardized at roughly 7% as effective and nearly twice as costly as polerized armour.
            12-Colony/Cylon armour is the cheapest and least effective at roughly 4% it is an extremely cheap and is made of composite materials.           
   
All other Milkyway Galaxy native races/empires have FTL tech that is severly limited either by special requirements and/or speeds under 10 c.
            Gou'ald FTL for small starships has been able to reach triple digit multiples of light speed for 1000's of years, but Ha'tak were limited to 10 c.
            Recently within the last 100 to 1000 years the Gou'ald have gained the ability to move Ha'taks with the same speed ranges as their smaller starships.
            12 Colony FTL has a form of jump tech limited to average max speed of 4 C unless a star's magnetic pole is used for a one way 7 L Y jump.
            Babylon 5 League FTL is uses a form of hyperspace that is restricted by the need for beacons and severe limitation on travel due to hazards and navigation.

            

Try to give the Gou'ald a believable Technology that roughly matches the SG's stated history of Earth both before and early parts of the show.

   
Why did closing the stargate end the rule of Earth? If the Gou'ald were able to take enough humans from Earth during the late middle ages.
   
Unlike the majority of the Galaxy's civilizations Earth's 20th century tech and Voyager's Federation tech are not based on Ancient technology.
     Just as Earth has trouble copying the Gou'ald Ancient derived tech others that use Ancient tech have trouble with Earths 20th century and Federation tech.
    Gou'ald's tech is salvaged ancient technology heavily optimized for controlling near stone age slaves and fighting each other in tradition bound battles.
    Gou'ald Ha'taks or large starships until the last couple of centuries or so have been limited to FTL cruise speed between 10 and 50 times lightspeed.
    Gou'ald Tel'tak and other smaller slaver starships unlike the Ha'tak have had FTL cruise speeds approaching 1000 c for the last thousand years.
    Gou'ald Ha'taks "follow" the stargates and until the last 500 years any solar systems more than 15 light years from a stargate were relatively safe.
    Even the very largest System Lords only have a relatively small industrial capacity, say 15 to 20 industrial manufacturing worlds.
    These Gou'ald industrial worlds when compared to Earth have an output comparable to the top 2 or 3 industrial nations of Earth.
    By 1996 the Gou'ald are near the middle of a upgrade/buildup of their Ha'tak Fleets that includes a enhanced FTL high speed technology.
    The above buildup/upgrade started 500 years ago and has been occuring with what for Gou'ald is unprecidented speed.
    Most system lords still have a slight majority of smaller Ha'taks that are limited as Teal'c stated to speeds around 10 c to 50 c.
    Most system lords now have a large minority of older Ha'taks upgraded to cruise speeds ranging from 50 c to 100 c.
    Apophis is the progenetor of the current FTL upgrade, 500 years ago his Jaffa acquire a destroyed Ancient starship that has a 1500 c hyperdrive.
    The Most Powerful System Lords each have a exceedingly small number of new production "modern" Ha'taks able to reach cruise speeds of 1500 c.
    These 1500 C drives are very expensive and as of  1998 Apophis had 7 "modern" or "fast"  Ha'taks just before his encounter with Earth and Voyager.
    Other races and civilizations are starting to feel the pinch of the Gou'adl improvements.  

Apophis manages to survive his defeat by Voyager/Earth and keeps his status as a powerful system lord

    He loses two "modern" Ha'taks to Earth, but their capture instead of destruction actually leads to him keeping his position as a System Lord.
    Apophis purposely creates/allows the rumour to spread that Earth is one of his industry worlds formerly Ra's best kept secret.

    In spite of all protest to the contrary Earth ends up being percieved by many other System Lords as a part of Apophis's empire.        

Apophis decides to copy Earth's technology(At first as a part of the above rumour/ploy, but that changes.)
    The Female guard taken by Apophis in 1997  from under SAC was given to a minor Gou'ald serving Apophis.
    After his defeat by Voyager and a barrage of ballistic missiles Apophis is slightly impressed by Earth's technology.
    Apophis later uses this slight respect in a counter rumour claiming his ship were lost, but are simply being rebuilt by his new Industry World.
    Apophis wanting to add a veneer of evidence to the false rumour hunts out the Gou'ald that is using the Female Tau'ri guard as host.
    The Airforce security guard isn't extremely knowledgeable of the production of Earth's technology and has no knowledge of the Voyager.
    But The Gou'ald exaggerates the woman's knowledge and "she" is put in charge of copying the Earth Missiles that killed so many of  his Jaffa.
    Apophis sorely pressed by the other system lords limits the resource available and  forbids the use of naquada in the copies of Earth's missiles.
    Unable to find a non-naquada explosive and having trouble producing stable gun cotton the Gou'ald in charge reluctantly produces and uses black powder.
    a swarm of Deathgliders from a Ha'tak loyal to Apophis face off against a much larger swarm from 3 Ha'taks loyal to Sokar and beat them badly.
    Apophis's Gliders are each armed with 4 large unguided black powder rockets in addition to their normal plasma cannon.
    These primitive rockets and the flight wing trained Jaffa that are flying the modified Death Gliders prove deadly to the other system Lords Death Gliders.
    Apophis demands more tau'ri weapons and the "tau'ri" goa'uld replies with black powder artillery Rockets and large caliber repeating shotguns.
    After taking what he considers to be an inordinate amount of time to train them Apophis orders his "tau'ri" Gou'ald to use them on a raid on Sokar.
    She must accompany her trained Jaffa to Sokar's mining world and to protect herself uses 300 rockets in the first 5 minutes before sending her first Jaffa.
    The raid is a success far beyond Apophis or the tau'ri Gou'alds dream and the relatively small unit of Jaffa manage to capture a large amount of material.
    Apophis uses a "rebel" jaffa to slip the UiS power block a large set of Gate addresses to worlds of several rival system lords worlds. 
    In 2004 When his "tau'ri" Goa'uld suggest to Apophis that a mining world just abandoned as mined out might be viable with Earth Tech he has an idea.
    Apophis sets up a group of "rebel" jaffa on the world and orders them to find a way to contact the Tau'ri and ask to be supplied with mining equipment and
    weapons to defend themselves.
    In 2008 rebel Jaffa on a tapped out mine was successful as the the NiS power block which has been leasing time on both the USiS and UiS stargates 
       
    Asgard develop a new clone body (based on DNA taken from Asgard, Earth-Humans, Voy-human, Vulcan and Betazoid.)
    In 2004 intrigued by scans of Voyager's Human and the several closely related humanoid aliens the Asgard approaches the USiS about cloning technology.  .
    The alien crew members of Voyager are slowly accepting that finding their original universe out of the infinite number of possible universes lobby hard for this
    trade wanting to try and recreate their races.
    By 2015 the Asgard with the help of Voyager's holographic doctor and extensive medical records have created a new viable Asgard race.
    The Asgard will no longer rely on cloning to continue their race instead